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  1. function assaltarlojinha (source) armas = getPedWeapon (source) emcimamrk = getElementsWithinMarker(tabelafalsa[index]) if isElementWithinMarker ( source, tabelafalsa[index]) then if #emcimamrk == 1 then if not isElementVisibleTo(assaltarassaltado,source) == true then if armas == 22 or armas == 24 or armas == 25 or armas == 26 or armas == 27 or armas == 29 or armas == 30 or armas == 31 or armas == 32 or armas == 33 or armas == 34 then local accName = getAccountName ( getPlayerAccount ( source ) ) if not isObjectInACLGroup ("user."..accName, aclGetGroup ( police ) ) then setElementFrozen(source,true) setPedAnimation (source, "SHOP", "ROB_Loop_Threat", -1, true, false, true) triggerClientEvent ( root, "alarme3", root, source,value ) for _, Player in pairs(getElementsByType("player")) do local accName = getAccountName ( getPlayerAccount ( Player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( police ) ) then setElementVisibleTo(assaltarassaltado,Player,true) message(Player,"O alarme da loja "..value[11].." foi disparado em emergencia ","info") setTimer(function() setElementVisibleTo(assaltarassaltado,Player,false) end,tempopranew,1,Player) end end setTimer(function(source) setPedAnimation( source ) setElementFrozen(source,false) message(source,"Você assaltou a "..value[11].." e ganhou R$"..valoroubo.."","info") local next = exports.n3xt_inventario next:giveItem(source, "Dinheiro Sujo", valoroubo) end,tempodoassalto,1,source) local procurado = getPlayerWantedLevel( source ) if procurado < 6 then setPlayerWantedLevel ( source, procurado+1 ) else setPlayerWantedLevel(source,1) end setTimer(function(source) assaltada3 = false setElementVisibleTo(assaltarassaltado,source,false) setElementVisibleTo(assaltardessaltado,source,true) end,tempopranew,1,source) else message(source,"Policial não pode assaltar lojas!","error") end else message(source,"Você precisar estar com a arma equipada em mãos","error") end else message(source,"Está loja foi assaltada recentemente","error") end end end end addCommandHandler("assaltar",assaltarlojinha) end Fala Galera beleza? Gostaria de uma ajudinha para saber onde esta o erro que não me permite definir o boqueio de tempo para que o player volte a assaltar a lojinha em um determinado espaço de tempo.. já mexi e mexi no código que não fui eu o autor mas quem me passou disse estar configurado porém não funciona apenas esta funcção que define o tempo para voltar a assaltar a loja.
  2. Multi Theft Auto: San Andreas 1.5.9 is released! Happy autumn! We've been working hard and today we're proud to announce the release of MTA:SA 1.5.9. You will receive an automatic update soon, but if you don't have MTA installed, you can get it from the home page. Statistics This is the 26th 1.x.x release 355 days 49 new functions 16 new events 0 deprecations 77+ bug fixes and changes 334 commits (see comparison) 189 new open GitHub issues (see list) 81 resolved GitHub issues (see list) 135 closed GitHub issues (see list) 71 new open GitHub pull requests (see list) 207 merged GitHub pull requests (see list) 53 closed GitHub pull requests (see list) 38 contributors of which 11 are new (see list) 94+ total contributors (see list) 13 vendor updates Download This release is (mostly) backwards compatible with the older 1.5.x releases (1.5.8, 1.5.7, all the way to 1.5). If you're a server owner, please take note of the Changes in 1.5.9 wiki page, more specifically the Backwards Incompatible Changes. You may need to update your scripts for 1.5.9. Servers: binaries are available. Don't forget to update your default resources. WANT TO DOWNLOAD THE MOD? CLICK HERE (Win7/Win8/Win10) Twitch We hosted a community livestream event at the end of July which was very nice! We hung out and played MTA with you on various servers. You can watch a recording of the livestream on our YouTube channel at https://youtu.be/n2KcspT0F0A. We wish to do more of these livestreams soon! Merch We launched a 100% non-profit merch store on Spreadshirt earlier this year! If you feel like getting some of that official MTA swag, check out the merch store here: https://multitheftauto.myspreadshop.net/all and wear that MTA gang drip at school or work. Check out https://streamlabs.com/mtaqa/merch for merch! AMX (SAMP) amx is a software package that allows the execution of unmodified San Andreas: Multiplayer 0.3.7 gamemodes, filterscripts and plugins on Multi Theft Auto: San Andreas 1.5.8 and higher servers. It is open source, and a prebuilt binary for Windows is available for testing purposes right now. The AMX team hopes that more people get involved with the development on GitHub as they need some help! Check out our GitHub repo for more information on how to use your SAMP scripts in MTA! 1.5.9 Highlights This release includes many additions, improvements, and fixes: You can now use the new onPlayerResourceStart server-side event to trigger when client is ready! Thanks to @Lpsd You can now detect element interior or dimension change through two new client and server-side events onElementInteriorChange and onElementDimensionChange – should reduce some of your code! Thanks to @Patrick and @Strix You can now edit element bone behavior through 7 new bone manipulation functions! Great for some dynamic animations. Get started at setElementBonePosition and setElementBoneRotation. Thanks to @Saml1er More vehicle customisation options! You can now edit vehicle dummy positions per vehicle. See setVehicleDummyPosition. Thanks to @botder More audio customisation with sound effect parameters! See setSoundEffectParameter. Thanks to @Strix and @Sarrum More client download transfer box customisation options! See for example onClientTransferBoxProgressChange. Thanks to @botder and @CrosRoad95 You can now allocate custom objects and vehicles through engineRequestModel. One of the most sought after features in a long time. Thanks to @TheNormalnij You can now use scalable vector graphics (SVG) in MTA! See svgCreate for more info. Thanks to @Lpsd You can now use peds and vehicles as the camera target. Thanks to @TheNormalnij A lot more features for scripters to build even more immersive experiences with! Many synchronization improvements! Many varying size fixes, quality of life improvements, updates and security enhancements! Many default resource fixes, refactors and upgrades, including webmap working once again! We have also improved the detection of world objects in map editor (editor_main resource), so you can select many more objects that you couldn't before - such as bushes, fences and many more! You can now also remove world objects inside interiors. This should help mappers a lot. If you are a scripter, you really should wanna dig in to these improvements! Show off your creations on our #showroom channel on our Discord server and have a chance at getting your work featured on our social media pages. Read the 1.5.9 release notes for a complete set of changes and more information about the improvements listed below. Watch or star our GitHub repository to keep on top of all the things we're working on. Important future script changes This will be the last 1.5 update and in the next version of MTA there will be numerous backwards incompatible changes and refactors that may affect old code. We will try to focus on making migration from 1.5.9 to the next version smooth for everyone. From 1.6 onwards we will be making at least the following changes: callRemote callbacks currently set the error code to nil when there is no error. In 1.6, to be consistent with fetchRemote, the error code reported will be 0. See GitHub #294. Since July 2016 if you provide an invalid string like "randomstring" when a function expects a number, the string will be treated as 0 and raise a script warning. In 1.6 this will be an error. You will still be able to provide strings containing numbers (e.g. "100" and "12.34"), this change only affects invalid strings. See GitHub #1043. When providing a width and height of (0, 0) to createBrowser or guiCreateBrowser you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See GitHub #1069. Some functions expect only unsigned integers (positive numbers), and since Jan 2016 providing negative numbers would be a warning. This will now be an error. See GitHub #1070. Since Aug 2015, we replaced the custom mtalocal:// URL scheme with http://mta/resourceName/blah.html. This mtalocal:// URL scheme will now be removed. See GitHub #1071. This list is incomplete and we may introduce more changes later. What's next? Our eyes are now on the next version of MTA, which will break backwards compatibility in many ways as we work to refactor MTA's codebase. We are looking to host more community livestreams in the future, especially when we get further into the development of the next version of MTA. Stay tuned for more info most likely starting next year! We are also still working on our community 2.0 website with an internal goal of having phase 1 of development finished by August 2022. Latest news on this is that we've had major advancements on our stack which has been long overdue. We have also continued design on both backend and frontend. We will keep you updated should any news on this project surface. Multi Theft Auto depends on community input and contributions. To keep a project like MTA going we need LOTS of people. You can help in the following areas: Testing and bug reporting Whenever you encounter a bug or recognise a need for improvement, we can't fix it until you tell us your problem! We're continually working on new features and fixes for MTA, and this always needs testing. Join our Nightly release stream and make sure you keep in touch with on Discord and report issues on GitHub. Programming If you know C++ you may be interested in helping improve Multi Theft Auto's client. Working on open-source software may seem scary, but the best way is to try! Read GitHub's open source guide, and then find an itch to scratch, or scratch your own! Documentation Documentation is important, but also time consuming. If you enjoy writing and have some knowledge of English, or you would like to translate the English version to your native language, you’re very welcome to do so. Just head over to our wiki, create an account, and start editing! Support Do you like people? Can you give calm and thought-out responses to users needing help? Then you can spend some time providing support to those who need it. Many answers can be found on our wiki, so make sure to take some time to read it. Then, either join our chat or forums (linked below), or simply help us sort out issues and answer questions on the GitHub repository. Translation Want to translate MTA to your own language? Awesome! Visit us on Pootle. As soon as your translation is approved, it will be pushed to our repository for use in future releases. Donations Keeping the MTA downloads, master server and websites alive costs money! If you want to help us sustain our financial expenses, please donate! Show your creativity! We are actively looking for new creations on our #showroom channel on Discord, as well as #mtasa on Twitter for content we would like to repost on our social media pages and pin on our annual recap forum post. Follow us on our social media channels: Twitch, YouTube, Facebook, Reddit, LinkedIn. Thank you! Thank you to the following community members for their donations this year: @Arran, @Azukie, @Dmi7ry, @IIYAMA, Malone, Berni, @NoHear, lupinek, @Flatliner_, @Sarrum, Shine, @Trumavarium Thank you very much to the following community members for their work towards this release: @botder, @myonlake, @Pirulax, @TheNormalnij, @sbx320, @Dutchman101, @Strix, @qaisjp, @Zango, @Sarrum, @Lpsd, @Jusonex, @Woovie, @cleopatra, @Saml1er, @Patrick, @TEDERIs, @ccw, @fastman92, @Allerek, drop-club, @CrosRoad95, @iDannz, @JeViCo, @STR6, se16n, @FileEX, delinx, emre1702, @Disinterpreter, @LosFaul, @NanoBob, @pieT, PauloKim1246, ecastro98, @Luxy.c, Unde-R, TeteX1, @The_GTA, @leetIbrahim, @mertcan4555, @Lvrent, @Inder00, @Arran, @iDannz, @xLive, jlillis, ricksterhd123, @srslyyyy, @androksi, Yamsha75, @AfuSensi, Dark-Dragon, umithyo, brenodanyel, Mkl21, 1lyncon, Dante383, @turret001, Dezash, @Deihim007, @0xCiBeR and many others who contributed to our Wiki and helped out with issues. (If your name is missing or you want to change your entry above, please let us know on Discord!) You could be on this list! We're always on the lookout for new contributors. Contribute on GitHub, and chat with us on Discord. We have channels for scripting, general support (bugs), mod development, and many more! And one more thank you to every member of the MTA staff who helps support this forum and Discord. Without your efforts, this project would not be nearly as successful as it is now. Also a big thank you to the new MTA helpers team who support our users on this forum and Discord! Finally, please give a ? to our newest staff members @androksi, @Pirulax, @Sarrum and @xLive; newest contributors colistro123, @Pirulax and @TheNormalnij, as well as our newest addition to the MTA team @myonlake! Have a good autumn! — MTA Team
  3. I found this video today from my mediafire account, I remember I joined this server between 2010 and 2012 (may not be exact), then the server closed down and I switched to DDC and finally stop at FFS Does anyone know the people named in this video, how are they now and are they still playing MTA From a player SEA with 350 ping :))
  4. Начинающий проект основанный на базе гоночного аниме сериала Initial D Проект на стадии разработки. Из того что уже есть на проекте (43 автомобиля из аниме) 10 карт(Akina,Akagi,Hakone Nanamagari,Hakone Turn Pike,Irohazaka,Myogi,Shomaru,Tsuchisaka,Usui) На некоторых картах сделан 2dfx эффект. Freeroam режим Шейдер неба,шейдер автомобилей(отражения) Шейдер динамической оптики(ближний и дальний свет) Довольно неплохой интерфейс. Кастомные звуки двигателей Режим гонок (на время и командная гонка) From what is already on the project (43 anime cars) 10 cards(Akina,Akagi,Hakone Nanamagari,Hakone Turn Pike,Irohazaka,Myogi,Shomaru,Tsuchisaka,Usui) Some maps have a 2dfx effect. Freeroam mode Sky shader, car shader (reflection) Shader of dynamic optics (near and far beam) Pretty good interface. Custom engine sounds Race mode (time trial and team race)
  5. If you looking or need modeller. leave a message for me as soon as possible. Discord: zytheone#4984 Or leave a forum msg but Discord is better for to quick connection. For any additional information in private message! ( Reference and other.. )
  6. Hello dear, MTA Community! Today I've proudly introduce you to an another medium-sized city map I made. It's not Downloadable because it's an exclusive map for a Roleplay server. But If you want a map like this, contact me via Discord: NEBLA#4277 ? Map Content Map size 318kb (Without zipping) Total objects 2,769 There are no textures or custom objects. Just native GTA objects. Airports (1) Nighttime style (Yes.) NEXCITY 1 Enjoy the video ?
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  8. Hello everyone! I present to you a video that shows the Polish military faction - ONSA, which played on military servers in Multi Theft Auto in 2018-2020. Enjoy watching.
  9. Hello Everyone, Can someone know about how to detect auto keypresses in mtasa, can we kick or something the person who user auto key presser automatically. Hope you give some solution for it.. Thank you.
  10. Hey Gang, I'm Rainer from xgamingserver. We recently started hosting GTA server and one of our popular mods is MTA SA with prices starting at $15 p.m Below are some of the things that made Xgamingserver stand out. 2 days free trial for MTA SA server No fixed game slots. Game servers are hosted on Ryzen 7 CPUs Our gaming servers are located in North America and Germany Anti-DDoS Protection Automated cloud backups MySql Database Mod Manager Professional Anti-DDoS Protection Powerful Control Panel will come with power packed features. Other game servers that we hosting such as altV, SAMP, RageMP, TF2 Server Minecraft, and voice server such TeaSpeak servers. So looking for a host? Come and spin a server with us at xgamingserver.com/gta-mta-sa-server-hosting we also have Valheim Server Hosting and Jaws Of Extinction
  11. download it here https://github.com/rivor/dayz-mta screenshots http://prntscr.com/heso7h http://prntscr.com/hesp1n http://prntscr.com/hesp9l http://prntscr.com/hespjo http://prntscr.com/hesqgu http://prntscr.com/hesqqz http://prntscr.com/hesrb8 http://prntscr.com/hesrhg http://prntscr.com/hesrqh http://prntscr.com/hessgx http://prntscr.com/hested
  12. Hello guys, what's up? Carlos from TimberHost here bringing some news. In first place I would like to wish Mery Christimas and a Happy New Year in advance to everyone. I just ask you to be careful because the pandemic is still there and nobody wants to get covid, right? Well, having said that, let's continue. Our company has a series of news on the MTA Host and I'm passing by to show you. Let's go! 2-day trial plan Low latency servers Super Download + Mods Compactor pro TeaSpeak for free on every plan Mod Manager MySql Database Channel for advertisements on Facebook and Discord Professional Anti-DDoS Protection TCAdmin Management Panel Are you interested in our company? Visit us at the links below - Website: https://timberhost.com.br - Discord: https://timberhost.com.br/discord - TeaSpeak: ts3.timberhost.com.br - Facebook: https://www.facebook.com/timberhost - Instagram: https://www.instagram.com/timberhost.br/ Oops: Welcome to Timber!
  13. I contacted the owner when the foreign server that I played with pleasure a few years ago, when the man told me that he will sell the server, I wanted to buy the money and bought the server with my team, we reopened the server with 40 50 active players, we are selling the server that we continue with mta. I am sharing, there are people waiting for this server to be opened at the moment. You cannot see the modes on the server on another server... Price: 40$ Discord: Murphy#7164
  14. All Credits Goes to First developer team in PTPM This is the Protect the Prime Minister server created earlier by the ptpm open source project. What is the PTPM Protect the Prime Minister(PTPM) is a team based gamemode that promotes teamwork and strategy over the conventional deathmatch tactics. It was first created in SA-MP in mid 2006 and ran as a successful server for several years, but later migrated and was reimplemented in the more powerful Multi Theft Auto engine. The aim for the Good Guys is to protect the (PM) for the duration of the round. The aim for the Bad Guysis to kill the PM before the end of the round. General PTPM gameplay can be thought of as an open world attack and defend. Often, the Good Guys will choose a location in the map to defend and the Bad Guys will assault it and attempt to kill the protected Prime Minister. If the PM leaves the hideout and heads out into the roads, the Bad Guys will hunt him down while the Good Guys attempt to keep them away. Rounds usually last for 15 minutes, depending on the map. You can see the time left on the timer in the top center of the screen. The round will end if one of the following happens: The round timer reaches 0:00 Prime Minister is Killed Once the round is over you will be able to vote on the next map, and after a short transition period the new map will begin. How to play The game has several character classes Prime Minister Bodyguards Police Terrorists Psychopaths All classes in the same team spawn in the same "base". Within each team the different classes have different weapons, and some classes have special "abilities" that will help their teammates. You can chat privately with your teammates by pressing Maps There are many maps in the PTPM mode, each with different locations and features, requiring tactics to be varied depending on which map is being played. Some are very close quarters and play out like a traditional TDM mode, while others are larger open worlds with more options for strategies. Within the map you are blocked from going too far away by the map boundaries, shown as red lines on the F11 map or on the radar Objectives Some maps also have a series of objectives for the PM to complete, marked on the map by red blips. In these maps, rather than simply staying alive the PM must complete all the objectives within the round time or he will lose. The current objective will be shown on the radar as a red blip and announced on the screen. Unlike tasks, no information about the time needed to complete the objective will be shown to the Terrorists so they must act fast to stop the PM. once an objective is completed, an additional3 minutes will be added to the round timer and the next objective will activate. Pickups Most maps will have weapon and armour pickups hidden around the world. These are often different to the weapons that you spawn with, and allow you to gain an advantage that you would not otherwise have. Some weapons are good for specific purposes and will help to counter well coordinated enemies. For example, Grenades are good against large groups of players, especially inside interior buildings. Sniper riflesare good against a PM that is well defended in a hideout, that cannot be assaulted easily in the normal way. ome maps contain Heavy Weapon pickups (minigun, rocket launcher) as well as regular weapons. These are usually heavily limited by long respawn timers and well hidden. They will offer a significant advantage to anyone that can find them. Safe Zones Some maps have Safe Zones represented by blue blips on the map and blue markers in the world. Dangerous vehicles cannot enter the safe zone (e.g. Hydras, Tanks), so they can be used to keep away from their powerful weapons. However, safe zones are hard to defend on the ground and will act as a focus point for Terrorist attacks. Teams Prime minister - The Prime Minister is the primary class in PTPM. He is the VIP that all the other Good Guys (Bodyguards and Police) must protect, and the Bad Guys (Terrorists) must kill. He has very little firepower and relies on the protection of his loyal team. To play the Prime Minister well you will need a strong knowledge of the map, knowing good hideout locations and how best to escape and avoid Terrorist attacks. You will need to be a good communicator, and you should instruct your team in where you will be going, what you will be doing and how they can best protect you. Body Guards - his is the primary protection force for the Prime Minister. Bodyguards should stick close to the Prime Minister wherever he goes, riding in the same car if possible, and be willing to put themselves in danger to protect the Prime Minister's life. They are not well suited for hunting down Terrorists, and will often have a less substantial weapon loadout. Police - This is the primary attack force for the Prime Minister. The Police are more heavily armed than the Bodyguards and should assault Terrorists as they come close, chasing them down and ensuring they do not make it through to the Prime Minister. If the Prime Minister has laid out instructions for the round, such as defending a particular hideout, the Police are the ones that should act on those instructions. Terrorist - The Terrorists have only a single goal: kill the Prime Minister before the time runs out. They should work closely with the other terrorists to co-ordinate their attacks to achieve maximum impact. If the Prime Minister is defending a location on the map, Terrorists should think carefully about how best to assault. Often, hideouts used by the PM will have back entrances or weak spots that can be exploited if the Good Guys are distracted. If they are defending well, Terrorists should group together and assault as a team to ensure they can break through the defensive lines. Phychopath - Psychopaths have no team and no loyalty. They will attack anyone. Beware Clases Each team within PTPM has multiple classes (characters) that you can choose from. Each class will usually have a unique weapon loadout and a unique skin, while some will additionally have unique abilities. Medics - Most maps have a single Medic class per team, with special abilities allowing them to heal other players, and regenerate their own health. Usually they will spawn with less weaponry than standard classes, so they will need extra protection from their team. Medics have a slightly paler colour so you can identify them on the radar and in the chat.To heal another player walk up to them and type /heal This will transfer some health from the medic onto the target player. Medics will automatically passively heal nearby teammates that are hurt at a rate of 1hp/second. While inside an Ambulance, the passive healing rate is increased to 2hp/second for anybody else inside or very close by. When a medic has lost some health, they will slowly regenerate at a rate of 2hp/second. By coordinating with another medic and healing each other, medics can regenerate all their health very quickly. Maps There are many maps in the PTPM mode, each with different locations and features, requiring tactics to be varied depending on which map is being played. Each map is designed to have a unique feature, distinct from all the others. Current Map List Los Santos Los Santos with Hydras San Fierro Las Venturas Las Venturas with Objectives Area 51 Countryside Desert Factory Mt. Chiliad Bayside Air Assault Join the server IP- 139.99.101.38:22005 Teasmepak 3 - 139.99.101.38 We Are eUNLOCK TEAM
  15. buenas ~ tengo un error con la gm de roleplay [ paradise ] es un error de mysql y no se mucho de mysql y ya cambie lo del sql [ lo del host y user, etc ] y tambien el settings, me crea todas las tablas menos la que dice characters [xx-xx-xx xx:xx:xx] ERROR: sql\layout.lua:91: Unable to create table characters [ soy nuevo en el foro ] ~gracias de antemano.
  16. Hello! I have a script but i dont understand what is the problem. heres the code: fadeCamera(true, 0.3) setCameraMatrix(2410.69263, -1657.63013, 40.17338, 2442.47388, -1658.73975, 27.61846) setPlayerHudComponentVisible("all",false) setPlayerHudComponentVisible("crosshair",false) showCursor(true) local screenX,screenY = guiGetScreenSize(); local loginPanelX,loginPanelY; local joinTick; local margin = getResponsiveSize(10) local buttonWidth,buttonHeight = getResponsiveSize(360), getResponsiveSize(60) local strings = { ["loginBtn"] = "Bejelentkezés", ["registerBtn"] = "Regisztráció" } local function getResponsiveSize(size) return(screenX/1920) * size end local windowWidth,windowHeight = getResponsiveSize(400), getResponsiveSize(450) function showLoginPanel() joinTick = getTickCount(); addEventHandler("onClientRender", root, drawLoginPanel) end function drawLoginPanel() loginPanelX,loginPanelY = interpolateBetween(-windowWidth, screenY/2 -windowHeight/9, 5, screenX/1.600 -windowWidth, screenY/1.500 -windowHeight,0, (getTickCount()-joinTick)/1000, "OutBounce" ); dxDrawRectangle(loginPanelX, loginPanelY, windowWidth,windowHeight, tocolor(0,0,0,190)) drawButton(loginPanelX + windowWidth/2 - buttonWidth/2 + margin, loginPanelY + windowHeight - buttonHeight - margin, buttonWidth - margin*2, buttonHeight, strings.loginBtn, tocolor(0,0,0,150), tocolor(255,48,48,160), tocolor(255,255,255,255)) end function drawButton(x,y,w,h,text,backgroundColor,hoverColor,textColor, font, textSize) if (isCursorInPosition(x,y,w,h)) then dxDrawRectangle(x,y,w,h,hoverColor) else dxDrawRectangle(x,y,w,h,textColor, font, textSize) end centerText(text, x,y,w,h,textColor) end function isCursorInPosition(x,y,w,h) local cursorX,cursorY = getCursorPosition(); cursorX,cursorY = cursorX * screenX, cursorY * screenY return(cursorX >= x and cursorX <= x + w) and (cursorX >= y and cursorY <= cursorY + h) end function centerText(text,x,y,w,h,textColor,font,size) dxDrawText(text, x + w/2, y + h/2, x + w/2, y + h/2, textColor,size,font, "center", "center", false,false,false,true) end showLoginPanel(); heres some pictures from debugscript 3: https://imgur.com/a/KgUtNv3
  17. Greetings, Introducing FREE hosting solutions! All you have to do is post for host. Get going to the forum and start posting for your server. The forum Link : Visit www.vortexhost.me Or Click here Get your server NOW! Gamepanel and more! Free WebHosting : www.vortexweb.ga
  18. 2PAC Rol Yapma Oyunu | Zor Küresel Konsept! Sesli Rol Yapma Oyunu! Sunucu Ip: 193.160.215.219 Liman: 22003 Sunucu Hakkında Genel Bilgilendirme; Sunucu Sürümü: 1.5.7 ️ Sunucu Bağlantı Adresi [İP]: mtasa: //193.160.215.219: 22003 Sunucu Discord Adresi: https://discord.gg/hBxWyWG Sunucunun Youtube Adresi: https://www.youtube.com/channel/UCQu-AlaF3rv-CWnZmrxCT4A
  19. Zapowiedź serwera "Hard American Role Play" Co oferujemy , Co nas wyróżnia , Dlaczego my? Witajcie, Droga społeczności, dziś z Team”em zarządu Projektu serwera „Hard American Role Play” pragniemy wam zapowiedzieć nowy serwer na polskiej scenie MTA:SA który wyznaczy nowe zasady oraz rozgrywkę typu „Hard Role Play” . Przewidywany Oficjalny start serwera to 28.06.2020 Liczba slotów x/4069 Skład Zarządu Serwera : - αѕѕαѕѕιиgιєя - XQMister Na wstępie: - Rozgrywka In-Game będzie się toczyła w Los Santos , San Fierro , Las Venturas . - Gospodarka In-Game która jest oparta o realistyczna gospodarkę USA. - Ekonomia In-Game Zaawansowane systemy: podatków , produkcji pojazdów , zakupu pojazdów - możliwość personalizacji pojazdu pod własne potrzeby , stacje paliw - każdy pojazd będzie na inny typ paliwa Co umożliwimy obywatelom w świecie In-Game ? Prace urzędowe: - Prace w Fabryce polegającej na produkcji pojazdów oraz zatwierdzaniu zamówień od zewnętrznych klientów . ( IC dostajesz na komputer pokładowy fabryki zlecenie na wykonanie 5x radiowozów , 2x HPV1000 , 2x Rancher LSPD , kiedy zatwierdzisz wykonanie zlecenia za każdy wykonany pojazd zostanie naliczona kwota wypłaty . Po wyprodukowaniu pojazdów będziesz miał do wyboru czy „dostarczysz na miejsce” czy „pojazdy gotowe do odebrania” ) - Praca dostawcy pizzy polegająca na dostarczaniu pizzy pod drzwi klienta - Praca dostawcy paliw polegająca na przetransportowaniu z „Centrali Rafinerii” paliwa do stacji paliw rozlokowanych po Los Santos , Las Venturas , San Fierro . Możliwość prowadzenia Firmy na serwerze: Umożliwimy wam prowadzenie własnej Firmy czy Biznesu , mniejszego czy też większego . Możliwości będziecie mieli bardzo dużo zaczynają od : - Salon Pojazdów gdzie osoby IC będą przychodzić aby zakupić pojazd od ręki lub skonfigurować dany pojazd pod siebie . Salony pojazdów będą zaopatrywać się w pojazdy w fabryce pojazdów .Ty jako Właściciel czy współwłaściciel Salonu Pojazdów będziesz mógł ustalić marże na której twój salon będzie zarabiał. - Stacja Paliw gdzie osoby IC która musi zatankować swój zakupiony pojazd na Benzynę czy Diesel będą musiały wybrać jakie konkretnie paliwo chcą zatankować stanie przed wyborem wybrania klasy paliwa : Benzyna - PB90 , PB95, PB98 , PB100 , Diesel - Eco Diesel , Turbo Diesel czy zwykły Diesel . Właściciel czy też współwłaściciel będą mogli manipulować cenami paliw w określonych widełkach przez podanych po przez „Centrale Rafinerii” - Prowadzenie Sklepu gdzie osoba IC która chce zrobić zakupy . Jako Właściciel czy Współwłaściciel będziecie decydować na początku jaki typ sklepu będziecie prowadzili . Możliwość narzucenia marży na zakup (np. Klient IC kupujący telewizor który u producenta kosztuje 800$ sklep będzie musiał do ceny Netto *800$ doliczyć narzut marży która będzie regulował Rząd San Andreas do tego sklep musi doliczyć podatek stanowy co finalnie robi kwotę Brutto *1082,40$ która klient zapłaci) - *Każda Firma czy Biznes będzie mogła zatrudniać pracowników , panel do zarządzania za pośrednictwem strony internetowej lub w grze Firmą / Biznesem. Możliwości zarządzania: - Zatrudnienie pracownika , Zwolnienie pracownika. - Awansowanie pracownika , Zdegradowanie pracownika. - Ustalenie płacy , Ustalenie % od sprzedaży. Statystyki Firmy / Biznesu - Kapitał własny ( kwota która właściciel i współwłaściciel dają na działalność ) - Finanse ( przychody: jaki towar najbardziej schodzi itp. , wydatki: wydatki na opłacenie pracownika , opłata za pojazdu , opłata za nieruchomość itp. Nasza Społeczność: #FB: https://www.facebook.com/HardAmericanRP/ #FB Wydarzenie: https://facebook.com/events/s/przewidywany-oficjalny-start-s/154024042641707/ #Discord: https://discord.gg/R9r25RR
  20. I do not know if something is missing but the missile does not activate me: Rocket in the shamal from the createprojectile, I do not know if it would be wrong but I pass the file if you can see function shootProjectile() local vehicle = getPedOccupiedVehicle(localPlayer) -- Only create projectile if we are inside a vehicle if(519)then local x, y, z = getElementPosition(519) createProjectile(519, 19, x, y, z) end end bindKey("Ctrl", "down", shootProjectile) Insert image from URL
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  22. Kanala abone olup beğenirseniz çok mutlu olurum I'll be happy if you like it and subscribe
  23. https://www.youtube.com/watch?v=SoA211PUFOw RellatryX Clan War Gameplay. Thanks for watching. Do not forget to comment like and subscribe my channel :)
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