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Found 14 results

1. ## [HELP] How to get the moving dx element position?

This is the code: local now = getTickCount() local x,y = interpolateBetween(one, one1, 0, two, two1, 0, (now - start) / ((start + 2500) - start), "Linear") local now2 = getTickCount() local x2,y2 = interpolateBetween(asd, asd1, 0, fgh, fgh1, 0, (now2 - start2) / ((start2 +2500) - start2), "Linear") if right == false then dxDrawRectangle(x, (sy_/2-20) * ym, 3* xm, 40 * ym,tocolor(255,255,255,255)) else dxDrawRectangle(x2, (sy_/2-20) * ym, 3* xm, 40 * ym,tocolor(255,255,255,255)) end -- if x >= 1063 and x <= 1073 and right == false then test = true elseif x >= 1089 and x <= 1099 and right == false then test = true elseif x >= 1158 and x <= 1172 and right == false then test = true elseif x >= 1212 and x <= 1232 and right == false then test = true elseif x >= 1276 and x <= 1293 and right == false then test = true elseif x >= 1423 and x <= 1433 and right == false then test = true elseif x >= 1476 and x <= 1487 and right == false then test = true else test = false end i want change the test to true when the rectangle is in the granted position, but how can i get the momentary position of the dx rectangle?
2. ## traffic Peds movement on path nodes

Now I'm just try to understand how NPC HLC Traffic and 'traffic' (default MTA resource) is working, i.e. how the peds choose where to move and where to stop, etc. I know: peds randonly spawn around player on closest nodes and moves to another nodes. Nodes have flags (roadblock, emergency, highway, etc.). Each node have a links to another nodes. But for what a node need a neighbors and links and how it using, I don't know. Can't understand how they choose the right node from others. Please, explain how this system works. I suppose this algorithm has been taken from singleplayer, right? I've read an article at https://gta.fandom.com/wiki/Paths_(GTA_SA) trying to find out, but couldn't...
3. ## cursor "wall"

Is it possible to create a "wall" element that stops the cursor to go through? A good example is the side of the screen (It is not possible to go further when you reach the side of the screen). Thanks in advance!
4. ## [Help] Car Ball Testing

Hello Guis I Want Make Carball Testing So What The Codes That I Need? I Whish Any one Help Me
5. ## [HELP] How to make setElementPosition only for local player?

function test() setElementPosition ( mark, pos.x,pos.y,pos.z ) end addEventHandler("onMarkerHit", mark, test) this is the code. if i hit the marker, the element position change for all players.. how to fix this? sorry for my bad english.
6. ## [HELP]Vehicle Move

How can I move a vehicle up to a certain point by having it follow the mta streets?
7. ## [HELP] Shoot or move object

Hi guys, I'm trying to learn how to do a resource to hold a ball when the player collides, and then click to shoot it in the current camera direction. Im a little lost , I searched and tried with moveObejct but the result was too badly... Here some portions of code: ball = createObject(1598, 1347.8164, 2127.0234, 10.3, 300, 360, 300, false) attachElements ( ball, player, 0, 0.5, -0.75 ) local rotz = tonumber(getPedRotation(player)) local xt,yt,zt = getElementPosition(player) detachElements(ball, player) xt = xt + (math.cos(math.rad(rotz+90)) * 1.2) yt = yt + (math.sin(math.rad(rotz+90)) * 1.2) moveObject(ball, 2500, xt, yt, zt, math.random(10, 90), math.random(10, 90), math.random(10, 90)) If you can help me with something or give me a hint, I will be grateful!
8. ## [QUESTION] Why can't I move the radar?

local movingOffsetX, movingOffsetY = 0, 0 local isMoving = false bindKey('m', 'down', function() showCursor(not isCursorShowing()); end ) function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then if (isCursorShowing() and isMoving) then local cursorX, cursorY = getCursorPosition(); cursorX = cursorX * sx; cursorY = cursorY * sy; xFactor = cursorX - movingOffsetX; yFactor = cursorY - movingOffsetY; end local mW, mH = dxGetMaterialSize(rt) local x, y = getElementPosition(localPlayer) local X, Y = mW/2 -(x/(6000/worldW)), mH/2 +(y/(6000/worldH)) local camX,camY,camZ = getElementRotation(getCamera()) dxSetRenderTarget(rt, true) if alwaysRenderMap or getElementInterior(localPlayer) == 0 then dxDrawRectangle(xFactor, yFactor, worldW, worldH, 0xFF5E656B) dxDrawImage(X - worldW/2, mH/5 + (Y - worldH/2), worldW, worldH, "image/world.jpg", camZ, (x/(6000/worldW)), -(y/(6000/worldH)), tocolor(255, 255, 255, 255)) end dxSetRenderTarget() dxDrawRectangle((10)*xFactor, sy-((200+10))*yFactor, (300)*xFactor, (184)*yFactor, tocolor(0, 0, 0, 175)) dxDrawImage((10+5)*xFactor, sy-((200+5))*yFactor, (300-10)*xFactor, (175)*yFactor, rt, 0, 0, 0, tocolor(255, 255, 255, 255)) local rx, ry, rz = getElementRotation(localPlayer) local lB = (15)*xFactor local rB = (15+290)*xFactor local tB = sy-(205)*yFactor local bB = tB + (175)*yFactor local cX, cY = (rB+lB)/2, (tB+bB)/2 +(35)*yFactor local toLeft, toTop, toRight, toBottom = cX-lB, cY-tB, rB-cX, bB-cY for k, v in ipairs(getElementsByType("blip")) do local bx, by = getElementPosition(v) local actualDist = getDistanceBetweenPoints2D(x, y, bx, by) local maxDist = getBlipVisibleDistance(v) if actualDist <= maxDist and getElementDimension(v)==getElementDimension(localPlayer) and getElementInterior(v)==getElementInterior(localPlayer) then local dist = actualDist/(6000/((worldW+worldH)/2)) local rot = findRotation(bx, by, x, y)-camZ local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.min(dist, math.sqrt(toTop^2 + toRight^2)), rot) local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) local bid = getElementData(v, "customIcon") or getBlipIcon(v) local _, _, _, bcA = getBlipColor(v) local bcR, bcG, bcB = 255, 255, 255 if getBlipIcon(v) == 0 then bcR, bcG, bcB = getBlipColor(v) end local bS = getBlipSize(v) dxDrawImage(bpx -(blip*bS)*xFactor/2, bpy -(blip*bS)*yFactor/2, (blip*bS)*xFactor, (blip*bS)*yFactor, "image/blip/"..bid..".png", 0, 0, 0, tocolor(bcR, bcG, bcB, bcA)) end end if renderNorthBlip then local rot = -camZ+180 local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.sqrt(toTop^2 + toRight^2), rot) --get position local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position to screen local dist = getDistanceBetweenPoints2D(cX, cY, bpx, bpy) --get distance to the capped position local bpx, bpy = getPointFromDistanceRotation(cX, cY, dist, rot) --re-calculate position based on new distance if bpx and bpy then --if position was obtained successfully local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position just in case dxDrawImage(bpx -(blip*2)/2, bpy -(blip*2)/2, blip*2, blip*2, "image/blip/4.png", 0, 0, 0) --draw north (4) blip end end dxDrawImage(cX -(blip*2)*xFactor/2, cY -(blip*2)*yFactor/2, (blip*2)*xFactor, (blip*2)*yFactor, "image/player.png", camZ-rz, 0, 0) end end addEventHandler("onClientRender", root, drawRadar) addEventHandler('onClientClick', getRootElement(), function(button, state, cursorX, cursorY) if (not isPlayerMapVisible()) then local cursorX, cursorY = getCursorPosition(); if (button == 'left' and state == 'down') then if (cursorX >= xFactor and cursorX <= xFactor + worldW and cursorY >= yFactor and cursorY <= yFactor + worldH) then isMoving = true; movingOffsetX = cursorX - xFactor; movingOffsetY = cursorY - yFactor; end else isMoving = false; end end end ) No errors/warnings in debugscript 3, what the problem with this?
9. ## [QUESTION] How to make this radar to movable?

I downloaded this radar: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10673 And how can i make this movable? For example, i press F5 button on my keyboard, and the radar become movable, and when i press F5 again, the radar again can not be moved. How to? Sorry, for my very-very bad english!
10. ## [QUESTION] Why move dx elements in different resolutions?

http://imgur.com/a/og3e5 this is the problem, how to fix this? code: local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", root, function() local x, y, z = getElementPosition(localPlayer) local location = getZoneName ( x, y, z ) dxDrawImage(screenW * 0.0076, screenH * 0.7300, screenW * 0.2194, screenH * 0.2422, "mapbg.png", 360, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText(location, screenW * 0.0965, screenH * 0.7370, screenW * 0.2250, screenH * 0.7567, tocolor(118, 224, 90, 255), 1.00, "default-bold", "left", "center", false, false, true, false, false) end ) addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () setPlayerHudComponentVisible( "area_name", false ) end) local sx, sy = guiGetScreenSize() local rt = dxCreateRenderTarget(290, 175) local xFactor, yFactor = sx/1366, sy/768 local yFactor = xFactor function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end; return t; end function getPointFromDistanceRotation(x, y, dist, angle) local a = math.rad(90 - angle); local dx = math.cos(a) * dist; local dy = math.sin(a) * dist; return x+dx, y+dy; end function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then local mW, mH = dxGetMaterialSize(rt) local x, y = getElementPosition(localPlayer) local X, Y = mW/2 -(x/(6000/worldW)), mH/2 +(y/(6000/worldH)) local camX,camY,camZ = getElementRotation(getCamera()) dxSetRenderTarget(rt, true) if alwaysRenderMap or getElementInterior(localPlayer) == 0 then dxDrawRectangle(0, 0, mW, mH, 0xFF5E656B) dxDrawImage(X - worldW/2, mH/5 + (Y - worldH/2), worldW, worldH, "image/world.jpg", camZ, (x/(6000/worldW)), -(y/(6000/worldH)), tocolor(255, 255, 255, 255)) end dxSetRenderTarget() -- dxDrawRectangle((10)*xFactor, sy-((200+10))*yFactor, (300)*xFactor, (200)*yFactor, tocolor(0, 0, 0, 175)) dxDrawImage((10+5)*xFactor, sy-((200+5))*yFactor, (300-10)*xFactor, (175)*yFactor, rt, 0, 0, 0, tocolor(255, 255, 255, 255)) (this not the full code)
11. ## Why move the dxDrawColorText?

i added this to a nametag script: dxDrawColorText (getElementHealth(player).."%", sx-w- (offset*-10), sy - (offset*5), sx, sy - (offset*-15), tocolor(255,255,255,255), textscale*NAMETAG_TEXTSIZE or (textscale*NAMETAG_TEXTSIZE)/1.5, srfont2, "center", "center", false, false, false ) and for example when long the playername, the "100%" move to left direction. How to fix this? sorry for my very-very bad English:c
12. ## Why not move the object for everyone?

if AdminGate then destroyElement(AdminGate) end local AdminGate = createObject ( 1560, 1346.78, -1759.83630, 12.5, 0, 0, 0 ) local state = 0 function move() if state == 0 then moveObject ( AdminGate, 2500, 1348.68652, -1759.83630, 12.5) state = state + 1 elseif state == 1 then moveObject ( AdminGate, 2500, 1346.78, -1759.83630, 12.5) state = state - 1 end end addCommandHandler("coopajto", move ) fileDelete("c.lua") when i type the command, the door move just for me how to fix this?
13. ## help [HELP] Move player

How can I move a player naturally from one point to another? setElementPosition
14. ## I created a hud, but in other resolution move up/down..Why?

local sX, sY = guiGetScreenSize() local mainW, mainH = 285, 125 local mainX, mainY = sX-mainW-10, sY-mainH-730 local lp = getLocalPlayer() local hudColors = { ["main"] = tocolor(0, 0, 0, 125), ["sub"] = tocolor(0, 0, 0, 75), ["health"] = tocolor(255, 0, 0, 75), ["armor"] = tocolor(255, 255, 255, 75), ["oxygen"] = tocolor(0, 186, 255, 75) } addEventHandler("onClientRender", getRootElement(), function() showPlayerHudComponent("all", false) showPlayerHudComponent("crosshair", true) dxDrawRectangle(mainX, mainY, mainW, mainH, hudColors["main"]) -- Életerő dxDrawRectangle(mainX+135, mainY+10, mainW-151, 20, hudColors["sub"]) dxDrawRectangle(mainX+137, mainY+12, getElementHealth(localPlayer)*(mainW-25)/400, 16, hudColors["health"]) dxDrawText(math.floor(getElementHealth(lp)).." élet", mainX+257, mainY+14.2, mainX+mainW-135, mainY+30, tocolor(0, 0, 0, 255), 1, "default-bold", "center", "center") dxDrawText(math.floor(getElementHealth(lp)).." élet", mainX+257, mainY+10, mainX+mainW-135, mainY+30, tocolor(255, 255, 255, 255), 1, "default-bold", "center", "center") -- Páncél dxDrawRectangle(mainX+135, mainY+34, mainW-150, 20, hudColors["sub"]) dxDrawRectangle(mainX+137, mainY+36, getPedArmor(localPlayer)*(mainW-155)/100, 16, hudColors["armor"]) dxDrawText("Életpajzs", mainX+257, mainY+38.2, mainX+mainW-135, mainY+54, tocolor(0, 0, 0, 255), 1, "default-bold", "center", "center") dxDrawText("Életpajzs", mainX+257, mainY+35, mainX+mainW-135, mainY+54, tocolor(255, 255, 255, 255), 1, "default-bold", "center", "center") -- Oxigén dxDrawRectangle(mainX+135, mainY+58, mainW-150, 20, hudColors["sub"]) dxDrawRectangle(mainX+137, mainY+60, getPedOxygenLevel(localPlayer)*(mainW-155)/1000, 16, hudColors["oxygen"]) dxDrawText("Oxigén", mainX+257, mainY+62.2, mainX+mainW-135, mainY+78, tocolor(0, 0, 0, 255), 1, "default-bold", "center", "center") dxDrawText("Oxigén", mainX+257, mainY+59, mainX+mainW-135, mainY+78, tocolor(255, 255, 255, 255), 1, "default-bold", "center", "center") -- Pénz local moneyLength = string.len(getPlayerMoney(localPlayer)) dxDrawText(string.sub("FullFunPlay ", moneyLength-25, 29) .. "#000000\$" .. getPlayerMoney(localPlayer) .. "#000000", mainX+10, mainY+96.1, mainX+mainW-10, nil, tocolor(0, 0, 0, 255), 1.6, "default-bold", "right", nil, false, false, false, true) dxDrawText(string.sub("FullFunPlay ", moneyLength-25, 29) .. "#00baff\$" .. getPlayerMoney(localPlayer) .. "#00baff", mainX+10, mainY+93, mainX+mainW-10, nil, tocolor(255, 255, 255, 255), 1.6, "default-bold", "right", nil, false, false, false, true) -- Fegyver local pWeapon = getPedWeapon(localPlayer) local clipAmmo = getPedAmmoInClip(localPlayer) local totalAmmo = getPedTotalAmmo(localPlayer) --dxDrawText("Lőszer: " .. clipAmmo .. " | " .. totalAmmo-clipAmmo, mainX+100, 109.5, nil, nil, tocolor(0, 0, 0, 255), 1.1, "default-bold") dxDrawText("Lőszer: " .. clipAmmo .. " | " .. totalAmmo-clipAmmo, mainX+35, 120, nil, nil, tocolor(255, 255, 255, 255), 1, "default-bold") dxDrawImage(mainX-80, 50, 200, 100, "img/" .. pWeapon.. ".png") end) how to fix this problem? /sorry for my bad english/ thx the help:D