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Found 7 results

  1. ------- HK 417 ------- mermi = 500 id = 31 addEvent("m4al",true) addEventHandler("m4al",root,function() if getTickCount() - (tick[source] or 0) >= SECONDS * 864000 then giveWeapon(source,id,mermi) tick[source] = getTickCount() outputChatBox("[!]#ff3300 HK 417 Markalı Silahını Kuşandın.",source,0,255,0,true) else outputChatBox("[!]#ff3300 [1 Haftalık Stok] 4 Saat Sonra Tekrar Alabilirsin.",source,0,255,0,true) end end ) ------- SNIPER ------- mermi3 = 15 id3 = 34 addEvent("sniperal",true) addEventHandler("sniperal",root,function() if getTickCount() - (tick[source] or 0) >= SECONDS * 864000 then giveWeapon(source,id3,mermi3) tick[source] = getTickCount() outputChatBox("[!]#ff3300 Bora 12 Markalı Uzun Namlu'lu Silahını Kuşandın.",source,0,255,0,true) else outputChatBox("[!]#ff3300 [1 Haftalık Stok] 4 Saat Sonra Tekrar Alabilirsin.",source,0,255,0,true) end end ) Hi, I can only use one. When I try to use the other, the timer activates and prevents me from picking up the other weapon. I will be glad if you help
  2. Hey Please Hlp When I'm trying to start the Server It says me to update Mandatory, after update complete It says that to install update, then i click on OK button it closes the game and then extract the downloaded files after extraction, then it stucks and the game is not opening and not responding WHAT I DO PLZ HLP!
  3. Hello , im bob , i am recently having a freezing issue on MTA 1.5.7 last version , so when i am playing normal in like 15 min , and when i press f8 , or quickreply (pm chat bind) , the game freezes with no mouse movment and the audio keeps going normal , i go to task manager to end the "gtasa.exe" task and its using "02% , 05%" of the cpu , i am having this issue for a long time and i just want to ask for a solution. the bug is shown in these 2 videos : https://youtu.be/Pm3e76QcORY https://youtu.be/8cDuQLXacOg Contact info : My Discord is : "! TheCrazyBob#3039" (with spaces) My Email : [email protected] My Insta : thecrazybob_
  4. Hello! I'm trying to replace some paintjobs in my server but I don't know if that is even possible. For example: if I wanted to replace jester2.txd texture, how would I do it? Here is a screenshot of my .lua, in case of this could help in any way: https://drive.google.com/file/d/1VciiFOzO5Vv5mw5ziJBiNyDteDB6qRvP/view?usp=sharing I would appreciate if you could help me, cheers!
  5. Working on a First Person Shooter gamemode, and i found a bug. The event onClientPreRender causes some delay at attachElements. Can somebody reproduce attachElements maths for me?
  6. I tried to create Colshape-based antiDM system. It looks like this: antiDeathMatchColShapes= {353.71392822266, 170.66009521484, 1005.3893432617, 100, 100, 1, 3} animebankess = createPed (233, 359.71392822266, 173.66009521484, 1008.3893432617, -90) outputChatBox(tostring(animebankess)) setElementDimension ( animebankess, 1 ) setElementInterior ( animebankess, 3 ) addEventHandler("onClientResourceStart", getRootElement(), function () outputChatBox("Yeah!") outputChatBox(antiDeathMatchColShapes[1]) local i = 1 local count = 1 AntiDmZones = {} repeat outputChatBox("done once!") colX = antiDeathMatchColShapes[i] colY = antiDeathMatchColShapes[i+1] colZ = antiDeathMatchColShapes[i+2] colR = antiDeathMatchColShapes[i+3] colH = antiDeathMatchColShapes[i+4] colDim = antiDeathMatchColShapes[i+5] colInt = antiDeathMatchColShapes[i+6] table.insert(AntiDmZones, createColTube(colX, colY, colZ, colR, colH)) setElementDimension(AntiDmZones[count], colDim) setElementInterior(AntiDmZones[count], colInt) count = count + 1 i=i+8 until not antiDeathMatchColShapes[i] addEventHandler("onClientPedDamage", getRootElement(), function (attacker) local i = 1 while AntiDmZones[i] do outputChatBox(tostring(source)) checkOne = isElementWithinColShape(source, AntiDmZones[i]) checkTwo = isElementWithinColShape(attacker, AntiDmZones[i]) outputChatBox(tostring(checkOne)) outputChatBox(tostring(checkTwo)) if isElementWithinColShape(source, AntiDmZones[i]) or isElementWithinColShape(attacker, AntiDmZones[i]) then cancelEvent() end i=i+1 end end) addEventHandler("onClientPlayerDamage", getRootElement(), function (attacker) local i = 1 while AntiDmZones[i] do outputChatBox(tostring(getElementType(AntiDmZones[i]))) if isElementWithinColShape(source, AntiDmZones[i]) or isElementWithinColShape(attacker, AntiDmZones[i]) then cancelEvent() end i=i+1 end end) addEventHandler("onClientVehicleDamage", getRootElement(), function (attacker) local i = 1 while AntiDmZones[i] do outputChatBox(tostring(getElementType(AntiDmZones[i]))) if isElementWithinColShape(source, AntiDmZones[i]) or isElementWithinColShape(attacker, AntiDmZones[i]) then cancelEvent() end i=i+1 end end) addEventHandler("onClientPlayerStealthKill", getRootElement(), function (attacker) local i = 1 while AntiDmZones[i] do outputChatBox(tostring(getElementType(AntiDmZones[i]))) if isElementWithinColShape(source, AntiDmZones[i]) or isElementWithinColShape(attacker, AntiDmZones[i]) then cancelEvent() end i=i+1 end end) end) And even if ped inside the colshape, check returns false. But if player inside colshape - check returns true. Two hours spent to find out what is the problem - two hours just wasted. Sorry for my weird usage of loops.
  7. Hi forum administrators and dev's, I was wondering about a problem in the new created topics the topic views count from last saturday 8PM+ In my country time are still in ZERO '0' So i thought that a cache problem but now it's a three days i don't think that's a cache issue and if it was a cache issue i think it should be fix it or something like that so i was wondering if anyone is taking care of this? Some screenshots info : - @darkdreamingdan @Jusonex @jhxp Regards,
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