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Found 109 results

  1. California roleplay has simple roleplay script but unique mapping and vehicle models, we have a friendly administartor team and we are also looking new admins to our team - Unique Mapping - Friendly Admins - Simple Script - Unique Mods ( mainly low poly mods 115 mods = 70mb download off mods ) - Custom Wheels - Plenty off other stuff Come check it out!
  2. Hola Buenas, Tengo una GM de roleplay que no uso y me gustaría venderla porque esta muy avanzada, la GM esta hecha desde la base de Paradise, si queréis ver la GM (entrar en el servidor para verlo) mandarme mensaje privado en el foro. Esta GM cuenta con los Sistemas de Armas, Drogas, De venta de vehículos, Sistema de policía, Sistema de radio.mp3, Sistema de necesidades, Nuevos ITEMS, Nuevas tiendas, Velocímetro, etc... Esta GM esta a un precio de 35$, si queréis verla contactar conmigo mandándome mensaje privado. Muchas Gracias, Atentamente Drenesitoooh.
  3. Connection: mtasa://158.69.101.207:22003 This is a fun role-play server on MTA. This server is great in many ways because there are players across the globe. This game also would love to add more players to its player base to help everyone out to engage in more role-play making everyone happier. If role-play is your thing, we got you covered!
  4. U n t i t l e d ( n e x t - g e n ) R o l e p l a y S e r v e r P r o j e c t https://discord.gg/aY9TWK9 Me: Used to play on Roleplay servers on SA-MP and MTA years ago, both as an admin and a casual player, but eventually quit due to to time constraints. Recently I got some free time and got interested in returning. I looked around on couple of servers, but all of them seem to lack in many ways, especially on how they approach to a fresh player. The gameplay and roleplay has barely evolved back from the days of LS-RP, although the technology has become much better. I would like to launch development of a next generation of MTA Roleplay server, to offer the San andreas RP community something much more immersive and unique in terms of roleplay and gameplay, to what we've seen before, to create server from perspective of what a regular player looks for in a script, and I need your help. I am looking for any people who are interested in joining to develope this script, concept, story and a server together. After it is ready, we will release it for free to all, though we will still run our own server. I will pay for server costs, and can possibly pay for scripting, if you are especially skilled and experienced. For rest people who will help, you will be made member of the staff and will get some kinda benefits at the star of the server. We are most likely not starting from scratch, as that would take too long. We will take one of the better releases and modify it to our needs. Some concepts: - Permanent death, mortality of your character. To truly immerse yourself into your character, you should be afraid of dying and losing everything at any given time. You should fear danger and conflict like in real life, but this is missing in pretty much every server. By introducing permanent death in a smart way, you will make people act much more committed and protective toward their character. In this concept, when a person "dies" they will fall unconscious on the ground, and unless saved by a paramedic or taken to hospital in time, they will permanently die. This would make paramedic an extremely important job. And to prevent deathmatching, murderers should be made to fear murdering someone as well, with sentences for murders varying anywhere from a couple of days in self-defense cases to life-sentence, ie. forever, so as bad as permanent death if you get caught and convicted, in premeditated murders. This would require a huge in-game prison as immersive as the outside world, with an ability to break out with help from outside as well. To prevent deaths from bugs and trolls, every permanent death would still have to be approved by a specific admin or helper, to ensure it was according to rules, and only people with 10 hours or so on the server could commit a permanent kill. - Realistic economy, political system and fairness. Players want to feel like currency and property has value and is not created endlessly from an infinite supply. When a player gets a paycheck, they should feel accomplished for earning it and optimistic for what it can be spend on or saved towards. They should feel like they can move forward in the world, not too fast, not too slow, and increase the amount on that paycheck bit by bit through job advancement. Player should not feel she has inferior opportunity to earn money in comparison to others, or that wealth creation is being abused by corrupt admins and their firends who drive around deathmatching on their LSPD neon turismos while you work the pizza delivery job. By script, everyone should have the equal opportunity to earn. And since anyone could lose everything they have at any moment, they would probably be compelled not to act so greedy. OOC Economy should be controlled and adjusted for equality. IC economy should be chaotic. Players running stores can set their own prices for their products and services. There should be an elaborate political system that gives players the ability to affect how their city functions, ability to change laws and taxes and tariffs, whether justly or unjustly. To make sure the city is really run by the players, admins would be permanently banned from participation in politics and business. And to ensure fairness, all admin and moderation actions, including creation of wealth and property, is recorded and made publicly available. - Truly player run world Running into a convenience store and typing /buy to get what you want is how most do it. But in this server, most businesses, including gas stations, convenience stores and banks are only open when the owners or players employed there have opened them. The owner can hire employees, from cashier to security guards, and employees will have to maintain the business, keep up the inventory, prevent shoplifting, order more materials if needed, set up prices for services and products, and much more. No useless unused placeholder businesses. If businesses do not produce profit, they can go bankrupt - Alluring and immersive to a new player. New player should be made to feel as if they are important to the world they just entered. The player must feel like the world they are in is populated and they can interact with others in it right from the start. Most servers just dump you into some empty street nowhere with no players around, and so you start running around aimlessly trying to figure out what to do or where everything and everyone is. On this server, an admin aproved helper will get a notification when a new player joins, can spawn themselves as a namesless cab driver near the entrance of the new player spawn, inviting the player for a fare and show them around; where's a cheap hotel to stay at, where you can apply for a job, etc, immersing the player in roleplay and the world, from the moment they enter. - Storyline and lore. Every fictional world must have a story to be truly immersive, and every story must have it's heroes, villains. Every player should feel immersed by the story, and they should feel that they can become important actors, villains or heroes, in that story, or at least in the sub-plots. Storylines such as these should be encouraged: Street gangs striking a cease-fire to rally against a notorious mafia organization and destroy it. Crazy cult that wants to take over the city. The people electing a mayor who goes dictator and puts everything under martial law. Everything should be possible, nothing restricted, all things should be subjet to changes and conclusions. All characters and factions, no matter how big and powerful, should acknowledge their mortality, like a new player who just joined. - Keeping people busy and invested. While roleplaying, people should be kept occupied. A hunger and thirst system will make people feel involved with their character's maintenance. In-game Radio station with actual people covering happenings and news. Many, MANY jobs, at least 30 jobs to choose from off the base, excluding jobs offered by player run businesses and faction jobs. Sometimes a player may want to take a break from roleplaying and want to just shoot around, and for this we need unique minigames with a sense of progression, accomplishment and reward to the character. Community events, global and local roleplaying instances. - True freedom Roleplaying whatever you want; A nazi, rapist, terrorist, serial murderer, whatever. GTA is an 18+ rated game and not meant to be played by little kids or people without the mental capabilities to handle mature subjects. It's funny how many servers try to act morally righteous by imposing restrictions on things which you can act out in a game where people murder each other all the time. This is extremely hypocritical and destructive when it comes to immersion. The expression of play should be as chaotically creative as possible and all roles should be allowed , because they're pretended and not real. - Marketing of the server to outside MTA community. The MTA Roleplay playerbase feels like it's dying. Apart from bunch of Russian servers with huge populations, there is hardly any truly popular and active Roleplay servers, maybe a handful with medium popularity of around 60 players, we would be aiming for 100+. New people are not coming in because the game is so old. The people that still play MTA Roleplays are leaving now because the roleplay servers are too balkanized and there is nothing new being offered to them. However, I think we could create something special, and unify the remaining RP community to one place. If we will reach outside MTA, to new players who are not aware of MTA, and make them aware of what they could get from this server, they could come, just to play on this server, but only if it's special and fulfills all it promises. And more ... Looking for following people : - Scripters / Developers - Designers / Writers - Helpers / Testers / Mappers U n t i t l e d ( n e x t - g e n ) R o l e p l a y S e r v e r P r o j e c t https://discord.gg/aY9TWK9
  5. Here are some details about the RWS Server - Available jobs in the server: - Officer job officer - Farmer function - Fireman Job - Fish trap function - Mechanical function - Physician function - Miner job - Cleaner function - Bus driver function - Truck driver function - Woodcutter function - Factory worker function - FBI function - Military function (army) - Pilot job ------ How do I get one of these jobs? First you go to the job place you specify via F4 After 2 press F11 to receive a specific Line position - After two days walk with the red line to you was determined to go to the place of the job - After that opens a panel with information about the job and how it works After this Congratulations Congratulations you become an employee take your car or depending on the nature of work --- Some general explanations How do I change the language to Arabic instead of English? Go to F1 and enter on Server Settings Choose Arabic and then Save and Congratulations ------------ How to take a driver's license? Press F11, and go to the D marker - There will be 2 training and 1 final test The first training would have a specific share for you if you came out of it The second training If you skip the signal or line that you have chosen to return The test re-training the former if a small error was missed once again from the first training - Side of some images on the server ----- Some side effects of the server: There are fats + salts, obesity and others If your fat is high You'll be fat, of course, and you'll need a sport - There is a shop in the server and you can build a house full of this shop - There is a system of shops incomplete, you can buy goods for your hand and you will receive within 24 hours By closing some of the information you may be interested in: - mtasa://134.119.177.122:22003 -contact@neutrinox.co - The server was opened the first time 2012 (on behalf of the second) and was changed to RWS2014 -------
  6. Предисловие: Давно еще думал,году там в 2011м играя на всяких самп рп,как бы выглядел рп сервер в мире пост апокалипсиса,вдохновляясь играми вроде дейз,сталкер,фаллаут.И был уверен что такой сервер увидит своё рождение.И что-то вроде того и увидело,такие проекты как ластлайф,сектор 2 и просто серверы дейз МТА.Но мне по факту Дейз'а в МТА хватает минут на 15,при любом раскладе,будь то полный лут и куча друзей,либо же смерть за смерть,а в сампе меня просто не устраевает функционал игры.Проблема в том что в МТАшных Дейз не хватает развития,ты просто лутаешь ради лута,и всё.А на проектах по типо ластлайф и сектора просто кривовато всё,и странно ввиду того что это самп,и дух пост апокалипсиса тяжело передать даже с маппингом и ветерсэтом,и я стал размышлять о сервере который возьмет в себя всё хорошое с проектов для выживания,и не будет представлять себя тупые пострелушки ради лута,либо ради того что-бы доказать,мол:"я тебя убил ха-ха" и вот около 2х месяцев,стал думать о том как должен выглядеть сервер который вобрал бы в себя и выживание и РП,ну и выдумал баланс,вообще смысл и тд,объясню на поверхности об особенностях сервера,но всё дописывать не буду(И оно понятно почему). Сервер: В изначальной идеей планировал сделать открытыми все 3 города,но ввиду того что скорее всего первое время,даже с рекламой людей будет не особо много,да и пост апокалиптический мир и не нуждается в 1000+ игроках,решил оставить на первое время только Лас Вентурас и его окрестности(Деревни).Но не от количества повышения онлайна на сервере будут открываться другие города,а при определенном выполнении тайного квеста.Таким образом любые игроки которые его пройдут будут известны как герои сервера,а сами города,такие как Сан Фиеро и Лос Сантос,будут покрыты большым уровнем радиации,и ядов.Над самим игровым лором еще думаю,но могу точно сказать что акцент будет сделан не на зомби апокалипсисе,а на выживании после ядерной войны. Изначально будет 2 спауна,спаун для новичков.Зона 51 переделанная по лору под бомбоубежище-Где от различных НПС вы будете ознакомляться с механикой сервера,лором и тд,путём выполнения квестов по работе,и квеста по которому вы выйдите на пустошь,и спаун для более опытных игроков,он будет в рандомном более менее безопасном месте.(Со своим балансом,т.е. в убежище есть оружие и броня,но они имеют слабый урон и прочность,а на поверхости у вас есть больше шансов найти хороший пистолет,броню,одижду и тд.) У игроков будет несколько жизней,убив того или иного игрока из его инвентаря вы сможете взять только 2 вещи(До среднего качества).Когда количество жизней у игрока кончится то из его инвентаря можно будет взять до 5 вещей любого качества.Таким образом,урезав лут с смерти,я думаю что ДМа станет меньше,да и масс дм без определенных отыгровок,либо биографии рейдера будет наказано.Суть всего сервера,не только выжить,но и отстроить новую цивилизацию на руинах старой,а что-бы это сделать,игроки должны будут собираться в группы,но одних групп мало,для создания своей фракции нужно будет сделать специальную процедуру,по заполнению таких пунктов как:1)Название фракции 2)Идеология 3)Дипломатия.Создание фракции поможет вам захватывать новые территории,на которых будут различные ресурсы(вода,провизия,оружие,патроны,броня,одежда и тд.) В своей фракции вы можете отыгрывать любых персонажей,и представлять любые принципы нового мира(В рамках разумного).Баланс по системе с завоеванием территорий уже есть,он готов на 95% но его я оглашу только будущей команде,как и другое. Локации,карта территорий,ресурсов,спавнов,опасных зон и тд есть,и по поводу доната...Я понимаю что если даже сервер можно сделать на энтузиазме,то держать его на энтузиазме долго не получиться,по этому и донатские фишки,которые никак не портят игровой процесс,а лишь дополняют возможности вашего персонажа,либо фракции есть. Послесловие: Буду честен,и не уверен даже что кто-то откликнется,разве что найдется единомышленник,я для начала хотел бы работать на энтузиазме,и по этому,в первую очередь я жду людей,которые хотели бы увидеть данный сервер в стадии - жизни.Я не моддер,не коддер,у меня просто полно идей,которые я сам не в состоянии воплотить,насчет хостинг,первое время у меня есть идея насчет бесплатного хостинга,я знаю кто бы мог мне помочь в этом(тут вопросов нету).Да и деньги хотелось бы оставить,для грамотной рекламы,и у людей которые не испортят аудиторию сервера,приводя за собой недекватов,а наоборот,есть на примете пара таких людей,но боюсь с МТА они не особо связанны.По сути:Нужен в команду человек в состоянии написать нормальный мод,маппер,возможно "скинодел".Думаю такой командой мы в состоянии будем сделать ядерную пост апокалиптическую конфетку,либо как вариант,я могу вступить в имеющуюся команду разработчиков и если им моя идея пришлась по душе,я оглашу её в полной мере,так как я тут затронул лишь поверхность,и написал около 15% имеющегося материала,связаться со мной можно по ссылке в контакте: https://vk.com/g15ya
  7. Muy buenas, hoy les vengo a mostrar un proyecto en el cual he estado trabajando hace algunas semanas, un servidor Roleplay. El servidor cuenta con trabajos, casas, clanes, turf, VIP, sistema de vehículos, shaders realistas de bajos recursos. Antes de empezar a describir las cosas que tiene el servidor, quisiera dejar en claro que está en CONSTANTE mejoramiento. Dicho esto... Trabajos: -Taxista. -Conductor de trenes. -Conductor de autobús. -Barrendero. -Médico. -Piloto. -Pescador. -Ladrón. -Policía. -Mecánico. Compras: Vehículos, casas, clanes, armas, comida, reparo de vehículo. Sistema de clanes, sistema de casas, sistema de vehículos y mejoras, sistema de robo, panel del servidor (de usuario), Pay'n'Spray, turfing. Extra: Shaders. sistema de mensajes privados con número de ID (NO con nombre de jugador). Gimnasio (estilo de pelea) Cambio de skin (tiendas binco) Clues, (maletínes random, con pistas). PayDay. Banco (depositar, extraer, transferir) GHOSTS: Mucha gente dirá que esto no tiene mucho que ver con servidores RPG, pero anda, que hay que agregar algo irreal y divertido que sino, pa algo está la vida real jaja, es broma. El sistema de ghosts es realmente muy sencillo, puedes ir a Verdant Meadows y matar fantasmas, ganaras POCO dinero, puesto que no es la idea vivir de esto. IMAGENES Contacto e información: Nombre: ✘ | RolStar 1.0 | Roleplay ES 24/7 | Latino | Trabajos | Clanes | Turf | Eventos | RPG | ✘ IP: mtasa://45.58.126.46:22033 Muchísimas gracias por tomarse el tiempo de leer y espero apoyen mi proyecto, saludos y buenos días, tardes, noches.
  8. Hello MTA Community! My introduction being said, as the title says I'm looking for players with knownledge in roleplay who are capable and interested to take part of the staff team of the server I'm developing. In order to take part of the staff team the applicant must at least pass these two requirements: Speak fluent English. Be serious. If you think you pass those requirements then contact me via PM or by letting an answer with the style below: Staff Team Application NAME: Insert here your name. AGE: Insert here your age. CONTACT METHODS. Insert here contact method: Insert here contact method address. Insert here contact method: Insert here contact method address. BRIEF SELF DESCRIPTION [ 50 Words Minimum ] [ 100 Words Maximum ]. Insert here your brief self description.
  9. howdy.i just hosted my server "RP" and i dont know why i cant connect with Mysql.i tired to put Mysql.so and lib in Modules but it didnt work on windows works. If u dont know how to help me i can give my PHP because anything i have there ist special
  10. Vice City Roleplay is an entirely new roleplaying experience made completely from scratch utilizing MTA's latest script features in currently in Closed Beta. Our service exhibits a wide array of features, ranging from common functionalities such as factions and vehicle dealerships to a unique vehicle sound system based off of RPM with manual and automatic gear shifting or a slot based inventory system. The server is set in current day Vice City and due to the entire map being hosted on the server, players can connect and play without having to install a single client-side modification. The server tailors to your needs by giving players the ability to adjust the object streaming distance to their own preferences. Our core features are listed below, but as time passed and development continues, you can expect much more content even after the server's release. Roleplay in Vice City. An entirely new script: Scripted from the ground up. Multi-faction system: Players can be in 3 factions at the same time, whilst each faction provides 5 sub-divisions. Unrestricted faction ranks: Each member of a faction can have a unique rank set to them. Jobs-system: Players can make money in a simple way by working jobs, such as thrash masters or taxi drivers. Business-system: Players can start their own business and link jobs to them, meaning you can hire people to your business as thrash masters who will collect garbage. A slot-based inventory-system. Makes players able to expand their inventories using backpacks, which they can drop on the ground whilst the contents of it save. A right click menu allows players to interact with the objects in their inventory such as equipping different types of body armor. A Health System that calculates damage and simulates pain, and bleeding effects based off of the type of injuries such as cuts, blunt trauma, and even the caliber of a bullet. A Suppression system which makes firefights even more intense and realistic. An in-depth weapon-system which utilizes an entire library of firearms, magazines, and calibers where firearms can be named after real-life counterparts and will be displayed using the correct image in the inventory. Magazine compatibility checks ensure that the correct magazines can only be used in compatible weapon systems. Interior System: Enter interiors without delay or lag, even when entering interiors located in San Andreas. Or create your own using our Interior Builder. Place each wall or floor individually and in different sizes, making the perfect interior for your character. Furniture System: After you purchase or create your own interior, you can purchase furniture and model your home to your own liking. Texture System: Makes players able to texture anything from a Wall, Floor, Couch or Television, using a library provided by the server, or their own by simply putting in a link. A Vehicle System that uses custom vehicle sounds and calculates RPM, allowing cars to use any sound in our library independently whilst also giving players to option to purchase automatic or manual transmission vehicles. An MDC System that integrates both a dispatch and a web-interface, allowing easy callsign distribution, dispatching and accessing of reports. As states the features listed above are our core systems, meaning there's much more for players to enjoy and much more will be added as the server development progresses. Below you can go through some of our media and updates released in the past. Vice City Roleplay Teaser #1 Interior Building Timelapse Teaser #2 Status Updates You can find all of our Status Updates on our forums with no registration required at: https://forums.vc-rp.net/index.php?/forum/12-news-announcements/ Additionally, you can visit our own Wikipedia page for a more detailed explanation of our project's features: https://wiki.vc-rp.net/index.php/Main_Page Joining the Server Forums: https://forums.vc-rp.net/ MTA Server: mtasa://164.132.201.51:22003 (Closed Beta Participants Only) Teamspeak: 51.255.165.214 Discord: https://discord.gg/kpaJHft
  11. SERVER DISCONTINUED Version 1.0 Neptune Roleplay will take place in Los Santos. Each and every single faction was properly and realistically set up. Everyone has a chance to join a faction and roleplay whatever they wish! Rules have been completely changed and are now eleven times better. There will be weekly in-character organised events in the city and its surrounding counties that everyone will be able to participate in. So keep an eye out. N:RP won't be boring and repetitive. Staff, administrators and helpers know what they're doing. They were trained and have a handbook at their disposal. We don't use stolen maps unlike other servers. Los Santos was custom mapped by our team. A variety of new official interiors awaits you! The chat and user interface was given a whole new look! There are 3 new government jobs that you can try out. And a lot more that I'll write on this thread asap. Stay tuned to our Discord guild where we'll post announcements, screenshots, media and showcase our features as we approach the release! Server IP: 213.136.78.61 Stay connected thanks to Discord: https://discord.gg/nCmvu2So tisiV Visit our community forums at: http://forums.neptune-gaming.com/ Big thank you to the access team that helped fix all the bugs and been awesome so far!
  12. Muy buenas gente. Actualmente estoy buscando jugadores de roleplay interesados en participar en el equipo administrativo de un proyecto que se encuentra bajo desarrollo. Para más información pueden emplear las siguientes vías para contactarme: Skype: killer.68x Discord: Simple01#2215 Foro MTA: @Simple01
  13. Vida Callejera Roleplay V.01 |LS| ___________________________________________________________________________________________________________________ Vida callejera roleplay es creado para rolear todo lo que sucede en la calle. Tu segunda vida empieza aquí. ¿Te gusta alguna cultura que se represente en la calle? Si te gusta lo que sucede en la calle este es tu servidor. No repito más la palabra calle, por que es de lo que representa este roleplay, viene a parar al servidor, gangsters, malandros, delincuencia, etc. ¿No te gusta el tema de delincuencia? ¿Vas mas al lado bueno, disfrutas de la vida? No pasa nada, con estos hermosos mapeos y la buena onda que hay esta mas que dicho. A demás que no toda la gente es mala… https://www.facebook.com/1804524086490110/photos/pcb.1881855145423670/1881842392091612/?type=3&theater ¿Odias la delincuencia en las calles? ¿Te gusta el orden y la ley? Prepárate a rolear como nunca has roleado. ¡Vuélvete policía y para con la delincuencia! Si es que no te paran a ti... ¡QUE NO SE DIGA MÁS! Solo entra, diviertete y vive tu segunda vida. IP: mtasa://167.60.64.30:22003
  14. Hello guys, i know there are outside ar a lot of people who domt know how to set up a server so i am offering help to those who need it.
  15. Hola. Les vengo a recomendar un servidor RolePlayGame (RPG) SANG:RPG IP: mtasa://190.100.29.160:22003 FORO: http://sangrpg.foro.la/ STAFF El equipo STAFF Actualmente esta compuesto por dos jugadores, Podrás encontrarlos en el juego como: SANG>Funs SANG>Rucio SANG>Juan SANG>Moises CONTENIDO En SANG:RPG podrás encontrar una gran cantidad de contenido, como los siguientes Civiles Camionero: Deberás llevar tus Trailes a distintas zonas de San Andreas, La cantidad de dinero Varia según: La lejanía desde donde te encuentres y si la carga es Legal o No. Piloto: Al spawnear de Piloto deberás transportar tu avión a diferentes Aeropuertos en San Andreas, Nuevamente la ganancia de dinero variara dependiendo la lejanía, pero No ganaras estrellas. Mecánico: Tu deber es reparar los vehículos, Los jugadores solicitaran tu ayuda a través del chat. (Hay aun mas trabajos de civil, solo que estos se están modificando u desarrollando, Los podrás encontrar dentro del juego pero no tendrán impacto sobre ti) Criminales Vendedor de armas: Si quieres conseguir dinero de una forma independiente al Houserob (Robo de Casa) Puedes usar el comando /Vender, Distintos criminales o civiles compraran Armamento para Defensa de los Policías. Vendedor de droga: Para vender droga se utiliza nuevamente el comando /Vender, Cada droga tiene su efecto y su precio. Podrás usar Algunas drogas para tu beneficio y otras podrán afectar a tu desempeño como criminal. Ladrón: Con tu arma recibida al spawnear podrás asaltar a distintos jugadores de distintos roles, Sacando le una significante cantidad de dinero, mientras mas "apuntes" con tu arma mas dinero le arrebataras al otro jugador. (Podrás encontrar mas trabajos de criminal dentro del servidor, entra y encuentralos) Policías Hay un una gran variación de policías como, Policía oficial, Policía de transito, Sheriff, Jefe de policía, etc. Pero tu principal objetivo es impedir a los criminales que roben casas, maten, asalten o vendan u compren mercancías ilegales. Con tus elementos dados en el spawn (Tazer, Porra y escopeta) Deberás arrestar a los criminales y civiles que lleven con sigo Estrellas. La cantidad de estrellas que tenga el arrestado influirá en tus ganancias (ejemplo: 46 estrellas son equivalentes a $46.000) Recomendacion Si estas en una persecución fuera de vehículos y el perseguido esta muy alejado de ti y sigue corriendo, aturdelo con la escopeta, esto ocasionara que pare de correr durante unos segundos, Cuando lo tengas mas cerca utiliza tu Tazer para electrocutarlo, Esto hará que caiga por unos segundos. Luego de este proceso cuando lo tengas en tu lugar utiliza la porra, golpealo con esta, así lo mandaras directo a prición. Gangs Son una variante de los criminales, estos estarán mas armados y con mejor equipacion que un criminal normal. Si quieres crear el tuyo utiliza el comando /create e introduce el nombre que llevara. Squads Los Squads o Escuadrones son una variante mejorada de la policía, actualmente no hay Squad operando, si quieres crear un escuadrón utiliza el comando /create y el nombre de este Compañías Estas son una variante de los civiles, con mas herramientas. Si quieres crear una nuevamente utiliza el comando /create y el nombre Fuerzas Élite Esta es una fuerza bélica fuertemente armada encargada de combatir a la fuerza terrorista "Atlant Terrorist" Atlant Terrorist Como se menciono antes, esta es una fuerza terrorista cuyo objetivo es atacar a las fuerzas elite. Gobierno Se encarga de establecer reglas en distintas ciudades de San Andreas, Esta conformado por: Presidente: Es el mayor cargo político, este creara las reglas principales. Vicepresidente: Se encarga de ayudar al presidente para crear nuevas leyes. Alcaldes Las principales ciudades (Los santos, Las venturas y San fierro) Tienen un alcalde al cual se encarga de tomar la decisión de si su ciudad permitirá las leyes creadas por el presidente. Esto y mucho mas en SANG:RPG, Te esperamos hay junto a los jugadores y el equipo STAFF, seras muy Bienvenido. Únete a nuestro grupo de Facebook: SANG:RPG Original. Link: https://www.facebook.com/groups/337541010024256/ Si te quedo alguna duda antes de entrar puedes contactar con el administrador a través de la red social "Facebook" . Te dará un buen y respetuoso servicio. Contacto: https://www.facebook.com/NahuelCerdaGD?fref=gc&dti=337541010024256
  16. [UrG Network] MultiTheftAuto: Zombie Apocalipse v1.0a Hola gente, ya muchos aquí me conocerán, otros quizás no. Mi nombre es Sergio Galindez, en Internet se me conoce como Sergioks o SelFire. En fin, el dia de hoy, les presento mi nuevo proyecto (aunque ya esta en su etapa de publicación, pero bueno xD) MultiTheftAuto: Apocalipse, es el servidor que inaugura esta nueva Network llamada Union of RolePlay Games o UrG. En la cual, como lo dice su nombre, sera un grupo de servidores que tendrán como temática principal o secundaria, el RolePlay, el juego semi-realista en todos sus aspectos. En algunos directo, en otros indirecto (en el caso de Apocalipse). En fin. Apocalipse es un servidor con temática Biohazard Zombie Extinction. El cual nos inserta en un San Andreas completamente devastado después de la propagación de una infección que tenía por propósito eliminar aquello que todo ser humano le teme y que aun en nuestra era no tiene solución, el envejecimiento. Inyectando células madre modificadas con una especie de célula biológica encontrada en la corteza lunar durante una exploración, en el cuerpo y de esta forma, detener el envejecimiento de este. Esta misión fue llevada a cabo por SEDNA Corp. El éxito de la creación de esta célula llamada ATE, llevo la ambición de dicha compañía hasta el punto de comenzar a experimentar con cuerpos muertos. Para traerlos a la vida.. El servidor cuenta con un conjunto de scripts completamente optimizados al punto de tener un peso aproximado de 15MB como carga inicial, debido a que el 90% de los skins. Sean armas, vehiculos, personajes, se descargan en segundo plano mientras juegas libremente. A pesar de que el servidor tiene como enfoque principal la infección de un virus y muertos caminantes, también tiene como enfoques secundarios, el RolePlay (en el aspecto de realismo solamente), PvP (Player vs Player), ClanWars y en próximas actualizaciones, modo historia y muchas cosas mas. Enfocando a los zombies en distintas zonas de infección en el mapa que rotaran cada hora. Estas zonas se diferencian por colores que clasifican la dificultad en estas. El servidor cuenta con mas que todo, una estética basada en las funciones dxDrawing con adaptación a todas las resoluciones superiores a 1280 x 720. Cuenta también con múltiples eventos. Como el Evento Nemesis, que consiste en la obtención de las armas de nemesis y la transportación de las mismas a ZomboTech donde este, las tomará y comenzara la ardua batalla para derrotarlo y ganar un premio monetario y en puntos de experiencia. Se piensan implementar mas eventos de este tipo a medida el servidor vaya avanzando. Al igual que cuenta con sistema premium. Como compra de skins privados, dinero in-game, vehiculos privados, bases privadas, clanes oficiales y por supuesto, el VIP. Con precios acordes a la calidad de cada beneficio. Con métodos de pago variados, como PayPal y NETELLER, para la divisa estadounidense, como otros múltiples métodos nacionales para: Argentina (RapiPago, PagoFacil), México (OXXO), Venezuela (Transferencia Bancaria), entre muchos otros. Imágenes del Servidor Videos del Servidor Informacion del Servidor Como se había dicho mas arriba, el servidor actualmente es un proyecto en construcción. Sin embargo, el mismo ya está alojado en una VPS estable y lo suficientemente potente como para correr el servidor de una excelente forma y con una fluidez acertada. Estamos en la realización de los detalles finales como testeos, mapeos, puliendo detalles, para su publicación de forma publica y oficial. IP del Servidor: mtasa://144.217.15.143:22003 Grupo de Facebook: https://www.facebook.com/groups/1132648016767753/ Álbum de Fotos (imgur): http://imgur.com/a/WKDrY Espero que el servidor les haya parecido interesante, en los próximos dias estaremos abriendo al publico, dando como inauguración VIP Gratis a todos por 2 dias. Al igual que, aquel clan que llegue primero a los 10 miembros activos, se llevará 1 mes de Clan Oficial Gratis. Es decir, tendrá base propia, skin privado, todos los beneficios por 1 mes gratis. ¡Próximamente al publico! ¡Los Esperamos!
  17. Hola, soy un jugador que está en el último año de mi año y todo ese tiempo estoy tratando de hacer un juego de rol del servidor y estoy planeando hacer un servidor. pero necesito un scripter que me haga unos scripts del tipo: Policia Basurero Camionero Taxista, etc. Sistema de venta de vehiculos Y otros scripts mas SI quieres contactarme mi skype es: [AlexLycan] Y si no tienen skype el discord es:https://discord.gg/zQbp3e
  18. Alguién me ayuda a solucionar el NETWORK TROUBLE?... =( Siempre que refrescan los items me da un lagaso... local h1,h2,h3 = debug.gethook() debug.sethook() timetorefresh = math.random(2700000,3600000) local itemTable = { farm = { { "Madera", 1463, 0.4, 0, 13 }, { "Vendaje", 1578, 0.5, 0, 4 }, { "Cantimplora de Agua LLena", 2683, 1, 0, 6 }, { "Lata de Pasta", 2770, 1, 0, 6 }, { "Lata de Judías", 2601, 1, 0, 6 }, { "Hamburguesa", 2768, 1, 0, 6 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "British Assault Pack", 2406, 1, 0, 2.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 3.5 }, { "Vest Pouch Pack", 2408, 1, 0, 2.2 }, { "Coca Cola", 2647, 1, 0, 9 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 10 }, { "Cuchillo", 335, 1, 90, 4 }, { "Caja de Cerillas", 328, 0.4, 90, 8 }, { "Revólver", 348, 1, 90, 0.2 }, { "Morfina", 1579, 1, 0, 4 }, { "Tienda de Campaña", 1279, 1, 0, 0.5 }, { "Makarov PM", 346, 1, 90, 4 }, { "Analgésico", 2709, 3, 0, 3.5 }, { "M14 AIM", 357, 1, 90, 0.3 }, { "Remington 870", 349, 1, 90, 0.3 }, { "Rueda", 1073, 1, 0, 2 }, { "Depósito", 1008, 1, 0.8, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Mapa", 1277, 0.8, 90, 6 }, { "GPS", 2976, 0.15, 0, 2 } }, residential = { { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 5 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Makarov PM", 346, 1, 90, 1.5 }, { "British Assault Pack", 2406, 1, 0, 1.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 1.5 }, { "Vest Pouch Pack", 2408, 1, 0, 1.2 }, { "M9 SD", 347, 1, 90, 1.9 }, { "Remington 870", 349, 1, 90, 0.1 }, { "PDW", 352, 1, 90, 1 }, { "Cuchillo", 335, 1, 90, 3 }, { "Hacha", 339, 1, 90, 1 }, { "Pizza", 1582, 1, 0, 7 }, { "Coca Cola", 2647, 1, 0, 7 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 9 }, { "Bengala", 324, 1, 90, 9 }, { "Leche", 2856, 1, 0, 7 }, { "Assault Pack (ACU)", 3026, 1, 0, 4 }, { "Analgésico", 2709, 3, 0, 7 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "Granada", 342, 1, 0, 0.01 }, { "Revólver", 348, 1, 90, 0.4 }, { "Escopeta Recortada", 350, 1, 90, 0.3 }, { "SPAZ-12 Combat Shotgun", 351, 1, 90, 0.4 }, { "MP5A5", 353, 1, 90, 0.4 }, { "Reloj", 2710, 1, 0, 3 }, { "Bolsa Térmica", 1576, 5, 0, 6 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 0.3 }, { "Alice Pack", 1248, 1, 0, 1.5 }, { "Rueda", 1073, 1, 0, 1 }, { "Depósito", 1008, 0.8, 0, 1 }, { "Morfina", 1579, 1, 0, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 9 }, { "Mapa", 1277, 0.8, 90, 10 }, { "GPS", 2976, 0.15, 0, 3 }, { "Lata de Pasta", 2770, 1, 0, 7 }, { "Lata de Judías", 2601, 1, 0, 7 }, { "Hamburguesa", 2768, 1, 0, 7 }, { "Palo de Golf", 333, 1, 90, 3 }, { "Bate", 336, 1, 90, 3 }, { "Pala", 337, 1, 90, 3 } }, military = { { "Caja de Cerillas", 328, 0.4, 90, 2 }, { "Makarov PM", 346, 1, 90, 5 }, { "M9 SD", 347, 1, 90, 4 }, { "Remington 870", 349, 1, 90, 3 }, { "PDW", 352, 1, 90, 4 }, { "Cuchillo", 335, 1, 90, 2.4 }, { "Hacha", 339, 1, 90, 2.1 }, { "Pizza", 1582, 1, 0, 2 }, { "Coca Cola", 2647, 1, 0, 2 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 4 }, { "Bengala", 324, 1, 90, 4 }, { "Leche", 2856, 1, 0, 1 }, { "Analgésico", 2709, 3, 0, 4 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "Granada", 342, 1, 0, 0.5 }, { "Escopeta Recortada", 350, 1, 90, 2.3 }, { "SPAZ-12 Combat Shotgun", 351, 1, 90, 2.3 }, { "MP5A5", 353, 1, 90, 2.8 }, { "Reloj", 2710, 1, 0, 4 }, { "Bolsa Térmica", 1576, 5, 0, 3 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 3.5 }, { "Alice Pack", 1248, 1, 0, 4 }, { "Visión Nocturna", 368, 1, 90, 4 }, { "Prismáticos", 369, 1, 0, 4 }, { "Rueda", 1073, 1, 0, 2 }, { "Depósito", 1008, 0.8, 0, 2 }, { "Morfina", 1579, 1, 0, 4 -- }, -- { -- "Camouflage Clothing", -- 1247, -- 2, -- 0, -- 4.5 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 3 }, { "AKS-74 Kobra", 355, 1, 90, 3.8 }, { "GPS", 2976, 0.15, 0, 3 }, { "Mapa", 1277, 0.8, 90, 7 }, { "Caja de Herramientas", 2969, 0.5, 0, 1 }, { "Motor", 929, 0.3, 0, 2 }, { "Tienda de Campaña", 1279, 1, 0, 4.5 -- }, -- { -- "Ghillie Suit", -- 1213, -- 2, -- 0, -- 0.3 -- }, -- { -- "Ghillie[F] Suit", -- 1213, -- 2, -- 0, -- 0.4 }, { "M4A3 CCO", 356, 1, 90, 2.4 }, { "CZ 550", 358, 1, 90, 0.4 }, { "Visión Térmica", 369, 1, 90, 3 }, { "Assault Pack (ACU)", 3026, 1, 0, 5 }, { "Czech Backpack", 2472, 1, 0, 2 }, { "Dispositivo de Radio", 330, 1, 0, 6 }, { "Coyote Backpack", 1575, 1, 0, 0.9 }, { "CMRA Backpack", 2405, -- ID DO OBJETO QUE IRÁ FICAR NAS COSTAS, E O QUE NÓS IREMOS SUBISTITUIR PELA BACKPACK 1, 0, 5 -- NIVEL DE RARIDADE DA BACKPACK }, { "Army Backpack", 2404, -- ID DO OBJETO QUE IRÁ FICAR NAS COSTAS, E O QUE NÓS IREMOS SUBISTITUIR PELA BACKPACK 1, 0, 5 -- NIVEL DE RARIDADE DA BACKPACK -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Pala", 337, 1, 90, 1 } }, industrial = { { "Alambrada", 933, 0.25, 0, 7 }, { "Caja de Herramientas", 2969, 0.5, 0, 3 }, { "Rueda", 1073, 1, 0, 4 }, { "Motor", 929, 0.3, 0, 3.5 }, { "Depósito", 1008, 1, 0.8, 4 }, { "Remington 870", 349, 1, 90, 3 }, { "Cantimplora de Agua LLena", 2683, 1, 0, 4 }, { "Lata de Pasta", 2770, 1, 0, 4 }, { "Lata de Judías", 2601, 1, 0, 4 }, { "Hamburguesa", 2768, 1, 0, 4 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 10 }, { "Coca Cola", 2647, 1, 0, 4 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 6 }, { "Bidón de Gasolina LLeno", 1650, 1, 0, 1.5 }, { "Mapa", 1277, 0.8, 90, 3 }, { "Reloj", 2710, 1, 0, 2 }, { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 2 }, { "Makarov PM", 346, 1, 90, 1.5 }, { "PDW", 352, 1, 90, 2 }, { "Cuchillo", 335, 1, 90, 2 }, { "British Assault Pack", 2406, 1, 0, 2.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 3.5 }, { "Vest Pouch Pack", 2408, 1, 0, 5.2 }, { "Hacha", 339, 1, 90, 1.5 }, { "Pizza", 1582, 1, 0, 4 }, { "Bengala", 324, 1, 90, 5 }, { "Leche", 2856, 1, 0, 4 }, { "Assault Pack (ACU)", 3026, 1, 0, 6 }, { "Coyote Backpack", 1575, 1, 0, 0.5 }, { "Dispositivo de Radio", 330, 1, 0, 6 }, { "Palo de Golf", 333, 1, 90, 1.5 }, { "Bate", 336, 1, 90, 1.5 }, { "Pala", 337, 1, 90, 1.5 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Visión Nocturna", 368, 1, 90, 1.5 } }, supermarket = { { "Carne Cruda", 2804, 0.5, 90, 8 }, { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 5 }, { "Makarov PM", 346, 1, 90, 3.5 }, { "PDW", 352, 1, 90, 2 }, { "Cuchillo", 335, 1, 90, 3 }, { "Hacha", 339, 1, 90, 2.1 }, { "Pizza", 1582, 1, 0, 7 }, { "Coca Cola", 2647, 1, 0, 7 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 5 }, { "Bengala", 324, 1, 90, 6 }, { "Leche", 2856, 1, 0, 7 }, { "Assault Pack (ACU)", 3026, 1, 0, 6 }, { "Lata de Pasta", 2770, 1, 0, 7 }, { "Lata de Judías", 2601, 1, 0, 7 }, { "Hamburguesa", 2768, 1, 0, 7 }, { "Analgésico", 2709, 3, 0, 7 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "MP5A5", 353, 1, 90, 0.5 }, { "Reloj", 2710, 1, 0, 3 }, { "Bolsa Térmica", 1576, 5, 0, 6 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 0.2 }, { "Alice Pack", 1248, 1, 0, 0.5 }, { "Rueda", 1073, 1, 0, 1 }, { "Depósito", 1008, 1, 0.8, 2 }, { "Morfina", 1579, 1, 0, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 3.5 }, { "Mapa", 1277, 0.8, 90, 4 }, { "GPS", 2976, 0.15, 0, 1 }, { "Dispositivo de Radio", 330, 1, 0, 6 }, { "Palo de Golf", 333, 1, 90, 1.9 }, { "Bate", 336, 1, 90, 1.4 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 2.5 }, { "Pala", 337, 1, 90, 0.3 } }, other = { { "Carne Cruda", 2804, 0.5, 90 }, { "Carne Cocinada", 2806, 0.5, 90 }, { "Bidón de Gasolina LLeno", 1650, 1, 0 }, { "Cantimplora de Agua Vacía", 2683, 1, 0 -- }, -- { -- "Survivor Clothing", -- 1577, -- 2, -- 0 }, { "Visión Nocturna", 368, 1, 90 }, { "Visión Térmica", 369, 1, 90 }, { "Remington 870 Cartuchos", 2358, 2, 0 }, { "Esc. Recortada Cartuchos", 2358, 2, 0 }, { "SPAZ-12 Pellet", 2358, 2, 0 }, { "MP5A5 Mag", 2358, 2, 0 }, { "30Rnd. AK", 1271, 2, 0 }, { "30Rnd. STANAG", 1271, 2, 0 }, { "Makarov Mun.", 3013, 2, 0 }, { "M9SD Mun.", 3013, 2, 0 }, { ".45 ACP", 3013, 2, 0 }, { "CZ 550 Mag", 2358, 2, 0 }, { "DMR Mun.", 2358, 2, 0 }, { "PDW Mag", 2041, 2, 0 }, { "MP5A5 Mag", 2041, 2, 0 }, { "Caja de Cerillas", 328, 0.4, 90, 5 }, { "Madera", 1463, 0.4, 0, 5 }, { "Makarov PM", 346, 1, 90, 3.5 }, { "PDW", 352, 1, 90, 2 }, { "Cuchillo", 335, 1, 90, 2.5 }, { "Hacha", 339, 1, 90, 1.8 }, { "Pizza", 1582, 1, 0, 7 }, { "Coca Cola", 2647, 1, 0, 7 }, { "Bidón de Gasolina Vacío", 1650, 1, 0, 5 }, { "Bengala", 324, 1, 90, 6 }, { "Leche", 2856, 1, 0, 5 }, { "Assault Pack (ACU)", 3026, 1, 0, 6 }, { "Analgésico", 2709, 3, 0, 7 }, { "Latas Vacías", 2673, 0.5, 0, 12 }, { "Basura", 2675, 0.5, 0, 12 }, { "MP5A5", 353, 1, 90, 1.5 }, { "Reloj", 2710, 1, 0, 3 }, { "Bolsa Térmica", 1576, 5, 0, 6 }, { "Alambrada", 933, 0.25, 0, 1 }, { "M14 AIM", 357, 1, 90, 1.5 }, { "Alice Pack", 1248, 1, 0, 1.5 }, { "Coyote Backpack", 1575, 1, 0, 0.7 }, { "Rueda", 1073, 1, 0, 1 }, { "Depósito", 1008, 1, 0.8, 4 }, { "Morfina", 1579, 1, 0, 2 -- }, -- { -- "Civilian Clothing", -- 1241, -- 2, -- 0, -- 3.5 }, { "Mapa", 1277, 0.8, 90, 4 }, { "Caja de Herramientas", 2969, 0.5, 0, 3 }, { "Motor", 929, 0.3, 0, 3.5 }, { "Remington 870", 349, 1, 90, 2 }, { "Cantimplora de Agua LLena", 2683, 1, 0, 4 }, { "M9 SD", 347, 1, 90, 5 }, { "Granada", 342, 1, 0, 0.5 }, { "Escopeta Recortada", 350, 1, 90, 2 }, { "SPAZ-12 Combat Shotgun", 351, 1, 90, 1.9 }, { "Prismáticos", 369, 1, 0, 4 -- }, -- { -- "Camouflage Clothing", -- 1247, -- 2, -- 0, -- 4.5 }, { "AKS-74 Kobra", 355, 1, 90, 0.9 }, { "M136 Rocket Launcher", 359, 1, 90, 0 -- }, -- { -- "Ghillie Suit", -- 1213, -- 2, -- 0, -- 0.01 }, { "M4A3 CCO", 356, 1, 90, 0.9 }, { "CZ 550", 358, 1, 90, 0.3 }, { "Heat-Seeking RPG", 360, 1, 90, 0 }, { "Vendaje", 1578, 0.5, 0, 4 }, { "Lata de Pasta", 2770, 1, 0, 5 }, { "Lata de Judías", 2601, 1, 0, 6 }, { "Hamburguesa", 2768, 1, 0, 2 }, { "Tienda de Campaña", 1279, 1, 0, 0.5 }, { "Makarov PM", 346, 1, 90, 3 }, { "Revólver", 348, 1, 90, 3 }, { "GPS", 2976, 0.15, 0, 1 }, { "Kit Médico", 2891, 2.2, 0 }, { "Bolsa de Sangre", 1580, 1, 0 }, { "Dispositivo de Radio", 2966, 0.5, 0, 5 }, { "Palo de Golf", 333, 1, 90, 1.9 }, { "Bate", 336, 1, 90, 1.4 }, { "British Assault Pack", 2406, 1, 0, 2.5 -- }, -- { -- "Patrol Pack", -- 2407, -- 1, -- 0, -- 3.5 }, { "Vest Pouch Pack", 2408, 1, 0, 5.2 -- }, -- { -- "Civilian[F] Clothing", -- 1241, -- 2, -- 0, -- 3.5 -- }, -- { -- "Ghillie[F] Suit", -- 1241, -- 2, -- 0, -- 2.5 -- }, -- { -- "Survivor[F] Clothing", -- 1241, -- 2, -- 0, -- 3.5 }, { "Pala", 337, 1, 90, 1.5 } } } weaponAmmoTable = { ["Makarov Mun."] = { {"Makarov PM", 22} }, ["M9SD Mun."] = { {"M9 SD", 23} }, [".45 ACP"] = { { "Revólver", 24 } }, ["PDW Mag"] = { {"PDW", 28} }, ["MP5A5 Mag"] = { {"MP5A5", 29} }, ["30Rnd. AK"] = { {"AKS-74 Kobra", 30} }, ["30Rnd. STANAG"] = { {"M4A3 CCO", 31} }, ["Remington 870 Cartuchos"] = { { "Remington 870", 25 } }, ["Esc. Recortada Cartuchos"] = { { "Escopeta Recortada", 26 } }, ["SPAZ-12 Pellet"] = { { "SPAZ-12 Combat Shotgun", 27 } }, ["CZ 550 Mag"] = { {"CZ 550", 34} }, ["DMR Mun."] = { { "M14 AIM", 33 } }, ["M136 Rocket"] = { { "Heat-Seeking RPG", 36 }, { "M136 Rocket Launcher", 35 } }, ["others"] = { {"Paracaídas", 46}, {"Satchel", 39}, {"Bomba de Humo", 17}, {"Granada", 16}, { "Cuchillo", 4 }, {"Hacha", 8}, {"Prismáticos", 43}, { "Bate", 5 }, {"Palo de Golf", 2}, {"Pala", 6}, { "Dispositivo de Radio", 1 } } } function getWeaponAmmoType(weaponName, notOthers) if not notOthers then for i, weaponData in ipairs(weaponAmmoTable.others) do if weaponName == weaponData[1] then return weaponData[1], weaponData[2] end end end for i, weaponData in ipairs(weaponAmmoTable["Makarov Mun."]) do if weaponName == weaponData[1] then return "Makarov Mun.", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["M9SD Mun."]) do if weaponName == weaponData[1] then return "M9SD Mun.", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable[".45 ACP"]) do if weaponName == weaponData[1] then return ".45 ACP", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["30Rnd. AK"]) do if weaponName == weaponData[1] then return "30Rnd. AK", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["30Rnd. STANAG"]) do if weaponName == weaponData[1] then return "30Rnd. STANAG", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Remington 870 Cartuchos"]) do if weaponName == weaponData[1] then return "Remington 870 Cartuchos", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Esc. Recortada Cartuchos"]) do if weaponName == weaponData[1] then return "Esc. Recortada Cartuchos", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["SPAZ-12 Pellet"]) do if weaponName == weaponData[1] then return "SPAZ-12 Pellet", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["DMR Mun."]) do if weaponName == weaponData[1] then return "DMR Mun.", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["M136 Rocket"]) do if weaponName == weaponData[1] then return "M136 Rocket", weaponData[2] end end return false end function createItemPickup(item, x, y, z, tableStringName) if item and x and y and z then do local object = createObject(itemTable[tostring(tableStringName)][item][2], x, y, z - 0.875, itemTable[tostring(tableStringName)][item][4], 0, math.random(0, 360)) setObjectScale(object, itemTable[tostring(tableStringName)][item][3]) setElementCollisionsEnabled(object, false) setElementFrozen(object, true) local col = createColSphere(x, y, z, 0.75) setElementData(col, "item", itemTable[tostring(tableStringName)][item][1]) setElementData(col, "parent", object) setTimer(function() if isElement(col) then destroyElement(col) destroyElement(object) end end, 900000, 1) return object end end end function table.size(tab) local length = 0 for _ in pairs(tab) do length = length + 1 end return length end function math.percentChance(percent, repeatTime) local hits = 0 for i = 1, repeatTime do local number = math.random(0, 200) / 2 if percent >= number then hits = hits + 1 end end return hits end function createItemLoot(lootPlace, x, y, z, id) col = createColSphere(x, y, z, 1.25) setElementData(col, "itemloot", true) setElementData(col, "parent", lootPlace) setElementData(col, "MAX_Slots", 12) for i, item in ipairs(itemTable[lootPlace]) do local value = math.percentChance(item[5], math.random(1, 2)) setElementData(col, item[1], value) local ammoData, weapID = getWeaponAmmoType(item[1], true) if ammoData and value > 0 then setElementData(col, ammoData, math.random(1, 2)) end end refre:~emLoot(col, lootPlace) return col end function refre:~emLoot(col, place) local objects = getElementData(col, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end local counter = 0 local obejctItem = {} for i, item in ipairs(itemTable.other) do if getElementData(col, item[1]) and getElementData(col, item[1]) > 0 then if counter == 3 then break end counter = counter + 1 local x, y, z = getElementPosition(col) obejctItem[counter] = createObject(item[2], x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, item[4]) setObjectScale(obejctItem[counter], item[3]) setElementCollisionsEnabled(obejctItem[counter], false) setElementFrozen(obejctItem[counter], true) end end if obejctItem[1] == nil then local x, y, z = getElementPosition(col) obejctItem[1] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[1], 0) setElementCollisionsEnabled(obejctItem[1], false) setElementFrozen(obejctItem[1], true) end if obejctItem[2] == nil then local x, y, z = getElementPosition(col) obejctItem[2] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[2], 0) setElementCollisionsEnabled(obejctItem[2], false) setElementFrozen(obejctItem[2], true) end if obejctItem[3] == nil then local x, y, z = getElementPosition(col) obejctItem[3] = createObject(1463, x + math.random(-1, 1), y + math.random(-1, 1), z - 0.875, 0) setObjectScale(obejctItem[3], 0) setElementCollisionsEnabled(obejctItem[3], false) setElementFrozen(obejctItem[3], true) end setElementData(col, "objectsINloot", { obejctItem[1], obejctItem[2], obejctItem[3] }) end addEvent("refre:~emLoot", true) addEventHandler("refre:~emLoot", getRootElement(), refre:~emLoot) function createPickupsOnServerStart() iPickup = 0 for i, pos in ipairs(pickupPositions.residential) do iPickup = iPickup + 1 createItemLoot("residential", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart2, 5000, 1) end function createPickupsOnServerStart2() for i, pos in ipairs(pickupPositions.industrial) do iPickup = iPickup + 1 createItemLoot("industrial", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart3, 6000, 1) end function createPickupsOnServerStart3() for i, pos in ipairs(pickupPositions.farm) do iPickup = iPickup + 1 createItemLoot("farm", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart4, 7000, 1) end function createPickupsOnServerStart4() for i, pos in ipairs(pickupPositions.supermarket) do iPickup = iPickup + 1 createItemLoot("supermarket", pos[1], pos[2], pos[3], iPickup) end setTimer(createPickupsOnServerStart5, 8000, 1) end function createPickupsOnServerStart5() for i, pos in ipairs(pickupPositions.military) do iPickup = iPickup + 1 createItemLoot("military", pos[1], pos[2], pos[3], iPickup) end end createPickupsOnServerStart() vehicleFuelTable = { {422, 80},-- {542, 45},-- {479, 60},-- {470, 100},-- {593, 60},-- {548, 160},-- {483, 80},-- {471, 30},-- {402, 30},-- {468, 30},-- {433, 140},-- {437, 140},-- {509, 0},-- {500, 40},-- {487, 60},-- {497, 60},-- {496, 60},-- {531, 80},-- {453, 60},-- } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerTakeItemFromGround(itemName, col) itemPlus = 1 if itemName == "Makarov Mun." then itemPlus = 7 elseif itemName == "M9SD Mun." then itemPlus = 15 elseif itemName == ".45 ACP" then itemPlus = 7 elseif itemName == "PDW Mag" then itemPlus = 30 elseif itemName == "MP5A5 Mag" then itemPlus = 20 elseif itemName == "30Rnd. AK" then itemPlus = 30 elseif itemName == "30Rnd. STANAG" then itemPlus = 20 elseif itemName == "Remington 870 Cartuchos" then itemPlus = 7 elseif itemName == "Esc. Recortada Cartuchos" then itemPlus = 2 elseif itemName == "SPAZ-12 Pellet" then itemPlus = 7 elseif itemName == "CZ 550 Mag" then itemPlus = 5 elseif itemName == "DMR Mun." then itemPlus = 10 elseif itemName == "M136 Rocket" then itemPlus = 0 elseif itemName == "M4A3 CCO" or itemName == "AKS-74 Kobra" or itemName == "CZ 550" or itemName == "Remington 870" or itemName == "SPAZ-12 Combat Shotgun" or itemName == "Escopeta Recortada" or itemName == "Heat-Seeking RPG" or itemName == "M136 Rocket Launcher" or itemName == "M14 AIM" then removeBackWeaponOnDrop() end local x, y, z = getElementPosition(source) local id, ItemType = getItemTablePosition(itemName) setElementData(source, itemName, (getElementData(source, itemName) or 0) + itemPlus) destroyElement(getElementData(col, "parent")) destroyElement(col) end addEvent("onPlayerTakeItemFromGround", true) addEventHandler("onPlayerTakeItemFromGround", getRootElement(), onPlayerTakeItemFromGround) function onPlayerChangeLoot(loot) local players = getElementsWithinColShape(loot, "player") for theKey, player in ipairs(players) do triggerClientEvent(player, "refreshLootManual", player, loot) end end addEvent("onPlayerChangeLoot", true) addEventHandler("onPlayerChangeLoot", getRootElement(), onPlayerChangeLoot) function playerDropAItem(itemName) local x, y, z = getElementPosition(source) local item, itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item, x + math.random(-1.25, 1.25), y + math.random(-1.25, 1.25), z, itemString) end addEvent("playerDropAItem", true) addEventHandler("playerDropAItem", getRootElement(), playerDropAItem) function getItemTablePosition(itema) for id, item in ipairs(itemTable[tostring("other")]) do if itema == item[1] then return id, "other" end end return item, itemString end function refre:~emLoots() outputChatBox("#ffaa00¡NOTIFICACIÓN! #ffffff - ¡Refrescando puntos de looteos, gracias por su paciencia!.", getRootElement(), 255, 255, 255, true) for i, loots in ipairs(getElementsByType("colshape")) do local itemloot = getElementData(loots, "itemloot") if itemloot then local objects = getElementData(loots, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end destroyElement(loots) end end createPickupsOnServerStart() setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) end function refre:~emLootPoints() local time = getRealTime() local hour = time.hour outputChatBox("#ff2200¡NOTIFICACIÓN! #ffffff - ¡Falta 1 minuto para que se refresquen los puntos de looteos!.", getRootElement(), 255, 255, 255, true) setTimer(refre:~emLoots, 60000, 1) end setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) debug.sethook(_,h1,h2,h3) addCommandHandler( "refresh_loot", refre:~emLoots, true )
  19. 2017 Senesinde Açılmış Olan Mahzen Roleplay'da Kaliteyi İliklerinize Kadar Yaşayacaksınız. Mal Varlıklarınız Tekrar Verilmektedir. Eşit Ve Kaliteli Bir Ortam Arıyorsanız Mahzen Roleplay Tamda Sizlere Göre Hepinizi Bekliyoruz.. Sunucu Sürümü : 1.4 Sunucu Adresi : mtasa://185.132.127.24:22003 Durum : Online Medium Roleplay ! Kamyon,Taxi,Otbüs,Balikci, Gibi Sistemler Sabit'dir Extra Meslekler Eklenecektir Gelip Bir Bakabilirsiniz.
  20. How can I add music to the login panel. My english :~, I apologize for this.
  21. @ I Need A Scripter Roleplay MTA | احتاج الى مبرمج حياة واقعية مُحترف. @ I Will Pay To the scripter If help me | وبدفع اذا ساعدني المبرمج.. @ Thanks "| شككراًء.
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