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  1. Here you go that's the error code. It appears everytime when I try to join any server whatever it is.
  2. esta dando esse erro no console quando eu inicio o servidor INFO: MAPMANAGER: Some important ACL permissions are missing. To ensure the correct functioning of Mapmanager, please write: aclrequest allow mapmanager all
  3. Est que esta prova disso erro? Versão = 1.5.6-release-18706.0.000 Time = Wed Jul 10 19:16:27 2019 Módulo = ? \ Arquivos de Programas (x86) \ MTA San Andreas 1.5 \ mta \ game_sa.dll Código = 0xC0000005 Offset = 0x00050320 EAX = 6F980305 EBX = 0177F220 ECX = 6F980305 EDX = 00000000 ESI = 0177F220 EDI = 21EF3260 EBP = 0177F1E4 ESP = 0177F1DC EIP = 6F980320 FLG = 00010206 CS = 0023 DS = 002B SS = 002B ES = 002B FS = 0053 GS = 002B se alguém poder me ajudar agradeço!
  4. Olá, gostaria de compartilhar aqui a minha dúvida - em um código produzido por mim, me deparei com a seguinte situação: Ao usar setCameraMatrix e alguns instantes depois retornar a câmera ao localPlayer, o player é levado ao "limbo" retornando após a uma posição um pouco distante de onde ele se encontrava. Tentei de diversas maneiras resolver, porém falhei miseravelmente. function closePainel(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedWorld) if painelDirectX == true then if button == "left" and state == "down" then if not isCursorOnElement(screenW * 0.2813, screenH * 0.1500, screenW * 0.4375, screenH * 0.7000) then DeltaA() elseif isCursorOnElement(screenW * 0.2891, screenH * 0.2083, screenW * 0.1172, screenH * 0.4917) then local idSkin = getElementModel(selectedP) local pedSkin = createPed(idSkin, 1224.888, -1632.233, 27.375, 180) DeltaA() showChat(false) local x, y, z = getElementPosition(localPlayer) local rx, ry, rz = getElementRotation(localPlayer) setCameraMatrix(1224.888, -1636.233, 27.375, 1250, 0, 0) setTimer(function() setCameraTarget(localPlayer) setTimer(function() setElementPosition(localPlayer, x, y, z + 1) setElementRotation(localPlayer, rx, ry, rz) end, 1, 1) setElementFrozen(localPlayer, false) destroyElement(pedSkin) pedSkin = nil DeltaA() end, 5000, 1) end end end end addEventHandler("onClientClick", root, closePainel)
  5. Todos os mods que eu peguei de primeira pessoa estão bugando o personagem. Quando atinge uma certa velocidade a câmera ficai indo pra trás do personagem e chega até sair do carro. Alguém pode me ajudar?
  6. MTA, eu vi em vídeos como quando as pessoas entravam MTA, eu vi em vídeos como quando as pessoas entravam GTA.exe: MTA: San Andreas "mas para mim apareceu" [desconhecido]: MTA: San Andreas ". PROBLEMA: http://prnt.sc/no6cvp
  7. Hi guys how can someone do these the of bugs ?its totally weird he was like godmode Watch below video
  8. When i write a message to chatbox the picture appears in the right place, but when a another player output something in chatbox, the picture jumps up more than my message.. How to fix this bug?! Client: emotes = {} function showEmotes(originaltext,emote,emoteID) local totaltextwidth = getImageOffsets(originaltext) local chatwidth = getChatboxLayout()["chat_width"]*317*scaleX local originalmultiplier = math.floor(totaltextwidth/chatwidth) local text,_ = string.gsub(originaltext,tostring(emoteID..".*"),"") local width = getImageOffsets(text) local multiplier = math.floor(width/chatwidth) local width = width-multiplier*chatwidth table.insert(emotes,{emote,width,lines-(originalmultiplier-multiplier),false}) local _,index1 = string.gsub(originaltext,emoteID,emoteID) if index1>1 then local text,index = string.gsub(originaltext,emoteID,"-00",1) showEmotes(text,emote,emoteID) end end addEvent("triggerChat",true) addEventHandler("triggerChat",root,showEmotes) function getImageOffsets(text) lines = getChatboxLayout()["chat_lines"] local chatboxscale = getChatboxLayout()["text_scale"] local fontint = getChatboxLayout()["chat_font"] scaleX = getChatboxLayout()["chat_scale"][1] scaleY = getChatboxLayout()["chat_scale"][2] if fontint == 0 then font = "default" end if fontint == 1 then font = "clear" end if fontint == 2 then font = "default-bold" end if fontint == 3 then font = "arial" end fontheight = dxGetFontHeight(chatboxscale,font) local width = (dxGetTextWidth(text,chatboxscale,font)+chatxoffset)*scaleX return width end local screenWidth, screenHeight = guiGetScreenSize ( ) chatxoffset = screenWidth * 0.0145 chatyoffset = screenHeight * 0.0145 function createText ( ) for index,item in ipairs(emotes) do local line = item[3] local width = item[2] local height = (chatyoffset + (line-1)*fontheight)*scaleY if (item[3]<1) then table.remove(emotes,index) else dxDrawImage(width,height,20,20,"a.png",0,0,0,tocolor(255,255,255,255),true) end end end function emotesOnOff() if emotesVisible then removeEventHandler ( "onClientRender", root, createText ) emotesVisible = false else addEventHandler ( "onClientRender", root, createText ) emotesVisible = true end end function HandleTheRendering ( ) addEventHandler ( "onClientRender", root, createText ) emotesVisible = true addCommandHandler ("emotes", emotesOnOff ) end addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering ) function onClientChatMessageHandler(text) local width = getImageOffsets(text) local chatwidth = getChatboxLayout()["chat_width"]*317*scaleX local multiplier = math.floor(width/chatwidth)+1 for index,item in ipairs(emotes) do if item[4] then item[3] = item[3]-1*multiplier end item[4] = true end end addEventHandler("onClientChatMessage", getRootElement(), onClientChatMessageHandler) Server: emotes = { {"a","-23"} } function playerChat(text, messageType) if (messageType ~= 0) then return end local accName = getAccountName ( getPlayerAccount ( source ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "tesztr" ) ) then local originalText = removeColorCodes(getPlayerName(source)) for index,item in ipairs(emotes) do text,item[3] = string.gsub(originalText,item[1],item[2]) end for index,item in ipairs(emotes) do triggerClientEvent("triggerChat",source,"[HU]"..originalText,item[1],item[2]) end for index,item in ipairs(emotes) do originalText,item[3] = string.gsub(originalText,item[1]," ") end end end addEventHandler("onPlayerChat", root, playerChat) function removeColorCodes(str) return (string.gsub(str, "#[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F]", "")) end
  9. Hello everybody. When I use the resource "realdriveby" and I allow motorcycles for the players who are riding it shoot with guns, but when they press the right mouse button, they don't die! If they press the the right mouse button and someone try to kill them, they are invencible. Is there a way to fix it? I hope that you can help me. Thanks. (Sorry for my bad brazilian english).
  10. --[[ ################################################ # # # SCRIPT PRODUZIDO POR # # Anderson # # # # # ################################################ ]] local screenW, screenH = guiGetScreenSize() local resW, resH = 1360,768 local x, y = (screenW/resW), (screenH/resH) local screenWidth, screenHeight = guiGetScreenSize() local myScreenSource = dxCreateScreenSource(screenWidth, screenHeight) local flickerStrength = 0 local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 13) addEventHandler("onClientKey", root, function (button, press) if getElementData(getLocalPlayer(),"playerFallen") then if button == "F1" or button == "F2" or button == "F3" or button == "F4" or button == "F5" or button == "F6" or button == "F7" or button == "b" or button == "F9" or button == "F10" or button == "F11" or button == "F12" then cancelEvent() end end end ) function blockDead() if getElementHealth(localPlayer) <= 20 then if not getElementData(localPlayer, "jobSAMU") then if not getElementData(localPlayer, "playerFallen") then cancelEvent() end end end end addEventHandler("onClientPlayerDamage", localPlayer, blockDead) function text() for _, player in ipairs(getElementsByType('player')) do if isElementOnScreen(player) and getElementData(player, "playerFallen") then local x, y, z = getElementPosition(player) local cx, cy, cz = getCameraMatrix() local vx, vy, vz = getPedBonePosition(player, local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz) local drawDistance = 30.0 if (dist < drawDistance or player == target) then if(isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false)) then local x, y = getScreenFromWorldPosition (vx, vy, vz + 0.6) if(x and y) then local px, py = getScreenFromWorldPosition (vx, vy, vz + 0.3) local w = dxGetTextWidth("PRECISANDO DE CURA!", 1, "default-bold") local h = dxGetFontHeight(1, "default-bold") dxDrawImage(x -6 - w / 2,y - 15 - h - 12, w + 25, h + 115, 'images/hp.png', 0, 0, 0, tocolor(255, 0, 0, math.abs(math.sin(getTickCount()/170))*200)) --dxDrawRectangle(x -6 - w / 2,y - 15 - h - 12, w + 9, h, tocolor(0, 0, 0, 194), false) --dxDrawText("#FFFFFFPRECISANDO DE #FF0000CURA#FFFFFF!", x - 0 - w / 2,y - 15 - h - 12, w, h, tocolor(255,0,0, math.abs(math.sin(getTickCount()/170))*200), 1, "default-bold", "left", "top", false, false, false, true, false) end end end end end end addEventHandler("onClientRender", root, text) function convertTime(ms) local min = math.floor ( ms/60000 ) local sec = math.floor( (ms/1000)%60 ) return min, sec end function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end function contador() local timer = interpolateBetween(deadTime, 0, 0, 0, 0, 0, (getTickCount()-tick)/deadTime, "Linear") local minutes, seconds = convertTime(timer) dxDrawText("Tempo de vida restante: "..minutes..":"..seconds, (screenW * 0.3801) + 1, (screenH * 0.9089) + 1, (screenW * 0.7059) + 1, (screenH * 1.0299) + 1, tocolor(0, 0, 0, 132), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawText("Tempo de vida restante: #FF0000"..minutes.."#FFFFFF:#FF0000"..seconds, screenW * 0.3801, screenH * 0.9089, screenW * 0.7059, screenH * 1.0299, tocolor(255, 255, 255, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) end function createShader() oldFilmShader, oldFilmTec = dxCreateShader("shaders/old_film.fx") end function updateShader() upDateScreenSource() if (oldFilmShader) then local flickering = math.random(100 - flickerStrength, 100)/100 dxSetShaderValue(oldFilmShader, "ScreenSource", myScreenSource); dxSetShaderValue(oldFilmShader, "Flickering", flickering); dxDrawImage(0, 0, screenWidth, screenHeight, oldFilmShader) end end function upDateScreenSource() dxUpdateScreenSource(myScreenSource) end function render() if not isEventHandlerAdded("onClientRender", root, contador) then tick = getTickCount() createShader() addEventHandler("onClientRender", root, contador) addEventHandler("onClientPreRender", root, updateShader) end end addEvent("startDeadTime", true) addEventHandler("startDeadTime", root, render) function remove() if isEventHandlerAdded("onClientRender", root, contador) then removeEventHandler("onClientRender", root, contador) removeEventHandler("onClientPreRender", root, updateShader) end end addEvent("stopDeadTime", true) addEventHandler("stopDeadTime", root, remove)
  11. Então qnd eu ativo o painel de gang e da corp quando eu vou spawnar de um dos paineis o carro ele vem o carro da gang e da corp Alguem me ajuda pls
  12. When i restart the script, good for a while then becomes black.. How to fix this? Image of the bug: https://imgur.com/a/1h1wVm4
  13. Bom eu estava arrumando meu mta ate que chegou uma hora que eu tive que colocar uma nova hud só que ela começou a bugar começou a aparecer a hud original e a modificada que eu coloquei já tentei de tudo ate colocar outras huds mais não funcionou Print abaixo: Clique aqui
  14. here's a video about the bug..: How to fix this bug? I tried many things, but unsuccessfully.. :s Here the code: Client.lua: local sX, sY = guiGetScreenSize() setElementData(localPlayer,"name",nil) GUIEditor = { button = {}, edit = {} } GUIEditor.button[1] = guiCreateButton(0.72, 0.74, 0.03, 0.04, ">", true) kuldottpmek = {} fogadottpmek = {} GUIEditor.edit[1] = guiCreateEdit(0.38, 0.74, 0.34, 0.04, ".", true) guiEditSetMaxLength(GUIEditor.edit[1], 150) local dxfont0_gothic = dxCreateFont(":mta_wintertime/gothic.ttf", 14) local screenW, screenH = guiGetScreenSize() local players = getElementsByType ( "player" ) addEventHandler("onClientRender", root, function() local players = getElementsByType ( "player" ) local elem = 0 local fpm = 0 local kpm = 0 local uzenet = guiGetText(GUIEditor.edit[1]) dxDrawRectangle(screenW * 0.3722, screenH * 0.2722, screenW * 0.3833, screenH * 0.5100, tocolor(0, 0, 0, 162), false) dxDrawRectangle(screenW * 0.1757, screenH * 0.2722, screenW * 0.1896, screenH * 0.5100, tocolor(0, 0, 0, 162), false) dxDrawText("Játékoslista", screenW * 0.1764, screenH * 0.2722, screenW * 0.3653, screenH * 0.3167, tocolor(255, 255, 255, 255), 1.00, dxfont0_gothic, "center", "center", false, false, false, false, false) for id,player in ipairs(players) do local plname = getPlayerName(player) elem = elem + 1 dxDrawText(plname, screenW * 0.1764, screenH * 0.2500+(elem*70), screenW * 0.3653, screenH * 0.3578, tocolor(255, 255, 255, 255), 0.65, dxfont0_gothic, "left", "center", false, false, true, true, false) dxDrawRectangle(screenW * 0.1764, screenH * 0.2850+(elem*35), screenW * 0.1889, screenH * 0.0367, tocolor(0, 0, 0, 162), false) end dxDrawText(getElementData(localPlayer,"name") or "Válassz játékost", screenW * 0.3722, screenH * 0.2722, screenW * 0.7556, screenH * 0.3167, tocolor(255, 255, 255, 255), 1.00, dxfont0_gothic, "center", "center", false, false, false, true, false) dxDrawText(getElementData(localPlayer,"name") and "Elérhető most" or "", screenW * 0.5278, screenH * 0.3056, screenW * 0.6014, screenH * 0.3411, tocolor(255, 255, 255, 255), 0.65, dxfont0_gothic, "center", "center", false, false, false, true, false) dxDrawRectangle(screenW * 0.3722, screenH * 0.3467, screenW * 0.3833, screenH * 0.3844, tocolor(0, 0, 0, 162), false) for k,v in ipairs(kuldottpmek) do kpm = kpm + 1 dxDrawRectangle(screenW * 0.3722, screenH * 0.2775+(kpm*62), screenW * 0.3833, screenH * 0.0633, tocolor(94, 192, 254, 162), false) dxDrawText("Te:", screenW * 0.3729, screenH * 0.1430+(kpm*124), screenW * 0.7556, screenH * 0.4367, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "center", false, false, false, true, false) dxDrawText(v, screenW * 0.3729, screenH * 0.3050+(kpm*62), screenW * 0.7556, screenH * 0.4733, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, true, true, false, false) for k,v in ipairs(fogadottpmek) do kpm = kpm + 1 dxDrawRectangle(screenW * 0.3722, screenH * 0.2775+(kpm*62), screenW * 0.3833, screenH * 0.0633, tocolor(255, 255, 254, 162), false) dxDrawText(getElementData(localPlayer,"name")..":", screenW * 0.3729, screenH * 0.1430+(kpm*124), screenW * 0.7556, screenH * 0.4367, tocolor(110, 110,111, 200), 1.00, "default-bold", "left", "center", false, false, false, true, false) dxDrawText(v, screenW * 0.3729, screenH * 0.3050+(kpm*62), screenW * 0.7556, screenH * 0.4733, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, true, true, false, false) end end end ) function onClientClick(button, state) local elem = 0 if button == "left" and state == "down" then for k, v in ipairs(players) do local plname = getPlayerName(v) elem = elem+1 if isInBox(screenW * 0.1764, screenH * 0.2850+(elem*35), screenW * 0.1889, screenH * 0.0367) then if plname == getPlayerName(localPlayer) then return end setElementData(localPlayer,"name",plname) kuldottpmek = {} fogadottpmek = {} end end end end addEventHandler("onClientClick", root, onClientClick) function isInBox(xS,yS,wS,hS) if(isCursorShowing()) then local cursorX, cursorY = getCursorPosition() cursorX, cursorY = cursorX*sX, cursorY*sY if(cursorX >= xS and cursorX <= xS+wS and cursorY >= yS and cursorY <= yS+hS) then return true else return false end end end function trig1() if getElementData(localPlayer,"name") == nil then return end local nev =getElementData(localPlayer,"name") or "" local targetPlayer = getPlayerFromName ( nev ) if targetPlayer then local uzenet = guiGetText(GUIEditor.edit[1]) table.insert(kuldottpmek,uzenet) end end addEvent("uzenet",true) addEventHandler("uzenet",root,trig1) function trig2() if getElementData(localPlayer,"name") == nil then return end local nev =getElementData(localPlayer,"name") or "" local targetPlayer = getPlayerFromName ( nev ) if targetPlayer then local uzenet = guiGetText(GUIEditor.edit[1]) table.insert(fogadottpmek,uzenet) end end addEvent("uzenet2",true) addEventHandler("uzenet2",root,trig2) function test() if getElementData(localPlayer,"name") == nil then return end local uzenet = guiGetText(GUIEditor.edit[1]) triggerServerEvent("pmuzenet",localPlayer,getLocalPlayer(),uzenet) end addEventHandler("onClientGUIClick",GUIEditor.button[1],test,false) Server.lua: function privateMessage(thePlayer) local sendToName = getElementData(thePlayer,"name") local toPlayer = getPlayerFromParticalName (sendToName) triggerClientEvent(thePlayer,"uzenet",toPlayer) triggerClientEvent(toPlayer,"uzenet2",thePlayer) setElementData(toPlayer,"fogadott",true) setElementData(thePlayer,"fogadott",false) end addEvent("pmuzenet",true) addEventHandler("pmuzenet",root,privateMessage) function getPlayerFromParticalName(thePlayerName) local thePlayer = getPlayerFromName(thePlayerName) if thePlayer then return thePlayer end for _,thePlayer in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then return thePlayer end end return false end
  15. Every time I start the MTA it opens normal, but when I play for about 15 minutes it crashes and gives the error. 0x00000005 Can anyone help with this error? I already downloaded MTADiag and checked it gave this link. (https://pastebin.mtasa.com/652111881)
  16. i deleted a world object, and i mapped to the world object's place, but how to fix this bug: https://imgur.com/a/VAEqOKy ?? :s
  17. BrunoV20

    HELP!!

    what happens is that I change from windows to windows 10 the thing is that I get "could not create direct3d font'unifont''" and look in several places and I can not find a solution if someone could help me would be very helpful!
  18. Hi there.I have opened an amateur RP server and I have a problem with faction-system.The exact code is like: <lua> local maxrow = mysql:fetch_assoc(max) maxIndex = tonumber(maxrow.id) or 0 </lua> and the error I get on console is this:attemp to index local "maxrow" (a nill value)
  19. Hey MTA Team, I've tested this to make sure before creating this topic to save you guys time. On version mtasa-1.5.5-full_rc-14219-20180903.exe I'm having a black screen issue. Then I tried version mtasa-1.5.5-full_rc-14217-20180902.exe and then it works all fine. Log from 14217: https://pastebin.mtasa.com/412926348 Log from 14219: https://pastebin.mtasa.com/141506782 Note: I tested multiple servers to make sure the server ain't blocking anything for some odd reason. But that's not the case.
  20. R1S1NG

    Bug in my hud

    Hello everyone, I have a server which has a bug and nobody knows how to solve it, its hud is disabled every time I put a new one on it, thus removing the original, however, if I add a script as the screen joke blue, or a cinema like cinema experience ... things that cover the screen, or something like that, the normal hud comes back, and if I give / showhud anyway it comes back if I open the F11 map or do some other actions then does not advance that script to remove it in the login ... Players already reported this occur with the chat, it disappeared, does anyone have any solution? There are scripts that do not show anything for this bug! Any other script that uses the screen do not know how to explain, but with some scripts this occurs. Sorry if I put this topic in the wrong session! Thanks to anyone who can help me or try
  21. Whenever I go to do a dx panel this error appears ... What can I do to correct? "ERROR: Server triggered clientside event "eventoabrir", but event is not added clientside" -------------------CLIENT-------------------------- function abrir (_,state) if painel == false then showCursor(true) addEventHandler("onClientRender", root, Pdx) painel = true else showCursor(false) removeEventHandler("onClientRender", root, Pdx) painel = false end end addEvent("abrir", true) addEventHandler("abrir", root , abrir) ------------------SERVER-------------------------- local abrir = "painel" function showPanellr(thePlayer) triggerClientEvent(root, "abrir", thePlayer) end addEventHandler("onMarkerHit", mrkInicio, showPanellr)
  22. polomy

    i cant join servers

    You were kicked from the game (SD #16 021A) < that's why i can'T join servers pls help me my pc is clean my files are clean i have no mod or no cheat that problem started today after the new update
  23. ArthurMTA1.5

    Bug !

    Good afternoon Like every ordinary day I entered my game I went to the server and something different happened ERROR [CC23] I do not know how to solve I hope someone helps me because I really like to play gta online this never happened to me please help me Thank you!
  24. Enju12

    Error damage

    Does anyone know why the sniper when giving the first shot does not receive the damage? or when the player is running and I want to shoot he does not get the damage. And in my server of mta the look became smaller, what could be the problem?
  25. Guest

    Text bug

    Guys i have this script function DXdraw() --Variables local screenWidth, screenHeight = guiGetScreenSize ( ) setTimer(function() triggerServerEvent("online",getLocalPlayer()) end, 10000, 1, true) local num = getElementData ( getLocalPlayer(), "numPlayers") local max = getElementData ( getLocalPlayer(), "maxPlayers") max= ' / ' ..max num= ' ONLINE PLAYERS: ' ..num dxDrawText(tostring(num),650, screenHeight - 14, screenWidth, screenHeight,tocolor(154, 149, 143, 252),1.00,"arial") dxDrawText(tostring(max),770, screenHeight - 14, screenWidth, screenHeight,tocolor(154, 149, 143, 252),1.00,"arial") ----------------------------------------------------------------------------------------------------------------------------------------- local ping = getPlayerPing ( getLocalPlayer(), "ping2") end addEventHandler("onClientRender", getRootElement(), DXdraw) And this addEventHandler("onClientRender", root, function() dxDrawRectangle(780, 147, 210, 20, tocolor(0, 0, 0, 193), false) dxDrawText(" #ff0000SERVER NAME #00ff00V3.0 #ffffff|#ff0000Made by:#00ff00Hyper", 776, 147, 990, 167, tocolor(255, 255, 255, 255), 1.00, dxfont0_PetitFormalScript, "center", "center", false, false, false, true, false) end ) When i change my MTA resolution, Their positions change and some of players can't even see them What should I do to put them in one place and see all the players in that place, even if they change thier resolutions
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