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Found 700 results

  1. estou tentando por um vídeo em vez de uma imagem (Exemplo o "Se Fodeu") quando o player morre, mas não esta indo, alguém ajuda ae?
  2. I need a different size zombie teleporter. Please you helped I have a zombie spawner but it also shows dimension 0. I need dimension 1 Help me
  3. Eu consigo escutar geral, mas não consigo escutar, tente alterar o bloco de notas, reinicie o pc, reinicie o mta, nada funciona, alguma ajuda? Nao e o microfone que esta zuado, pq no ts e no dc as pessoas me escutam de boa, apenas no mta que nao quer funcionar
  4. Boa tarde, caros usuários da F.MTA! Então pessoal, estou com um problema pra adicionar a função de comandos ao usar o chat local, eu gostaria de saber se algum programador poderia me explicar o que adicionar ou modificar? esse é o código / script: chat_range=100 addEventHandler("onPlayerJoin",getRootElement(), function () bindKey(source,"t","down","chatbox","LocalChat") end) addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function () for index, player in pairs(getElementsByType("player")) do bindKey(player,"t","down","chatbox","LocalChat") end end) function isPlayerInRangeOfPoint(player,x,y,z,range) local px,py,pz=getElementPosition(player) return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range end function onChat(player,_,...) local px,py,pz=getElementPosition(player) local msg = table.concat({...}, " ") local nick=getPlayerName(player) local r,g,b = getTeamColor(getPlayerTeam(player)) for _,v in ipairs(getElementsByType("player")) do if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then outputChatBox("#00ff00[ Local ] #ffffff"..nick..": #FFFFFF"..msg,v,r,g,b,true) end end end addCommandHandler("LocalChat",onChat) Quem puder me ajudar agradeço dês de já. Att: ~ Zeus.
  5. executeSQLQuery("CREATE TABLE IF NOT EXISTS `player_stats` (`username` TEXT, `Thirst` INT, `Hunger` INT)") addEventHandler("onPlayerQuit", function (Player) local atsh = getElementData(source, "Thirst") local hungry = getElementData(source, "Hunger") local username = getAccountName(getPlayerAccount(thePlayer)) local result = executeSQLQuery("SELECT * FROM player_stats WHERE `username` = ?", username) if (#result > 1) then executeSQLQuery("UPDATE `player_stats` SET `Hunger` = ?, `Thirst` = ? WHERE `username` = ?", hungry, atsh, username) else executeSQLQuery("INSERT INTO health (username, Thirst, Hunger) VALUES (?, ?, ?)", username, atsh, hungry) end end) addEventHandler("onPlayerLogin", root, function(_, account) local accountName = getAccountName(account) local result = executeSQLQuery("SELECT * FROM player_stats WHERE username = ?", accountName) if (#result > 1) then setElementData(source, "Thirst", result[1].Thirst) setElementData(source, "Hunger", result[1].Hunger) end end) هذا عشان مود الجوع والعطش بحيث ان لو اللاعب سجل خروج وجوعه 50 لما يرجع يصير جوعه 50 ما يصير 100 من فضلكم ساعدوني ليش هذا السكريبت ما يشتغل ؟
  6. I do not know if something is missing but the missile does not activate me: Rocket in the shamal from the createprojectile, I do not know if it would be wrong but I pass the file if you can see function shootProjectile() local vehicle = getPedOccupiedVehicle(localPlayer) -- Only create projectile if we are inside a vehicle if(519)then local x, y, z = getElementPosition(519) createProjectile(519, 19, x, y, z) end end bindKey("Ctrl", "down", shootProjectile) Insert image from URL
  7. سلام عليكم شباب اتمني تكونو بأحسن حال حاولت اسوي رتبة ادمن جديدة غير الرتب المعروفة في باك اب اول جيمنج حاولت اسوي رتبة Server founder وهذه اسماء الملفات اللي عدلت عليها integration --> functions_s if string.find(forumPerms, SERVERFOUNDER) then return exports.anticheat:changeProtectedElementDataEx(thePlayer, "admin_level", 8, true) end integration --> g_configs --MAXIME mysql = exports.mysql TESTER = 25 SCRIPTER = 32 LEADSCRIPTER = 79 COMMUNITYLEADER = 14 TRIALADMIN = 18 ADMIN = 17 SENIORADMIN = 64 SERVERFOUNDER = 88 -- رقم السماح بكتابة الاوامر في قاعدة البيانات LEADADMIN = 15 SUPPORTER = 30 VEHICLE_CONSULTATION_TEAM_LEADER = 39 VEHICLE_CONSULTATION_TEAM_MEMBER = 43 MAPPING_TEAM_LEADER = 44 MAPPING_TEAM_MEMBER = 28 STAFF_MEMBER = {32, 14, 18, 17, 64, 15, 30, 39, 43, 44, 28, 88} AUXILIARY_GROUPS = {32, 39, 43, 44, 28, 88} ADMIN_GROUPS = {14, 18, 17, 64, 15, 88} staffTitles = { [1] = { [0] = "Player", [1] = "Trial Administrator", [2] = "Administrator", [3] = "Senior Administrator", [4] = "Lead Administrator", [5] = "Server Managment", [6] = "-", [7] = "Vice Founder", [8] = "Server Founder", -- الفاوندر }, integration --> g_staff function isPlayerServerFounder(player) if not player or not isElement(player) or not getElementType(player) == "player" then return false end local adminLevel = getElementData(player, "admin_level") or 0 return (adminLevel >= 8) -- اللفل حق الادمن end admin-system --> Player --> s_player_commands حاولت اخلي الفاوندر بس هو اللي يسوي امر givemoney وهذا التغيير موجود في admin-system --> Player --> s_player_commands والامر اهو function giveMoney(thePlayer, commandName, target, money, ...) if exports["integration"]:isPlayerServerFounder(thePlayer) then if not (target) or not money or not (...) then outputChatBox("SYNTAX: /" .. commandName .. " [Partial Player Nick] [Money] [Reason]", thePlayer, 255, 194, 14) else local username = getPlayerName(thePlayer) local targetPlayer, targetPlayerName = exports.global:findPlayerByPartialNick(thePlayer, target) if targetPlayer then money = tonumber(money) or 0 if money and money > 500000 then outputChatBox("For security reason, you're only allowed to give a player less than $500,000 at once.", thePlayer, 255, 0, 0) return false end if not exports.global:giveMoney(targetPlayer, money) then outputChatBox("Could not give player that amount.", thePlayer, 255, 0, 0) return false end هذه التغييرات فقط اللي سويتها وما سويت شئ غيرها وهذا الخطأ اللي يظهرلي في debugscript ساعدوني رجاءً ملاحظة : SERVERFOUNDER عشان الكود دا function getAdminGroups() -- this is used in c_adminstats to correspond levels to forum usergroups return { SUPPORTER, TRIALADMIN, ADMIN, SENIORADMIN, LEADADMIN, SERVERFOUNDER } end
  8. Hello, please tell me how to organize the synchronization of the movement of an object between two players in 3D, like this L
  9. executeSQLQuery("CREATE TABLE IF NOT EXISTS `player_stats` (`username` TEXT, `Thirst` INT, `Hunger` INT)") addEventHandler("onPlayerQuit", function (Player) local atsh = getElementData(source, "Thirst") local hungry = getElementData(source, "Hunger") local username = getAccountName(getPlayerAccount(thePlayer)) local result = executeSQLQuery("SELECT * FROM player_stats WHERE `username` = ?", username) if (#result > 1) then executeSQLQuery("UPDATE `player_stats` SET `Hunger` = ?, `Thirst` = ? WHERE `username` = ?", hungry, atsh, username) else executeSQLQuery("INSERT INTO health (username, Thirst, Hunger) VALUES (?, ?, ?)", username, atsh, hungry) end end) addEventHandler("onPlayerLogin", root, function(_, account) local accountName = getAccountName(account) local result = executeSQLQuery("SELECT * FROM player_stats WHERE username = ?", accountName) if (#result > 1) then setElementData(source, "Thirst", result[1].Thirst) setElementData(source, "Hunger", result[1].Hunger) end end) it isn't working please help
  10. Hello, I am new to the world of creating scripts in mta. The question that came to mind was: is it possible to create a gamemode? and how and if they can send me links that I have to start reading or it would be easier for me to modify an example game mode: Capture the flag and do it as a more outstanding mode so to speak. Because I want to create a battlefield 4 Assault type game mode that is about putting bombs on x bases and they have to defend and attackers have to put up their defenses and advance on the map. Thank you very much :) and I wait for your answers, if possible send me links so I have to guide me. Thankssss
  11. Someone knows how to convert map from samp to mta, maintaining the position of objects. I know this works, so much so that it has already converted maps from various games like Vice City, GTA 4, GTA 3 etc. Could someone help me?
  12. I forgot password due to not being active for quite some period of time, i need someone to help me with it if possible? Thanks
  13. Olá , gostaria de saber quais "funções" eu uso em um script de dar tag por comando. Como esse script funcionaria? Bom o player que estivesse na acl ( exemplo : MAFIA ) poderia digitar o comando ( exemplo ) /dartagmafia ( Nick) . Assim dando a tag para recrutas . Des de ja agradeço pela atenção.
  14. Anyone can send me a working yt mp3 converter API? Or how to create one, to play music from youtube on my server?
  15. Esse mod esta dando conflito com o mesmo mod, pq quando eu estou colocando ele numa base, e depois for colco ar em outra ele esta dando conflito com eles mesmo queria saber como poderia arrumar esse bugs desse script, esse mod não e meu e também nao tem aturo pois ja vi varias paginas come esse mod e não tem nenhum autor fixo!!!, http://www.mtabrasil.com.br/2019/10/gerenciador-de-base-bca.html preciso de muita ajuda mesmo espero que tenham paciencia para me ajudar por favor !!! script: servidor carro1 = {} carro2 = {} carro3 = {} local Protecao = "PMERJ" -- ACL da protecao, se o player nao tiver nela, o alarme joga ele pra fora da base local Acesso_ADM = "..." --- Acesso a base e gerenciador sem precisar colocar a senha local id_skin1, id_skin2, id_skin3 = 285, 156, 133 -- 3 skins local id_carro1, id_carro2, id_carro3 = 596, 521, 402 -- 3 carros local carro_1, carro_2, carro_3 = true, true, false --- true = sim , false = nao local skin_1, skin_2, skin_3 = true, false, false local alarme = false --- /// PROTECAO BASE RestricLocation = {} TeleportLocation = {} RestricLocation["location1"] = {1751.9000244141,-1942,30.60000038147} -- Local 1 RestricLocation["location2"] = {1811.0999755859,-1881.1999511719,13.60000038147} -- Local 2 TeleportLocation = {1821.6999511719,-1920,13.39999961853} MsgInvasao = "Base da PMERJ, Ja foi chamado a policia." --- /// PORTAO BASE local idportao = 980 portao = {1810.7998046875,-1889.099609375 ,15.39999961853 , 0, 0, 90} --- /// TELEPORTE POR COMANDO DO GERENCIADOR Teleporte_BASE = {} Teleporte_BASE = {1774.9443359375,-1936.95703125,12.667187690735} --- Teleporte pelo comando do gerenciador local marker = createMarker ( 1774.9443359375,-1936.95703125,12.667187690735, "cylinder", 2, 0, 0, 255, 150) --- Coordenadas do Gerenciador function Abrir_painel (source) triggerClientEvent (source, "Event_Painel", root) triggerEvent ("Password", source) triggerEvent ("AlamrConf", source) end addEventHandler ("onMarkerHit", marker, Abrir_painel) function onResourceStart() for k, v in ipairs(getElementsByType("player")) do local account = getPlayerAccount(v) if account and not isGuestAccount(account) then if isObjectInACLGroup("user."..getAccountName(account), aclGetGroup(Acesso_ADM)) then setElementData(v,"AcessoPainel",true) end end end end addEventHandler("onResourceStart",resourceRoot,onResourceStart) function onPlayerLogin(_,account) local accName = getAccountName(account) if isObjectInACLGroup("user."..accName, aclGetGroup(Acesso_ADM))then setElementData(source,"AcessoPainel",true) end end addEventHandler("onPlayerLogin",root,onPlayerLogin) --- /// VEICULOS function Veiculo_1 () if carro_1 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido esse veiculo.",source,255,255,255,true) return end if carro1[source] and isElement( carro1[source] ) then destroyElement( carro1[source] ) carro1[source] = nil end local x,y,z = getElementPosition(source) carro1[source] = createVehicle(id_carro1, x,y,z) warpPedIntoVehicle (source,carro1[source]) setVehicleDamageProof(getPedOccupiedVehicle(source),true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego o veiculo 1.",source,255,255,255,true) end addEvent("Veiculo_1",true) addEventHandler("Veiculo_1",root,Veiculo_1) function Destruir_carro1 () if carro1[source] and isElement( carro1[source] ) then destroyElement (carro1[source]) end end --addEventHandler ("onPlayerLogout", root, Destruir_carro1) --addEventHandler ("onPlayerQuit", root, Destruir_carro1) --addEventHandler ("onPlayerWasted", root, Destruir_carro1) addEvent("Veiculo_1_Destruir",true) addEventHandler("Veiculo_1_Destruir",root,Destruir_carro1) function Veiculo_2 () if carro_2 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido esse veiculo.",source,255,255,255,true) return end if carro2[source] and isElement( carro2[source] ) then destroyElement( carro2[source] ) carro2[source] = nil end local x,y,z = getElementPosition(source) carro2[source] = createVehicle(id_carro2, x,y,z) warpPedIntoVehicle (source,carro2[source]) setVehicleDamageProof(getPedOccupiedVehicle(source),true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego o veiculo 2.",source,255,255,255,true) end addEvent("Veiculo_2",true) addEventHandler("Veiculo_2",root,Veiculo_2) function Destruir_carro2 () if carro2[source] and isElement( carro2[source] ) then destroyElement (carro2[source]) end end --addEventHandler ("onPlayerLogout", root, Destruir_carro2) --addEventHandler ("onPlayerQuit", root, Destruir_carro2) --addEventHandler ("onPlayerWasted", root, Destruir_carro2) addEvent("Veiculo_2_Destruir",true) addEventHandler("Veiculo_2_Destruir",root,Destruir_carro2) function Veiculo_3 () if carro_3 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido esse veiculo.",source,255,255,255,true) return end if carro3[source] and isElement( carro3[source] ) then destroyElement( carro3[source] ) carro3[source] = nil end local x,y,z = getElementPosition(source) carro3[source] = createVehicle(id_carro3, x,y,z) warpPedIntoVehicle (source,carro3[source]) setVehicleDamageProof(getPedOccupiedVehicle(source),true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego o veiculo 3.",source,255,255,255,true) end addEvent("Veiculo_3",true) addEventHandler("Veiculo_3",root,Veiculo_3) function Destruir_carro3 () if carro3[source] and isElement( carro3[source] ) then destroyElement (carro3[source]) end end --addEventHandler ("onPlayerLogout", root, Destruir_carro3) --addEventHandler ("onPlayerQuit", root, Destruir_carro3) --addEventHandler ("onPlayerWasted", root, Destruir_carro3) addEvent("Veiculo_3_Destruir",true) addEventHandler("Veiculo_3_Destruir",root,Destruir_carro3) --- /// SKINS function skin1 () if skin_1 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido essa skin.",source,255,255,255,true) return end setPedSkin(source,id_skin1) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a skin 1.",source,255,255,255,true) end addEvent("Skin_Event_1",true) addEventHandler("Skin_Event_1",root,skin1) function skin2 () if skin_2 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido essa skin.",source,255,255,255,true) return end setPedSkin(source,id_skin2) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a skin 2.",source,255,255,255,true) end addEvent("Skin_Event_2",true) addEventHandler("Skin_Event_2",root,skin2) function skin3 () if skin_3 == false then outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Não é permitido essa skin.",source,255,255,255,true) return end setPedSkin(source,id_skin3) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a skin 3.",source,255,255,255,true) end addEvent("Skin_Event_3",true) addEventHandler("Skin_Event_3",root,skin3) --- /// ARMAS function Armas_1 () giveWeapon(source, 23, 500) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a tazer.",source,255,255,255,false) end addEvent ("Armas_1", false) addEventHandler ("Armas_1", root, Armas_1) function Armas_2 () giveWeapon(source, 14, 500 ) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego a Tear Gás.",source,255,255,255,false) end addEvent ("Armas_2", false) addEventHandler ("Armas_2", root, Armas_2) function Armas_3 () giveWeapon(source, 44, 1 ) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Você pego o Night Vision.",source,255,255,255,false) end addEvent ("Armas_3", false) addEventHandler ("Armas_3", root, Armas_3) --- /// ALTERAR SENHA GERENCIADOR function trocar_senha(senha_nova) local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Gerenciador", 0) xmlNodeSetValue(markernode, tostring(senha_nova)) Gerenciador = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) triggerEvent ("Password", source) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Senha do gerenciador alterada para: '#00FF00"..senha_nova.."#FFFFFF'.",source,255,255,255,true) end addEvent ("Change_pass", true) addEventHandler ("Change_pass", getRootElement(), trocar_senha) function validar_senha() senha = Gerenciador triggerClientEvent (source, "Senha_Portao", root, senha) end addEvent ("Password", true) addEventHandler ("Password", getRootElement(), validar_senha) --- /// ALTERAR SENHA PORTAO function trocar_senha_portao(senha_nova) local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Base", 0) xmlNodeSetValue(markernode, tostring(senha_nova)) Base = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Senha do portão alterada para: '#00FF00"..senha_nova.."#FFFFFF'.",source,255,255,255,true) end addEvent ("Change_pass_portao", true) addEventHandler ("Change_pass_portao", getRootElement(), trocar_senha_portao) --- /// ALTERAR TELEPORT function trocar_teleport(tele_novo) local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Teleporte", 0) xmlNodeSetValue(markernode, tostring(tele_novo)) Teleporte = xmlNodeGetValue ( markernode ) removeEventHandler(""..Teleporte.."",Tele) addCommandHandler(""..Teleporte.."",Tele) xmlSaveFile(config) xmlUnloadFile(config) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Teleporte alterado para: '#00FF00"..tele_novo.."#FFFFFF'.",source,255,255,255,true) end addEvent ("Trocar_teleport", true) addEventHandler ("Trocar_teleport", getRootElement(), trocar_teleport) function Tele (source) setElementPosition (source, Teleporte_BASE[1], Teleporte_BASE[2], Teleporte_BASE[3] ) end --- /// ALTERAR TAG function trocar_tag(tag_nova) local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Tag", 0) xmlNodeSetValue(markernode, tostring(tag_nova)) Tag = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: A tag foi alterada para: '#00FF00"..tag_nova.."#FFFFFF'.",source,255,255,255,true) end addEvent ("Trocar_tag", true) addEventHandler ("Trocar_tag", getRootElement(), trocar_tag) function chatbox(text, msgtype) local new = "" local iter = 0 msg = string.gsub(text,"ـ","") for word in msg:gmatch("%S+") do iter = iter + 1 if iter == 1 and word:len() > 0 then word = word:gsub("%a",string.upper,1) end new = new..word.." " end if new ~= "" then msg = new end text = msg local root = getRootElement() local name = getPlayerName(source) login = getAccountName(getPlayerAccount(source)) end addEventHandler("onPlayerChat", root, chatbox) --- /// DAR TAG addEvent("MoverACL",true) function MoverplayertoACL(player, groupname) local account = getPlayerAccount(player) if ( not isGuestAccount ( account ) ) then local group = aclGetGroup ( groupname ) if ( group ) then local isInACLGroup = isObjectInACLGroup ( "user." .. getAccountName ( account ), group) if ( not isInACLGroup ) then aclGroupAddObject ( group, "user."..getAccountName ( account ) ) setElementData(player,"Tag_PainelBase",true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: " .. getPlayerName(player) .. "#ffffff foi adicionado no grupo "..groupname..".", source, 255, 255 ,255 ,true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: " .. getPlayerName(player) .. "#ffffff você foi adicionado ao grupo "..groupname..".", player, 255, 255 ,255 ,true) elseif ( isInACLGroup ) then aclGroupRemoveObject ( group, "user."..getAccountName ( account ) ) setElementData(player,"Tag_PainelBase",false) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: " .. getPlayerName(player) .. "#ffffff foi removido do grupo "..groupname..".", source, 255, 255 ,255 ,true) outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: " .. getPlayerName(player) .. "#ffffff você foi removido do grupo "..groupname..".", player, 255, 255 ,255 ,true) end else outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: O grupo #FFFFFF" .. groupname .. "#ffffff não existe.", source, 255, 255 ,255 ,true) end else outputChatBox ( "[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: Erro, o jogador não está logado.", source, 255, 255 ,255 ,true) end end addEventHandler("MoverACL", getRootElement(), MoverplayertoACL) -- /// ALARME ON function Alarme_on() local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Alarme", 0) xmlNodeSetValue(markernode, "true") Alerta = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) triggerEvent ("AlamrConf", source) triggerClientEvent (root, "Alarme_Painel", root) alarme = true end addEvent("Alarme_on",true) addEventHandler("Alarme_on", getRootElement(), Alarme_on) --- /// ALARME OFF function Alarme_off() local config = xmlLoadFile("gerenciador/configuracoes.xml") local markernode = xmlFindChild(config, "Alarme", 0) xmlNodeSetValue(markernode, "false") Alerta = xmlNodeGetValue ( markernode ) xmlSaveFile(config) xmlUnloadFile(config) triggerEvent ("AlamrConf", source) triggerClientEvent (root, "Alarme_Painel_OFF", root) alarme = false end addEvent("Alarme_off",true) addEventHandler("Alarme_off", getRootElement(), Alarme_off) function alarmeconf() evento = Alerta triggerClientEvent (source, "Alarme_Config", root, evento) end addEvent ("AlamrConf", true) addEventHandler ("AlamrConf", getRootElement(), alarmeconf) --- /// PROTECAO BASE ColCuboid = false EnableVehicleGodMode = true HabilitarAdmin = false GodMode = true NaoAtirar = false --------------------------------------- CONFIGS -------------------------------------------- function sendMsg(iplayer,msg) outputChatBox ( msg, iplayer, 255, 0, 0, true ) end function EnterPlace ( theElement ) triggerEvent ("AlamrConf", root) local veh = getPedOccupiedVehicle(theElement) local accName = getAccountName(getPlayerAccount(theElement)) if HabilitarAdmin == true then if ( hasObjectPermissionTo ( PlayerID, "command.mute", true ) ) then return end end if alarme == false then return end if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then sendMsg(theElement,MsgInvasao) if veh then setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) triggerClientEvent (root, "Alarme_Painel", root) else setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) triggerClientEvent (root, "Alarme_Painel", root) end sendMsgOwners(theElement) elseif getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,true) end end function ExitPlace ( theElement ) if GodMode == true then setElementData(theElement,"blood",12000) end if NaoAtirar == true then toggleControl(theElement, "fire", true) toggleControl(theElement, "vehicle_fire", true) toggleControl(theElement, "vehicle_secondary_fire", true) toggleControl(theElement, "aim_weapon", true) end if getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,false) end end function PlayerHaveLevel( PlayerID ) login = getAccountName(getPlayerAccount(PlayerID)) if isObjectInACLGroup("user."..login, aclGetGroup(Protecao)) or isObjectInACLGroup("user."..login, aclGetGroup(Acesso_ADM)) or getElementData(PlayerID,"Tag_PainelBase") then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end end function ResourceStart( ) LoadLocations() CreateCollision() end addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart) function LoadLocations() local RX, RY, RZ, WRX, WRX, WRX if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then RestricLocation["maxx"] = RestricLocation["location1"][1] RestricLocation["minx"] = RestricLocation["location2"][1] else RestricLocation["maxx"] = RestricLocation["location2"][1] RestricLocation["minx"] = RestricLocation["location1"][1] end if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then RestricLocation["maxy"] = RestricLocation["location1"][2] RestricLocation["miny"] = RestricLocation["location2"][2] else RestricLocation["maxy"] = RestricLocation["location2"][2] RestricLocation["miny"] = RestricLocation["location1"][2] end if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then RestricLocation["maxz"] = RestricLocation["location1"][3] RestricLocation["minz"] = RestricLocation["location2"][3] else RestricLocation["maxz"] = RestricLocation["location2"][3] RestricLocation["minz"] = RestricLocation["location1"][3] end end function CreateCollision() RX = RestricLocation["minx"] WRX = RestricLocation["maxx"] - RestricLocation["minx"] RY = RestricLocation["miny"] WRY = RestricLocation["maxy"] - RestricLocation["miny"] RZ = RestricLocation["minz"] WRZ = RestricLocation["maxz"] - RestricLocation["minz"] ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ ) if ColCuboid then addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace ) addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace ) else outputDebugString("Erro, verifique: location1 e location2") end end function ResourceStop( ) destroyElement ( ColCuboid ) end addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop) function sendMsgOwners( PlayerID ) local connectedPlayers = getElementsByType ( "player" ) for i, aPlayer in ipairs(connectedPlayers) do if(PlayerHaveLevel (aPlayer) == true) then sendMsg(aPlayer,"#FFFFFFO jogador " ..getPlayerName ( PlayerID ) .."#FFFFFF está tentando invadir a base.") end end end function SetVehicleGodMode( VehicleID, godEoD ) if EnableVehicleGodMode == true then setElementData(VehicleID, "godmode", godEoD) setVehicleDamageProof (VehicleID, godEoD ) end end --- /// SALVAR CONFIGURACOES local nodes = { "Tag", "Teleporte", "Gerenciador", "Base", "Alarme" } if not fileExists("gerenciador/configuracoes.xml") then local node = xmlCreateFile("gerenciador/configuracoes.xml","Configuracoes") for ind, nn in ipairs(nodes) do local child = xmlCreateChild( node, tostring(nn)) end xmlSaveFile(node) xmlUnloadFile(node) outputDebugString("Configuracoes do painel base foram criadas com sucesso.") end function event() triggerEvent ("AlamrConf", root) end function Config_load () xml = xmlLoadFile ( "gerenciador/configuracoes.xml" ) local node = xmlFindChild( xml, "Tag", 0 ) local node_2 = xmlFindChild( xml, "Teleporte", 0 ) local node_3 = xmlFindChild( xml, "Gerenciador", 0 ) local node_4 = xmlFindChild( xml, "Base", 0 ) local node_5 = xmlFindChild( xml, "Alarme", 0 ) Tag = xmlNodeGetValue ( node ) Teleporte = xmlNodeGetValue ( node_2 ) Gerenciador = xmlNodeGetValue ( node_3 ) Base = xmlNodeGetValue ( node_4 ) Alerta = xmlNodeGetValue ( node_5 ) addCommandHandler(""..Teleporte.."",Tele) setTimer(event, 1000,1) alarme = true end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), Config_load ) --- // PAINEL PORTAO local m_portao = createMarker (portao[1], portao[2], portao[3]-1, "cylinder", 10, 0, 255, 255, 0) function painel_portao (source) login = getAccountName(getPlayerAccount(source)) if getElementData(source,"Tag_PainelBase") or isObjectInACLGroup("user."..login, aclGetGroup(Acesso_ADM)) then triggerEvent ("abrir", source) return end if getElementData(source,"Portao_senha") == 3 then outputChatBox ('[ ATENÇAO ] - Você foi bloqueado por 2 minutos, de tentar digitar a senha.', source, 255, 255, 255, true) return end triggerClientEvent (source, "Event_Painel_2", root) triggerEvent ("Password_2", source) end addEventHandler ("onMarkerHit", m_portao, painel_portao) function validar_senha() senha = Base triggerClientEvent (source, "Senha_Portao_2", root, senha) end addEvent ("Password_2", true) addEventHandler ("Password_2", getRootElement(), validar_senha) function Portao () gate = createObject (idportao, portao[1], portao[2], portao[3], portao[4], portao[5], portao[6]) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), Portao ) function abrir (source) setElementData(source,"Tag_PainelBase",true) moveObject(gate, 2000, portao[1], portao[2], portao[3]-10) setTimer ( function() moveObject(gate, 2000, portao[1], portao[2], portao[3]) end, 6000, 1 ) end addEvent ("abrir", true) addEventHandler ("abrir", getRootElement(), abrir) function abrir2 () setElementData(source,"Tag_PainelBase",true) end addEvent ("abrir2", true) addEventHandler ("abrir2", getRootElement(), abrir2) addEventHandler("onPlayerJoin",root, function() setElementData(source,"Portao_senha",0) end) addEventHandler("onResourceStart",resourceRoot, function() local players = getElementsByType ( "player" ) for i,p in ipairs(players) do setElementData(p,"Portao_senha",0) end end ) addEventHandler("onResourceStop",resourceRoot, function() local players = getElementsByType ( "player" ) for i,p in ipairs(players) do setElementData(p,"Portao_senha",0) end end ) timer = {} function erro_senha() if getElementData(source,"Portao_senha") == 3 then if timer[source] then outputChatBox ('[ ATENÇAO ] - Você foi bloqueado por 2 minutos, de tentar digitar a senha.', source, 255, 255, 255, true) triggerClientEvent (source, "Painel_exit", root) setElementPosition( source, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3] ) setElementPosition( getPedOccupiedVehicle(source), TeleportLocation[1], TeleportLocation[2], TeleportLocation[3] ) else timer[source] = setTimer (setElementData, 60000*2, 1, source, "Portao_senha", 0) outputChatBox ('[ ATENÇAO ] - Você foi bloqueado por 2 minutos, de tentar digitar a senha.', source, 255, 255, 255, true) triggerClientEvent (source, "Painel_exit", root) setElementPosition( source, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3] ) setElementPosition( getPedOccupiedVehicle(source), TeleportLocation[1], TeleportLocation[2], TeleportLocation[3] ) end return end if getElementData(source,"Portao_senha") == 2 then outputChatBox ('[ ATENÇAO ] - Senha incorreta, voce pode apenas 1 tentativa.', source, 255, 255, 255, true) end if getElementData(source,"Portao_senha") == 1 then outputChatBox ('[ ATENÇAO ] - Senha incorreta, voce pode apenas 2 tentativas.', source, 255, 255, 255, true) end if getElementData(source,"Portao_senha") == 0 then outputChatBox ('[ ATENÇAO ] - Senha incorreta, voce pode apenas 3 tentativas.', source, 255, 255, 255, true) end setElementData(source,"Portao_senha",getElementData(source,"Portao_senha")+1) end addEvent ("Erro_senha", true) addEventHandler ("Erro_senha", getRootElement(), erro_senha) --------------------- CRIA MARKER MOVE local descer = createMarker(1540.6694335938, -1609.2290039063, 21.2,"cylinder", 1, 0, 255, 255, 0) local subir = createMarker(1540.8563232422, -1609.2290039063, 12.6,"cylinder", 1, 0, 255, 255, 0) function desceu(source) fadeCamera(source, false) setTimer(fadeCamera, 1000, 1, source, true) setTimer ( function() setElementPosition (source, 1545.775390625, -1607.8100585938, 13.3828125) setElementRotation(source,0,0,218.36817932129) end, 1000, 1 ) end addEventHandler("onMarkerHit", descer, desceu) function subiu(source) fadeCamera(source, false) setTimer(fadeCamera, 1000, 1, source, true) setTimer ( function() setElementPosition (source, 1544.0809326172, -1609.0495605469, 22.155364990234) setElementRotation(source,0,0,229.6483001709) end, 1000, 1 ) end addEventHandler("onMarkerHit", subir, subiu) script: client local screenW,screenH = guiGetScreenSize() local resW, resH = 1280, 1024 local x, y = (screenW/resW), (screenH/resH) local xx, _ = (screenW/resW), (screenH/resH) -- /// ACL PARA RECRUTAR local ACL = "PMERJ" -- /// QUALQUER CORDENADA DENTRO DA BASE Sirene = {} Sirene = {1774.9443359375,-1936.95703125,12.667187690735} local painel = false local personagem = false local carros = false local armas = false local gerenciador = false local gerenciando = false local carro1 = false local carro2 = false local carro3 = false local tag = false local senha_branco = "" local senha_gerenciador = PMERJ667 fonte1 = dxCreateFont("gerenciador/gfx/fonte1.ttf", 15) fonte2 = dxCreateFont("gerenciador/gfx/fonte2.ttf", 10) fonte3 = dxCreateFont("gerenciador/gfx/fonte2.ttf", 13) addEventHandler("onClientResourceStart", resourceRoot, function() Geren_senha = guiCreateEdit(x*95, y*467, x*122, y*27, "", false) guiSetVisible(Geren_senha, false) guiEditSetMasked ( Geren_senha, true ) New_pass_gerenciador = guiCreateEdit(x*118, y*458+10, x*95, y*26, "", false) guiSetVisible(New_pass_gerenciador, false) change_pass_portao = guiCreateEdit(x*122, y*601+10, x*86, y*26, "", false) guiSetVisible(change_pass_portao, false) change_tele = guiCreateEdit(x*122, y*698+10, x*86, y*26, "", false) guiSetVisible(change_tele, false) change_tag = guiCreateEdit(x*237, y*602+10, x*176, y*28, "", false) guiEditSetMaxLength ( change_tag, 20 ) -- Limite maximo de letras da tag guiSetVisible(change_tag, false) procurar = guiCreateEdit(x*240, y*323, x*172, y*24, "", false) guiSetVisible(procurar, false) grdPlayers = guiCreateGridList(x*244, y*340+10, x*165, y*187, false) guiSetFont (grdPlayers, "default-bold-small" ) colPlayers = guiGridListAddColumn(grdPlayers, "Jogadore: ", 0.9) guiSetVisible ( grdPlayers, false ) local players = getElementsByType("player") for k,v in ipairs(players) do addPlayerToList(v) end end ) function alarme_conf (info) if info == "true" then alarme = true elseif info == "false" then alarme = false end end addEvent ("Alarme_Config", true) addEventHandler ("Alarme_Config", root, alarme_conf) function paineldx () if personagem == true then Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 391, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 427, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 462, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 320, 175, 31, tocolor(1, 60, 4, 221), false) Retangulo(44, 355, 175, 31, tocolor(32, 31, 31, 240), false) Texto_2("PERSONAGENS", 221, 320, 396, 351, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("Personagem 1", 221, 355, 396, 386, tocolor(255, 255, 255, 255), 1.00, fonte3, "center", "center", false, false, false, false, false) Texto_2("Personagem 2", 221, 391, 396, 422, tocolor(255, 255, 255, 255), 1.00, fonte3, "center", "center", false, false, false, false, false) Texto_2("Personagem 3", 221, 427, 396, 458, tocolor(255, 255, 255, 255), 1.00, fonte3, "center", "center", false, false, false, false, false) Retangulo(44, 497, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 534, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 569, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("VEICULOS", 221, 462, 396, 493, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("ARMAS", 221, 497, 396, 528, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("GERENCIADOR", 221, 534, 396, 565, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("FECHAR", 221, 569, 396, 600, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) elseif carros == true then Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 319, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 354, 175, 31, tocolor(1, 60, 4, 221), false) Retangulo(44, 529, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 566, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("PERSONAGENS", 221, 319, 396, 350, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("VEICULOS", 221, 354, 396, 385, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("FECHAR", 221, 566, 396, 597, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 494, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("GERENCIADOR", 221, 529, 396, 560, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 390, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 425, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 460, 175, 31, tocolor(32, 31, 31, 240), false) Texto_2("ARMAS", 221, 494, 396, 525, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) if carro1 == true then Texto_2("Destruir", 221, 390, 396, 421, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) elseif carro1 == false then Texto_2("Veiculo 1", 221, 390, 396, 421, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) end if carro2 == true then Texto_2("Destruir", 221, 425, 396, 456, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) elseif carro2 == false then Texto_2("Veiculo 2", 221, 425, 396, 456, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) end if carro3 == true then Texto_2("Destruir", 221, 460, 396, 491, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) elseif carro3 == false then Texto_2("Veiculo 3", 221, 460, 396, 491, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) end elseif armas == true then Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 319, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 390, 175, 31, tocolor(1, 60, 4, 221), false) Retangulo(44, 529, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 566, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("PERSONAGENS", 221, 319, 396, 350, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("FECHAR", 221, 566, 396, 597, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 494, 175, 31, tocolor(32, 31, 31, 240), false) Texto_2("GERENCIADOR", 221, 529, 396, 560, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 354, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 425, 175, 31, tocolor(32, 31, 31, 240), false) Retangulo(44, 460, 175, 31, tocolor(32, 31, 31, 240), false) Texto_2("ARMAS", 221, 390, 396, 421, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("Armas 1", 221, 425, 396, 456, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) Texto_2("Armas 2", 221, 460, 396, 491, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) Texto_2("VEICULOS", 221, 354, 396, 385, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("Armas 3", 221, 494, 396, 525, tocolor(255, 255, 255, 200), 1.00, fonte3, "center", "center", false, false, false, false, false) elseif gerenciador == true then Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 355, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 426, 175, 31, tocolor(1, 60, 4, 221), false) Retangulo(44, 390, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 320, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 542, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("VEICULOS", 221, 355, 396, 386, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("ARMAS", 221, 390, 396, 421, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("GERENCIADOR", 221, 426, 396, 457, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("FECHAR", 221, 542, 396, 573, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("PERSONAGENS", 221, 320, 396, 351, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 461, 175, 76, tocolor(0, 0, 0, 221), false) Texto("SENHA:", 53-8, 456, 118-8, 484, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Retangulo(95, 504, 67, 20, tocolor(0, 37, 32, 255), false) Texto_2("Entrar", 272, 504, 339, 524, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) else Retangulo(44, 284, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("Painel Base", 221, 284, 396, 315, tocolor(13, 163, 249, 221), 1.00, fonte1, "center", "center", false, false, false, false, false) Retangulo(44, 319, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 355, 175, 31, tocolor(0, 0, 0, 221), false) Retangulo(44, 390, 175, 31, tocolor(0, 0, 0, 221), false) if gerenciando == false then Retangulo(44, 460, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("FECHAR", 221, 460, 396, 491, tocolor(253, 9, 9, 240), 1.00, fonte2, "center", "center", false, false, false, false, false) end Texto_2("PERSONAGENS", 221, 319, 396, 350, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("VEICULOS", 221, 355, 396, 386, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto_2("ARMAS", 221, 390, 396, 421, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo(44, 425, 175, 31, tocolor(0, 0, 0, 221), false) Texto_2("GERENCIADOR", 221, 425, 396, 456, tocolor(224, 249, 11, 221), 1.00, fonte2, "center", "center", false, false, false, false, false) end if gerenciando == true then local info_tag = guiGetText(change_tag) Retangulo_2(44, 450, 175, 61, tocolor(0, 0, 0, 221), false) Texto("Nova \n senha:", 53, 456, 118, 484, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Retangulo_2(91, 489, 89, 18, tocolor(2, 63, 42, 255), false) Retangulo_2(44, 517, 175, 48, tocolor(0, 0, 0, 215), false) Texto("Alarme da base", 91, 521, 180, 538, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) if alarme == false then Retangulo_2(139, 542, 32, 19, tocolor(229, 0, 0, 215), false) else Retangulo_2(139, 542, 32, 19, tocolor(32, 31, 31, 240), false) end if alarme == true then Retangulo_2(97, 542, 32, 19, tocolor(5, 223, 5, 215), false) else Retangulo_2(97, 542, 32, 19, tocolor(32, 31, 31, 240), false) end Texto("OFF", 139, 542, 171, 561, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto("ON", 97, 542, 129, 561, tocolor(255, 255, 255, 215), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(44, 571, 175, 98, tocolor(0, 0, 0, 221), false) Texto("Alterar senha portao", 92, 576, 181, 593, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto("Nova \n senha:", 53, 599, 118, 627, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Texto("Alterar", 91, 489, 180, 506, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(92, 639, 89, 18, tocolor(2, 63, 42, 255), false) Retangulo_2(44, 674, 175, 98, tocolor(0, 0, 0, 221), false) Retangulo_2(88, 744, 89, 18, tocolor(2, 63, 42, 255), false) Texto("Alterar", 88, 744, 177, 761, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto("Novo \n comando:", 54, 696, 119, 724, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Texto("Alterar teleporte", 92, 679, 181, 696, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(232, 285, 187, 280, tocolor(0, 0, 0, 215), false) Texto("Membros", 242, 295, 389, 313, tocolor(255, 255, 255, 255), 1.00, fonte2, "left", "center", false, false, false, false, false) Texto("Alterar", 92, 639, 181, 656, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(279, 537, 89, 18, tocolor(2, 63, 42, 255), false) if aVisible then Texto("Dar Tag", 279, 538, 368, 555, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) end if rVisible then Texto("Remover Tag", 279, 538, 368, 555, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) else Texto("Dar Tag", 279, 538, 368, 555, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) end Retangulo_2(233, 571, 186, 137, tocolor(0, 0, 0, 221), false) Texto("Alterar tag", 279, 575, 368, 592, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Texto("TAG: "..info_tag, 237, 636, 302, 664, tocolor(255, 255, 255, 255), 1.00, "default", "left", "center", false, false, false, true, false) Retangulo_2(279, 670, 89, 18, tocolor(2, 63, 42, 255), false) Texto("Alterar", 279, 671, 368, 688, tocolor(255, 255, 255, 255), 1.00, fonte2, "center", "center", false, false, false, false, false) Retangulo_2(233, 715, 186, 57, tocolor(0, 0, 0, 215), false) Texto("FECHAR", 233, 714, 419, 772, tocolor(229, 0, 0, 215), 1.00, fonte3, "center", "center", false, false, false, false, false) end end function Retangulo (a, b, c, d, t) dxDrawRectangle(x*a, y*b, x*c, y*d, t, false) end function Retangulo_2 (a, b, c, d, t) dxDrawRectangle(x*a, y*b+10, x*c, y*d, t, false) end function Texto (a, b, c, d, e, f, g, h, i, j, k, l, m, n, o) dxDrawText(a, x*b, y*c+10, x*d, y*e+10, f, x*g, h, i, j, k, l, m, n, o) end function Texto_2 (a, b, c, d, e, f, g, h, i, j, k, l, m, n, o) local screenW,screenH = guiGetScreenSize() local resW, resH = 2900, 1024 local x, y = (screenW/resW), (screenH/resH) dxDrawText(a, x*b, y*c, x*d, y*e, f, xx*g, h, i, j, k, l, m, n, o) end function fechar (_,state) if painel == true then if state == "down" then if personagem == false and carros == false and gerenciador == false and gerenciando == false and armas == false then if isCursorOnElement(x*41, y*460, x*175, y*31) then personagem = false carros = false armas = false gerenciador = false gerenciando = false painel = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible ( grdPlayers, false ) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and personagem == true then if isCursorOnElement(x*44, y*569, x*175, y*31) then personagem = false carros = false armas = false painel = false guiSetVisible ( grdPlayers, false ) gerenciador = false gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and carros == true then if isCursorOnElement(x*44, y*569, x*175, y*31) then personagem = false carros = false armas = false painel = false guiSetVisible ( grdPlayers, false ) gerenciador = false gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and armas == true then if isCursorOnElement(x*44, y*569, x*175, y*31) then personagem = false carros = false armas = false painel = false guiSetVisible ( grdPlayers, false ) gerenciador = false gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and gerenciador == true then if isCursorOnElement(x*44, y*542, x*175, y*31) then personagem = false carros = false armas = false painel = false guiSetVisible ( grdPlayers, false ) gerenciador = false gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end if painel == true and gerenciando == true then if isCursorOnElement(x*233, y*715, x*186, y*57) then personagem = false carros = false armas = false painel = false gerenciador = false guiSetVisible ( grdPlayers, false ) gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientRender", getRootElement(), paineldx) showCursor(false) end end end end end addEventHandler ("onClientClick", root, fechar) function obter_senha(pass) senha_gerenciador = pass end addEvent ("Senha_Portao", true) addEventHandler ("Senha_Portao", root, obter_senha) function gerenciar (_,state) if painel == true then if state == "down" then if gerenciador == true then if isCursorOnElement(x*90, y*504, x*67, y*20) then if getElementData(localPlayer,"AcessoPainel") then gerenciador = false guiSetVisible(Geren_senha, false) gerenciando = true guiSetVisible(New_pass_gerenciador, true) guiSetVisible(change_pass_portao, true) guiSetVisible(change_tele, true) guiSetVisible(change_tag, true) guiSetVisible(procurar, true) guiSetVisible ( grdPlayers, true ) else if guiGetText(Geren_senha) == senha_branco then return end if guiGetText(Geren_senha) == ""..senha_gerenciador.."" then gerenciador = false guiSetVisible(Geren_senha, false) gerenciando = true guiSetVisible(New_pass_gerenciador, true) guiSetVisible(change_pass_portao, true) guiSetVisible(change_tele, true) guiSetVisible(change_tag, true) guiSetVisible(procurar, true) guiSetVisible ( grdPlayers, true ) else outputChatBox("[#00FF00Painel#FFFFFF-#00FF00Base#FFFFFF]: A senha '#00FF00"..guiGetText(Geren_senha).."#FFFFFF' digitada está incorreta.", 255, 255 ,255, true ) end end end end end end end addEventHandler ("onClientClick", root, gerenciar) function onClientGUIClick(button) local name = guiGridListGetItemText(grdPlayers, guiGridListGetSelectedItem(grdPlayers), 1) if name ~= "" then local player = getPlayerFromPartialName(name) if player then if getElementData(player,"Tag_PainelBase") then aVisible = false rVisible = true else aVisible = true rVisible = false end end end end addEventHandler("onClientGUIClick", resourceRoot,onClientGUIClick) function configuracoes (_,state) if painel == true then if state == "down" then if gerenciando == true then if isCursorOnElement(x*91, y*489+10, x*89, y*18) then local chgpass = guiGetText(New_pass_gerenciador) if guiGetText(New_pass_gerenciador) == senha_branco then return end triggerServerEvent("Change_pass",getLocalPlayer(), chgpass) guiSetText(New_pass_gerenciador, "") elseif isCursorOnElement (x*92, y*639+10, x*89, y*18) then if guiGetText(change_pass_portao) == senha_branco then return end local chgpass_portao = guiGetText(change_pass_portao) triggerServerEvent("Change_pass_portao",getLocalPlayer(), chgpass_portao) guiSetText(change_pass_portao, "") elseif isCursorOnElement (x*88, y*744+10, x*89, y*18) then if guiGetText(change_tele) == senha_branco then return end local telport = guiGetText(change_tele) triggerServerEvent("Trocar_teleport",getLocalPlayer(), telport) guiSetText(change_tele, "") elseif isCursorOnElement (x*279, y*537+10, x*89, y*18) then local row, col = guiGridListGetSelectedItem(grdPlayers) if row == -1 or col == -1 then return end local name = guiGridListGetItemText(grdPlayers, row, col) local target = getPlayerFromPartialName(name) if target then triggerServerEvent("MoverACL", getLocalPlayer(), target, ACL) end guiGridListClear(grdPlayers) --- LISTA JOGADORES for id, players in ipairs (getElementsByType("player")) do local row = guiGridListAddRow(grdPlayers) guiGridListSetItemText(grdPlayers, row, 1, getPlayerName(players):gsub('#%x%x%x%x%x%x', ''), false, false) end elseif isCursorOnElement (x*279, y*670+10, x*89, y*18) then if guiGetText(change_tag) == senha_branco then return end local tag = guiGetText(change_tag) triggerServerEvent("Trocar_tag",getLocalPlayer(), tag) elseif isCursorOnElement (x*97, y*542+10, x*32, y*19) then alarme = true triggerServerEvent("Alarme_on",getLocalPlayer()) elseif isCursorOnElement (x*139, y*542+10, x*32, y*19) then alarme = false triggerServerEvent("Alarme_off",getLocalPlayer()) elseif isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = true gerenciando = false carro = false armas = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_jogador) guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) elseif isCursorOnElement (x*44, y*355, x*175, y*31) then carros = true armas = false guiSetVisible ( grdPlayers, false ) personagem = false gerenciador = false gerenciando = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) elseif isCursorOnElement (x*44, y*425, x*175, y*31) then carros = false armas = false personagem = false gerenciador = true guiSetVisible ( grdPlayers, false ) gerenciando = false guiSetVisible(Geren_senha, true) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) removeEventHandler("onClientClick", root, botoes_gerenciamento) addEventHandler ("onClientClick", root, botoes_inicial) elseif isCursorOnElement (x*44, y*390, x*175, y*31) then carros = false armas = true personagem = false gerenciador = false guiSetVisible ( grdPlayers, false ) gerenciando = false guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_gerenciamento) addEventHandler ("onClientClick", root, botoes_armas) end end end end end addEventHandler ("onClientClick", root, configuracoes) function botoes_jogador(_,state) if painel == true then if state == "down" then if personagem == true then if isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = false removeEventHandler("onClientClick", root, botoes_jogador) addEventHandler ("onClientClick", root, botoes_inicial) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*355, x*175, y*31) then triggerServerEvent("Skin_Event_1",getLocalPlayer()) elseif isCursorOnElement (x*44, y*391, x*175, y*31) then triggerServerEvent("Skin_Event_2",getLocalPlayer()) elseif isCursorOnElement (x*44, y*427, x*175, y*31) then triggerServerEvent("Skin_Event_3",getLocalPlayer()) elseif isCursorOnElement (x*44, y*462, x*175, y*31) then carros = true armas = false personagem = false guiSetVisible ( grdPlayers, false ) gerenciador = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*497, x*175, y*31) then carros = false armas = true personagem = false guiSetVisible ( grdPlayers, false ) gerenciador = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_armas) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*534, x*175, y*31) then carros = false armas = false personagem = false guiSetVisible ( grdPlayers, false ) gerenciador = true removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_gerenciamento) guiSetVisible(Geren_senha, true) end end end end end function botoes_veiculos(_,state) if painel == true then if state == "down" then if carros == true then if isCursorOnElement (x*44, y*355, x*175, y*31) then carros = false removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_inicial) elseif isCursorOnElement (x*44, y*390, x*175, y*31) then if carro1 == false then carro1 = true triggerServerEvent("Veiculo_1",getLocalPlayer()) else triggerServerEvent("Veiculo_1_Destruir",getLocalPlayer()) carro1 = false end elseif isCursorOnElement (x*44, y*425, x*175, y*31) then if carro2 == false then carro2 = true triggerServerEvent("Veiculo_2",getLocalPlayer()) else triggerServerEvent("Veiculo_2_Destruir",getLocalPlayer()) carro2 = false end elseif isCursorOnElement (x*44, y*460, x*175, y*31) then if carro3 == false then carro3 = true triggerServerEvent("Veiculo_3",getLocalPlayer()) else triggerServerEvent("Veiculo_3_Destruir",getLocalPlayer()) carro3 = false end elseif isCursorOnElement (x*44, y*497, x*175, y*31) then carros = false armas = true personagem = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_armas) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = true carros = false armas = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_jogador) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*534, x*175, y*31) then carros = false armas = false personagem = false gerenciador = true guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_gerenciamento) guiSetVisible(Geren_senha, true) end end end end end function botoes_armas(_,state) if painel == true then if state == "down" then if armas == true then if isCursorOnElement (x*44, y*390, x*175, y*31) then armas = false removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_inicial) elseif isCursorOnElement (x*44, y*425, x*175, y*31) then triggerServerEvent("Armas_1",getLocalPlayer()) elseif isCursorOnElement (x*44, y*460, x*175, y*31) then triggerServerEvent("Armas_2",getLocalPlayer()) elseif isCursorOnElement (x*44, y*494, x*175, y*31) then triggerServerEvent("Armas_3",getLocalPlayer()) elseif isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = true carro = false armas = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_gerenciamento) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_jogador) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*355, x*175, y*31) then carros = true armas = false personagem = false gerenciador = false guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*534, x*175, y*31) then carros = false armas = false personagem = false gerenciador = true guiSetVisible ( grdPlayers, false ) removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_veiculos) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_gerenciamento) guiSetVisible(Geren_senha, true) end end end end end function botoes_gerenciamento(_,state) if painel == true then if state == "down" then if gerenciador == true then if isCursorOnElement (x*44, y*425, x*175, y*31) then gerenciador = false guiSetVisible(Geren_senha, false) removeEventHandler("onClientClick", root, botoes_gerenciamento) addEventHandler ("onClientClick", root, botoes_inicial) elseif isCursorOnElement (x*44, y*390, x*175, y*31) then carros = false armas = true guiSetVisible ( grdPlayers, false ) personagem = false gerenciador = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_gerenciamento) removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_armas) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*319, x*175, y*31) then personagem = true carro = false armas = false guiSetVisible ( grdPlayers, false ) gerenciador = false removeEventHandler("onClientClick", root, botoes_veiculos) addEventHandler ("onClientClick", root, botoes_jogador) guiSetVisible(Geren_senha, false) elseif isCursorOnElement (x*44, y*355, x*175, y*31) then carros = true armas = false personagem = false guiSetVisible ( grdPlayers, false ) gerenciador = false removeEventHandler("onClientClick", root, botoes_jogador) removeEventHandler("onClientClick", root, botoes_armas) addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) end end end end end function botoes_inicial(_,state) if painel == true then if state == "down" then if isCursorOnElement (x*44, y*319, x*175, y*31) then if personagem == false then personagem = true addEventHandler ("onClientClick", root, botoes_jogador) carros = false armas = false gerenciando = false gerenciador = false guiSetVisible ( grdPlayers, false ) guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_inicial) else personagem = false end elseif isCursorOnElement (x*44, y*355, x*175, y*31) then if carros == false then carros = true personagem = false gerenciador = false armas = false guiSetVisible ( grdPlayers, false ) gerenciando = false addEventHandler ("onClientClick", root, botoes_veiculos) guiSetVisible(Geren_senha, false) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_inicial) else carros = false end elseif isCursorOnElement (x*44, y*390, x*175, y*31) then if armas == false then personagem = false carros = false armas = true gerenciador = false guiSetVisible ( grdPlayers, false ) gerenciando = false guiSetVisible(Geren_senha, false) addEventHandler ("onClientClick", root, botoes_armas) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_inicial) else armas = false end elseif isCursorOnElement (x*44, y*425, x*175, y*31) then if gerenciador == false then personagem = false carros = false armas = false gerenciador = true guiSetVisible ( grdPlayers, false ) gerenciando = false addEventHandler ("onClientClick", root, botoes_gerenciamento) guiSetVisible(Geren_senha, true) guiSetVisible(New_pass_gerenciador, false) guiSetVisible(change_pass_portao, false) guiSetVisible(change_tele, false) guiSetVisible(change_tag, false) guiSetVisible(procurar, false) removeEventHandler("onClientClick", root, botoes_inicial) else gerenciador = false guiSetVisible(Geren_senha, false) end end end end end function Alarme() if alarme == true then if isElement( sound ) then stopSound( sound ) end sound = playSound3D( 'gerenciador/gfx/alarme.mp3', Sirene[1], Sirene[2], Sirene[3], false) setSoundMaxDistance( sound, 250 ) end end addEvent ("Alarme_Painel", true) addEventHandler ("Alarme_Painel", root, Alarme) function Alarme_off() if isElement( sound ) then stopSound( sound ) end end addEvent ("Alarme_Painel_OFF", true) addEventHandler ("Alarme_Painel_OFF", root, Alarme_off) function addPlayerToList(ply) local row = guiGridListAddRow(grdPlayers) local name = getPlayerName(ply) guiGridListSetItemText(grdPlayers,row, colPlayers, name:gsub('#%x%x%x%x%x%x', ''), false, false) guiGridListSetItemColor(grdPlayers, row, colPlayers, 255,255,255 ) end function onClientGUIChanged() if source == procurar then guiGridListClear(grdPlayers) for i, v in ipairs(getElementsByType("player")) do if string.find(string.lower(getPlayerName(v):gsub('#%x%x%x%x%x%x', '')), string.lower(guiGetText(source))) then local row = guiGridListAddRow(grdPlayers) guiGridListSetItemText(grdPlayers, row, colPlayers, getPlayerName(v):gsub('#%x%x%x%x%x%x', ''), false, false) guiGridListSetItemColor (grdPlayers, row, colPlayers, 255,255,255 ) end end end end addEventHandler("onClientGUIChanged", root,onClientGUIChanged) event_player_join = function() addPlayerToList(source) end addEventHandler("onClientPlayerJoin", getRootElement(), event_player_join) function removePlayerFromList(ply) local name=getPlayerName(ply) for row=0,guiGridListGetRowCount(grdPlayers) do if guiGridListGetItemText(grdPlayers, row, colPlayers) == name then guiGridListRemoveRow(grdPlayers, row) end end end addEventHandler("onClientPlayerQuit", getRootElement(), removePlayerFromList) function atualizarlista() guiGridListClear(grdPlayers) for id, players in ipairs (getElementsByType("player")) do local row = guiGridListAddRow(grdPlayers) local name = getPlayerName(players) guiGridListSetItemText(grdPlayers,row, colPlayers, name:gsub('#%x%x%x%x%x%x', ''), false, false) guiGridListSetItemColor ( grdPlayers, row, colPlayers, 255,255,255 ) end end addEventHandler("onClientPlayerChangeNick", getRootElement(), atualizarlista) function Painel_open () if painel == false then addEventHandler ("onClientRender", root, paineldx) addEventHandler ("onClientClick", root, botoes_inicial) guiSetInputMode("no_binds_when_editing") showCursor (true) painel = true end end addEvent ("Event_Painel", true) addEventHandler ("Event_Painel", root, Painel_open) function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end --- // PAINEL PORTAO local painel_p = false local senha = Cps69 addEventHandler("onClientResourceStart", resourceRoot, function() password = guiCreateEdit(x*362, y*369, x*171, y*29, "", false) guiEditSetMasked ( password, true ) guiSetVisible(password, false) end ) function paineldx_portao() local px,py,pz= interpolateBetween(0, 0, 0, 255, 185, 1, ((getTickCount() - bot) / 2000), "Linear") local tentativas = getElementData(localPlayer,"Portao_senha") guiSetAlpha(password, pz) dxDrawRectangle(x*328, y*266, x*245, y*204, tocolor(0, 0, 0, py), false) dxDrawRectangle(x*328, y*266, x*245, y*37, tocolor(255, 255, 255, px), false) dxDrawText("Digite a senha do portão", x*327, y*266, x*535, y*303, tocolor(0, 0, 0, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) if isCursorOnElement(x*383, y*415, x*128, y*31) then dxDrawRectangle(x*383, y*415, x*128, y*31, tocolor(0, 0, 0, px), false) dxDrawText("Abrir", x*383, y*415, x*511, y*446, tocolor(255, 255, 255, px), 1.00, "default-bold", "center", "center", false, false, false, false, false) else dxDrawRectangle(x*383, y*415, x*128, y*31, tocolor(255, 255, 255, px), false) dxDrawText("Abrir", x*383, y*415, x*511, y*446, tocolor(0, 0, 0, px), 1.00, "default-bold", "center", "center", false, false, false, false, false) end dxDrawText("Digite a senha no quadrado abaixo", x*328, y*313, x*573, y*331, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) if tentativas == 0 then dxDrawText("Tentavivas: 3 restantes.", x*365, y*341, x*533, y*359, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) elseif tentativas == 1 then dxDrawText("Tentavivas: 2 restantes.", x*365, y*341, x*533, y*359, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) elseif tentativas == 2 then dxDrawText("Tentavivas: 1 restantes.", x*365, y*341, x*533, y*359, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) elseif tentativas == 3 then dxDrawText("Tentavivas: Ultima tentaiva.", x*365, y*341, x*533, y*359, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) end if isCursorOnElement(x*535, y*266, x*38, y*37) then dxDrawRectangle(x*535, y*266, x*38, y*37, tocolor(255, 255, 255, px), false) dxDrawText("X", x*535, y*266, x*573, y*303, tocolor(0, 0, 0, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) else dxDrawRectangle(x*535, y*266, x*38, y*37, tocolor(0, 0, 0, px), false) dxDrawText("X", x*535, y*266, x*573, y*303, tocolor(255, 255, 255, px), x*1.00, "default-bold", "center", "center", false, false, false, false, false) end end function abrirpainel () if painel_p == false then addEventHandler ("onClientRender", root, paineldx_portao) guiSetInputMode("no_binds_when_editing") showCursor (true) painel_p = true guiSetVisible(password, true) bot = getTickCount() end end addEvent ("Event_Painel_2", true) addEventHandler ("Event_Painel_2", root, abrirpainel) function exitpainel () removeEventHandler ("onClientRender", root, paineldx_portao) showCursor (false) painel_p = false guiSetVisible(password, false) end addEvent ("Painel_exit", true) addEventHandler ("Painel_exit", root, exitpainel) function fecharpainel (_,state) if painel_p == true then if state == "down" then if isCursorOnElement (x*535, y*266, x*38, y*37) then removeEventHandler ("onClientRender", root, paineldx_portao) showCursor (false) painel_p = false guiSetVisible(password, false) end end end end addEventHandler ("onClientClick", root, fecharpainel) function obter_senha_2(pass) senha = pass end addEvent ("Senha_Portao_2", true) addEventHandler ("Senha_Portao_2", root, obter_senha_2) function abrir (_,state) if painel_p == true then if state == "down" then if isCursorOnElement(x*383, y*415, x*128, y*31) then if guiGetText(password) == ""..senha.."" then triggerServerEvent ("abrir", localPlayer) triggerServerEvent ("abrir2", localPlayer) removeEventHandler ("onClientRender", root, paineldx_portao) showCursor (false) painel_p = false guiSetVisible(password, false) else triggerServerEvent ("Erro_senha", localPlayer) end end end end end addEventHandler ("onClientClick", root, abrir) function isCursorOnElement(x,y,w,h) local mx,my = getCursorPosition () local fullx,fully = guiGetScreenSize() cursorx,cursory = mx*fullx,my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end
  16. how can i implement voice chat phone and radio in mta? ( for roleplay server )
  17. how can i implement voice chat phone and radio in mta? ( for roleplay server )
  18. Hey guys was just wondering if there are any mods out there that let you store weapons in base. for instance, in the server i play only gang members can craft guns, so civilians can only get guns if they buy them from gang members, problem is, any weapon takes 3 minutes to craft, and you can't carry more than 1 gun for example if i have 2 civilians wanting ak 47's i would've to go to the warehouse craft an ak, ride to the pedestrian, go back to the warehouse and back to the other player, a process that would take about ~15 min, so i came up with a solution that we could stack guns in our bases but i havent found any mod around the web, anyone knows anything like this ?
  19. I created a youtube player, and i want to remove the event handler, when the music ends, but i dont know how to get the song length from web browser... anyone can help?
  20. Opa pessoal, sou novo na criação de servidores e tava procurando criar um servidor de roleplay, tava indo tudo bem ... os mods e tudo direitinho, só quando eu fecho o servidor, ou reinicio pelo host tudo alguns, os IDs redefinem, os niveis, o dinheiro e tudo. isso não sei se é porque ele deixou o servidor on-line, ou os mods se juntaram ao servidor, ou algum mod que deixa essas coisas, me ajuda nisso ai por favor!
  21. lMilesl

    Car randomiser

    So, I've remembered playing on some server long time ago, and it had race mode, where each checkpoint you get random vehicle. Is there any resource for that?
  22. i need that mod , but i can't find that, who can help me ? P.S: is a panel mods, sorry for the bad quality
  23. I recently dove into this simple thing called "scripting and building a server". Naturally —added to my already curious personality—, I always come up with a doubt, a question, or any sort of uncertainty. After a week of messing around with it, I noticed that 5 of the 10 last posts made in the Script section were from me. I was having so much fun —truthfully— that I just kept on finding new things to ask. I'm pretty sure they are common questions. I'm not asking to have a script from scratch, or to be taught absolutely everything. It is most commonly about errors and to help myself understand the colloquial language of the scripts. However, I can't help but think that maybe it's not the best approach. I always think to myself "try to find it on your own", but I frenquently find myself getting even more confused the more I tour into each command and function. Is there a certain tacit limit as to how many questions can be asked? Is there any way to get the necessary help without flooding the sections?
  24. I've found six issues so far. Being alone, everything seemed fine; with players, these issues are visible. For the sake of organization and to avoid overwhelming, I'll be going through each issue (if possible), instead of throwing everything at once —unless asked otherwise—. First in the list is about client.Lua's 'outputChatBox' showing to everyone in the chatbox: I've got two scripts in this moment that are causing said inconvenient: a quick ATM system and a teleport system. The ATM is a simple marker that, when hit, gives you $500, and outputs that information. The teleports work the same way, but instead, the set the interior, position and rotation of the player, and output a message. ATM: Client: (this example's location is at LV's gas station, next to Four Dragon's Casino). atm1 = createMarker (2123.0048828125, 897.57653808594, 10.1796875, "cylinder", 1, 0, 100, 0, 170) function moneyLawn (hitPlayer, matchingDimension) if (source == atm1) and (isPedInVehicle(hitPlayer) == false) then triggerServerEvent ("givePlayerMoney", hitPlayer) outputChatBox ("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: El servidor te regaló #006400$500.", 0, 0, 0, true) end end (translation: "The server gave you $500") Server: function giveToPlayer () givePlayerMoney (root, 500) end addEvent ("giveMoney", true) addEventHandler ("giveMoney", root, giveToPlayer) Because of its close relation, I'll also name another issue regarding this script. The money is being given to all players in the server, and it is being multiplied by each player. This means that is, for example, I have 3 players in my server, when any player touches the marker, each player will be given $500 x amountOfPlayers = $1500. Teleports: (I have a few other teleports, but they only change interior and position). Client: ------------------------- -- FOUR DRAGONS CASINO -- ------------------------- inFourD = createMarker (2019.76953125, 1007.0116577148, 9.7203125, "cylinder", 1, 255, 0, 0, 153) function inFourDragons (hitPlayer, matchingDimension) if (source == inFourD) and (isPedInVehicle(hitPlayer) == true) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: No se permiten vehículos dentro.", 0, 0, 0, true) elseif (source == inFourD) and (isPedInVehicle(hitPlayer) == false) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: Ingresaste al casino '#DD0000Four Dragons#FFFFFF'.", 0, 0, 0, true) setElementInterior (hitPlayer, 10) setElementPosition (hitPlayer, 2016.9376220703, 1017.0843505859, 996.875 ) setElementRotation (hitPlayer, 0, 0, 90) end end addEventHandler ("onClientMarkerHit", root, inFourDragons) outFourD = createMarker (2018.9376220703, 1017.0843505859, 995.875, "cylinder", 1, 255, 0, 0, 153) setElementInterior (outFourD, 10) function outFourDragons (hitPlayer, matchingDimension) if (source == outFourD) and (isPedInVehicle(hitPlayer) == true) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: No se permiten vehículos dentro.", 0, 0, 0, true) elseif (source == outFourD) and (isPedInVehicle(hitPlayer) == false) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: Te retiraste del casino '#DD0000Four Dragons#FFFFFF'.", 0, 0, 0, true) setElementInterior (hitPlayer, 0) setElementPosition (hitPlayer, 2021.76953125, 1007.0116577148, 10.7203125 ) setElementRotation (hitPlayer, 0, 0, 90) end end addEventHandler ("onClientMarkerHit", root, outFourDragons) [translation: (if player in veh) "No cars allowed". (if player not in veh) "You've entered/exited "Four Dragons" casino".] There is no server. This similar post, which I'm following, says that in client-side, the output is bound to be shown just for the player who triggered the event.
  25. Boa Noite, Gostaria de saber se pode me passa como devo fazer para quando um objeto fica flutuando no ar, ele cair direto no chao. Evitando de fica bugado do ar. Obrigado