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Found 18 results

  1. Client side: anim_tick = getTickCount() addEventHandler("onClientResourceStart", resourceRoot, function() for k,v in pairs(getElementsByType("marker", _, true)) do if getElementData(v, "marker:custom") and getElementData(v, "marker:cicletype") then getMarkerCustom() end end end ) function getMarkerCustom() local progress = ((getTickCount() - anim_tick) / 3000) local Op1, Op2 = interpolateBetween(0.4, 1.4, 0, 0.7, 1.7, 0, progress, "SineCurve") local Op3, Op4, Op5 = interpolateBetween(0.8, 0.8, 1.6, 1.0, 1.0, 2.1, progress, "SineCurve") local px, py, pz, l1, l2, l3 local px, py, pz = getCameraMatrix() for _, marker in ipairs(getElementsByType 'marker') do if getElementData(marker, "marker:custom") and getElementData(marker, "marker:cicletype") then setMarkerColor(marker, 0, 0, 0, 0) local l1, l2, l3 = getElementPosition(marker) local dist = math.sqrt((px + l1) ^ 0 + (py + l2) ^ 0 + (pz + l3) ^ 0) local r, g, b = getMarkerColor(marker) if dist < 20 then if isLineOfSightClear(px, py, pz, l1, l2, l3, false, false, false, true, false, false, false, localPlayer) then local x,y = getScreenFromWorldPosition(l1, l2, l3) if x then for k, v in pairs(ImgType) do if getElementData(marker, "marker:custom") == k then dxDrawMaterialLine3D (l1, l2, l3 + Op1 + 0.4, l1, l2, l3 + Op2 + 0.4, dxCreateTexture(""..v[1]..""), 1, tocolor(v[2], v[3], v[4], 255)) end end for k, v in pairs(CicleType) do if getElementData(marker, "marker:cicletype") == k then dxDrawMaterialLine3D (l1, l2 - Op3 + 0.3, l3 + 0.03, l1, l2 + Op4 - 0.3, l3 + 0.03, dxCreateTexture(""..v[1]..""), Op5 - 0.7, tocolor(v[2], v[3], v[4], 255), 0, 0, -1730900) end end end end end end end end addEventHandler("onClientRender", root, getMarkerCustom) Shared side: ImgType = { -- ID, Imagem Logo, R, G, B [1] = {"assets/tipos/1.png", 255, 255, 255}, -- CETA [2] = {"assets/tipos/2.png", 255, 255, 255}, -- MALETA [3] = {"assets/tipos/3.png", 255, 255, 255}, -- ANONYMOUS [4] = {"assets/tipos/4.png", 255, 255, 255}, -- CHOQUE [5] = {"assets/tipos/5.png", 255, 255, 255}, -- GOE [6] = {"assets/tipos/6.png", 255, 255, 255}, -- CONCESSONARIA [7] = {"assets/tipos/7.png", 255, 255, 255}, -- DETRAN [8] = {"assets/tipos/8.png", 255, 255, 255}, -- MECANICO [9] = {"assets/tipos/9.png", 255, 255, 255}, -- POLICIA CIVIL [10] = {"assets/tipos/10.png", 255, 255, 255}, -- POLICIA FEDERAL [11] = {"assets/tipos/11.png", 255, 255, 255}, -- POLICIA MILITAR [12] = {"assets/tipos/12.png", 255, 255, 255}, -- POLICIA RODOVIARIA FEDERAL [13] = {"assets/tipos/13.png", 255, 255, 255}, -- SAMU [14] = {"assets/tipos/8.png", 255, 20, 147}, -- MECANICO COR ROSA } CicleType = { -- ID, Imagem Circulo, R, G, B [1] = {"assets/circulos/1.png", 255, 255, 255}, -- CICULO PADRÂO BRANCO [2] = {"assets/circulos/1.png", 255, 20, 147}, -- CICULO PADRÂO ROSA [3] = {"assets/circulos/1.png", 58, 95, 205}, -- CICULO PADRÂO AZUL ROYAL } Server side concessonaria1 = createMarker (1778.1500000000,-1772.000000000,12.70305099487, "cylinder", 1.5, 255, 255, 255, 0 ) setElementData(concessonaria1, "marker:custom", 6) -- MARKER ID IMAGEM ( TIPO 6 = CONCESSONARIA) setElementData(concessonaria1, "marker:cicletype", 3) -- MARKER ID CIRCULO ( TIPO 3 = CICULO PADRAO AZUL) Debugscript: Acredito que o problema é no for, mas não sei como resolver... ?
  2. inimarker = createMarker(-2387.396, -594.046, 131.714, "cylinder", 1.5, 255, 0, 0, 100) finmarker = createMarker(-2532.308, -617.736, 131.562, "cylinder", 1.5, 255, 0, 0, 100) iniblip = createBlipAttachedTo(inimarker, 42) finblip = createBlipAttachedTo(finmarker, 0) setElementVisibleTo(finmarker, root, false) setElementVisibleTo(finblip, root, false) vehjob = {} function inicio(player) if vehjob[player] and isElement(vehjob[player]) then destroyElement(vehjob[player]) vehjob[player] = nil end vehjob[player] = createVehicle(459,-2403.141, -599.966, 132.648) outputChatBox("Entregue o veiculo do contrabando", player, 255, 255, 255, true) warpPedIntoVehicle(player, vehjob[player]) setElementVisibleTo(finblip, player, true) setElementVisibleTo(finmarker, player, true) end addEventHandler("onMarkerHit", inimarker, inicio) function fim(player) if vehjob[player] and isElement(vehjob[player]) then givePlayerMoney(player, 1000) destroyElement(vehjob[player]) setElementVisibleTo(finblip, player, false) setElementVisibleTo(finmarker, player, false) outputChatBox("Voce Finalizou o trabalho com sucesso e ganhou a recompensa", player, 255, 255, 255, true) end end addEventHandler("onMarkerHit", finmarker, fim) function cancelarjob(player) destroyElement(vehjob[player]) setElementVisibleTo(finblip, player, false) setElementVisibleTo(finmarker, player, false) outputChatBox("perdeu a carga", player, 255, 255, 255, true) end addCommandHandler("cancelar", cancelarjob) Na parte de Cancelarjob eu queria fazer que a pessoa sai do veiculo e ele cancela ja tentei com o addEventHandler("onClientVehicleExit", getRootElement(),cancelarjob) mas sempre da um erro tem como alguem me ajudar?
  3. -- Client local screenW, screenH = guiGetScreenSize() local x, y = (screenW/1440), (screenH/900) painel = false function painel1 () dxDrawRectangle(screenW * 0.8279, screenH * 0.0365, screenW * 0.1581, screenH * 0.4440, tocolor(0, 0, 0, 255), false) selector = dxDrawRectangle (screenW * 0.8279, screenH * 0.0801+32, screenW * 0.1581, screenH * 0.0221, tocolor(255, 0, 0, 255), false) dxDrawText("Teste 1", screenW * 0.8360, screenH * 0.0846, screenW * 0.9096, screenH * 0.1055, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Teste 2", screenW * 0.8360, screenH * 0.1185, screenW * 0.9096, screenH * 0.1393, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Teste 3", screenW * 0.8360, screenH * 0.1523, screenW * 0.9096, screenH * 0.1732, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Teste 4", screenW * 0.8360, screenH * 0.1862, screenW * 0.9096, screenH * 0.2070, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end function painel2 () dxDrawRectangle(screenW * 0.8279, screenH * 0.0365, screenW * 0.1581, screenH * 0.4440, tocolor(0, 0, 0, 255), false) dxDrawText("Teste 5", screenW * 0.8360, screenH * 0.0846, screenW * 0.9096, screenH * 0.1055, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Teste 6", screenW * 0.8360, screenH * 0.1185, screenW * 0.9096, screenH * 0.1393, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Teste 7", screenW * 0.8360, screenH * 0.1523, screenW * 0.9096, screenH * 0.1732, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Teste 8", screenW * 0.8360, screenH * 0.1862, screenW * 0.9096, screenH * 0.2070, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end function Abrirpainel () if painel == false then addEventHandler ( "onClientRender", root, painel1 ) painel = true else removeEventHandler ( "onClientRender", root, painel1 ) removeEventHandler ( "onClientRender", root, painel2 ) painel = false end end bindKey("=", "down", Abrirpainel) Eu sou muito novo em script com dxGui, e eu queria saber como eu faço uma barra (selector) que ao clicar com as teclas "arrow_u" e "arrow_d", (seta pra cima e seta pra baixo), ela se move para cima e para baixo e se possível, se a barra estiver em uma certa posição, apertar algum botão e ir para o painel2, obrigado
  4. Rapaziada eu só queriacolocar a logo do meu sv na parte de baixo na direita mano alguem me ajuda por favor eu ja tentei de todas as maneiiras eu não consigo to ficando estressado ja, eu mando a fto para alguem que possa me ajudar nessa. Não estou conseguindo colocar a logo na parte de baixo à direita da tela. Mano meu dc é ~ ???????_ [???] # 4826 me chamem la quem estiver podendo me ajudar é coisa rapida. Só queria colocar a logozinha no canto direito de baixo do hud
  5. Welcome to Zombie Mode Roleplay or ZMRP. In December we will be 10 years old online and we are going to celebrate it. You can make a roleplay with your friends or play alone and advance in our story mode. We have five bases (safe zones) around San Andreas. In these places you can buy weapons and find the story mode missions. Also we have three shelters where you will find daily missions. By the way, you can also kill zombies to gain respect and money. Very important to unlock missions, achievements and weapons! But be careful, some zombies have special abilities These are the most important things, but we have many more things! Events, daily bosses, tsunamis, etc. Our IP: 185.249.196.68:22145/ Our Facebook Fanpage: https://www.facebook.com/ZombieModeRoleplay Languages: English, Spanish and Portuguese Screenshots taken from server: Videos from our youtube channel:
  6. boa noite queria saber como faz para trocar id do player sou novato na programação queria saber se tem como fazer algum comando ou algo assim para trocar o id scrip function Start_Id ( _, acc ) if eventName == "onPlayerLogin" then setElementData ( source, "ID", getAccountID(acc) or "N/A" ) outputChatBox ( "#00ff00✘ #ffffffLOGIN #00ff00✘➺ #ffffffNick: #00ff00 ( ".. getPlayerName(source) .." #00ff00) #ffffffID: #00ff00( "..(getAccountID(acc) or "N/A") .." )", root, 255,255,255,true) elseif eventName == "onPlayerLogout" then removeElementData( source, "ID" ) outputChatBox ( "#00ff00✘ #ffffffLOGIN #00ff00✘➺ #ffffffNick: #00ff00 ( ".. getPlayerName(source) .." #00ff00) #ffffffDeslogou.", root, 255,255,255,true) elseif eventName == "onResourceStart" then for _, player in pairs(getElementsByType("player")) do local acc = getPlayerAccount(player) if not isGuestAccount(acc) then setElementData( source, "ID", getAccountID(acc) or "N/A" ) end end end end addEventHandler("onResourceStart", resourceRoot, Start_Id) addEventHandler("onPlayerLogout", root, Start_Id) addEventHandler("onPlayerLogin", root, Start_Id) function getPlayerID(id) v = false for i, player in ipairs (getElementsByType("player")) do if getElementData(player, "ID") == id then v = player break end end return v end function getnick(player, command, id, ...) if(id) then local playerID = tonumber(id) if(playerID) then local Player2 = getPlayerID(playerID) if(Player2) then outputChatBox ( "#00ff00✘ #ffffffINFO #00ff00✘➺ #ffffff Nome do Jogador #00ff00" .. getPlayerName(Player2) .."", player, 255,255,255,true) else outputChatBox ( "#00ff00✘ #ffffffERRO #00ff00✘➺ #ffffff O Jogador(a) de ID: #00ff00( " .. id .. " ) #ffffffNão Foi Encontrado!", player, 255,255,255,true) end else outputChatBox ( "#00ff00✘ #ffffffERRO #00ff00✘➺ #ffffff ID: #00ff00( " .. id .. " ) #ffffffInválido!", player, 255,255,255,true) end else outputChatBox ( "#00ff00✘ #ffffffERRO #00ff00✘➺ #ffffffUse /id #00ff00[#ffffffID#00ff00]", player, 255,255,255,true) end end addCommandHandler("id", getnick)
  7. Então, após eu logar no meu servidor ele manda essa mensagem no chat como faço para altera-lá? Desde já agradeço por estar lendo esse tópico :D
  8. pitu_beats

    [PERGUNTA]

    Você tem alguma ligação com o site mta brasil ?? se sim, me fala como posto mods la pls !! (pergunte pq qnd aperto forum la, eu venho para ca) (Não sei se coloquei na categoria certa mais né...)
  9. estou fazendo um script de trabalho mas o valor desta função esta dando nil, fiquei horas revisando o script e n achei o erro. function fecharpainel (_,state) if painel == true then if state == "down" then if ( isCursorOnElement (947, 191, 22, 24)) then removeEventHandler("onClientRender", root, paineldx) showCursor (false) painel = false end end end end addEventHandler ("onClientClick", root, fecharpainel) no debug está aparecendo isso " attempt to call global 'isCursoOnElement' (a nil value) se alguém poder me ajudar agradeço.
  10. local sx,sy = guiGetScreenSize() function speed(thePlayer, seat, jacke) local veh = getPedOccupiedVehicle(localPlayer) local fuel = math.floor(getElementData(veh,"fuel") or 100) local hpcar = math.floor(getElementHealth(veh) /10) local getspeed = math.floor(getElementSpeed(veh,"km/h")) if not veh then return end dxDrawImage(sx-310,sy-193,307,177,"files/fon_speed.png") dxDrawImage(sx-235,sy-90,26,26,"files/light_r_off.png") dxDrawImage(sx-300,sy-90,26,26,"files/light_l_off.png") if(getElementData(veh,"rightflash")) then if (getTickCount() % 1400 >= 600) then dxDrawImage(sx-235,sy-90,26,26,"files/light_r_on.png") end end if(getElementData(veh,"leftflash")) then if (getTickCount() % 1400 >= 600) then dxDrawImage(sx-300,sy-90,26,26,"files/light_l_on.png") end end if(getElementData(veh, "allflash")) then if(getTickCount() % 1400 >= 600) then dxDrawImage(sx-235,sy-90,26,26,"files/light_r_on.png") dxDrawImage(sx-300,sy-90,26,26,"files/light_l_on.png") end end if(getVehicleEngineState(veh) == true) then dxDrawImage(sx-125,sy-49,26,26,"files/engine_on.png") elseif(getVehicleEngineState(veh) == false) then dxDrawImage(sx-125,sy-49,26,26,"files/engine_off.png") end if(getVehicleOverrideLights(veh) == 2) then dxDrawImage(sx-180,sy-49,26,26,"files/lights_on.png") else dxDrawImage(sx-180,sy-49,26,26,"files/lights_off.png") end if(isVehicleLocked(veh) == true) then dxDrawImage(sx-70,sy-49,26,26,"files/door_close.png") elseif(isVehicleLocked(veh) == false) then dxDrawImage(sx-70,sy-49,26,26,"files/door_open.png") end if(getspeed >= 100) then dxDrawText(string.format("%s",getspeed),sx-283,sy-145,sx-315,70,tocolor(255,255,255,255),2.5,"default-bold") elseif(getspeed >= 10) then dxDrawText(string.format("%s",getspeed),sx-273,sy-145,sx-315,70,tocolor(255,255,255,255),2.5,"default-bold") elseif(getspeed <= 9) then dxDrawText(string.format("%s",getspeed),sx-265,sy-145,sx-315,70,tocolor(255,255,255,255),2.5,"default-bold") end if(fuel >= 100) then dxDrawRectangle(sx-167,sy-146,fuel*1.4,3,tocolor(225, 150, 48, 255)) dxDrawText(string.format("%s",fuel),sx-75,sy-173,15,15,tocolor(255,255,255,255),1.8) elseif(fuel <= 15) then dxDrawRectangle(sx-167,sy-146,fuel*1.4,3,tocolor(213, 38, 38, 255)) dxDrawText(string.format("%s",fuel),sx-60,sy-173,15,15,tocolor(255,255,255,255),1.8) elseif(fuel <= 25) then dxDrawRectangle(sx-167,sy-146,fuel*1.4,3,tocolor(218,207, 96, 255)) dxDrawText(string.format("%s",fuel),sx-60,sy-173,15,15,tocolor(255,255,255,255),1.8) elseif(fuel <= 9) then dxDrawRectangle(sx-167,sy-146,fuel*1.4,3,tocolor(213, 38, 38, 255)) dxDrawText(string.format("%s",fuel),sx-50,sy-173,15,15,tocolor(255,255,255,255),1.8) elseif(fuel >= 10) then dxDrawRectangle(sx-167,sy-146,fuel*1.4,3,tocolor(225, 150, 48, 255)) dxDrawText(string.format("%s",fuel),sx-60,sy-173,15,15,tocolor(255,255,255,255),1.8) end if(hpcar >= 100) then dxDrawRectangle(sx-167,sy-87,hpcar*1.4,3,tocolor(210, 255, 0, 255)) dxDrawText(string.format("%s",hpcar),sx-80,sy-114,15,15,tocolor(255,255,255,255),1.8) elseif(hpcar <= 50) then dxDrawRectangle(sx-167,sy-87,hpcar*1.4,3,tocolor(213, 38, 38, 255)) dxDrawText(string.format("%s",hpcar),sx-70,sy-114,15,15,tocolor(255,255,255,255),1.8) elseif(hpcar <= 65) then dxDrawRectangle(sx-167,sy-87,hpcar*1.4,3,tocolor(218,207, 96, 255)) dxDrawText(string.format("%s",hpcar),sx-70,sy-114,15,15,tocolor(255,255,255,255),1.8) elseif(hpcar <= 9) then dxDrawRectangle(sx-167,sy-87,hpcar*1.4,3,tocolor(213, 38, 38, 255)) dxDrawText(string.format("%s",hpcar),sx-60,sy-114,15,15,tocolor(255,255,255,255),1.8) elseif(hpcar >= 10) then dxDrawRectangle(sx-167,sy-87,hpcar*1.4,3,tocolor(210, 255, 0, 255)) dxDrawText(string.format("%s",hpcar),sx-70,sy-114,15,15,tocolor(255,255,255,255),1.8) end end addEventHandler ( "onVehicleEnter", getRootElement(), speed ) é um velocímetro, quando o player entrar no carro é para a função funcionar mais ela n está ligando
  11. tem como fazer com que só consiga entrar em um carro se tiver com uma certa skin?
  12. Tem um erro dando no meu FileZilla, não sei se é apropriado neste site, mais não consigo em nenhum site... Erro: Link removido pela moderação por risco de segurança - DNL291
  13. function Confiscar( player) takeAllWeapons ( source) outputChatBox("Você revistou o " ..source..) end addCommandHandler ("Confiscar", Confiscar) Está certo ??? sou iniciante ainda em .Lua
  14. Alguém pode me falar como eu faço 1 marker para eu se teletransportar quando pisar ??? (para outro interior).
  15. Podem me ajudar?? Preciso de 1 script que prenda pela tecla F9 e que seja na DP (pode ser na frente).
  16. Eu novamente aqui skkssk, Então meus irmãos, é um script que baixei do site original do mta, muitos devem conhece-l, é o script de danças do fortnite! Mais assim, parece que ele nao esta configurado e eu meio que nao entendo sobre arquivos ifp de dança, o author desse script, colocou um exemplo nele, que quando troca de nick exibe a animação e realmente apaguei os -- e funcionou, eu ate entendi, o script vem com 13 danças, porem nao estou conseguindo configurar! server.lua function setPedFortniteAnimation (ped,animation,tiempo,repetir,mover,interrumpible) if (type(animation) ~= "string" or type(tiempo) ~= "number" or type(repetir) ~= "boolean" or type(mover) ~= "boolean" or type(interrumpible) ~= "boolean") then return false end if isElement(ped) then if animation == "baile 1" or animation == "baile 2" or animation == "baile 3" or animation == "baile 4" or animation == "baile 5" or animation == "baile 6" or animation == "baile 7" or animation == "baile 8" or animation == "baile 9" or animation == "baile 10" or animation == "baile 11" or animation == "baile 12" or animation == "baile 13" then for i = 1,3 do triggerClientEvent ( root, "setPedFortniteAnimation", root, ped,animation,tiempo,repetir,mover,interrumpible ) if tiempo > 1 then setTimer(setPedAnimation,tiempo,1,ped,false) setTimer(setPedAnimation,tiempo+100,1,ped,false) end end end end end --[[ EJEMPLO/EXAMPLE CUANDO CAMBIA EL NICK WHEN NICK IS CHANGED function wasNickChangedByUser(oldNick, newNick, changedByUser) setPedFortniteAnimation(source,"baile 8",7000,true,false,false,false) end addEventHandler("onPlayerChangeNick", getRootElement(), wasNickChangedByUser) -- add an event handler --]] function howtouse ( player, command, dance ) if isElement(player) then exports.fortnitedances:setPedFortniteAnimation(player,"baile "..dance.."",-1,true,false,false,false) end end addCommandHandler ( "dance", howtouse ) client.lua local customIfp = nil function setPedFortniteAnimation (ped,animation,tiempo,repetir,mover,interrumpible) if (type(animation) ~= "string" or type(tiempo) ~= "number" or type(repetir) ~= "boolean" or type(mover) ~= "boolean" or type(interrumpible) ~= "boolean") then return false end if isElement(ped) then if animation == "baile 1" or animation == "baile 2" or animation == "baile 3" or animation == "baile 4" or animation == "baile 5" or animation == "baile 6" or animation == "baile 7" or animation == "baile 8" or animation == "baile 9" or animation == "baile 10" or animation == "baile 11" or animation == "baile 12" or animation == "baile 13" then for i = 1,3 do setPedAnimation(ped, "Fortnite_"..i.."", animation, tiempo, true, false, false) if tiempo > 1 then setTimer(setPedAnimation,tiempo,1,ped,false) setTimer(setPedAnimation,tiempo+100,1,ped,false) end end end end end addEvent("setPedFortniteAnimation",true) addEventHandler("setPedFortniteAnimation",getRootElement(),setPedFortniteAnimation) addEventHandler("onClientResourceStart", resourceRoot, function ( startedRes ) customIfp = engineLoadIFP ("Fortnite pt1.ifp", "Fortnite_1") customIfp2 = engineLoadIFP ("Fortnite pt2.ifp", "Fortnite_2") customIfp3 = engineLoadIFP ("Fortnite pt3.ifp", "Fortnite_3") if customIfp and customIfp2 and customIfp3 then outputDebugString ("Animaciones de Fortnite cargadas") else outputDebugString ("Las animaciones de Fortnite no fueron cargadas") end end ) Vou colocar o meta.xml tambem pra voces verem o export caso possa ser isso tambem meta.xml <meta> <info author="Drex" version="1.1" name="Bailes de Fortnite" type="script" /> <export function="setPedFortniteAnimation" type="shared" /> <file src="Fortnite pt1.ifp" /> <file src="Fortnite pt2.ifp" /> <file src="Fortnite pt3.ifp" /> <script src="client.lua" type="client" cache="false" /> <script src="server.lua" type="sever" cache="false" /> </meta>
  17. EN: I NEED HELP WITH THIS, SORRY FOR MY BAD ENGLISH. I NEED ADD ONLY WANTED PLAYERS IN GRIDLIST RESUME: ADD : PLAYERS WITH STAR >= 1 IN GRIDLIST ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ PT: EU PRECISO DE AJUDA COM ISSO, QUERO ADICIONAR APENAS JOGADORES PROCURADOS NA GRIDLIST
  18. NAME-TAG (À VENDA) ❯Script de name-tag 100% em Dx e bonito disponível para compras. Vídeo de demonstração acima. ❯Compre acessando: https://goo.gl/KWcSqT
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