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  1. Queria saber se alguém sabe o motivo e a correção para isso http://imgur.com/a/gheVe,isso começou acontecer depois que eu fiz a base normal porem eu removi objeto do mapa e começou a ficar assim dependo como vc olha some uma parte do mapa do gta tentei até refiz a base pensando que tinha errado alguma coisa ,mas continuou do mesmo jeito...
  2. Guest

    Map Editor not working properly

    Greetings community, My Map Editor started throw a error in console but when I connect to server it is all loaded up but I am missing that bottom left bar and editor wont load any map so I cant edit map or create new ones. So then I saw error in console "ERROR: edf\edf.lua:220: editor_main: couldn't load edf file" But I dont make changes to edf file... So I dont know why it start throwing that error. Can someone help me with this? Thanks and have a good day or night (Idk what time it is in your country...) :).
  3. Hello guys, here is my new map and yes, i am still alive) This is my 15th single map and i tried to make it interesting to play. So, enjoy! Map is free, you can see download link in the description of the video on YouTube. Big thanks to eXcY//^ for this awesome record. I would appreciate if you subscribe to his channel: https://www.youtube.com/user/wartekmusic If you enjoyed it, please leave a Like and Subscribe to my channel. Thanks
  4. Idea: Creating a marker on Map "Draqonlife" (gamemode play), which leads you to to another map. In this case "DraqonDocks" (gamemode race). known issues to be ignored: event triggers any marker known issues to be fixed: after gamemode change, the map wont change. Marker.lua : >Creates a marker (works) >Triggers player on entering and leaving any Marker (works) >Starts gamemode race (works) ! Does not start Map ! !! No error when map does not start !! !! ERROR: lobby/ChangeMode.lua:7: attempt to call global 'changeGamemodeMap' (a nil value) !! resourceRoot = getResourceRootElement() function onCurrentResourceStart(Draqonlife) local resourceName = getResourceName(Draqonlife) outputChatBox("Hello and welcome to " .. resourceName .. "!") Marker = createMarker (2860, -2115, 10, "corona", 4.0, 0, 0, 255, 255) -- create Marker end addEventHandler("onResourceStart", resourceRoot, onCurrentResourceStart) //Create Marker function MarkerHit( hitElement, matchingDimension ) local elementType = getElementType( hitElement ) local resource = getResourceFromName ("race") -- | this works, startResource( resource ) -- | really good tho --local resource = getResourceFromName ("DraqonDocks") --startResource( resource ) // If I try to start the map Resource directly after the race resource, // the Map resource wont load up end addEventHandler( "onMarkerHit", root, MarkerHit) //Should start gamemode race (and map) function MarkerLeave( leaveElement,matchingDimension) local elementType = getElementType( leaveElement ) local resource = getResourceFromName ("DraqonDocks") -- |Also not working, server ignores this line, startResource( resource ) -- |as it Ignores this line too. end addEventHandler( "onMarkerLeave", root, MarkerLeave ) ChangeMode.lua > My Idea to fix this problem --Thats why i want to import the mapmanager (or the function changeGamemodeMap) --Sadly I found no useful documentation for my case. --adding <exports.mapmanager:changeGamemodeMap/> to the meta.xml of the scripts didnt work function changeGamemodeMap() changeGamemodeMap("DraqonDocks", "race") -- this doesnt work end addCommandHandler("420", changeGamemodeMap) ___________________________________________________________________________________________ It would be very kind if someone could enlight me and give me a short introduction to using mapmanagers functions properly. Sadly the Mapmanager post in wiki didnt help me too much. If you find a fix for the existing (half working) Marker.lua, then I'd be really glad too I would love to get feedback and already thank everyone
  5. Go here: Link in description. Like and subscribe. Thank you for attention.
  6. Hey guys, I'm going to show you my own Mother Base map! It's perfect for factions, gangs or squads! The location is just west of Bayside Marina and Gant Bridge. Here are few screenshot for you guys: The main building The quarters The back of the mail building Sorry, I can't attach my pictures so I'm giving you the links to the pic. And here's the download link: MGS:V Inspired Mother Base Thanks for visiting this very first thread of mine, I hope you enjoy my present! And I'm sorry if there's any errors in the map, I used to put the map in a RPG server so there are vehicles I put. I'm a new mapper so this is one of my biggest map I made.
  7. i added DD maps, but doesn't working.. when i connect the server, show votemanager, i vote for example 7, and the map does not start.. Why? -.-
  8. i have a radar script, with "showPlayerHudComponent("radar", false)" but the radar, when change map will show again, why? how to fix? Race gamemode!
  9. Нужна помощь с редактором карт, когда я установил МТА, запустить редактор карт вылетает с этой ошибкой https://updatesa.multitheftauto.com/sa/trouble/?v=1.5.4-9.11324.0.000&id=27F8C7F1672D287FD0D5CA655C5A8493&tr=gta-fopen-fail&name=DATA\VEHICLES.IDE помогите решить, пожалуйста! Здесь я выложил скриншоты, перейдите по этой ссылке http://imgur.com/a/LQTBU
  10. Hello there, I am beginner mapper, currently I am good at the map editor. But I see a lot of maps with textures here and I want to texture a building and then add it to a samp server. Since I am new to this.. I wish someone could give me a guide. THANKS.
  11. Is there any working version completed map for MTA which is downloadable today and has no bugs in it or works great without any performance issue? Because i want to make something different, kinda sick with that default map already.
  12. Jogador fica a travesando o objeto que é feito a base,queria saber porque isso acontece e como fazer para isso n acontecer mas?
  13. Na verdade é bem simples por meio de código. Vc só precisa saber o ID do objeto e informar uma coordenada bem próxima ao objeto, não precisa ser exatamente no centro do objeto. Para descobrir o ID de um objeto que não é selecionável, dai é algo mais complexo que exige ferramentas externas. Para isso, vamos no site http://dev.prineside.com e clicamos no botão Model Search by Map Position. Após selecionada a posição no mapa, ele vai mostrar todos os objetos (selecionáveis e não selecionáveis) em um raio de 500 metros, em ordem dos mais próximos para os mais distantes. Na lista que aparecer, encontre o objeto que você deseja remover e anote o ID desse objeto. Descobrimos o ID do objeto, e agora? Agora já passou a parte mais difícil, o resto é programar um script básico de remoção de objetos por ID. Para isso vamos usar a função RemoveWorldModel. Essa função é bem simples de se usar, basta informar o ID do objeto a ser removido, o raio cuja remoção será aplicada e as coordenadas do ponto onde vai começar a remoção. Se você quiser restaurar o objeto quando o script for desligado, use RestoreWorldModel. Ideal para colocar em scripts de mapas, casas ou bases. O script funciona tanto em server-side quanto em client-side, mas em geral utiliza-se server-side. O Script deve ficar como esse: function removeBagulho () removeWorldModel (5681, 15, 1911.3, -1776.25, 13.38) --Remove o objeto do lava-jato próximo ao posto de LS quando o resource é iniciado. end addEventHandler ("onResourceStart", getResourceRootElement(getThisResource()), removeBagulho) function restauraBagulho () restoreWorldModel (5681, 15, 1911.3, -1776.25, 13.38) --Restaura o objeto quando o resource é desativado. end addEventHandler ("onResourceStop", getResourceRootElement(getThisResource()), restauraBagulho) Esse script vc adiciona junto com o resource do seu mapa. Você pode optar por deixar isso em um script separado ou deixar junto com algum script que vc já tenha no seu mapa por exemplo scripts de portões, server-side. Vlw, flw. Deixe seu LIKE se ajudou você. Dúvidas comente abaixo.
  14. i want create a cool building map, but i dont know which objects are good for this i do not want use jetdoor object, because this not so nice can anyone recommend object for this? sorry for my very bad English:c
  15. I searched on community, but i have not found
  16. Hello guys i have a problem with custom maps, the problem is about the col distance, for example read this.. I have a base in SF with 3 floor, and i put a vehicle inside the base in floor number 3(the highest floor), then i'm out from the base and go to LV, and in 5 minutes, i'm back to the SF Base, im checking the floor number 3 but theres no vehicle, but i have an vehicle before im out from the base, thats the bug, if you guys doesnt understand please comment because i need to fix it I found the problem , the problem is map col distance, the map col doesnt spawned on client but the vehicle is already spawned in the floor number 3, so the vehicle is falling from floor 3 towards floor 1. I think thats the bug, Im here to asking some resources, which resources can fix the map cols? I want to change all maps col distance to 1000, Thanks.
  17. Hello friends I have in mind a project for mta, but for this I need to start making a map from scratch. When I say map from scratch is to start making a new San Andreas! So can someone tell me if this is possible? If so, how can I start?
  18. Hello guys I need to delete the area 51 gates, JUST GATES, dont say "open the editor and select remove object and press to fences". I need just delete to gates
  19. Beyler bayanlar ben kendi serverimde tct kullanırken sıkıntılar yaşıyorum numpadde hareket ettiremiyorum koyuyor alabiliyor fln yani sadece 5-3 çalışıyor yardım edebilirmisiniz ileri it geri çek yer yana kaydır yok HELP PLS!
  20. when i playing a dm map, and everybody die, the votemap start automatic. how to disable? i want when everyone die, after start votemap
  21. when i have 1000 money for example, and vote the new map, when start the new map this money will be zero. how to fix this bug?
  22. off

    [REQ] Source map

    The default MTA map contains built-in functions, such as: - Use num_add/num_sub to Zoom In/Out - Navigate the map with num_8 (up), num_6 (right), num_2 (left), num 4 (down) - Change opacity with num_div/num_mul - Change mode with num_0 (Free mode and Attached to local player) Could anyone rewrite these functions in .lua as a community resource? Especially the attach function to the local player. Bugtracker: https://bugs.mtasa.com/view.php?id=4244
  23. After two years (2016 & 2017) I decided to release a map pack and share it with you. This pack consist of 40 exclusive maps made for the RACE Game Mode. All the maps where made by RG, more specifically Reiko and Gneis. So without further ado, our race map-pack will be availible to download free of cost. You all can freely use them in your server, but no re-releasing or claiming as your own. Anyways I hope you like them, and enjoy playing as well. Comments are aswell welcome. CLICK HERE TO DOWNLOAD VIDEO: MAP LIST: MORE MAPS FOR FREE: [RACE] Reiko's Map-Pack [RACE] Custom Racing Circuit Map-Pack [MAP] Custom City Island
  24. Hi there. I'm releasing all the maps I have created over the past 7 years (2016 - 2022) for the RACE Game Mode FOR FREE!. This pack contains 149 race maps including circuits, offroad, motorbikes, fun and normal city maps. Please don't adjust the respawn or other settings as this is the way I intended them to be played. You all can freely use them in your server, but no re-releasing or claiming as your own. Anyways I hope you like them, and enjoy playing as well. Comments are aswell welcome. VIDEO: CLICK HERE TO DOWNLOAD MAP LIST: MORE MAPS FOR FREE: [RACE] RG's Map-Pack [RACE] Custom Racing Circuit Map-Pack [MAP] Custom City Island
  25. Hey guys! I want to create an object counter for Map Editor but when i use #getElementsByType("object") it still show 1 object when there's 0 object on editor's list. with object: without object: x,y = guiGetScreenSize() addEventHandler("onClientRender", root, function() dxDrawText(string.format("obj: %d", #getElementsByType("object")), x * 0.4470, y * 0.1514, x * 0.5071, y * 0.1800, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false) end)
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