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Found 5 results

  1. MTA SA DAYZ FRAGMOVIE & EDIT https://youtu.be/YtuRLHeSQUE
  2. ┏━━━━━━━━━━━━┓ StreetLife.eu ┗━━━━━━━━━━━━┛ ? Co mamy do zaoferowania?? ✍ | Rozmowa głosowa Whitelist | Częste eventy ?| Przejrzyste kanały ? | Możliwość nawiązania współpracy ? | Wysoki poziom roleplay'u ? | Whitelist 16+ ? | Wysoka optymalizacja Discord : https://discord.gg/7mEQEsV
  3. Zapraszam serdecznie na serwer ColoradoRP ? Możemy zaoferować: ?| Doświadczoną w tworzeniu projektów RP, wyrozumiałą i dojrzałą administracje. ?| Wysoki poziom RP, którego będzie pilnowała administracja (wszelki lootRP, grindRP i lowRP będą na naszej Wyspie eliminowany jak najszybciej) ?| Przyjemny hud ?| Doświadczone służby porządkowe i mechanicy ?| Dobrze zoptymalizowany serwer ?| Zbalansowaną ekonomię medium Skryptowo serwer stoi na wysokim poziomie, skrypty są wszystkie, które są potrzebne do odgrywania RP, nie ma skryptów zaśmiecających Wyspę, jeżeli sam chcesz się przekonać to zapraszamy! ?| Discord: https://discord.gg/EkgFCd3
  4. Buenas a todos. Para los que no estais enterados, los creadores de SA-MP lanzaron oficialmente una modificación para GTA 5 el cual permite tener servidores de GTA 5, programar gamemodes, extender scripts mediante librerías externas y mucho mas! Los lenguajes admitidos son C# para el lado del servidor y JavaScript para el lado del cliente! Os dejo el link al mod: https://gtanet.work/ y una imagen de un gamemode que estoy empezando a hacer! Saludos!
  5. Hello Guys, I just want to write a camera system like in GTA 5. (The Camera is closer to the player, etc) So i can aim with any weapon, but not rotating the ped. Cannot look around, cannot look up, or down when aiming. Any Ideas? local camera = {} local currentCameraView = 1 local cameraView = {} cameraView[1] = 1.2 --SimpleControl cameraView[2] = 6.5 --InVehicle camera.dist = cameraView[currentCameraView] camera.speed = 4 camera.x = math.rad(60) camera.y = math.rad(60) camera.z = math.rad(15) camera.maxZ = math.rad(89) camera.minZ = math.rad(-45) addEventHandler("onClientPreRender", getRootElement(), function() x, y, z = getElementPosition(localPlayer) z = z + 0.2 local camDist = camera.dist local cosZ = math.cos(camera.z) camX = x + math.cos(camera.x)*camDist*cosZ camY = y + math.sin(camera.y)*camDist*cosZ camZ = z + math.sin(camera.z)*camDist setCameraMatrix(camX, camY, camZ + 0.2, x + 0.1, y + 0.1, z + 0.2) end) addEventHandler("onClientCursorMove", getRootElement(), function(curX, curY, absX, absY) local diffX = curX - 0.5 local diffY = curY - 0.5 local camX = camera.x - diffX*camera.speed local camY = camera.y - diffX*camera.speed local camZ = camera.z + (diffY*camera.speed)/math.pi if(camZ > camera.maxZ)then camZ = camera.maxZ end if(camZ < camera.minZ)then camZ = camera.minZ end camera.x = camX camera.y = camY camera.z = camZ end) function isItInVeh() isitin = isPedInVehicle(localPlayer) if isitin == true then currentCameraView = 2 else currentCameraView = 1 end camera.dist = cameraView[currentCameraView] end addEventHandler("onClientPreRender", getRootElement(), isItInVeh) bindKey("mouse_wheel_down", "down", function() cameraView[1] = cameraView[1] + 0.1 if(cameraView[1] >= 2.5)then cameraView[1] = 2.5 end camera.dist = cameraView[currentCameraView] end) bindKey("mouse_wheel_up", "down", function() cameraView[1] = cameraView[1] - 0.1 if(cameraView[1] <= 1.2)then cameraView[1] = 1.2 end camera.dist = cameraView[currentCameraView] end) bindKey("mouse_wheel_down", "down", function() cameraView[2] = cameraView[2] + 0.4 if(cameraView[2] >= 12.5)then cameraView[2] = 12.5 end camera.dist = cameraView[currentCameraView] end) bindKey("mouse_wheel_up", "down", function() cameraView[2] = cameraView[2] - 0.4 if(cameraView[2] <= 6)then cameraView[2] = 6 end camera.dist = cameraView[currentCameraView] end) addEventHandler("onClientRender", getRootElement(), function() if isCursorShowing() then camera.speed = 0 elseif isChatBoxInputActive() then camera.speed = 0 else camera.speed = 4 end end) -----------------------------The Aiming Magic bindKey("aim_weapon", "down", function() outputChatBox("Aiming") end) bindKey("aim_weapon", "up", function() outputChatBox("Not Aiming") end)
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