Search the Community
Showing results for tags 'component'.
I decided to dive into the world of rotations. I know this might be incomplete and even incorrect: function openCapo() local theVeh = getPedOccupiedVehicle(localPlayer) local value1 = guiScrollBarGetScrollPosition(caposcroll) if theVeh and value1 then setVehicleComponentRotation (theVeh, bonnet_dummy, value1, rY, rZ) end end I've a GUI already created, and the visibility key bound. The first scrollbar (caposcroll) should affect the bonnet_dummy. This was made with absolute basic thinking process: "if I want doors to open, I need to get the position of the scrollbar". However,
Hello there. Me and my friend tried to make a script that makes a spoiler on a vehicle moving. If the vehicle is going above 100km/h the spoiler will change its position. We are using setVehicleComponentPosition. The problem is that only the player who's driving the car can see it moving. Is there any way that it will be visible for everybody on the server?