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  1. Official website: http://scmta.ueuo.com @SCMTA 2016-2021 Server content: Graphic inventory New weapon New vehicle 2 new islands Safeguard system Heavy weapons (RPG) Stun gun Climb ladder Anti-cheating Base system Carcass Back System GPS frequency system Doomsday Store Headshot system Detail adjustment IP: mtasa://185.10.17.141:3 https://imgur.com/a/zEFjzUK
  2. ¿Te gusta la temática zombie y roleplay? Pues en NeoGenesis Roleplay conseguirás lo que te gusta, te ofreceremos nuestra diversa y buena administración para apoyarte en todo lo que necesites. En NeoGenesis encontraras un nuevo hogar donde disfrutaras de el todo el tiempo... Contamos con un equipo de scripters y mappers profesionales, curtidos en creación de servidores roleplay, tenemos un sistema VIP inigualable, y una GM modificada que te dará un entretenimiento y diversión inigualables. Buscamos patrocinador, te esperamos para vivir tu propia pesadilla, ¿Conseguirás sobrevivir? https://discord.gg/pd5znvw9kt
  3. Youtube Video Showing Gamemode Features: ■ 7 Backpacks ■ 9 Skins ■ 50 Weapons ■ 745 Vehicles in map ( All GTA Vehicles) ■ User Panel (F1) (HUD, Draw distance, Fps limiter, Crosshair, Manage Account, Shaders: Skybox, Realistic Effects, Water, Global Textures, Car Reflect) "Easy to add new crosshairs" ■ Group System (F2) (Alliances)(Team Indicator)(By: Rex)(DataBase) ■ Zombies (10 Types of Zombies) (Fast Zombies) (Bosses) ■ Animals (3 Types of animals: Bear, Fox, Wolf) ■ Leaderboard (Kills, Deaths, K/D Groups, KDR, KDR Groups)(DataBase) ■ Downloader (Downloads in Game)(Reduces 38% of the weight of downloaded files) ■ Stable systems ■ Smart NPC's ■ AirDrop ■ Custom Clothes (Shaders) ■ Optimized Refresh Loot ■ Utilities (Cords to TXT, .map to .lua, DGS, Camera Position, guieditor) Link to BUY: https://hadestec.myshopify.com/products/nowadayz-v2-0-multi-theft-auto-dayz-game-mode
  4. Merhaba arkadaşlar, Benim isimim Eren, 2013 den beri mta oyuncusuyum, 1 yıldır script yapmaya çalışıyorum elimden geldiğincede yapabiliyorum, ve bi sunucu açmak istiyorum bu konuda bana yardım edecek birini arıyorum, bana yardım edecek kişiden sadece script konusunda yardım etse yeterli,maddi açıdan hiç sıkıntım yok tek isteğim scriptte yardımcı olacak, ve sunucuma admin, mod alımları'da olacaktır bunun için mail adresime yazmanız yeterlidir... mail : [email protected]
  5. hello, i made a new script. this script feature: [Founder]:Name : bla bla bla..... [ServerAdmin]:Name : bla bla bla..... [VipAdmin]:Name : bla bla bla..... [ServerName]:Name: bla bla bla..... or [Global]If you are Founder the color code will be Blue [Global]If you are ServerAdmin the color code will be red [Global]If you are VipMember the color code will be purple [Global]If you are a normal user, your color will be Yellow. --------------------------------------------------------------------------------------- You can contact me if you want this globalchat gmail : [email protected]
  6. Mi problema sucede que en mi servidor cada vez que se refrescan los puntos de loot el servidor se cae y genera error de network trouble. Me han dicho que lo idéal sería dividir el tiempo de ejecución por horarios para evitar que el server colapse pero habría que reescribir el código pero está fuera de mis conocimientos, ¿alguna ayuda por favor?. timetorefresh = math.random(2700000,3600000) local itemTable = { farm = { --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, -- Donde 2086 es la ID de cualquier objeto no utilizado, 6 es la probabilidad de aparición, cuanto mayor es el número, mayor es la posibilidad. {"Madera",1463,0.4,0,13}, {"Pasto",874,0.5,0,12}, {"Caja de cerillas",328,0.4,90,8}, {"Tienda de campaña militar",1279,1,0,0.5}, {"Bidón de gasolina vacío",1650,1,0,10}, {"Latas vacías",2673,0.5,0,12}, {"Mapa",1277,0.8,90,6}, {"GPS",2976,0.15,0,2}, {"Rueda",1073,1,0,2}, {"Depósito",1008,1,0.8,2}, {"Estereo",1790,1,0.8,2}, {"Trampa para oso",1762,1,0,5}, {"Abre latas",1666,1,0,5}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Kiwi",2133,1,0,0.2}, {"Naranja",2199,1,0,0.3}, {"Dew",2236,1,0,0.3}, {"Pepsi",2164,1,0,0.3}, {"Cantimplora de agua llena",2683,1,0,6}, {"Lata de spaghetti (cerrada)",2770,1,0,6}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,6}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,6}, {"Coca Cola",2647,1,0,0.2}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Coyote",1575,1,0,0.5}, {"Mochila Dry Bag roja",1542,1,0,2.2}, {"Mochila Sposn",1669,1,0,2.5}, {"Mochila Hunting",1919,1,0,2.5}, ---{"Mochila Improvisada inicial",2221,1,0,3.5}, {"Mochila de Asalto negra",1891,1,0,3.5}, -------------------------------------- --- ARMAS DEL SERVER --- {"Cuchillo",335,1,90,4}, {"Revólver",348,1,90,0.2}, {"G17",346,1,90,4}, {"Analgésico",2709,3,0,3.5}, {"M14 AIM",357,1,90,0.3}, {"Remington 870",349,1,90,0.3}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje mujer soldado",1213,2,0,0.3}, {"Traje chica superviviente",1213,2,0,0.3}, -------------------------------------- --- MEDICINAS --- {"Vendaje",1578,0.5,0,4}, {"Morfina",1579,1,0,4}, }, residential = { --- ARMADURA - CASCO - MASCARA --- {"Casco táctico",1915,1,0,0.5}, {"Casco de soldador",1914,1,0,0.5}, {"Casco de bombero",2704,1,0,0.2}, {"Casco de motoquero",1861,1,0,0.5}, {"Casco de motociclista",1941,1,0,0.3}, {"Máscara de gas militar",1903,1,0,0.6}, {"Máscara de gas civil",1902,1,0,0.6}, {"Barbijo",1901,1,0,0.6}, {"Máscara wolf",1900,1,0,1}, {"Máscara dallas",2705,1,0,1.3}, {"Chaleco de policia",1879,1,0,0.5}, {"Chaleco fuerzas especiales",1920,1,0,0.2}, {"Chaleco táctico",1877,1,0,0.1}, {"Chaleco militar",1853,1,0,0.2}, {"Chaleco antidisturbios",2105,1,0,0.1}, {"Chaleco ejercito rojo",2106,1,0,0.2}, -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, {"Caja de cerillas",328,0.4,90,5}, {"Madera",1463,0.4,0,5}, {"Bidón de gasolina vacío",1650,1,0,9}, {"Bengala roja",324,1,90,9}, {"Rueda",1073,1,0,1}, {"Estereo",1790,1,0.8,2}, {"Depósito",1008,0.8,0,1}, {"Mapa",1277,0.8,90,10}, {"GPS",2976,0.15,0,3}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,12}, {"Reloj",2710,1,0,3}, {"Estabilizador antiradiación",2387,0.3,0,0.1}, {"Contador geiger",2386,0.3,0,0.1}, {"Alambrada",933,0.25,0,1}, {"Brújula",1241,1,0,1.00}, {"Trampa para oso",1762,1,0,5}, {"Abre latas",1666,1,0,4}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Pizza",1582,1,0,7}, {"Coca Cola",2647,1,0,0.1}, {"Leche",2856,1,0,7}, {"Lata de spaghetti (cerrada)",2770,1,0,7}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,7}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,7}, {"Dew",2236,1,0,0.3}, {"Pepsi",2164,1,0,0.3}, -------------------------------------- --- MEDICINAS --- {"Analgésico",2709,3,0,7}, {"Morfina",1579,1,0,2}, {"Bolsa térmica",1576,5,0,6}, {"Antidoto",1509,2.1,0,1}, -------------------------------------- --- ARMAS DEL SERVER --- {"M9 SD",347,1,90,1.9}, {"Remington 870",349,1,90,0.1}, {"PDW",352,1,90,1}, {"Cuchillo",335,1,90,3}, {"Hacha",339,1,90,1}, {"Granada",342,1,0,0.01}, {"Bomba de humo",343,1,0,0.5}, {"Revólver",348,1,90,0.4}, {"SPAZ-12 combat shotgun",351,1,90,0.4}, {"MP5A5",353,1,90,0.4}, {"M14 AIM",357,1,90,0.3}, {"Guitarra",333,1,90,3}, {"Bate",336,1,90,3}, {"Pala",337,1,90,3}, {"G17",346,1,90,1.5}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Sposn",1669,1,0,1.5}, {"Mochila Dry Bag roja",1542,1,0,1.2}, {"Mochila Taloon naranja",1667,1,0,4}, {"Mochila Alice",1950,1,0,1.5}, ---{"Mochila Improvisada inicial",2221,1,0,1.5}, {"Mochila de Asalto negra",1891,1,0,3.5}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje mujer soldado 2",1213,2,0,0.3}, {"Traje fuerzas especiales",1213,2,0,0.3}, {"Traje militar terrorista",1213,2,0,0.3}, }, military = { -------------------------------------- --- ARMADURA - CASCO - MASCARA --- --{"Dinero", 2086,0.8,90,6}, {"Casco táctico",1915,1,0,0.5}, {"Casco de soldador",1914,1,0,0.5}, {"Casco de bombero",2704,1,0,0.2}, {"Casco de motoquero",1861,1,0,0.5}, {"Casco de motociclista",1941,1,0,0.3}, {"Máscara de gas militar",1903,1,0,0.6}, {"Máscara de gas civil",1902,1,0,0.6}, {"Barbijo",1901,1,0,0.6}, {"Máscara wolf",1900,1,0,1}, {"Máscara dallas",2705,1,0,1.3}, {"Chaleco de policia",1879,1,0,0.5}, {"Chaleco fuerzas especiales",1920,1,0,0.2}, {"Chaleco táctico",1877,1,0,0.1}, {"Chaleco militar",1853,1,0,0.2}, {"Chaleco antidisturbios",2105,1,0,0.1}, {"Chaleco ejercito rojo",2106,1,0,0.2}, -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- {"Caja de cerillas",328,0.4,90,2}, {"Bidón de gasolina vacío",1650,1,0,4}, {"Bengala amarilla",324,1,90,9}, {"Bengala azul",324,1,90,9}, {"Prismáticos",369,1,0,4}, {"Rueda",1073,1,0,2}, {"Estereo",1790,1,0.8,2}, {"Depósito",1008,0.8,0,2}, {"Visión nocturna",368,1,90,1}, {"Reloj",2710,1,0,4}, {"Bolsa térmica",1576,5,0,3}, {"Alambrada",933,0.25,0,1}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,12}, {"Visión térmica",369,1,90,3}, {"GPS",2976,0.15,0,3}, {"Mapa",1277,0.8,90,7}, {"Caja de herramientas",2969,0.5,0,1}, {"Motor",929,0.3,0,2}, {"Rotor",14567,1.4,0,2}, {"Metal",1314,1.4,0,1}, {"Vidrio",954,1.4,0,1}, {"Tienda de campaña militar",1279,1,0,4.5}, {"Dispositivo de radio",330,1,0,6}, {"Estabilizador antiradiación",2387,0.3,0,1}, {"Contador geiger",2386,0.3,0,0.1}, {"Brújula",1241,1,0,1.00}, {"Trampa para oso",1762,1,0,5}, --{"Silenciador",1577,5,0,2}, --{"Visor óptico (largo alcance)",1272,5,0,0.3}, -------------------------------------- --- ARMAS DEL SERVER --- {"G17",346,1,90,5}, {"M9 SD",347,1,90,4}, {"Remington 870",349,1,90,3}, {"PDW",352,1,90,4}, {"Cuchillo",335,1,90,2.4}, {"Hacha",339,1,90,2.1}, {"Granada",342,1,0,0.5}, {"Bomba de humo",343,1,0,0.5}, {"SPAZ-12 combat shotgun",351,1,90, 2.3}, {"MP5A5",353,1,90,2.8}, {"M14 AIM",357,1,90,3.5}, {"AKS-74 KOBRA",355,1,90,3.8}, {"M4A3 CCO",356,1,90,2.4}, {"CZ 550",358,1,90,0.4}, {"Pala",337,1,90,1}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Kiwi",2133,1,0,0.1}, {"Naranja",2199,1,0,0.1}, {"Dew",2236,1,0,0.1}, {"Pepsi",2164,1,0,0.1}, {"Pizza",1582,1,0,2}, {"Coca Cola",2647,1,0,0.1}, {"Leche",2856,1,0,1}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Alice",1950,1,0,4}, {"Mochila Taloon naranja",1667,1,0,5}, {"Mochila Improvisada",1916,1,0,2}, {"Mochila Coyote",1575,1,0,0.9}, {"Mochila Child Briefcase roja",1917, 1,0,6}, {"Mochila Mountain roja",1918, 1,0,5}, -------------------------------------- --- MEDICINAS --- {"Analgésico",2709,3,0,4}, {"Morfina",1579,1,0,4}, {"Antidoto",1509,2.1,0,1}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje ghillie suit",1213,2,0,0.3}, {"Traje fuerzas especiales",1213,2,0,0.3}, }, industrial = { -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, {"Alambrada",933,0.25,0,7}, {"Caja de herramientas",2969,0.5,0,3}, {"Rueda",1073,1,0,4}, {"Estereo",1790,1,0.8,2}, {"Motor",929,0.3,0,3.5}, {"Depósito",1008,1,0.8,4}, {"Rotor",14567,1.4,0,2}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,10}, {"Mapa",1277,0.8,90,3}, {"Reloj",2710,1,0,2}, {"Caja de cerillas",328,0.4,90,5}, {"Madera",1463,0.4,0,2}, {"Bidón de gasolina vacío",1650,1,0,6}, {"Bidón de gasolina lleno",1650,1,0,1.5}, {"Bengala naranja",324,1,90,9}, {"Bengala verde",324,1,90,9}, {"Bengala amarilla",324,1,90,9}, {"Bengala púrpura",324,1,90,9}, {"Dispositivo de radio",330,1,0,6}, {"Visión nocturna",368,1,90,0.1}, {"Brújula",1241,1,0,1.00}, {"Estabilizador antiradiación",2387,0.3,0,1}, {"Contador geiger",2386,0.3,0,0.1}, {"Trampa para oso",1762,1,0,5}, {"Abre latas",1666,1,0,3}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Cantimplora de agua llena",2683,1,0,4}, {"Lata de spaghetti (cerrada)",2770,1,0,4}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,4}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,4}, {"Pizza",1582,1,0,4}, {"Leche",2856,1,0,4}, {"Kiwi",2133,1,0,0.1}, {"Naranja",2199,1,0,0.1}, {"Dew",2236,1,0,0.1}, {"Pepsi",2164,1,0,0.1}, -------------------------------------- --- ARMAS DEL SERVER --- {"Guitarra",333,1,90,1.5}, {"Bate",336,1,90,1.5}, {"Pala",337,1,90,1.5}, {"Remington 870",349,1,90,3}, {"G17",346,1,90,1.5}, {"PDW",352,1,90,2}, {"Cuchillo",335,1,90,2}, {"Hacha",339,1,90,1.5}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Sposn",1669,1,0,2.5}, {"Mochila Dry Bag roja",1542,1,0,5.2}, {"Mochila Taloon naranja",1667,1,0,6}, {"Mochila Coyote",1575,1,0,0.5}, ---{"Mochila Improvisada inicial",2221,1,0,3.5}, {"Mochila de Asalto negra",1891,1,0,3.5}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje mujer soldado",1213,2,0,0.3}, {"Traje mujer soldado 2",1213,2,0,0.3}, {"Traje militar terrorista",1213,2,0,0.3}, }, supermarket = { -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, {"Caja de cerillas",328,0.4,90,5}, {"Madera",1463,0.4,0,5}, {"Bidón de gasolina vacío",1650,1,0,5}, {"Bengala roja",324,1,90,9}, {"Bengala azul",324,1,90,9}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,12}, {"Reloj",2710,1,0,3}, {"Alambrada",933,0.25,0,1}, {"Mapa",1277,0.8,90,4}, {"GPS",2976,0.15,0,1}, {"Dispositivo de radio",330,1,0,6}, {"Rueda",1073,1,0,1}, {"Estereo",1790,1,0.8,2}, {"Depósito",1008,1,0.8,2}, {"Brújula",1241,1,0,1.00}, {"Estabilizador antiradiación",2387,0.3,0,1}, {"Contador geiger",2386,0.3,0,0.1}, {"Abre latas",1666,1,0,7}, -------------------------------------- --- ARMAS DEL SERVER --- {"G17",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Cuchillo",335,1,90,3}, {"Hacha",339,1,90,2.1}, {"MP5A5",353,1,90,0.5}, {"M14 AIM",357,1,90,0.2}, {"Guitarra",333,1,90,1.9}, {"Bate",336,1,90,1.4}, {"Pala",337,1,90,0.3}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Pizza",1582,1,0,7}, {"Leche",2856,1,0,7}, {"Lata de spaghetti (cerrada)",2770,1,0,7}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,7}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,7}, {"Carne cruda",2804,0.5,90,8}, -------------------------------------- --- MOCHILAS DEL SERVER --- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Taloon naranja",1667,1,0,6}, {"Mochila Alice",1950,1,0,0.5}, {"Mochila Coyote",1575,1,0,0.1}, -------------------------------------- --- MEDICINAS --- {"Analgésico",2709,3,0,7}, {"Bolsa térmica",1576,5,0,6}, {"Morfina",1579,1,0,2}, {"Antidoto",1509,2.1,0,1}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje ghillie suit",1213,2,0,0.3}, {"Traje fuerzas especiales",1213,2,0,0.3}, }, other = { -- ES MUY IMPORTANTE QUE TODOS LOS ITEMS ESTEN AQUÍ PARA QUE APAREZCAN EN EL JUEGO. -------------------------------------- --- ARMADURA - CASCO - MASCARA --- {"Casco táctico",1915,1,0,0.5}, {"Casco de soldador",1914,1,0,0.5}, {"Casco de bombero",2704,1,0,0.2}, {"Casco de motoquero",1861,1,0,0.5}, {"Casco de motociclista",1941,1,0,0.3}, {"Máscara de gas militar",1903,1,0,0.6}, {"Máscara de gas civil",1902,1,0,0.6}, {"Barbijo",1901,1,0,0.6}, {"Máscara wolf",1900,1,0,1}, {"Máscara dallas",2705,1,0,1.3}, {"Chaleco de policia",1879,1,0,0.5}, {"Chaleco fuerzas especiales",1920,1,0,0.2}, {"Chaleco táctico",1877,1,0,0.1}, {"Chaleco militar",1853,1,0,0.2}, {"Chaleco antidisturbios",2105,1,0,0.1}, {"Chaleco ejercito rojo",2106,1,0,0.2}, -------------------------------------- --- HERRAMIENTAS Y UTILIDADES --- --{"Dinero", 2086,0.8,90,6}, {"Bidón de gasolina lleno",1650,1,0}, {"Visión nocturna",368,1,90}, {"Visión térmica",369,1,90}, {"Caja de cerillas",328,0.4,90,5}, {"Madera",1463,0.4,0,5}, {"Reloj",2710,1,0,3}, {"Bidón de gasolina vacío",1650,1,0,5}, {"Airdrop",324,1,90,9}, {"Bengala roja",324,1,90,9}, {"Bengala rosada",324,1,90,9}, {"Bengala naranja",324,1,90,9}, {"Bengala celeste",324,1,90,9}, {"Bengala verde",324,1,90,9}, {"Bengala amarilla",324,1,90,9}, {"Bengala púrpura",324,1,90,9}, {"Bengala magenta",324,1,90,9}, {"Bengala azul",324,1,90,9}, {"Rueda",1073,1,0,1}, {"Estereo",1790,1,0.8,2}, {"Depósito",1008,1,0.8,4}, {"Prismáticos",369,1,0,4}, {"Dispositivo de radio",2966,0.5,0,5}, {"Metal",1314,1.4,0,1}, {"Vidrio",954,1.4,0,1}, {"GPS",2976,0.15,0,1}, {"Tienda de campaña militar",1279,1,0,0.5}, {"Mapa",1277,0.8,90,4}, {"Caja de herramientas",2969,0.5,0,3}, {"Rotor",14567,1.4,0,2}, {"Motor",929,0.3,0,3.5}, {"Latas vacías",2673,0.5,0,12}, {"Pasto",874,0.5,0,12}, {"Alambrada",933,0.25,0,1}, {"Brújula",1241,1,0,1.00}, {"Estabilizador antiradiación",2387,0.3,0,1}, {"Contador geiger",2386,0.3,0,0.1}, {"Trampa para oso",1762,1,0,5}, {"Abre latas",1666,1,0,6}, --{"Silenciador",1577,5,0,2}, --{"Visor óptico (largo alcance)",1272,5,0,0.3}, -------------------------------------- --- ALIMENTOS Y BEBIDAS --- {"Kiwi",2133,1,0,1}, {"Naranja",2199,1,0,1}, {"Dew",2236,1,0,1}, {"Pepsi",2164,1,0,1}, {"Carne cruda",2804,0.5,90}, {"Carne cocinada",2806,0.5,90}, {"Cantimplora de agua llena",2683,1,0,4}, {"Cantimplora de agua vacía",2683,1,0}, {"Pizza",1582,1,0,7}, {"Leche",2856,1,0,5}, {"Lata de spaghetti (cerrada)",2770,1,0,5}, {"Lata de spaghetti (abierta)",2770,1,0,0}, {"Frijoles al horno (cerrada)",2601,1,0,6}, {"Frijoles al horno (abierta)",2601,1,0,0}, {"Hamburguesa",2768,1,0,2}, {"Coca Cola",2647,1,0,1}, -------------------------------------- --- ARMAS DEL SERVER --- {"Remington 870 cartuchos",2358,2,0}, {"SPAZ-12 pellet",2358,2,0}, {"MP5A5 Mag",2358,2,0}, {"30Rnd. AK",1271,2,0}, {"30Rnd. STANAG",1271,2,0}, {"Cartucho G17",3013,2,0}, {"M9SD Mun.",3013,2,0}, {".45 ACP",3013,2,0}, {"CZ 550 Mag",2358,2,0}, {"DMR Mun.",2358,2,0}, {"PDW Mag",2041,2,0}, {"MP5A5 Mag",2041,2,0}, {"G17",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Cuchillo",335,1,90,2.5}, {"Hacha",339,1,90,1.8}, {"M14 AIM",357,1,90,1.5}, {"MP5A5",353,1,90,1.5}, {"Remington 870",349,1,90,2}, {"M9 SD",347,1,90,5}, {"Granada",342,1,0,0.5}, {"Bomba de humo",343,1,0,0.5}, {"SPAZ-12 combat shotgun",351,1,90,1.9}, {"AKS-74 KOBRA",355, 1,90,0.9}, {"M4A3 CCO",356,1,90,0.9}, {"CZ 550",358,1,90,0.3}, {"G17",346,1,90,3}, {"Revólver",348,1,90,3}, {"Guitarra",333,1,90,1.9}, {"Bate",336,1,90,1.4}, {"Pala",337,1,90,1.5}, -------------------------------------- --- MEDICINAS --- {"Kit médico",2891,2.2,0}, {"Bolsa de sangre",1580,1,0}, {"Analgésico",2709,3,0,7}, {"Morfina",1579,1,0, 2}, {"Bolsa térmica",1576,5,0,6}, {"Vendaje",1578,0.5,0,4}, {"Antidoto",1509,2.1,0,1}, -------------------------------------- --- MOCHILAS DEL SERVER--- {"Mochila Hunting",1919,1,0,2.5}, {"Mochila Taloon naranja",1667,1,0,6}, {"Mochila Alice",1950,1,0,1.5}, {"Mochila Coyote",1575,1,0,0.7}, {"Mochila Dry Bag roja",1542,1,0,5.2}, {"Mochila Sposn",1669,1,0,2.0}, {"Mochila Improvisada",1916,1,0,2}, {"Mochila Coyote",1575,1,0,0.1}, {"Mochila Child Briefcase roja",1917, 1,0,0.1}, {"Mochila Mountain roja",1918, 1,0,0.1}, -------------------------------------- --- TRAJE CAMUFLAJE --- {"Traje ghillie suit",1213,2,0,0.3}, {"Traje chica superviviente",1213,2,0,0.3}, {"Traje mujer soldado",1213,2,0,0.3}, {"Traje mujer soldado 2",1213,2,0,0.3}, {"Traje anti tóxico",1213,2,0,0.3}, {"Traje militar terrorista",1213,2,0,0.3}, {"Traje fuerzas especiales",1213,2,0,0.3}, } } ----------------------------------------- debug.sethook( _, h1, h2, h3 ) local h1, h2, h3 = debug.gethook() debug.sethook() ----------------------------------------- weaponAmmoTable = { ["Cartucho G17"] = { {"G17", 22} }, ["M9SD Mun."] = { {"M9 SD", 23} }, [".45 ACP"] = { {"Revólver",24} }, ["PDW Mag"] = { {"PDW", 28} }, ["MP5A5 Mag"] = { {"MP5A5", 29} }, ["30Rnd. AK"] = { {"AKS-74 KOBRA", 30} }, ["30Rnd. STANAG"] = { {"M4A3 CCO", 31} }, ["Remington 870 cartuchos"] = { {"Remington 870",25} }, ["SPAZ-12 pellet"] = { {"SPAZ-12 combat shotgun",27} }, ["CZ 550 Mag"] = { {"CZ 550", 34} }, ["DMR Mun."] = { {"M14 AIM",33} }, ["others"] = { {"Paracaídas", 46}, {"Bomba de humo", 17}, {"Granada", 16}, {"Cuchillo",4}, {"Hacha", 8}, {"Prismáticos", 43}, {"Bate",5}, {"Guitarra", 2}, {"Pala", 6}, {"Dispositivo de radio",1} } } ---------------------------------------------------------------------------------------- function getWeaponAmmoType(weaponName, notOthers) if not notOthers then for i, weaponData in pairs(weaponAmmoTable.others) do if weaponName == weaponData[1] then return weaponData[1], weaponData[2] end end end for i, weaponData in pairs(weaponAmmoTable["Cartucho G17"]) do if weaponName == weaponData[1] then return "Cartucho G17", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["M9SD Mun."]) do if weaponName == weaponData[1] then return "M9SD Mun.", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable[".45 ACP"]) do if weaponName == weaponData[1] then return ".45 ACP", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["30Rnd. AK"]) do if weaponName == weaponData[1] then return "30Rnd. AK", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["30Rnd. STANAG"]) do if weaponName == weaponData[1] then return "30Rnd. STANAG", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["Remington 870 cartuchos"]) do if weaponName == weaponData[1] then return "Remington 870 cartuchos", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["SPAZ-12 pellet"]) do if weaponName == weaponData[1] then return "SPAZ-12 pellet", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag", weaponData[2] end end for i, weaponData in pairs(weaponAmmoTable["DMR Mun."]) do if weaponName == weaponData[1] then return "DMR Mun.", weaponData[2] end end return false end ---------------------------------------------------------------------------------------- --function createItemPickup(item, x, y, z, tableStringName) function createItemPickup(item, x, y, z, tableStringName, int, dim) if item and x and y and z then local object = createObject(itemTable[tostring(tableStringName)][item][2], x, y, z - 0.875, itemTable[tostring(tableStringName)][item][4], 0, math.random(0, 360)) setObjectScale(object, itemTable[tostring(tableStringName)][item][3]) setElementCollisionsEnabled(object, false) local col = createColSphere(x, y, z, 0.75) setElementData(col, "item", itemTable[tostring(tableStringName)][item][1]) setElementData(col, "parent", object) -- --setElementInterior(object,int) --setElementDimension(object,dim) --setElementInterior(col,int) --setElementDimension(col,dim) -- setTimer(function() if isElement(col) then destroyElement(col) destroyElement(object) end end, 900000, 1) return object end end ---------------------------------------------------------------------------------------- function table.size(tab) local length = 0 for _ in pairs(tab) do length = length + 1 end return length end ---------------------------------------------------------------------------------------- function math.percentChance(percent, repeatTime) local hits = 0 for i = 1, repeatTime do local number = math.random(1,1000)/10 if percent >= number then hits = hits + 1 end end return hits end ---------------------------------------------------------------------------------------- function createItemLoot(lootPlace, x, y, z, id) col = createColSphere(x, y, z, 1.25) setElementData(col, "itemloot", true) setElementData(col, "parent", lootPlace) setElementData(col, "MAX_Slots", 0) for i, item in pairs(itemTable[lootPlace]) do local value = math.percentChance(item[5], math.random(1, 2)) setElementData(col, item[1], value) local ammoData, weapID = getWeaponAmmoType(item[1], true) if ammoData and value > 0 then setElementData(col, ammoData, math.random(1, 2)) end end refre:~emLoot(col,lootPlace,true) return col end ---------------------------------------------------------------------------------------- function refre:~emLoot(col,place) local objects = getElementData(col,"objectsINloot") if objects then if isElement(objects[1])then destroyElement(objects[1]) end if isElement(objects[2])then destroyElement(objects[2]) end if isElement(objects[3])then destroyElement(objects[3]) end end local counter = 0 local obejctItem = {} for i, item in pairs(itemTable["other"]) do if getElementData(col,item[1]) and getElementData(col,item[1]) > 0 then if counter == 3 then break end counter = counter + 1 local x,y,z = getElementPosition(col) obejctItem[counter] = createObject(item[2],x+math.random(-1,1),y+math.random(-1,1),z-0.875,item[4]) setObjectScale(obejctItem[counter],item[3]) setElementCollisionsEnabled(obejctItem[counter], false) end end setElementData(col,"objectsINloot",{obejctItem[1], obejctItem[2], obejctItem[3]}) end addEvent("refre:~emLoot",true) addEventHandler("refre:~emLoot",getRootElement(),refre:~emLoot) ---------------------------------------------------------------------------------------- function createPickupsOnServerStart() for i,pos in pairs(pickupPositions["residential"]) do createItemLoot("residential",pos[1],pos[2],pos[3]) end for i,pos in pairs(pickupPositions["industrial"]) do createItemLoot("industrial",pos[1],pos[2],pos[3]) end for i,pos in pairs(pickupPositions["farm"]) do createItemLoot("farm",pos[1],pos[2],pos[3]) end for i,pos in pairs(pickupPositions["supermarket"]) do createItemLoot("supermarket",pos[1],pos[2],pos[3]) end for i,pos in pairs(pickupPositions["military"]) do createItemLoot("military",pos[1],pos[2],pos[3]) end end createPickupsOnServerStart() ---------------------------------------------------------------------------------------- vehicleFuelTable = { {593, 150},-- DODO {469, 100},-- SPARROW {487, 200},-- MAVERICK {417, 300},-- LEVIATHAN {422, 80}, -- BOB CAT {470, 100},-- PATRIOT {483, 100},-- CAMPER {602, 60}, -- ALPHA {415, 50}, -- CHEETAH {402, 40}, -- BUFFALO {471, 30}, -- QUAD {468, 25}, -- SANCHEZ {522, 40}, -- NRG-500 {521, 30}, -- FCR-900 {461, 35}, -- PCJ-600 {433, 160},-- BARRACKS {437, 140},-- COACH {541, 50}, -- BULLET {527, 40}, -- CADRONA {560, 60}, -- SULTAN {445, 40}, -- ADMIRAL {500, 70}, -- MESA {453, 175},-- BOTE REEFER {568, 35}, -- BANDITO {456, 120},-- YANKEE {428, 45}, -- SECURICAR {411, 50}, -- INFERNUS {562, 50}, -- ELEGY } ---------------------------------------------------------------------------------------- function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in pairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end ---------------------------------------------------------------------------------------- function onPlayerTakeItemFromGround(itemName, col) itemPlus = 1 if itemName == "Cartucho G17" then itemPlus = 7 elseif itemName == "M9SD Mun." then itemPlus = 15 elseif itemName == ".45 ACP" then itemPlus = 7 elseif itemName == "PDW Mag" then itemPlus = 30 elseif itemName == "MP5A5 Mag" then itemPlus = 20 elseif itemName == "30Rnd. AK" then itemPlus = 30 elseif itemName == "30Rnd. STANAG" then itemPlus = 20 elseif itemName == "Remington 870 cartuchos" then itemPlus = 7 elseif itemName == "SPAZ-12 pellet" then itemPlus = 7 elseif itemName == "CZ 550 Mag" then itemPlus = 5 elseif itemName == "DMR Mun." then itemPlus = 10 elseif itemName == "Dinero" then itemPlus = 100 elseif itemName == "M4A3 CCO" or itemName == "AKS-74 KOBRA" or itemName == "CZ 550" or itemName == "Remington 870" or itemName == "SPAZ-12 combat shotgun" or itemName == "M14 AIM" then removeBackWeaponOnDrop() end local x, y, z = getElementPosition(source) local id, ItemType = getItemTablePosition(itemName) setElementData(source, itemName, (getElementData(source, itemName) or 0) + itemPlus) destroyElement(getElementData(col, "parent")) destroyElement(col) end addEvent("onPlayerTakeItemFromGround", true) addEventHandler("onPlayerTakeItemFromGround", getRootElement(), onPlayerTakeItemFromGround) ---------------------------------------------------------------------------------------- function onPlayerChangeLoot(loot) local players = getElementsWithinColShape(loot, "player") for theKey, player in pairs(players) do triggerClientEvent(player, "refreshLootManual", player, loot) end end addEvent("onPlayerChangeLoot", true) addEventHandler("onPlayerChangeLoot", getRootElement(), onPlayerChangeLoot) ---------------------------------------------------------------------------------------- function playerDropAItem(itemName) local x, y, z = getElementPosition(source) local item, itemString = getItemTablePosition(itemName) --local itemPickup = createItemPickup(item, x + math.random(-1.25, 1.25), y + math.random(-1.25, 1.25), z, itemString) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString,getElementInterior(source),getElementDimension(source)) end addEvent("playerDropAItem", true) addEventHandler("playerDropAItem", getRootElement(), playerDropAItem) ---------------------------------------------------------------------------------------- function getItemTablePosition(itema) for id, item in pairs(itemTable[tostring("other")]) do if itema == item[1] then return id, "other" end end return item, itemString end ----------------------------------------------------------------------------------- function refre:~emLoots() outputChatBox("#ffaa00¡NOTIFICACIÓN! #ffffff - ¡Refrescando puntos de looteos, gracias por su paciencia!.", getRootElement(), 255, 255, 255, true) --setServerPassword(tostring(math.random(999999999))..""..tostring(math.random(999999999))) for i, loots in pairs(getElementsByType("colshape")) do local itemloot = getElementData(loots, "itemloot") if itemloot then local objects = getElementData(loots, "objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end destroyElement(loots) end end createPickupsOnServerStart() setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) --setServerPassword(nil) end --------------------------------------------------------------------------------------- function refre:~emLootPoints() local time = getRealTime() local hour = time.hour outputChatBox("#ff2200¡NOTIFICACIÓN! #ffffff - ¡Falta 1 minuto para que se refresquen los puntos de looteos!.", getRootElement(), 255, 255, 255, true) setTimer(refre:~emLoots, 60000, 1) end setTimer(refre:~emLootPoints, gameplayVariables.itemrespawntimer, 1) --------------------------------------------------------------------------------------- addCommandHandler( "refrescar_loot", refre:~emLoots, true )
  7. SERVER NAME Dynamite DayZ SERVER IP mtasa://89.35.52.77:22617 Dynamite DayZ is survival mode for mta san andreas Features New Inventory Cut trees and base build easy Base furniture system Damage show pvp system Armour Helmet system reduce damage pvp and zombie fights Air drop system New maps Special military boxes military areas and SFPD New and unbugged Voice chatting system (Z) New Group System New animations Optimized Damage All Weapons smilar DayZ SA No Pay to win No VIP Easy loot and fun server GAME IMAGES
  8. SilentKill DayZ Siz de sürekli aynı olan dayz sunucularından sıkılmadınız mı? Yetenekli ve özgün sistemlerimizle size yepyeni ve şahane bir dayz sunuyoruz! Sunucu Bilgileri Sunucu İsmi: SilentKill DayZ [International] [ENG|GER|TR|HUN|PL|RU|BR] IP adresi: mtasa://85.214.164.39:22003 Host Bölgesi: Almanya 30'dan fazla silah seçeneği ile istediğin kalitede oyun! -Kendilerine özel sesleri ile M4A1 ve varyasyonları -Kendilerine özel sesleri ile AK47 ve varyasyonları -Kendine özgü sesleri ve dürbünleri ile keskin nişancı tüfekleri -Araçlara ve helikopterlere takılabilen silah varyasyonları -İkincil silah olarak kullanılabilecek 5+ fazla silah FPS yükselten seçenekler ile daha akıcı bir oyun keyfi sizi bekliyor! Nadir bulunan bir kıyafetle girilen Özel Bölge'de sizi bekleyen normalden daha güçlü zombiler! İki farklı Mağaza bölgesi! Çukur kazma ve animasyon paneli! -Sunucuya yeni başlamış oyuncular için kodladığımız bu panel sayesinde çadırınız olmasa dahi eşyalarınızı bir yere saklayabilirsiniz! Yönetim Ekibi Owner: JustaRandom [GER] Admin: TechnaHD [GER] Moderator: Veyis [TR] Aktif olarak güncellenen ve daha güzel yenilikler getirilen SilentKill DayZ sunucumuza sizi de bekleriz bu heyecan ve aksiyon dolu sunucuda hayatta kalabilme becerilerini göster!
  9. Balkan DayZ[EUROPE]|ACIVE ADMINS|ISLANDS|fb.com/mtabalkandayz[ENGLISH] SERVER STATUS : ONLINE SERVER IP : mtasa://178.63.13.143:22248 Features: Clothing System English Group System Zombie System VIP System Radar u A51 BASES-FREE BASES FOR 5 TEAM MEMBERS+FULL TENT! NO LAG Staffs: Admin: BlueBoy,CROATIAKILLER,JVJV Fb Page:http://fb.com/surviveordiedayz Everyone is welcome!!
  10. Hola hago este mensaje para ver si alguien me puede ayudar pasandome o vendiendome un resource de creacion de bases para un servidor de DayZ de mta desde ya muchas gracias
  11. Olá, estou a efetuar uma criação de servidor no estilo dayz, porém diferente dos demais presentes, preciso urgentemente de ajuda na parte de scripts, preciso de um scripter profissional em Lua urgente, pois temos muitos projetos para avançar e não consigo pelo o facto de ser preciso scripts. Caso alguém esteja interessado em nos ajudar, agradeço imenso. Obs: Todo o trabalho será pago. Deixarei disponível os contactos para quem estiver interessado a participar do nosso projeto. Obrigado. Discord: Mustang#1636 Gribix#3409 Discord
  12. I started coding the Program in 2005, and in 2013 I installed my first Mta server,There was a server I played with Unknown Clan,There is no connection with that server, I made the same server because I miss that server,If there are any missing, they can come to my server, there may be some problems, I apologize in advance for this, then these problems will be corrected. (I wait for those who know how to code Lua script) ___________________________________________________________ We opened our MTA DayZ server. Features : - Garage. - Airdrop. - Rank. - Area 51 Radar. - Old DayZ Version. - Special Scoreboard. - +20 Clothes. - special vehicle models. - No FPS shortage and what's more... ____________________________________________________________ Rank : ServerAddict : [ Play on the server for a total of 1000 hours ] Survivor : [ Survive one day ] SerialKiller : [ Murder 25 enemy players in a single life ] ZombieKiller : [ Kill 500 Zombies in a single life ] If you have completed the tasks, notify the authorities. _____________________________________________________________ Founder : eoL|ShadY Server Name : MTASA:DayZ | [UK] | The Walking Dead DayZ | PsychosociaL | ZOMBIES | Rank/Airdrop/| Server IP : mtasa://185.255.94.113:22003
  13. I am trying to save the data of the account. But something wrong. WARNING: [mod]\dayz\login.Lua:571: dbExec failed; (1) near "s": syntax error function saveDataBased() outputChatBox(" ",getRootElement(),255,255,255,true) outputChatBox("#FF0000BACKUP:#FFFFFF Server data is being saved...",getRootElement(),255,255,255,true) destroyDataBase("tents") destroyDataBase("vehicles") for i,tent in ipairs(getElementsByType("colshape")) do if getElementData(tent,"tent") then local x,y,z = getElementPosition(tent) local col = getElementData(tent,"parent") local rotx,roty,rot = getElementRotation(getElementData(tent,"parent")) local dataT = {} local noDeleteTent = false for i,v in ipairs(serverData["items"]) do local data = getElementData(tent,v[1]) or 0 if data > 0 then noDeleteTent = true end table.insert(dataT,{v[1],data}) end if noDeleteTent == true then local result = dbQuery( database , "INSERT INTO `tents` VALUES ("..x..", "..y..", "..z..", "..rot..","..toJSON(dataT)..");") dbFree ( result ) else destroyElement(tent) destroyElement(col) end end end for index,element in ipairs(getElementsByType("vehicle")) do local x,y,z = getElementPosition(element) local col = getElementData(element,"parent") local rotx,roty,rot = getElementRotation(element) local model = getElementModel(element) local health = getElementHealth(element) local dataT = {} for i,v in ipairs(serverData["items"]) do if col ~= false then local data = getElementData(col,v[1]) or 0 table.insert(dataT,{v[1],data}) end end for i,v in ipairs(serverData["vehicle"]) do if col ~= false then local data = getElementData(col,v[1]) or 0 table.insert(dataT,{v[1],data}) end end local result = dbQuery( database , "INSERT INTO vehicles VALUES ('"..model.."','"..x.."', '"..y.."', '"..z.."', '"..rot.."','"..health.."', '"..toJSON(dataT).."');") dbFree ( result ) end outputChatBox("#FF0000BACKUP:#FFFFFF Data save completed successfully..",getRootElement(),255,255,255,true) baseCopy() end setTimer(saveDataBased,backTime,0)
  14. Hello.I have a problem with zombies. Someone could help or tell me where and what to look for? Po polsku tez mozecie pisac.
  15. Hi all ! I downloaded the gamemode MTA: DayZ 0.7r6 and put some cars on it and when I want to spawn a patriot or other vehicle I no longer see the top hud with engine pulls and parts! Can anyone help me with this problem please! Look here the files maybe I did something wrong! http://www.fileshare.ro/e3427091278 http://www.fileshare.ro/e3427091280 If you read this message it means that you are a good person who can help me with this problem! Thank you in advance !
  16. download it here https://github.com/rivor/dayz-mta screenshots http://prntscr.com/heso7h http://prntscr.com/hesp1n http://prntscr.com/hesp9l http://prntscr.com/hespjo http://prntscr.com/hesqgu http://prntscr.com/hesqqz http://prntscr.com/hesrb8 http://prntscr.com/hesrhg http://prntscr.com/hesrqh http://prntscr.com/hessgx http://prntscr.com/hested
  17. setElementHealth (onZombieWasted) getElementHealt(onZombieWasted)-100 Onde eu devo botar esse codigo ? pros zumbis morrerem na area verde ? obs: eu Uso dois scripts, um pra marcar a area verde e outro de proteção
  18. Alguem pode me ensinar/ajudar a setar dinheiro quando mata players e zumbis ?
  19. for i,veh in ipairs(spawnpatriot) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(470,x,y,z,rx,ry,rz) vehCol = createColSphere(x,y,z,5) attachElements(vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",80) -- setElementHealth(veh,10000) local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) setElementData(vehCol,"spawn",{470,x,y,z,rx,ry,rz}) setElementData(vehCol,"fuel",10) -- setTimer(destroyElement, 60000, 1, veh) -- setTimer(destroyElement, 60000, 1, vehCol) end Pessoal estou com dificuldade no Spawn de veiculo do meu servidor. Nesse cado o patriot spawna sempre na mesma direção e eu queria que cada spawn tivesse sua rotação no local. local spawnpatriot = { {-755.21899414063,714.38708496094,18.156896591187,0,0,180}, {-760.74725341797,702.11535644531,18.427885055542,0,0,50} Alguém pode me ajudar?
  20. Hi everyone, im need help ! How can I change the way spawn is that after I respond, I get parachute! How can I get the parachute spawn?
  21. The old server called one life have reopened and it's ready for players to join and have fun OneLife - Survival DayZ [MTA] What is OneLife? OneLife is an MTA community, We want to offer our players the full fun, which is why we have a dedicated team for each of our projects. However, I'll tell you something about our DayZ server now Dayz Features: The login system: The first thing every player sees from a server is, of course, the login system. To give our players a change, we have added a completely different login system on our server which differs from the other unedited DayZ scripts. The Spawns: You spawn with us in newly added Various Spawns on the map. In the inventory, you will find some start items that may guide you through this difficult time. Money: On our server, you have the opportunity to earn money by killing zombie's and players. Trading: By earning money you also have the opportunity to exchange items and vehicles with players. This is usually done in the safe zone as this is the safest place. The Safezone: If you need peace and quiet from the whole survival, the Safezone is just right for you. There you can relax and just enjoy the peace and quiet. There are actually always players to be found, which, however, can neither shoot nor aim. In Safezone, your survival time and your existing blood do not go up or down Of course, you are safe there from the birth of hell. Custom Map: On our server, we have a lot of own mapping. In addition to the normal "reconstruction work" to a destroyed world. And much more: In addition to the listed features, there are still many more to explore! How can you see it all? Very easily! Trust in us and try your luck in the wilderness between zombies, bandits, animals and heroes! HOW DO YOU REACH US ?: You can only reach our game server with the MTA client The IP is as follows: mtasa: //192.99.197.9: 22013 You can reach our Discord at: discord.gg/EqGhKpD In the end, I thank you for your attention. I hope I see some of you in the game soon.
  22. OneLife - Survival DayZ [MTA] What is OneLife? OneLife is an MTA community, We want to offer our players the full fun, which is why we have a dedicated team for each of our projects. However, I'll tell you something about our DayZ server now Dayz Features: The login system: The first thing every player sees from a server is of course the login system. To give our players a change, we have added a completely different login system on our server which differs from the other unedited DayZ scripts. The Spawns: You spawn with us in newly added Various Spawns on the map. In the inventory you will find some start items that may guide you through this difficult time. Money: On our server you have the opportunity to earn money by killing zombie's and players. Trading: By earning money you also have the opportunity to exchange items and vehicles with players. This is usually done in the safe zone as this is the safest place. The Safezone: If you need peace and quiet from the whole survival, the Safezone is just right for you. There you can relax, and just enjoy the peace and quiet. There are actually always players to be found, which, however, can neither shoot nor aim. In Safezone, your survival time and your existing blood do not go up or down Of course you are safe there from the birth of hell. Custom Map: On our server we have a lot of own mapping. In addition to the normal "reconstruction work" to a destroyed world. And much more: In addition to the listed features, there are still many more to explore! How can you see it all? Very easily! Trust in us and try your luck in the wilderness between zombies, bandits, animals and heroes! HOW DO YOU REACH US ?: You can only reach our game server with the MTA client The IP is as follows: mtasa: //192.99.197.9: 22013 You can reach our Discord at: discord.gg/EqGhKpD At the end I thank you for your attention. I hope I see some of you in the game soon.
  23. Salutare Tuturor !cine mă poate ajuta cu un script numit admin-system dar pentru serverele de DayZ,să fie gen cu comenzi: /goto,/gethere, /aban, /ajail, /akick, /amute etc ! Vă rog frumos cine poate să mă ajute și pe mine va fii respectat cu un respect și grad pe server sau ce vreți voi ! Multțumesc Anticipat !
  24. Ce este UndeadZ? UndeadZ este un server de DayZ care are ca ambitie de a aduce un survival horror adevarat in romania si mai ales care nu este 'pay to win' in care jucatorii ata cei care au donat cat si cei care nu au facuto sa poata avea sanse egale, in atle cuvinte un server DayZ cum nu ati mai vazut in romania. De ce sa intri pe serverul nostru? Totul este in ROMANA. Inventar nou, cu imagini.(Poza) Resurse originale. Timp scurt de download ~ 100 MB. Loot imbunatatit! Peste 55 de vehicule imprastiate pe harta! Adaugat Bandito; Altele vor urma; Sistem de nivele infinite! arme, bani, costum zombie/clown/criminal plus multe altele; GPS si Harta bine implementate. Fara VIP-uri OP! Vesnicul radar la Area 51 adaptat la DayZ si tradus. Sistem de echipe cu permisiuni 100% functional. Foarte putine spre deloc buguri. Ce poti face pe server? Click dreapta pe 'Aparat Radio' sau 'GPS' pentu a seta un canal. Puteti avea conversatii private daca detineti un Aparat Radio; Va veti putea vedea pe harta cu playeri care nu sunt in echipa voastra daca detineti un GPS folosind o frecventa/un canal privat; '/unbug' te-ai blocat? Foloseste-l! Te replaseaza fara a pierde itemele; Nu merge in combat; Cortul si Gardul de sarma pot fi miscate in pozitia dorita inainte de a le plasa. 'F1' pentru magazin. Bani se obtin facand misiuni, omorand jucatori/zombii sau donand; 'F2' pentru panoul echipei. Vremea se schimba automat la fiecare 30 de minute. 5 vremii diferite; 'O' pentru inventarul cu iteme speciale. Urmeaza sa fie sters iar Obiectele speciale vor fi implementate direct in inventar; Punctul galben impreuna cu ? de pe mapa formeaza un sistem bine implementat de misiuni. Urmeaza sa fie actualizat; 'F7' panoul de craft! Urmeaza sa fie actualizat! 'L' pentu a te strecura printre zombii. Cateva Imagini? IP: mtasa://178.63.13.143:22268 Discord: https://discord.gg/WPezvWD Va asteptam! Credite si multumiri:
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