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Showing results for tags 'clothes'.
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Queria saber como faço para colocar roupas em uma skin que não seja o CJ. Uma skin customizável.
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Hello, excuse me, I have a question, how can I make the cj clothing store panel appear through a bookmark? and not by command, I appreciate your help! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ root = getRootElement () outputChatBox ( "Tienda Cj Iniciada " ) function activateMenu ( player, key ) if (mainWindow) then guiSetVisible ( mainWindow, t
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hey guys i've made CJ Custom Clothes and it's working but there's a problem when a player reconnect or resource restart it back to original clothes i want save it any help ? screenshot : https://imgur.com/a/iBAzGog
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For Christmas I want to create a script which adds a Santa Hat on the head of the local player by a command. During the development, I had 2 ideas: 1. Replacing the model of an existing Hat cloth is impossible and leads to a game crash. MTA seem to not have support for clothes ID, only for texture replacement. 2. Positioning another small object (with replaced texture and model) on top of the player's head is another solution. Here, the problem is the position where the hat should be placed: getting the coordonates of the highest "bone" of the ped with getPedBonePosition leads
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Hello, I'm trying to modify the original clothes of the game but when I get it, the game closes does anyone know how to solve it?
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This error always happens when someone login. WARNING: savesystem\server.lua:56: Expected number, got non-convertible string. This warning may be an error in future versions. [DUP x3] ---------------------------------------------------------------------------------------------------- --- TABLES --- ---------------------------------------------------------------------------------------------------- local antiSpamSave = { } local setting = { } -------------------------------------------------------------