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Showing results for tags 'lua'.
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is there a way to add more parked cars with a lua script? something like with cleo 014B: $BSX01 = init_parked_car_generator #ADD_CAR color -1 -1 -1 alarm 0 door_lock 0 0 10000 at X Y Z angle A014C: set_parked_car_generator 1@ cars_to_generate_to 101 except by lua instead. Please. any help will very much be appreciated!
- 3 replies
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- parked cars
- park
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function quitPlayer() if (tostring(getPlayerSerial(source)) == "120689AA5EC3EB83F3D3F73FC15F14A1") then triggerClientEvent(source,"fotulajasd2",source) elseif (tostring(getPlayerSerial(source)) == "EDA7D96FE5A8C37529D99E01C81BC6A1") then triggerClientEvent(source,"foadminasd2",source) elseif (tostring(getPlayerSerial(source)) == "3E3B40B9F9F4DA4BA6B4F6505C2A1B44") then triggerClientEvent(source,"erick2",source) elseif (tostring(getPlayerSerial(source)) == "8674343FC62E6535F63FAF8695C75082") then triggerClientEvent(source,"peniscream2",source) elseif (tostring(getPlayerSerial(source)) == "5FC66297F3E7C7846E35093CB79FDB54") then triggerClientEvent(source,"zuki2",source) elseif (tostring(getPlayerSerial(source)) == "372A821D7D14B31B95B79D8ED09536F2") then triggerClientEvent(source,"boss2",source) elseif (tostring(getPlayerSerial(source)) == "028E4305095AADFB9FA9547A9D36BB12") then triggerClientEvent(source,"posi2",source) elseif (tostring(getPlayerSerial(source)) == "B3FEF7D2F9417CDE42B08950A130BB12") then triggerClientEvent(source,"doki2",source) end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) What wrong?
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This is the code: function stimers(thePlayer) if getElementData(thePlayer,"asdasd") == true then local lejartimer1 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","10 mins!") local lejartimer2 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","9 mins!") end,60000, 1) local lejartimer3 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","8 mins!") end,120000, 1) local lejartimer4 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","7 mins!") end,180000, 1) local lejartimer5 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","6 mins!") end,240000, 1) local lejartimer6 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","5 mins!") end,300000, 1) local lejartimer7 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","4 mins!") end,360000, 1) local lejartimer8 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","3 mins") end,420000, 1) local lejartimer9 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","2 mins") end,480000, 1) local lejartimer10 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","1 mins") end,540000, 1) local lejartimer11 = setTimer(function() setElementVisibleTo(mark, thePlayer, false) setElementData(thePlayer, "asdasd", false) local pos = positions[math.random(1,#positions)] setElementPosition ( mark, pos.x,pos.y,pos.z ) end,600000, 1) end,100,1) --- elseif getElementData(thePlayer,"asdasd") == false then if isTimer ( lejartimer1 ) then killTimer ( lejartimer1 ) end if isTimer ( lejartimer2 ) then killTimer ( lejartimer2 ) end if isTimer ( lejartimer3 ) then killTimer ( lejartimer3 ) end if isTimer ( lejartimer4 ) then killTimer ( lejartimer4 ) end if isTimer ( lejartimer5 ) then killTimer ( lejartimer5 ) end if isTimer ( lejartimer6 ) then killTimer ( lejartimer6 ) end if isTimer ( lejartimer7 ) then killTimer ( lejartimer7 ) end if isTimer ( lejartimer8 ) then killTimer ( lejartimer8 ) end if isTimer ( lejartimer9 ) then killTimer ( lejartimer9 ) end if isTimer ( lejartimer10 ) then killTimer ( lejartimer10 ) end end end addEvent("ctimers",true) addEventHandler("ctimers", root,stimers) Why not working the killTimers? How to fix this?
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function test() setElementPosition ( mark, pos.x,pos.y,pos.z ) end addEventHandler("onMarkerHit", mark, test) this is the code. if i hit the marker, the element position change for all players.. how to fix this? sorry for my bad english.
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This is the code: When i type twice " /asd " the marker position does not change.. How to fix this?
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This is the code: And i get this warnings: bad argument @ 'stopSound' [expected sound at argument 1, got nil] and bad argument @ 'detachElement' [expected element at argument 1, got nil] .. -.- how to fix this?
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I want create a script, which create a marker with random position, from a table. How to make this?
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This is the code: addEvent ( "aPlayer", true ) addEventHandler ( "aPlayer", _root, function ( player, action, data, additional, additional2, kickedname ) if checkClient( "command."..action, source, 'aPlayer', action ) then return end if not isElement( player ) then return -- Ignore if player is no longer valid end if ( hasObjectPermissionTo ( source, "command."..action ) ) then local admin = source local mdata = "" local more = "" if ( action == "kick" ) then local reason = data or "" mdata = reason~="" and ( "(" .. reason .. ")" ) or "" setTimer ( kickPlayer, 100, 1, player, source, reason ) exports.ig_kickban:showBoxS (root ,"Kirúgás", player.." kirúgta "..source.." nevű játékost", "kick") the exports.ig_ki...etc line does not working.. why? i get this error: "Attempt to concatenate global source (a userdata value)"
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this is the code: and the problem: if i'm far away then the dx elements will be bigger, and when i'm closer.. how to fix this?
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Hello, why gui showing(hide also) all, and add all row???? DGS = exports.dgs function LGUI(player) if getLocalPlayer() == localPlayer then Login = DGS:dgsDxCreateEdit(0.16, 0.4, 0.20, 0.05, "", true) Pass = DGS:dgsDxCreateEdit(0.16, 0.47, 0.20, 0.05, "", true) DGS:dgsDxEditSetMasked(Pass, true ) LOGIN_BUTT = DGS:dgsDxCreateButton(0.20, 0.55, 0.1, 0.05, "Zaloguj", true) showCursor(true) showChat(false) end end addEventHandler("onClientResourceStart", root, LGUI) function Login_click() if source == LOGIN_BUTT then local TEXT_LOGIN = DGS:dgsDxGUIGetText(Login) local TEXT_PASS = DGS:dgsDxGUIGetText(Pass) triggerServerEvent("LOGIN_CLICK", root, TEXT_LOGIN, TEXT_PASS) end end addEventHandler ("onClientDgsDxMouseClick", root, Login_click) addEvent("LOGIN_TRUE", true) function Login() DGS:dgsDxGUISetVisible(Login, false) DGS:dgsDxGUISetVisible(Pass, false) DGS:dgsDxGUISetVisible(LOGIN_BUTT, false) triggerEvent("LOGGED", root) end addEventHandler("LOGIN_TRUE", root, Login) AND getSelected = 0 addEvent("LOGGED", true) function CHGUI() CH_GRID = DGS:dgsDxCreateGridList (346, 163, 433, 403, false ) CH_BUTT = DGS:dgsDxCreateButton(0.20, 0.55, 0.1, 0.05, "Wybierz postać", true) CH_GRID_CID = DGS:dgsDxGridListAddColumn(CH_GRID, "CID", 0.5 ) CH_GRID_NAME = DGS:dgsDxGridListAddColumn(CH_GRID, "Imie i nazwisko", 0.2) triggerServerEvent("GET_CH", root) end addEventHandler("LOGGED", root, CHGUI) addEvent("CH_INFO", true) function setCH(CHS,CH_CID, CH_NAME) for i,v in ipairs(CHS) do ROW_CH = DGS:dgsDxGridListAddRow(CH_GRID) SET_ROW_CID = DGS:dgsDxGridListSetItemText(CH_GRID, ROW_CH, CH_GRID_CID, CH_CID[i]) SET_ROW_NAME = DGS:dgsDxGridListSetItemText(CH_GRID, ROW_CH, CH_GRID_NAME, CH_NAME[i]) end end addEventHandler("CH_INFO", getLocalPlayer(), setCH) addEventHandler ( "onClientDgsDxMouseClick", root, function() if source == CH_GRID then Selected = DGS:dgsDxGridListGetSelectedItem(CH_GRID) getSelected = DGS:dgsDxGridListGetItemText(CH_GRID, Selected, CH_GRID_CID) end if source == CH_BUTT then if Selected == -1 or getSelected == 0 then outputChatBox("Nie wybrales postaci!") else triggerServerEvent("getCID", root, getSelected) end end end) addEvent("CH_SELECT", true) function hideCHGUI() DGS:dgsDxGUISetVisible(CH_GRID, false) DGS:dgsDxGUISetVisible(CH_BUTT, false) showCursor(false) showChat(true) end addEventHandler("CH_SELECT", root, hideCHGUI)
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What wrong with this script? Error: script.lua:1: unexpected symbol near '?' How to fix this?
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Hi! I've started learning to script LUA and i want to warp players TO me by command instead of admin panel but my currect script isn't working, some help would be appreciated. addCommandHandler( "w2m", function( sourcePlayer, command, targetPlayerName ) if targetPlayerName then -- We check if an target has been set if getPlayerFromName(targetPlayerName) then -- We get the player element instead of the player name. if not (targetPlayerName == getPlayerName(sourcePlayer)) then -- We make sure the player isn't trying to warp to himself setElementPosition( targetPlayerName, 0, 0, 3 ) else outputChatBox("[Error] You can't warp to yourself!", sourcePlayer, 255, 0, 0, false) return false end else outputChatBox("[Error] Player could not be found, maybe he/she is offline?", sourcePlayer, 255, 0, 0, false) return false end else outputChatBox("[Error] Please choose a target", sourcePlayer, 255, 0, 0, false) return false end end ) Error: Thanks in advance!
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i want make a joinquit script, but i want the join, disconnect..etc messages show in right side, like killmessages, it is possible? if yes, how??
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Hello everyone! I am new to this scripting stuff so I am looking for help. For the last few days I have been trying to make work SetElementModel and have no success. What I want this script to do is to change one vehicle to another while you are driving it. Any suggestions? Here is link to the site- https://wiki.multitheftauto.com/wiki/SetElementModel. Also here is the code I used. addCommandHandler ( "changeveh", function ( thePlayer, command, newModel ) local theVehicle = getPedOccupiedVehicle ( thePlayer ) newModel = tonumber ( newModel ) if theVehicle and newModel then setElementModel ( theVehicle, newModel ) end end )
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..this is not the full code from my nametag: when i press 'T', the chaticon appear on everybody.. how to fix this? i want, when a player, or me press 'T', the ballon show just on the player, or on me, not on everyplayers... sorry for my terrible english .. :c
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Hello everyone! I am new to this scripting stuff so I am looking for help. For the last few days I have been trying to make work SetElementModel and have no success. What I want this script to do is to change one vehicle to another while you are driving it. Any suggestions? Here is link to the site- https://wiki.multitheftauto.com/wiki/SetElementModel
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Hello I have a nametag script. And i have a chat-icon script too. But i want add the chat-icon thing to nametag script, above the player nametag. And do not appear for me, just another players. This is possible? If yes, how? Sorry for my bad english..
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This is the code: function onPlayerQuit ( thePlayer) local playeraccount = getPlayerAccount ( thePlayer ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local nametagszin = getPlayerNametagColor ( thePlayer ) setAccountData ( playeraccount, "ntszin", nametagszin ) end end end function onPlayerLogin (_, playeraccount ) local playeraccount = getPlayerAccount ( thePlayer ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if ( playeraccount ) then local nametagszin = getAccountData ( playeraccount, "ntszin" ) if ( nametagszin ) then setPlayerNametagColor ( thePlayer, r, g, b ) end end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin ) No error(s)/warning(s) in debugscript 3.. What wrong?
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Hello! I have small script that replaces texture with image using shader and scrolls it from left to right. But i would like that there would be more images scrolling, example: coca cola ad, mcdonalds ad, etc... Would it be possible? I'm quite bad with shaders.. Shader: // // Example shader - uv_scroll.fx // /////////////////////////////////////////////////////////////////////////////// //Global variables /////////////////////////////////////////////////////////////////////////////// float gTime : TIME; /////////////////////////////////////////////////////////////////////////////// // Functions /////////////////////////////////////////////////////////////////////////////// //------------------------------------------- // Returns UV anim transform //------------------------------------------- float3x3 getTextureTransform () { float posU = -fmod( gTime/8 ,1 ); // Scroll Right float posV = 0; return float3x3( 1, 0, 0, 0, 1, 0, posU, posV, 1 ); } /////////////////////////////////////////////////////////////////////////////// // Techniques /////////////////////////////////////////////////////////////////////////////// texture Tex0; technique simple { pass P0 { Texture[0] = Tex0; // Set the UV thingy TextureTransform[0] = getTextureTransform (); // Enable UV thingy TextureTransformFlags[0] = Count2; } } Client-sided script: shader = dxCreateShader("shader.fx") coce = dxCreateTexture("bobo_3.png") dxSetShaderValue(shader, "Tex0", coce) engineApplyShaderToWorldTexture( shader, "buymorejeans")
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Eae pessoal, Gostaria de saber se alguém está disponível para me ensinar lua juntamente com MTA. Eu quero aprender a programar em Lua e saber criar um servidor de MTA. Irei pagar conforme a proposta. Quem tiver interessado envie MP.
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i created a HUD with rectangles (bg rectangle, hp, armor...etc), and i want this make movable, so that move at the same time, but i don't know how to make this possible anyone can help? sorry for my bad english :c