Jump to content

Search the Community

Showing results for tags 'map'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Gang


Location


Occupation


Interests

  1. Na verdade é bem simples por meio de código. Vc só precisa saber o ID do objeto e informar uma coordenada bem próxima ao objeto, não precisa ser exatamente no centro do objeto. Para descobrir o ID de um objeto que não é selecionável, dai é algo mais complexo que exige ferramentas externas. Para isso, vamos no site http://dev.prineside.com e clicamos no botão Model Search by Map Position. Após selecionada a posição no mapa, ele vai mostrar todos os objetos (selecionáveis e não selecionáveis) em um raio de 500 metros, em ordem dos mais próximos para os mais distantes. Na lista que aparecer, encontre o objeto que você deseja remover e anote o ID desse objeto. Descobrimos o ID do objeto, e agora? Agora já passou a parte mais difícil, o resto é programar um script básico de remoção de objetos por ID. Para isso vamos usar a função RemoveWorldModel. Essa função é bem simples de se usar, basta informar o ID do objeto a ser removido, o raio cuja remoção será aplicada e as coordenadas do ponto onde vai começar a remoção. Se você quiser restaurar o objeto quando o script for desligado, use RestoreWorldModel. Ideal para colocar em scripts de mapas, casas ou bases. O script funciona tanto em server-side quanto em client-side, mas em geral utiliza-se server-side. O Script deve ficar como esse: function removeBagulho () removeWorldModel (5681, 15, 1911.3, -1776.25, 13.38) --Remove o objeto do lava-jato próximo ao posto de LS quando o resource é iniciado. end addEventHandler ("onResourceStart", getResourceRootElement(getThisResource()), removeBagulho) function restauraBagulho () restoreWorldModel (5681, 15, 1911.3, -1776.25, 13.38) --Restaura o objeto quando o resource é desativado. end addEventHandler ("onResourceStop", getResourceRootElement(getThisResource()), restauraBagulho) Esse script vc adiciona junto com o resource do seu mapa. Você pode optar por deixar isso em um script separado ou deixar junto com algum script que vc já tenha no seu mapa por exemplo scripts de portões, server-side. Vlw, flw. Deixe seu LIKE se ajudou você. Dúvidas comente abaixo.
  2. Hello, does anyone know what id have those lights on screenshot? I can't find the id thx for any help >SCREENSHOT<
  3. Olá a todos!! Vim divulgar meu trabalho como mapper no MTA:SA Aqueles que estiverem interessados pode me chamar na minha propia pagina que estará o link: https://www.facebook.com/Bonny-Mapper-1014652868550436 TMJ!!
  4. IIYAMA

    Map files

    Map files Table of contents: Introduction How to read a map file? Broken map file, what to do? Editor bugged, what to do? Modify your maps outside of MTA Extra links Introduction A map-file! What is that? The name already gives away the definition. It is a file which contains a MTA map. The format makes maps portable, so that you can send them over to your friends. You can recognize map-files by the extension: .map Here is an example of a map: Syntax highlight When you open a map file in your text editor. The syntax highlight you should use is XML (HTML will work as well, but the semantic is different and could cause issues with auto complete features, that is if you have enabled those). Changing syntax highlight in for example Visual Studio Code. How to read a map file? Before we start, this is what we call a node: <tagName></tagName> If we take a closer look to the following map file: <map> <object id="object (bevgrnd03b_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> <object id="object (gaz9_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6133" scale="1" dimension="0" posX="625.49114990234" posY="-3771.6955566406" posZ="11.479743003845" rotX="0" rotY="0" rotZ="0"></object> <object id="object (CE_grndPALCST03) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="573.09802246094" posY="-3847.013671875" posZ="3.6442375183105" rotX="0" rotY="22" rotZ="352"></object> <object id="object (CE_grndPALCST03) (2)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="572.64624023438" posY="-3769.0698242188" posZ="4.9519920349121" rotX="0" rotY="21.99462890625" rotZ="343.24649047852"></object> <object id="object (CE_grndPALCST03) (3)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="669.66534423828" posY="-3856.0627441406" posZ="3.6442375183105" rotX="0" rotY="63.99462890625" rotZ="175.99389648438"></object> </map> > we see in there the map node: <map></map> When the map is loaded <map></map> will become our map element. And inside of the map node we see more nodes: <object id="object (bevgrnd03b_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> <object id="object (gaz9_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6133" scale="1" dimension="0" posX="625.49114990234" posY="-3771.6955566406" posZ="11.479743003845" rotX="0" rotY="0" rotZ="0"></object> In this case these two nodes will become two in-game objects. Tagname <tagName></tagName> Each node in the map file will become an element in game. !important A node has a tag name. In this case I gave it the name: "tagName" This tag name specifies in MTA the element type. For example: If it has the name <object></object>, the element-type is an object. If it has the name <ped></ped>, the element-type is a ped. What if the tag name is not matching with one of these entities? (The list is not complete, the rest can be found in this class list, only if the XML syntax is implemented) Then the elements are considered custom elements. They are not visible in game. Custom elements Custom elements have their own purposes. You often see those custom elements used in game modes, for example stealth: <mercenaryspawn id="mercenaryspawn (1)" posX="635.58117675781" posY="-3770.458984375" posZ="18.97974395752" rotX="0" rotY="0" rotZ="0"></mercenaryspawn> The tagname for this node is "mercenaryspawn". The element that is produced after loading the map, is used as a spawnpoint for in a stealth map. Custom elements are invisible. Custom elements do have an orientation. The getElementsByType function can be used to get custom elements. Attributes Attributes are properties applied to a node. They are used to attach data to an element. Example: <entity name="IIYAMA" age="5" type="device" resolutionX="1920" resolutionY="1080" displaySize="31"></entity> An attribute exist out of two parts: <entity name="value"></entity> Name Value The name specifies if the node has the attribute. <entity name></entity> <entity age></entity> If the name is "name", then the node has the attribute "name". And if the name is "age", then the node has the attribute "age". The value will be used for the data for each attribute. <entity name="IIYAMA" age="5"></entity> Identifiers (ID) Every elements can have an identifier attribute, which is used to make it accessible for scripting functions. <tagName id="identifier"></tagName> The identifier of an element can be used in getElementByID to grant access to it. Even though identifiers normally should be unique for each individual, it is not the end of the world if they are not in MTA. They might also be considered as unnecessary for map files without scripts. Element specific attributes There are some attributes that do more than just applying properties. They will change the element appearance and orientation. For example this object: <object interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> It will be created in interior 0. It will have collisions. (You can walk on it) Alpha. It's opacity is 100%. It is not doublesided. (When you stand inside of the object you can look through it. If doublesided is enabled the same colors/paint from the other side will be applied.) It's model is 6094. It is scaled 100%. (0.5 = 50%, 2 = 200%) Etc. If you want to know which attributes do have influence on the elements appearance and orientation, you have to look that up on the wiki. Here a small list of some those attributes: Broken map file, what to do? If your map file is broken. Step 1 Make a backup. + Always make a backup when re-editing your map. Settings can get lost! Step 2 The first thing you want to do, is just open it in a text-editor. Just give it a quick look and check for anything strange. The file could be empty or some strange values could be used. Do you want to know all the syntax rules (XML)? You can find a list right here: http://www.adobepress.com/articles/article.asp?p=1179145 Step 3 Remove the editor definition. This definition could cause problems in case of invalid characters. From: <map edf:definitions="COBDEF,editor_main"> <!-- Map elements --> </map> To: <map> <!-- Map elements --> </map> Step 4 If you can't find the problem, then you could validate the file. There are services out there that validate XML files. They can help you to find out where your file is broken. Validation tool by W3C: https://validator.w3.org/#validate_by_input Note: You need to do step 3 first. Else you can't parse the file. Step 5 In case of re-opening map files in the editor, but doesn't want to get open. Make a backup. Remove custom elements. See chapter How to read? Retry to open the file. Editor is bugged, what to do? Your editor could be bugged and you are not able to save the map or open a new one. The first thing you want to do is backup the editor_dump folder in your server. This folder is located between all your resources. server\mods\deathmatch\resources\editor_dump Rename the folder name. editor_dump > my_broken_map Stop the map editor. Check if there is a new editor_dump folder. If there is, rename that one as well. Start the map editor again. Modify your maps outside of MTA Sometimes you want to modify your maps without going back in to the editor. Your text-editor is in most cases the way to go. For example you want to move all objects to a new dimension. In Notepad++: Make a backup! (if you are new to this) Select in your file the part you want to replace: dimension="0" Commando: ctrl + H (replacement overlay) Fill in the replace field: dimension="1" Click on: replace ALL. Moving your map? There is a nice online tool that can help you with that: https://mtaclub.eu/converters Edit your map with the DOM (Document Object Model) Knowing JavaScript? Your browser inspector can be used to modify your maps at a higher level. (If you so desire) Extra links: Parent, child and how this is reflected in MTA https://wiki.multitheftauto.com/wiki/XML https://wiki.multitheftauto.com/wiki/Element_tree Elementdata <sync_map_element_data /> https://wiki.multitheftauto.com/wiki/Meta.xml Load maps (manually + including in meta.xml) https://wiki.multitheftauto.com/wiki/Meta.xml https://wiki.multitheftauto.com/wiki/LoadMapData Save maps https://wiki.multitheftauto.com/wiki/SaveMapData
  5. Hello, I've decided to release/publish all of my old maps for everyone. Old School [DM] (10): v1, ft. DonXTone - Yo, I said I Need a Limo, Flee From the Forgotten Town, Garwa, SbugeMano, ft. Yamaha - LiberoGrande, Yamaha ft. - Piss on the Pyramid, 24 Hours to Live, & Ace! - Feel It, & Dr.Cr@zY, Bob. - The City Without Future (2009 - 2011) Not OS, but old [DM]s (4): & Ernesto ft. DonXTone - Revolutionary Speedmap, Ultimate Speed, ft. Danx - Satisfaction II, ft. MegaN - Escape to the Tropics (2011 - 2016) [DM] (1): [DM] Impzy - Essential Obsessions (2012) [DD] (2): Flower Pool, ft. Danx - ChYnA sTyLa (2016 - 2018) [FUN] (1): [FUN] Impzy Ft. Roald - New York Drive-By (201?) Download HERE Also, here is a YouTube playlist of all of my maps: Edited 7 minutes ago by Impzy
  6. boa tarde queria tirar uma duvida sobre vendas de mapas mta vou começar a fazer mapas de mta para vender minha duvida e se precisar de alguma coisa para vender mapas e outros mods de mta ou simplesmente e fazer e sair vendendo? se alguém puder me informar fico grato
  7. Olá senhores, tudo bom com vocês?. Estamos passando por tempos ruins e sei que muitos perderam o emprego, também sei que muitos não recebem nada para estarem prestando o serviço de scripters e mapers. Porém, venho aqui procurar quem queira ganhar um trocado desenvolvendo um GM do zero para um projeto de servidor totalmente diferente dos que tem hoje em dia. Precisamos de exatamente 3 Scripters e 2 Mapers. Se você estiver interessado ou saiba algum amigo queira participar, deixe seu contato abaixo e um projeto que já fez para podermos avaliar. Agradeço a compreensão de todos!
  8. I have an object enlarged by 30 times [SetObjectScale ('object', 30.0)] and my problem is when you look, e.g. slightly to the right, the object disappears, and if you turn left, it suddenly appears. It can be fixed, please help!
  9. Para o pessoal que está começando agora no mapping deve ter notado que ao remover um objeto que está no mapa original do MTA como algum prédio, casa, o mapa fica sumindo. Esse é um simples bug de resolver, basta apenas dar start no editor e depois stop obs:(precisa ser no servidor que você colocou o mapa), provavelmente isso irá arrumar o bug do mapa sumindo.
  10. I made my map for a single GTA San Andreas for a long time. One day I decided to transfer it to my MTA server. I successfully cleared the map using a script, but I don’t know how to add my objects to an empty map now. On this and ask for help. What heading I do not know what to write on this I write here ... I will say right away: the transfer option for 1 object does not suit me, because there are more than 5 thousand objects on the map, which are packed in a separate .img archive ...
  11. Hello, I would like to know how I can or if it is possible to make a marker on the map to set a handling in the player's car. I would also like to know how to place a marker with a 3d image on the map
  12. Hi, I wanna know if there is save objects as assets to reuse again. Im not way too good a scripting and linking scripts and filename. So if someone can create the resource script I'll be happy to Reused my assets I combined like trains, building. Copy and paste say if I wanna make Tokyo by use combine vanilla objects for example.
  13. https://youtu.be/4KsEnJr-AwI
  14. Ola, estou tendo problemas para criar um script para modificar como texturas, eles simplismente n funcionam, ja fiz de tudo, mas não instrumento.meu script: meta: <meta> <info type = "map" version = "1.0.0"> </ info> <mapa src = "BASE-SAMU.map" dimension = "0"> </ mapa> <arquivo src = "a51vntcvx. txd "/> <arquivo src =" drydockgate_sfse.txd "/> <arquivo src =" a51jdrx.txd "/> <script src =" txd.Lua "tipo =" cliente " <configurações> <configuração name =" # maxplayers "value =" [128] "> </ setting> <nome da configuração =" # useLODs "value =" [false] "> </ setting> <nome da configuração =" # gamespeed "value =" [1] "> < / setting> <setting name = "# minplayers"value = "[0]"> </ setting> <nome da configuração = "# gravidade" value = "[0.008]"> </ setting> <nome da configuração = "# waveheight" value = "[0]"> </ configuração> <nome da configuração = "# locked_time" value = "[false]"> </ setting> <nome da configuração = "# weather" value = "[0]"> </ setting> <nome da configuração = "# time" value = "12: 0"> </ setting> </ settings> <script src = "mapEditorScriptingExtension_s.Lua" tipo = "servidor"> </ script> <script src = "mapEditorScriptingExtension_c.Lua" tipo = "cliente" validate = " false "> </ script> </ meta> arquivo pra carregar o txd (eu acho) addEventHandler ('onClientResourceStart', resourceRoot, função () txd1 = engineLoadTXD ('a51jdrx') engineImportTXD (txd1, 3095) txd2 = engineLoadTXD ('drydockgate_sfse') engineImportTXD (txd2, 10841) txd3 = engineLoadTXD ('a51vntcvx') engineImportTXD (txd3 3117)
  15. Hello guys! I have a map in Gta, and I wanna play it in Mta, but I can't convert it..... Anyone can help me? There is the map: Usui: https://mega.nz/#F!eTZQxAaD!7NwLupsAK4m58T_puVQq5g
  16. [AT THE START SORRY FOR MY BAD ENGLISH] Hey, i want to make a Zombie survival server and i created my own map who stand's for safe zone. But there is one problem, if i make a one step, many objects are just invisible. Another thing, this happens only on my own serwer, at the map editor "F5" Test everything is fine but when i start my own serwer at the MTA>SERVER>MTA Server.exe my map doing that strange things... And that happens only at that tunnel, at the station exit everything works... The question is, can i fix that or just forget about my lost time at that map? Help me please...
  17. Boa noite, Precisava de uma ajuda em que eu to em fretando a um tempo, eu consegui o TXD e DFF da area 51 (a cerca). mais nela uso so 1 ID ai tem o portao dela. eu coloco outro id qualquer mais ela fica meio bugada ai queria saber se tenho que usar algum ID de gate? sendo que usei todos. único ID que deu certo foi o 16659 (escada da 51). mais nao posso usar ela atrapalha a escada pois fica a modelagem do portao olha a foto como fica com outros ID https://ibb.co/mGKZWNB https://ibb.co/hyxdgGf Ou eu tenho que usar outra coisa para arrumar isso?
  18. السلام عليكم ورحمة الله وبركاته أسعد الله مسائكم وصباحكم بكل خير ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : هذا المقال برعاية مجتمع TB-Gaming ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ أهلاً وسهلاً بالشباب بشكلٍ عام MTA SA في الآونة الأخيره رأينا هبوطاً حاداً في النشاط العربي داخل مجتمع الخروج من اللعبة بسهوله GTA SA ولكن, من الصعب جداً على لاعبي GTA SA قد تعود الأسباب لوجود ألعاب أخرى أفضل من لما تحتويه اللعبة من أسلوب لَعبٍ كلاسيكي جماعي ومحبوب إنطلاقاً من رغبتي في تكوين مجتمع عربي جديد في اللعبه قررت أن أطور هذا المجتمع الجديد وأن أجذب اللاعبين العرب وخاصةً محبي اللعبه و محترفيها ! الذين يقضون جلّ أوقاتهم داخل اللعبه ولكن للأسف في سيرفرات غير عربيه بالتأكيد هم يذهبون هناك للعب اللعبة بشكلها الحقيقي ,حيث أنه حالياً لا توجد مجتمعات عربية متقدمه في الوقت الحالي Freeroam gamemodes وأغلب المجتمعات العربية تهتم بجانب الـ لا توجد منافسه ! لا توجد متعه ! لا توجد إستمراريه !! ولكن ليس بعد اليوم !! مع مجتـمع TB-Gaming سوف ترى ما لم ترَهُ مسبَقاً في المجتمعات العربية لا ندعي الكمال , لا ندعي التفوق , ولكن الحكم سيكون لك أنت .. Race Deathmatch بهذه المناسبه , تعلن إدارة المجتمع عن مسابقة أفضل 5 خرائط لنظام الـ ستكون المسابقة هي الأولى من نوعها في المجتمعات العربية بجوائز ضخمة للفائزين و لن تكون الأخيرة بالتأكيد ! :فكرة المسابقه ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ سيقوم المشاركون بتصميم خرائط جديده بأنفسهم , سنكتشف مواهب جديده ! سيكون للمتميزين الخيار للدخول ضمن الفريق ستشمل المسابقة جميع المصممين , محترفين كانوا أم مبتدئين : ستكون المسابقة عبارة عن 13 أسبوعاً على النحو التالي الأسبوع الأول : تجهيز متطلبات العمل الأسبوع الثاني : التخطيط والبحث عن الفكره الأسبوع الثالث : إعتماد الفكره وبدء العمل الأسبوع الرابع : الإستمرار في العمل الأسبوع الخامس : الإستمرار في العمل الأسبوع السادس : الإستمرار في العمل الأسبوع السابع : تجربة الخرائط من قبل الإداره الأسبوع الثامن : نتيجة المرشحين الـ10 الاوائل الأسبوع التاسع : فتح سيرفر لتجربة الخرائط و تركيبها الأسبوع العاشر : التحقق من عدم وجود الخرائط في سيرفرات أخرى وأن تكون من عمل المتسابق الأسبوع الحادي عشر : إختيار أفضل 5 متسابقين من الـ10 الأوائل الأسبوع الثاني عشر : فتح تصويت في المنتدى و السيرفر الذي يفتح في الأسبوع التاسع الأسبوع الثالث عشر : النتيجة النهائية ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : موعد بدء المسابقة سيتم الإعلان عن موعد المسابقة خلال 3 أيام من تاريخ كتابة هذا المقال أو حتى وصول الحد الأقصى للمتسابقين وهو 20 متسابق ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : شروط المشاركة كن إنساناً - كن صادقاً - يمنع منعاً باتاً المشاركة بأي خريطة تم تصميمها مسبقاً - يجب التصوير أثناء القيام بالعمل لتجنب الغش أو مشاركة العمل من الأسبوع الثالث إلى الأسبوع السادس مع الإدارة عن طريق - TeamViewer سيقوم المشارك بحذف الخريطة أو حفظها في حال دخوله ضمن الـ5 الفائزين ولن يقوم بنشرها - لإدارة المجتمع كامل الحق في التصرف بخريطة المتسابق - في حال إكتشاف الإدارة لأية حالات غش لن يتم التسامح معها إطلاقاً حتى لو كانت بعد إعلان الفائزين - ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : الجوائز المرتبة الأولى : 100$ دولار أمريكي المرتبة الثانية : 50$ دولار أمريكي المرتبة الثالثة : 25$ دولار أمريكي المرتبة الرابعة : 15$ دولار أمريكي المرتبة الخامسة : 10$ دولار أمريكي ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : المصداقية نتعهد بتسليم كافة الحقوق لأصحابها في حالة الدخول ضمن أفضل 5 مبدعين ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : لإطلالة جميله إستخدم تناسق الألوان المعتمد في المجتمع أفضلية اللون بحسب ترتيبه اللون الأول : 444444# يستخدم غالباً في الواجهات يستخدم غالباً في الأزرار والقوائم المنسدله #ff6600 : اللون الثاني يستخدم غالباً في النصوص #ffffff : اللون الثالث اللون الرابع : 000000# يستخدم نادراً في التأثيرات على النصوص ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ ختاماً , أتمنى من الله عزوجل أن أكون وفقت في طرحي و قدمت المقال بشكلٍ لائق أتمنى التوفيق للجميع و دعونا نرى المبدعين العرب في القمة !!
  19. Hello guys! I'm noob and I can't convert maps... So anybody can convert this map for me? Here is the map : Hakone Route 1 https://mega.nz/#F!TSBGkAba!Xz4cRj1eVYKYXjIA0f7FkQ Thank you!
  20. First of all, greetings! I ran into a problem in MTA. I have no idea how to solve this problem. After I've done the map in MTA, I upload it to the server and upload it to the map. Then the other side of the map when I move to one side of the disappearance of the other side, I see the other side disappear when I pass. How can I solve this problem? I don't have the picture I took actively, if you understand the problem, thank you already.
  21. We have encountered a mistake in our several month work on the map. When we arrive, we will arrive, we will come to a small place of the map, slowly turn dark surroundings and when we go a little further, it will return as quickly back. We use custom objects. - We've tried to remove everything that could have reached this small area. We use a shader. - It does not help to shut down the script. We have not tried anything else, because we are experiencing this problem first. Please review photos and comment on the issue. Sorry for my bad english.
  22. Всем привет, задался вопросом как сделать свою МТ ? Может есть какие то программы ? или же что-то для создание.. (хочу сделать по типу провинции ГТА(не реклама) Помогите пожалуйста!!!
×
×
  • Create New...