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Found 15 results

  1. Olá amigos. Tenho um painel de pegar veículos que utilizo o 'object preview' para não precisar utilizar imagens .png, mas não sei por qual motivo no meu caso os IDS das motocicletas não aparecem somente um ID (521) que aparece. Mas a uns dias atrás um amigo entrou no servidor e ele me transmitindo tela no discord os veículos nenhum apareciam nem as motocicletas. Utilizei o código de exemplo da wiki: https://wiki.multitheftauto.com/wiki/Resource:Object_preview e defini o ID das motocicletas e não funciona também, assim sendo eu tenho a certeza que o problema talvez não seja em meu código. Já utilizei também versões variadas do 'object preview' mas sem sucesso infelizmente. Já rodei a mta forum sobre o object_preview e não achei nada relacionado a esse problema então não sei oque realmente é, percebo que o pessoal utiliza muito o object_preview para mostrar skins em painéis e isso funciona super bem. Algumas imagens de como fica: https://im.ge/i/F68r8Y https://im.ge/i/F68FQD https://im.ge/i/F68OI4 -- Codigo do object preview no painel panel_vehic.changeDisplay = function(id, type) if type == "change" then carro = exports["[B]object_view"]:destroyObjectPreview(veiculo) if isElement(veiculo) then destroyElement(veiculo) end local pos = {getElementPosition(localPlayer)} veiculo = createVehicle(id, 500, 500, pos[3]) setVehicleColor(veiculo, 66, 135, 245) carro = exports["[B]object_view"]:createObjectPreview(veiculo, 3, 3, 0, x*410, y*310, x*214, y*214, false, true, true) exports["[B]object_view"]:setRotation(carro, -10, -10, 140) -- carro = exports["[B]object_view"]:setProjection(veiculo, projPosX, projPosY, projSizeX, projSizeY, true, true) -- TESTE elseif type == "delete" then carro = exports["[B]object_view"]:destroyObjectPreview(veiculo) if isElement(veiculo) then destroyElement(veiculo) end end end Fiz uma tabela para separar os veículos por pagina no painel...! panel_vehic = { config = { vehicles = { ["Carros"] = { {529}, {546}, {402}, {405}, {573}, }, ["Motos"] = { {468}, {586}, {461}, {463}, {521}, {522}, }, ["Importados"] = { {415}, {451}, {560}, {587}, {474}, {410}, {401}, {404}, }, }, }, }
  2. Galera to fazendo um sistema de painel q vc digita no painel tipo 255, 0, 0 dentro de um carro e seta a cor vermelha no carro q e do rgb 255, 0, 0 e etc. mas da forma que achei que era possivel ao abrir o painel e digitar a cor em rgb eu fiz uma função que na teoria era pra pegar oq foi digitado na editbox e setar oq foi digitado na editbox como cor do carro usando setVehicleColor so q n aparece nada e n seta cor no carro mais se o carro ta vermelho e coloca tipo 255, 0, 0 na editbox e da ok a cor sempre muda pra preto espero q de para entender function SetarCor (playerSource, getMsg) --local mensagem = tonumber(getMsg) local uVehicle = getPedOccupiedVehicle( playerSource ) if isPedInVehicle( playerSource ) then if uVehicle then -- if mensagem == "Vermelho" then setVehicleColor( uVehicle, tonumber(getMsg)) end end --end end addEvent("SetarCor", true) addEventHandler("SetarCor", getRootElement(), SetarCor) PARTE DO CLIENT function rgbtrigger (button, state) if painel == true then if button == "left" and state == "down" then if isCursorOnElement(screenW * 0.6384, screenH * 0.5885, screenW * 0.7379, screenH * 0.6185) then local getMsg = tostring(getElementData(msgstaff, "CMT_Txt")) removeEventHandler("onClientRender", root, dx) triggerServerEvent("SetarCor", getLocalPlayer(), localPlayer, getMsg) painel = false showCursor(false) end end end end addEventHandler("onClientClick", root, rgbtrigger)
  3. bom, eu estou criando uma agencia de emprego e quero colocar pra quando o player escolher o trabalho ele digitar um comando tipo, /info, e ai vai aparece no mapa dele o destino que ele tem que ir, alguém pode me ajudar ? Inglish version: well, i'm creating an employment agency and i want to put it when the player chooses the job he types a command like, / info, and then the destination he has to go appears on his map, can someone help me?
  4. Olá pessoal tudo bem? sou script novo em LUA, mas sou antigo em HTML, JS e CSS. gostaria de saber como posso está fazendo uma proteção bem legal para meus scripts. Alguém poderia me ajudar?
  5. Meu players estão com problemas de crahs só no meu servidor, não sei como resolver. Erros: 1934 replace model gta3.img Crahs
  6. Preciso de ajuda! Modelos de SetVehicleHandling na Wiki, mas não sei usa-los! Já coloquei como script normal, como manager, como resource ... Nada funciona. Alguém pode me ajudar ??
  7. queria que assim q ele pegasse o trabalho, ele ter de ir buscar os passageiros no marker 1 da table, e depois ter de leva-los ao marker 2 da table. coloquei umas anims neles para eles irem andando em direçao ao avião, se algo estiver errado, se poderem corrigir e me falar oque errei eu agradeço, boa noite e feliz natal ae pra vcs. destinos = { [1] = {1612.7482910156, -2480.7473144531, 13.5546875}, -- table com todos os destinos em ordem. [2] = {-1487.8798828125, -108.69385528564, 14.1484375} } local Minicio7 = createMarker (1714.3579101563, 1615.6630859375, 9.2, "cylinder", 1, 16, 102, 231, 50) -- Cria o marker onde o player deve usar o comando. local veh = {} -- Cada elemento específico de cada jogador deve estar em uma table para ser criado e acessado corretamente. local Mfim7 = {} -- Marker final específico do player. local Bfim7 = {} -- Blip do marker final específico do player. function inicio7 (source) if source and getElementType (source) == "player" and not getPedOccupiedVehicle (source) then -- Quando o jogador colide no marker e está sem veículo, então: outputChatBox ("#1066E7──────────────── Trabalho BvP™ ────────────────",source,255,255,255,true) -- Avisa pra ele usar o comando /trampo4 para começar o emprego. outputChatBox ("#FF0000Trabalho de Piloto de Avião #FFFFFF→ Neste trabalho você terá de levar os passageiros até a marcação no radar. Sua recompensa é de R$8000.",source,255,255,255,true) outputChatBox (" ",source,255,255,255,true) outputChatBox ("* Digite #FF0000/emprego7 #FFFFFFpara aceitar o trabalho.",source,255,255,255,true) outputChatBox ("#1066E7───────────────────────────────────────────",source,255,255,255,true) end end addEventHandler ("onMarkerHit", Minicio7, inicio7) function startJob7 (thePlayer, cmd) if isElementWithinMarker (thePlayer, Minicio7) and not getPedOccupiedVehicle (thePlayer) then -- Ao usar o comando, só funciona se o jogador estiver no marker e estiver sem veículo. if veh[thePlayer] and isElement (veh[thePlayer]) then -- Se por acaso existir o veículo do trampo do jogador, destroi ele. destroyElement (veh[thePlayer]) veh[thePlayer] = nil end veh[thePlayer] = createVehicle (577, 1443.5461425781, 1459.3911132813, 10.8203125) -- Cria o veículo do trampo. local x, y, z = unpack (destinos[1]) -- x, y, z recebem as coordenadas do destinos[1]. Mfim7[thePlayer] = createMarker (x, y, z, "cylinder", 2, 0, 255, 0, 255, thePlayer) -- Cria o marker do objetivo do jogador na coordenada 1. setElementData (Mfim7[thePlayer], "owner", thePlayer) -- Seta esse jogador como dono do marker, para que só funcione com ele. setElementData (Mfim7[thePlayer], "trip", 1) -- Seta uma data no marker pra saber a qual coordenada ele pertence. Bfim7[thePlayer] = createBlipAttachedTo (Mfim7[thePlayer], 19) -- Cria o blip e anexa ao marker. warpPedIntoVehicle (thePlayer, veh[thePlayer]) -- Teleporta o player para o veículo do trampo. setPedSkin ( thePlayer, 72 ) dxMsg(thePlayer, "Vá buscar os passageiros.", "info") ped1 = createPed ( 1, 1591.1002197266,-2462.6525878906,13.5546875 ) setPedRotation(ped1, 181) ped2 = createPed ( 7, 1591.2203369141,-2459.6557617188,13.5546875 ) setPedRotation(ped2, 181) ped3 = createPed ( 15, 1591.1318359375,-2456.8723144531,13.5546875 ) setPedRotation(ped3, 181) dxMsg(thePlayer, "Os Passageiros estão entrando no avião aguarde...", "info") setPedAnimation( ped1, "ped", "WOMAN_walknorm") setPedAnimation( ped2, "ped", "WOMAN_walknorm") setPedAnimation( ped3, "ped", "WOMAN_walknorm") setTimer(function(thePlayer) destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) dxMsg(thePlayer, "Os Passageiros entraram no avião, Leve-os até o aeropoto marcado no radar.", "info") -- Avisa o player o que ele tem que fazer agora. addEventHandler ("onMarkerHit", Mfim7[thePlayer], fim7) -- Adiciona o evento que faz funcionar o marker do objetivo. end, 7000, 1,thePlayer) end end addCommandHandler ("emprego7", startJob7) function fim7 (hitElement) if (hitElement == getElementData (source, "owner")) then -- Se o elemento que colidiu for o dono do marker, então: if veh[hitElement] and isElement(veh[hitElement]) then -- Se existe o veículo do trampo do jogador, então: if (getElementData (source, "trip") < #destinos) then -- Se a data do marker é menor que a quantidade de destinos, então: (indicando que não é a última viagem) local x, y, z = unpack (destinos[getElementData (source, "trip") + 1]) -- x, y, z recebem a próxima coordenada da table destinos. setElementPosition (source, x, y, z) -- Coloca o marker de objetivo nessa nova coordenada. setElementData (source, "trip", getElementData (source, "trip") + 1) -- Seta a nova viagem nesse marker. dxMsg(hitElement, "Você entregou os passageiros no local, Agora Volte com o avião para o aeroporto raiz marcado no radar!", "info") -- Avisa o jogador quantas viagens ele fez e quantas são no total, pra ele não pensar que está trabalhando de graça. else -- Se o marker de objetivo colidido não tem data menor que a quantidade de viagens, então: (indicando que esse é o último objetivo) dxMsg(hitElement, "Recebendo Pagamento...", "info") setTimer(function(hitElement) removeEventHandler ("onMarkerHit", Mfim7[hitElement], fim7) -- Remove o evento que ativa este marker, pois ele não será mais usado. destroyElement (veh[hitElement]) -- Destroi o veículo do trampo do jogador. givePlayerMoney (hitElement, 8000) -- Dá o dinheiro do trampo. if isElement(Bfim7[hitElement]) then destroyElement (Bfim7[hitElement]) end -- Destroi o blip anexado ao marker de objetivo. Bfim7[hitElement] = nil if isElement(Mfim7[hitElement]) then destroyElement (Mfim7[hitElement]) end -- Destroi o marker de objetivo. Mfim7[hitElement] = nil dxMsg(hitElement, "Pagamento recebido (R$ 8000)!", "sucess") -- Avisa o jogador que ele completou o trampo. end, 5000, 1,hitElement) end end end end function sair7 (thePlayer) if (veh[thePlayer]) and isElement(veh[thePlayer]) then -- Se o veículo do trampo existe, então: removeEventHandler ("onMarkerHit", Mfim7[thePlayer], fim7) -- Remove o evento que ativa o marker de objetivo. destroyElement (veh[thePlayer]) -- Destroi o veículo do trampo. destroyElement (Bfim7[thePlayer]) -- Destroi o blip de objetivo do trampo. Bfim7[thePlayer] = nil destroyElement (Mfim7[thePlayer]) -- Destroi o marker de objetivo do trampo. Mfim7[thePlayer] = nil dxMsg(thePlayer, "Você abandonou os passageiros e perdeu o trabalho idiota!", "error") -- Avisa o jogador que ele falhou no trampo. end end addEventHandler ("onVehicleExit", getRootElement(), sair7) -- Executa essa função quando o player sair de um veículo qualquer. function quit7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerQuit", getRootElement(), quit7) function kill7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) dxMsg(source, "Você se matou e perdeu o trabalho seu imbecil!", "error") end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerWasted", getRootElement(), kill7) function logout7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerLogout", getRootElement(), logout7) function dxMsg(source, text, type) exports.dxmessages:outputDx(source, text, type) end Voces são uma segunda familia pra mim
  8. É um script de proteção de bases! Tipo, apenas quem está na acl ''MARINHA'' pode ir para a base da marinha brasileira, como faço pra mais de uma acl poder ir para essa base? SCRIPT: RestricLocation = {} TeleportLocation = {} EnabledAlarm = true ColCuboid = false --------------------------------------- CONFIGS -------------------------------------------- RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1 RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2 TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TP GroupName = "MARINHA" -- Nome da Gang ou Grupo ACL GroupNameBy = 2 -- 1 para Gang, e 2 para ACL MsgInvasao = "Base da MARINHA! Você não pode entrar aqui!" EnableVehicleGodMode = true -- Habilitar HabilitarAdmin = false -- Todos admins vao poder entrar na base GodMode = false -- Ao entrar na área protegida, habilita GodMode NaoAtirar = false -- Ao entrar na área protegida, não podera atirar --------------------------------------- CONFIGS -------------------------------------------- function sendMsg(iplayer,msg) outputChatBox ( msg, iplayer, 255, 0, 0, true ) end function EnterPlace ( theElement ) local veh = getPedOccupiedVehicle(theElement) local accName = getAccountName(getPlayerAccount(theElement)) if HabilitarAdmin == true then if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then return end end if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then sendMsg(theElement,MsgInvasao) if veh then setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) else setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) end sendMsgOwners(theElement) elseif getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,true) end end function ExitPlace ( theElement ) if GodMode == true then setElementData(theElement,"blood",12000) end if NaoAtirar == true then toggleControl(theElement, "fire", true) toggleControl(theElement, "vehicle_fire", true) toggleControl(theElement, "vehicle_secondary_fire", true) toggleControl(theElement, "aim_weapon", true) end if getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,false) end end function PlayerHaveLevel( PlayerID ) if GroupNameBy == 1 then if ( getElementData ( PlayerID , "gang" ) == GroupName ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end else local accName = getAccountName ( getPlayerAccount ( PlayerID ) ) if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end end end function ResourceStart( ) LoadLocations() CreateCollision() end addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart) function LoadLocations() local RX, RY, RZ, WRX, WRX, WRX if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then RestricLocation["maxx"] = RestricLocation["location1"][1] RestricLocation["minx"] = RestricLocation["location2"][1] else RestricLocation["maxx"] = RestricLocation["location2"][1] RestricLocation["minx"] = RestricLocation["location1"][1] end if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then RestricLocation["maxy"] = RestricLocation["location1"][2] RestricLocation["miny"] = RestricLocation["location2"][2] else RestricLocation["maxy"] = RestricLocation["location2"][2] RestricLocation["miny"] = RestricLocation["location1"][2] end if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then RestricLocation["maxz"] = RestricLocation["location1"][3] RestricLocation["minz"] = RestricLocation["location2"][3] else RestricLocation["maxz"] = RestricLocation["location2"][3] RestricLocation["minz"] = RestricLocation["location1"][3] end end function CreateCollision() RX = RestricLocation["minx"] WRX = RestricLocation["maxx"] - RestricLocation["minx"] RY = RestricLocation["miny"] WRY = RestricLocation["maxy"] - RestricLocation["miny"] RZ = RestricLocation["minz"] WRZ = RestricLocation["maxz"] - RestricLocation["minz"] ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ ) if ColCuboid then addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace ) addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace ) else outputDebugString("Erro, verifique: location1 e location2") end end function ResourceStop( ) destroyElement ( ColCuboid ) end addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop) function sendMsgOwners( PlayerID ) local connectedPlayers = getElementsByType ( "player" ) for i, aPlayer in ipairs(connectedPlayers) do if(PlayerHaveLevel (aPlayer) == true) then sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !") end end end function SetVehicleGodMode( VehicleID, godEoD ) if EnableVehicleGodMode == true then setElementData(VehicleID, "godmode", godEoD) setVehicleDamageProof (VehicleID, godEoD ) end end
  9. Boa noite galera! Gostaria de saber se coloquei o ''modo superman ( Voar )'' corretamente em meu painel vip, caso tenha algo errado, [ agradeceria muito se vcs me reenviarem tudo corrigido ] desculpem o incomodo, sou iniciante em script, e meu servidor esta lotando muito! o ''tudo corrigido'' ali, quis dizer, me mandar o script inteiro, porém as coisas que eu errei, já corrigidas! pessoal muito obrigado se puderem fazer isso por mim! atenciosamente: eu de novo rsrsrs, devem ter me visto em um monte de topicos por ai ne kssks SERVER: function showPanel(thePlayer) accountname = getAccountName(getPlayerAccount(thePlayer)) if isObjectInACLGroup("user." .. accountname, aclGetGroup("VIP DIAMANTE")) then triggerClientEvent(thePlayer, "abrirVip", getRootElement()) end end function onResStart() for index, player in ipairs(getElementsByType("player")) do bindKey(player, "o", "down", showPanel) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStart) function onPlayerJoin() bindKey(source, "o", "down", showPanel) end addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoin) function cleanAll(player) for index, player in ipairs(getElementsByType("player")) do unbindKey(player, "o", "down", showPanel) end end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), cleanAll) function skinVip1() setElementModel(source, 0) displayServerMessage(source, "Você Pegou Skin VIP DIAMANTE 2", "confirm") end addEvent("skinVip1", true) addEventHandler("skinVip1", getRootElement(), skinVip1) function skinVip2() setElementModel(source, 123) displayServerMessage(source, "Você Pegou Skin VIP DIAMANTE 1", "confirm") end addEvent("skinVip2", true) addEventHandler("skinVip2", getRootElement(), skinVip2) function vidacolete() setPedStat(source, 24, 999) setElementHealth(source, 200) setPedArmor(source, 100) displayServerMessage(source, "Vida 200% e Colete", "confirm") end addEvent("vidacolete", true) addEventHandler("vidacolete", getRootElement(), vidacolete) function kitarmas1() giveWeapon(source, 1, 2000) giveWeapon(source, 2, 2000) giveWeapon(source, 10, 2000) giveWeapon(source, 23, 2000) giveWeapon(source, 26, 2000) giveWeapon(source, 28, 2000) giveWeapon(source, 31, 2000) giveWeapon(source, 34, 2000) giveWeapon(source, 37, 2000) giveWeapon(source, 39, 2000) giveWeapon(source, 43, 2000) giveWeapon(source, 46, 2000) displayServerMessage(source, "Você Pegou Kit Armas 1", "confirm") end addEvent("kitarmas1", true) addEventHandler("kitarmas1", getRootElement(), kitarmas1) function kitarmas2() giveWeapon(source, 1, 2000) giveWeapon(source, 6, 2000) giveWeapon(source, 10, 2000) giveWeapon(source, 22, 2000) giveWeapon(source, 25, 2000) giveWeapon(source, 29, 2000) giveWeapon(source, 31, 2000) giveWeapon(source, 34, 2000) giveWeapon(source, 37, 2000) giveWeapon(source, 39, 2000) giveWeapon(source, 43, 2000) giveWeapon(source, 46, 2000) displayServerMessage(source, "Você Pegou Kit Armas 2", "confirm") end addEvent("kitarmas2", true) addEventHandler("kitarmas2", getRootElement(), kitarmas2) function habilidades() setPedStat(source, 69, 1000) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 1000) setPedStat(source, 74, 1000) setPedStat(source, 75, 1000) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) displayServerMessage(source, "Você Pegou Todas Habilidades", "confirm") end addEvent("habilidades", true) addEventHandler("habilidades", getRootElement(), habilidades) function jetpack1() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia do Veiculo Primeiro", "warning") return end givePedJetPack(source) displayServerMessage(source, "Jetpack Ativado", "confirm") end addEvent("jetpack1", true) addEventHandler("jetpack1", getRootElement(), jetpack1) function jetpack2() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia do Veiculo Primeiro", "warning") return end removePedJetPack(source) displayServerMessage(source, "Jetpack Desativado", "warning") end addEvent("jetpack2", true) addEventHandler("jetpack2", getRootElement(), jetpack2) function invisivel1() if getElementAlpha(source) == 255 then setElementAlpha(source, 0) setPlayerNametagShowing(source, false) displayServerMessage(source, "Skin Invisivel Ativado", "confirm") end end addEvent("invisivel1", true) addEventHandler("invisivel1", getRootElement(), invisivel1) function invisivel2() if getElementAlpha(source) == 0 then setElementAlpha(source, 255) setPlayerNametagShowing(source, true) displayServerMessage(source, "Skin Invisivel Desativado", "warning") end end addEvent("invisivel2", true) addEventHandler("invisivel2", getRootElement(), invisivel2) function velocidade1() displayServerMessage(source, "Sua Velocidade Esta Lenta", "confirm") end addEvent("velocidade1", true) addEventHandler("velocidade1", getRootElement(), velocidade1) function velocidade2() displayServerMessage(source, "Sua Velocidade Esta Rapida", "confirm") end addEvent("velocidade2", true) addEventHandler("velocidade2", getRootElement(), velocidade2) function velocidade3() displayServerMessage(source, "Sua Velocidade Esta Normal", "confirm") end addEvent("velocidade3", true) addEventHandler("velocidade3", getRootElement(), velocidade3) function proVeiculo1() if isPedInVehicle(source) then if isVehicleDamageProof(getPedOccupiedVehicle(source)) == false then setVehicleDamageProof(getPedOccupiedVehicle(source), true) displayServerMessage(source, "Proteção Veiculo Ativado", "confirm") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("proVeiculo1", true) addEventHandler("proVeiculo1", getRootElement(), proVeiculo1) function proVeiculo2() if isPedInVehicle(source) then if isVehicleDamageProof(getPedOccupiedVehicle(source)) == true then setVehicleDamageProof(getPedOccupiedVehicle(source), false) displayServerMessage(source, "Proteção Veiculo Desativado", "warning") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("proVeiculo2", true) addEventHandler("proVeiculo2", getRootElement(), proVeiculo2) function veiculoInvisivel1() if isPedInVehicle(source) then if getElementAlpha(getPedOccupiedVehicle(source)) == 255 then setElementAlpha(getPedOccupiedVehicle(source), 0) displayServerMessage(source, "Veiculo Invisivel Ativado", "confirm") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("veiculoInvisivel1", true) addEventHandler("veiculoInvisivel1", getRootElement(), veiculoInvisivel1) function veiculoInvisivel2() if isPedInVehicle(source) then if getElementAlpha(getPedOccupiedVehicle(source)) == 0 then setElementAlpha(getPedOccupiedVehicle(source), 255) displayServerMessage(source, "Veiculo Invisivel Desativado", "warning") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("veiculoInvisivel2", true) addEventHandler("veiculoInvisivel2", getRootElement(), veiculoInvisivel2) function agua1() if isPedInVehicle(source) then triggerClientEvent(source, "aguaTrue", getRootElement()) displayServerMessage(source, "Dirigir Sobre Água Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("agua1", true) addEventHandler("agua1", getRootElement(), agua1) function agua2() if isPedInVehicle(source) then triggerClientEvent(source, "aguaFalse", getRootElement()) displayServerMessage(source, "Dirigir Sobre Água Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("agua2", true) addEventHandler("agua2", getRootElement(), agua2) function fly1() if isPedInVehicle(source) then triggerClientEvent(source, "flyTrue", getRootElement()) displayServerMessage(source, "Voar Com o Carro Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("fly1", true) addEventHandler("fly1", getRootElement(), fly1) function fly2() if isPedInVehicle(source) then triggerClientEvent(source, "flyFalse", getRootElement()) displayServerMessage(source, "Voar Com o Carro Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("fly2", true) addEventHandler("fly2", getRootElement(), fly2) function spon() triggerClientEvent(source, "Superman.Start", getRootElement()) displayServerMessage(source, "Modo Superman Ativado.", "confirm") end addEvent("spon", true) addEventHandler("spon", root, spon) function spoff() triggerClientEvent(source, "Superman.Stop", getRootElement()) displayServerMessage(source, "Modo Superman Desativado.", "warning") end addEvent("spoff", true) addEventHandler("spoff", root, spoff) function andar1() setPedWalkingStyle(source, 126) displayServerMessage(source, "Estilo Andar 1 Ativado", "confirm") end addEvent("andar1", true) addEventHandler("andar1", getRootElement(), andar1) function andar2() setPedWalkingStyle(source, 122) displayServerMessage(source, "Estilo Andar 2 Ativado", "confirm") end addEvent("andar2", true) addEventHandler("andar2", getRootElement(), andar2) function andar3() setPedWalkingStyle(source, 0) displayServerMessage(source, "Estilo Andar Desativado", "warning") end addEvent("andar3", true) addEventHandler("andar3", getRootElement(), andar3) function jump1() if isPedInVehicle(source) then triggerClientEvent(source, "jumpStart", getRootElement()) displayServerMessage(source, "Pular Com o Veiculo Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("jump1", true) addEventHandler("jump1", getRootElement(), jump1) function jump2() if isPedInVehicle(source) then triggerClientEvent(source, "jumpStop", getRootElement()) displayServerMessage(source, "Pular Com o Veiculo Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("jump2", true) addEventHandler("jump2", getRootElement(), jump2) veiculo = {} function carro() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning") return end if veiculo[source] and isElement(veiculo[source]) then destroyElement(veiculo[source]) end local x, y, z = getElementPosition(source) veiculo[source] = createVehicle(411, x, y, z) warpPedIntoVehicle(source, veiculo[source]) displayServerMessage(source, "Você Pegou Carro Vip", "confirm") end addEvent("carro", true) addEventHandler("carro", getRootElement(), carro) veiculo = {} function moto() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning") return end if veiculo[source] and isElement(veiculo[source]) then destroyElement(veiculo[source]) end local x, y, z = getElementPosition(source) veiculo[source] = createVehicle(522, x, y, z) warpPedIntoVehicle(source, veiculo[source]) displayServerMessage(source, "Você Pegou Moto Vip", "confirm") end addEvent("moto", true) addEventHandler("moto", getRootElement(), moto) -- //#Mensages function displayServerMessage(source, message, type) triggerClientEvent(source, "servermessages", getRootElement(), message, type) end -- //#Status addEvent("callServerAccountName", true) addEventHandler("callServerAccountName", root, function (thePlayer) if thePlayer then local account = getPlayerAccount(thePlayer) if account then if isGuestAccount(account) then setElementData(thePlayer,"account-name", "Não logado") else local accountName = getAccountName(account) setElementData(thePlayer, "account-name", accountName) end end end end ) addEventHandler("onPlayerLogin", root, function() local accountName = getAccountName(getPlayerAccount(source)) setElementData(source, "account-name", accountName) end ) addEventHandler("onPlayerLogout", root, function() setElementData(source, "account-name", "Não logado") end ) function Events() if eventName == "onResourceStart" then for k,v in ipairs(getElementsByType("player")) do setElementData(v, "IP", getPlayerIP(v)) end elseif eventName == "onPlayerJoin" then setElementData(source, "IP", getPlayerIP(source)) end end addEventHandler("onResourceStart", resourceRoot, Events) addEventHandler("onPlayerJoin", root, Events) addEvent("online", true) addEventHandler("online", getRootElement(), function() setElementData(source,"maxPlayers",getMaxPlayers(source)) setElementData(source,"numPlayers",getPlayerCount(source)) end) CLIENT: local screenH, screenW = guiGetScreenSize() local x, y = (screenH/1366), (screenW/768) local Font_1 = dxCreateFont("font/font.ttf", 14) local Font_2 = dxCreateFont("font/font.ttf", 9) local Font_3 = dxCreateFont("font/font.ttf", 13) local Font_4 = dxCreateFont("font/font.ttf", 14) local Font_5 = dxCreateFont("font/font.ttf", 11) local movertexto = 0 cor = {} vip1 = false function dxPainelVip1() dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Painel Vip", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) local seconds = getTickCount() / 1000 local angle = math.sin(seconds) * 10 dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -40, tocolor(255, 255, 255, 255), false) dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -40, tocolor(255, 255, 255, 255), false) cor[1] = tocolor(0, 0, 0, 111) cor[2] = tocolor(0, 0, 0, 111) if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false) dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false) dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false) movertexto = movertexto + 0.999*3 local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve") dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("@Copyright - #Horus todos os direitos reservados!", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false) cor[3] = tocolor(0, 0, 0, 111) cor[4] = tocolor(0, 0, 0, 111) cor[5] = tocolor(0, 0, 0, 111) cor[6] = tocolor(0, 0, 0, 111) cor[7] = tocolor(0, 0, 0, 111) cor[8] = tocolor(0, 0, 0, 111) cor[9] = tocolor(0, 0, 0, 111) cor[10] = tocolor(0, 0, 0, 111) cor[11] = tocolor(0, 0, 0, 111) cor[12] = tocolor(0, 0, 0, 111) cor[13] = tocolor(0, 0, 0, 111) cor[14] = tocolor(0, 0, 0, 111) cor[15] = tocolor(0, 0, 0, 111) cor[16] = tocolor(0, 0, 0, 111) cor[17] = tocolor(0, 0, 0, 111) cor[18] = tocolor(0, 0, 0, 111) cor[19] = tocolor(0, 0, 0, 111) cor[20] = tocolor(0, 0, 0, 111) if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*482, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*328, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*388, x*84, y*26) then cor[9] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*388, x*84, y*26) then cor[10] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*544, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*574, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*604, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*451, x*84, y*26) then cor[14] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*451, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*513, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*513, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*574, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*574, x*84, y*26) then cor[19] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*604, x*180, y*26) then cor[20] = tocolor(0, 111, 255, 255) end dxDrawText("Skins", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false) dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false) dxDrawText("Skin DIAMANTE 1", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Skin DIAMANTE 2", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Armas", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false) dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false) dxDrawRectangle(x*465, y*482, x*180, y*26, cor[7], false) dxDrawText("Kit 1", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Kit 2", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Habilidade", x*465, y*482, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Vida Colete", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*328, x*180, y*26, cor[8], false) dxDrawText("Vida Colete", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Jet Pack", x*720, y*364, x*900, y*385, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*388, x*84, y*26, cor[9], false) dxDrawRectangle(x*816, y*388, x*84, y*26, cor[10], false) dxDrawText("Pegar", x*720, y*388, x*804, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Tirar", x*816, y*388, x*900, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Velocidade Do Jogo", x*465, y*518, x*645, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*544, x*180, y*26, cor[11], false) dxDrawRectangle(x*465, y*574, x*180, y*26, cor[12], false) dxDrawRectangle(x*465, y*604, x*180, y*26, cor[13], false) dxDrawText("Lento", x*465, y*544, x*645, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Rapido 3x", x*465, y*574, x*645, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Normal", x*465, y*604, x*645, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Skin Invisivel", x*720, y*426, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*451, x*84, y*26, cor[14], false) dxDrawRectangle(x*816, y*451, x*84, y*26, cor[15], false) dxDrawText("Ativar", x*720, y*451, x*804, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*816, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Superman", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*513, x*84, y*26, cor[16], false) dxDrawRectangle(x*816, y*513, x*84, y*26, cor[17], false) dxDrawText("On", x*720, y*513, x*804, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Off", x*816, y*513, x*900, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Estilo De Andar", x*720, y*549, x*900, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*574, x*84, y*26, cor[18], false) dxDrawRectangle(x*816, y*574, x*84, y*26, cor[19], false) dxDrawRectangle(x*720, y*604, x*180, y*26, cor[20], false) dxDrawText("Stylo 1", x*720, y*574, x*804, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Stylo 2", x*816, y*574, x*900, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Andar Normal", x*720, y*604, x*900, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) cor[19] = tocolor(0, 0, 0, 111) if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false) dxDrawText("Seu Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) end vip2 = false function dxPainelVip2() dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("VIP DIAMANTE", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) local seconds = getTickCount() / 1000 local angle = math.sin(seconds) * 10 dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false) dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false) cor[1] = tocolor(0, 0, 0, 111) cor[2] = tocolor(0, 0, 0, 111) if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false) dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false) dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false) movertexto = movertexto + 0.999*3 local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve") dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("@Copyright - #Horus todos os direitos reservados!", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false) cor[3] = tocolor(0, 0, 0, 111) cor[4] = tocolor(0, 0, 0, 111) cor[5] = tocolor(0, 0, 0, 111) cor[6] = tocolor(0, 0, 0, 111) cor[7] = tocolor(0, 0, 0, 111) cor[8] = tocolor(0, 0, 0, 111) cor[9] = tocolor(0, 0, 0, 111) cor[10] = tocolor(0, 0, 0, 111) cor[11] = tocolor(0, 0, 0, 111) cor[12] = tocolor(0, 0, 0, 111) cor[13] = tocolor(0, 0, 0, 111) cor[14] = tocolor(0, 0, 0, 111) cor[15] = tocolor(0, 0, 0, 111) cor[16] = tocolor(0, 0, 0, 111) cor[17] = tocolor(0, 0, 0, 111) cor[18] = tocolor(0, 0, 0, 111) if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*328, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*358, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*512, x*180, y*26) then cor[9] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*542, x*180, y*26) then cor[10] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*421, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*451, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*512, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*542, x*180, y*26) then cor[14] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*602, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end if cursorPosition(x*561, y*602, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*602, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*602, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end dxDrawText("Veiculos", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false) dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false) dxDrawText("Moto", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Carro", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Indestrutivel", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false) dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false) dxDrawText("Ativar", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Colorido 'Rainbow'", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*328, x*180, y*26, cor[7], false) dxDrawRectangle(x*720, y*358, x*180, y*26, cor[8], false) dxDrawText("Ativar", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*358, x*900, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Invisivel", x*465, y*487, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*512, x*180, y*26, cor[9], false) dxDrawRectangle(x*465, y*542, x*180, y*26, cor[10], false) dxDrawText("Ativar", x*465, y*512, x*645, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*465, y*542, x*645, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Farol Colorido 'Rainbow'", x*720, y*394, x*900, y*415, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*421, x*180, y*26, cor[11], false) dxDrawRectangle(x*720, y*451, x*180, y*26, cor[12], false) dxDrawText("Ativar", x*720, y*421, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Pular 'Jum Car'", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*512, x*180, y*26, cor[13], false) dxDrawRectangle(x*720, y*542, x*180, y*26, cor[14], false) dxDrawText("Ativar", x*720, y*513, x*900, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*543, x*900, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Andar Na Agua", x*465, y*578, x*645, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*602, x*84, y*26, cor[15], false) dxDrawRectangle(x*561, y*602, x*84, y*26, cor[16], false) dxDrawText("Ativar", x*465, y*602, x*549, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*561, y*602, x*645, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Vooar", x*720, y*578, x*900, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*602, x*84, y*26, cor[17], false) dxDrawRectangle(x*816, y*602, x*84, y*26, cor[18], false) dxDrawText("Ativar", x*720, y*602, x*804, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*816, y*603, x*900, y*628, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) cor[19] = tocolor(0, 0, 0, 111) if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false) dxDrawText("Seu Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) end vip3 = false function dxPainelVip3() setTimer(function() triggerServerEvent("online",getLocalPlayer()) end, 100, 1, true) local nome = getPlayerName(getLocalPlayer()) local vida = math.floor(getElementHealth(getLocalPlayer())) local colete = math.floor(getPedArmor(getLocalPlayer())) local oxigenio = math.floor(getPedOxygenLevel(getLocalPlayer())) local ip = getElementData(getLocalPlayer(), "IP") local ping = getPlayerPing (getLocalPlayer()) local skin = getElementModel (getLocalPlayer()) local weaponAmmo = getPedTotalAmmo (getLocalPlayer()) local weaponID = getPedWeapon(getLocalPlayer()) local weaponName = getWeaponNameFromID(weaponID) local time = getRealTime() local hours = time.hour local minutes = time.minute local seconds = time.second if (hours >= 0 and hours < 10) then hours = "0"..time.hour end if (minutes >= 0 and minutes < 10) then minutes = "0"..time.minute end if (seconds >= 0 and seconds < 10) then seconds = "0"..time.second end local meses = {"Janeiro", "Fevereiro", "Março", "Abril", "Maio", "Junho", "Julho", "Agosto", "Setembro", "Outubro", "Novembro", "Dezembro"} local dias = {"Domingo", "Segunda Feira", "Terça Feira", "Quarta Feira", "Quinta Feira", "Sexta Feira", "Sabado"} local dia = ("%02d"):format(time.monthday) local ano = ("%02d"):format(time.year + 1900) local diaa = dias[time.weekday + 1] local mes = meses[time.month + 1] local num = getElementData (getLocalPlayer(), "numPlayers") local max = getElementData (getLocalPlayer(), "maxPlayers") dxDrawRectangle(x*423, y*32, x*520, y*144, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*34, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Seu Status", x*425, y*34, x*941, y*69, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*69, x*937, y*69, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*169, x*937, y*169, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*75, x*681, y*165, tocolor(255, 255, 255, 255), x*1, false) dxDrawColorText("Nome: "..nome, x*440, y*79, x*655, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Conta: #006FFF"..tostring(getElementData(getLocalPlayer(), "account-name")), x*440, y*93, x*655, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Vida: #006FFF"..vida.."#FFFFFF% | Colete: #006FFF"..colete.."#FFFFFF% | Oxigenio: #006FFF"..oxigenio.."#FFFFFF%", x*440, y*107, x*655, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Ip: #006FFF"..(ip or "N/A"), x*440, y*121, x*655, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) if getElementData(getLocalPlayer(),"FPS") then playerFPS = getElementData(getLocalPlayer(),"FPS") else playerFPS = 0 end dxDrawColorText("Ping: #006FFF"..ping.." #FFFFFF|#FFFFFF Fps: #006FFF"..playerFPS, x*440, y*135, x*655, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Skin: #006FFF"..skin, x*440, y*149, x*655, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Arma: #006FFF"..weaponName.." #FFFFFF(#FFFFFFId: #006FFF"..weaponID.."#FFFFFF) (#FFFFFFMunicao: #006FFF"..weaponAmmo.."#FFFFFF)", x*695, y*79, x*910, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Hora: #006FFF"..hours.." #FFFFFF: #006FFF"..minutes.." #FFFFFF: #006FFF"..seconds, x*695, y*93, x*910, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Data: #006FFF"..dia.." #FFFFFF/ #006FFF"..mes.." #FFFFFF/ #006FFF"..ano, x*695, y*107, x*910, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Dia Da Semana: #006FFF"..diaa, x*695, y*121, x*910, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then local veiculo = getVehicleName(veh, getLocalPlayer()) local vehiclehealth = math.floor(getElementHealth(veh)/10) dxDrawColorText("Veiculo: #006FFF"..veiculo.." #FFFFFF| #FFFFFFDanos: #006FFF"..vehiclehealth.."%", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) else dxDrawColorText("Veiculo: #006FFFN#FFFFFF/#006FFFA", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) end dxDrawColorText("Jogadores Online: #006FFF"..tostring(num).." #FFFFFF/ #006FFF"..tostring(max), x*695, y*149, x*910, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) end function clickVip1(button, state) if vip1 == true and vip2 == false and button == "left" and state == "down" then if cursorPosition(x*820, y*247, x*104, y*25) then playSoundFrontEnd(3) vip1 = false vip2 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) end end if vip1 == true and vip3 == false and button == "left" and state == "down" then if cursorPosition(x*630, y*247, x*104, y*25) then playSoundFrontEnd(3) vip3 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end if vip2 == true and vip1 == false and button == "left" and state == "down" then if cursorPosition(x*443, y*247, x*104, y*25) then playSoundFrontEnd(3) vip2 = false vip1 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) end end if vip2 == true and vip3 == false and button == "left" and state == "down" then if cursorPosition(x*630, y*247, x*104, y*25) then playSoundFrontEnd(3) vip3 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end if vip1 and button == "left" and state == "down" then if cursorPosition(x*465, y*328, x*180, y*26) then triggerServerEvent("skinVip1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*358, x*180, y*26) then triggerServerEvent("skinVip2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*328, x*180, y*26) then triggerServerEvent("vidacolete", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*421, x*180, y*26) then triggerServerEvent("kitarmas1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*451, x*180, y*26) then triggerServerEvent("kitarmas2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*481, x*180, y*26) then triggerServerEvent("habilidades", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*388, x*84, y*26) then triggerServerEvent("jetpack1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*388, x*84, y*26) then triggerServerEvent("jetpack2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*451, x*84, y*26) then triggerServerEvent("invisivel1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*574, x*84, y*26) then triggerServerEvent("andar1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*574, x*84, y*26) then triggerServerEvent("andar2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*604, x*180, y*26) then triggerServerEvent("andar3", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*513, x*84, y*26) then triggerServerEvent("spon", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*513, x*84, y*26) then triggerServerEvent("spoff", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*451, x*84, y*26) then triggerServerEvent("invisivel2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*544, x*180, y*26) then triggerServerEvent("velocidade1", getLocalPlayer()) setGameSpeed(0.5) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*574, x*180, y*26) then triggerServerEvent("velocidade2", getLocalPlayer()) setGameSpeed(5) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*604, x*180, y*26) then triggerServerEvent("velocidade3", getLocalPlayer()) setGameSpeed(1) playSoundFrontEnd(1) end end if vip2 and button == "left" and state == "down" then if cursorPosition(x*465, y*358, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("carro", getLocalPlayer()) elseif cursorPosition(x*465, y*328, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("moto", getLocalPlayer()) elseif cursorPosition(x*465, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("agua1", getLocalPlayer()) elseif cursorPosition(x*561, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("agua2", getLocalPlayer()) elseif cursorPosition(x*720, y*512, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("jump1", getLocalPlayer()) elseif cursorPosition(x*720, y*542, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("jump2", getLocalPlayer()) elseif cursorPosition(x*720, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("fly1", getLocalPlayer()) elseif cursorPosition(x*816, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("fly2", getLocalPlayer()) elseif cursorPosition(x*465, y*421, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("proVeiculo1", getLocalPlayer()) elseif cursorPosition(x*465, y*451, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("proVeiculo2", getLocalPlayer()) elseif cursorPosition(x*465, y*512, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("veiculoInvisivel1", getLocalPlayer()) elseif cursorPosition(x*465, y*542, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("veiculoInvisivel2", getLocalPlayer()) elseif cursorPosition(x*720, y*328, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowEnabled", true) servermessages("Rainbow car ativado", "confirm") elseif cursorPosition(x*720, y*358, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowEnabled", false) servermessages("Rainbow car desativado", "warning") elseif cursorPosition(x*720, y*421, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowHeadlights", true) servermessages("Rainbow luzes ativado", "confirm") elseif cursorPosition(x*720, y*451, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowHeadlights", false) servermessages("Rainbow luzes desativado", "warning") end end end addEventHandler("onClientClick", getRootElement(), clickVip1) function abrirVip() if vip1 == false then if not fontScale then fontScale = screenW/40 end showCursor(true) vip1 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip1) else showCursor(false) vip1 = false vip2 = false vip3 = false removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end addEvent("abrirVip", true) addEventHandler("abrirVip", getRootElement(), abrirVip) function fecharVip() if (vip1 and vip2 == true) then removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip3) showCursor(false) vip1 = false vip2 = false vip3 = false end end bindKey("O", "down", fecharVip) addEvent("abrirVip", true) addEventHandler("abrirVip", getRootElement(), fecharVip) function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end -- //#FPS local counter = 0 local starttick local currenttick addEventHandler("onClientRender", getRootElement(), function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(getLocalPlayer(), "FPS", counter) counter = 0 starttick = false end end ) -- //#Texto Cor function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or Font_5 if alignX then if alignX == "center" then ax = ax + (bx - ax - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font))/2 elseif alignX == "right" then ax = bx - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) end end if alignY then if alignY == "center" then ay = ay + (by - ay - dxGetFontHeight(scale, font))/2 elseif alignY == "bottom" then ay = by - dxGetFontHeight(scale, font) end end local clip = false if dxGetTextWidth(str:gsub("#%x%x%x%x%x%x","")) > bx then clip = true end local alpha = string.format("%08X", color):sub(1,2) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 local text = "" local broke = false while s do if cap == "" and col then color = tocolor(getColorFromString("#"..col..alpha)) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) if clip then local text_ = "" for i = 1,string.len(cap) do if dxGetTextWidth(text,scale,font) < bx then text = text..""..string.sub(cap,i,i) text_ = text_..""..string.sub(cap,i,i) else broke = true break end end cap = text_ end dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(getColorFromString("#"..col..alpha)) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str and not broke then cap = str:sub(last) if clip then local text_ = "" for i = 1,string.len(cap) do if dxGetTextWidth(text,scale,font) < bx then text = text..""..string.sub(cap,i,i) text_ = text_..""..string.sub(cap,i,i) else broke = true break end end cap = text_ end dxDrawText(cap, ax, ay, ax + dxGetTextWidth(cap, scale, font), by, color, scale, font) end end -- //#Dirigir Sobre Água function aguaTrue() setWorldSpecialPropertyEnabled("hovercars", true) end addEvent("aguaTrue", true) addEventHandler("aguaTrue", getRootElement(), aguaTrue) function aguaFalse() setWorldSpecialPropertyEnabled("hovercars", false) end addEvent("aguaFalse", true) addEventHandler("aguaFalse", getRootElement(), aguaFalse) -- //#Fly Car function flyTrue() setWorldSpecialPropertyEnabled("aircars", true) end addEvent("flyTrue", true) addEventHandler("flyTrue", getRootElement(), flyTrue) function flyFalse() setWorldSpecialPropertyEnabled("aircars", false) end addEvent("flyFalse", true) addEventHandler("flyFalse", getRootElement(), flyFalse) -- //#Laser [Vip] local dots = {} CMD_LASERCOLOR = "laser" laserWidth = 0.5 dotSize = .05 picklasercolor = 0 colorPickerInitialized = 0 color = {r=255, g=0, b=0, a=255} function onClientStartLaser(res) if res == getThisResource() then setLaserEnabled(getLocalPlayer(), false) setLaserColor(getLocalPlayer(), color.r, color.g, color.b, color.a) if colorPickerInitialized == 0 then initColorPicker() end elseif res == getResourceFromName("colorpicker") then if colorPickerInitialized == 0 then initColorPicker() end end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onClientStartLaser) function onClientStopLaser(res) if res == getThisResource() then setLaserEnabled(getLocalPlayer(), false) end end addEventHandler("onClientResourceStop", getRootElement(), onClientStopLaser) function onElementDataChange(dataName, oldValue) if getElementType(source) == "player" and source == getLocalPlayer() and dataName == "laser.on" then local newValue = getElementData(source, dataName) if oldValue == true and newValue == false then unbindKey("aim_weapon", "both", aimKeyPressed) elseif oldValue == false and newValue == true then bindKey("aim_weapon", "both", aimKeyPressed) end end end addEventHandler("onClientElementDataChange", getLocalPlayer(), onElementDataChange) function renderLaser() for _, player in ipairs(getElementsByType("player")) do if getElementData(player, "laser.on") then drawLaser(player) end end end addEventHandler("onClientRender", getRootElement(), renderLaser) function aimKeyPressed(key, state) if state == "down" then setElementData(getLocalPlayer(), "laser.aim", true, true) elseif state == "up" then setElementData(getLocalPlayer(), "laser.aim", false, true) end end function drawLaser(player) if getElementData(player, "laser.on") then local targetself = getPedTarget(player) if targetself and targetself == player then targetself = true else targetself = false end if getElementData(player, "laser.aim") and isPlayerWeaponValidForLaser(player) == true and targetself == false then local x, y, z = getPedWeaponMuzzlePosition(player) if not x then outputDebugString("getPedWeaponMuzzlePosition failed") x, y, z = getPedTargetStart(player) end local x2, y2, z2 = getPedTargetEnd(player) if not x2 then return end local x3, y3, z3 = getPedTargetCollision(player) local r, g, b, a = getLaserColor(player) if x3 then dxDrawLine3D(x, y, z, x3, y3, z3, tocolor(r, g, b, a), laserWidth) drawLaserDot(player, x3, y3, z3) else dxDrawLine3D(x, y, z, x2, y2, z2, tocolor(r, g, b, a), laserWidth) destroyLaserDot(player) end else destroyLaserDot(player) end else destroyLaserDot(player) end end function drawLaserDot(player, x, y, z) if not dots[player] then dots[player] = createMarker(x, y, z, "corona", .02, getLaserColor(player)) else setElementPosition(dots[player], x, y, z) end end function destroyLaserDot(player) if dots[player] and isElement(dots[player]) then destroyElement(dots[player]) dots[player] = nil end end function setLaserColor(player, r, g, b, a) setElementData(player, "laser.red", r) setElementData(player, "laser.green", g) setElementData(player, "laser.blue", b) setElementData(player, "laser.alpha", a) return true end function getLaserColor(player) r = getElementData(player, "laser.red") g = getElementData(player, "laser.green") b = getElementData(player, "laser.blue") a = getElementData(player, "laser.alpha") return r, g, b, a end function isPlayerWeaponValidForLaser(player) local weapon = getPedWeapon(player) if weapon and weapon > 21 and weapon < 39 and weapon ~= 35 and weapon ~= 36 then return true end return false end function setLaserEnabled(player, state) if not player or isElement(player) == false then return false end if getElementType(player) ~= "player" then return false end if state == nil then return false end if state == true then setElementData(player, "laser.on", true, true) setElementData(player, "laser.aim", false, true) return true elseif state == false then setElementData(player, "laser.on", false, true) setElementData(player, "laser.aim", false, true) return true end return false end function isLaserEnabled(player) if getElementData(player, "laser.on") == true then return true else return false end end function toggleLaserEnabled(cmd) if isLaserEnabled(getLocalPlayer()) == false then setLaserEnabled(getLocalPlayer(), true) end end addEvent("toggleLaserEnabled", true) addEventHandler("toggleLaserEnabled", getRootElement(), toggleLaserEnabled) function toggleLaserDisabled(cmd) if isLaserEnabled(getLocalPlayer()) == true then setLaserEnabled(getLocalPlayer(), false) end end addEvent("toggleLaserDisabled", true) addEventHandler("toggleLaserDisabled", getRootElement(), toggleLaserDisabled) function changeLaserColor(cmd, r, g, b, a) local getVip = getElementData(getLocalPlayer(), "vip:expire") if getVip then if colorPickerInitialized == 1 and getResourceFromName("colorpicker") then color.r, color.g, color.b, color.a = getLaserColor(getLocalPlayer()) picklasercolor = 1 if exports.colorpicker:requestPickColor(true, true, "Escolha o Laser Color", color.r, color.g, color.b, color.a) == false then exports.colorpicker:cancelPickColor() return false end return true else if r and g and b and a then r, g, b, a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) if r and g and b and a then if r < 0 or g < 0 or b < 0 or a < 0 or r > 255 or g > 255 or b > 255 or a > 255 then servermessages("sintaxe: /laser r g b a", "confirm") return false else servermessages("Cor do laser: "..r.." "..g.." "..b.." "..a.."", "confirm") setLaserColor(getLocalPlayer(), r, g, b, a) return true end end end end servermessages("sintaxe: /laser r g b a", "confirm") return false else outputChatBox("#030303[#B30A0AComandos#030303] #FFFFFFVocê não tem acesso ao comandos #00AFF0/laser", 255, 255, 255, true) end end addCommandHandler("laser", changeLaserColor) function initColorPicker() if getResourceFromName("colorpicker") == false then return false end addEventHandler("onClientPickedColor", getLocalPlayer(), function(r, g, b, a) if picklasercolor == 1 then setLaserColor(source, r, g, b, a) end end) addEventHandler("onClientCancelColorPick", getLocalPlayer(), function() if picklasercolor == 1 then setLaserColor(source, color.r, color.g, color.b, color.a) picklasercolor = 0 end end) colorPickerInitialized = 1 return true end -- //#Rainbow Car rainbow = {} function rainbowCar() for _, player in pairs(getElementsByType("player")) do if getElementData(player, "rainbowEnabled") then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not rainbow[player] then rainbow[player] = 0 return end local r, g, b = getVehicleColor(vehicle, true) if rainbow[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else rainbow[player] = 1 end end if rainbow[player] == 1 then if g < 250 then g = g + 3 else rainbow[player] = 2 end elseif rainbow[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else rainbow[player] = 3 end elseif rainbow[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else rainbow[player] = 4 end elseif rainbow[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 rainbow[player] = 0 end end setVehicleColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement(), rainbowCar) -- //#Rainbow Luzes rainbowHeadlights = {} function rainbowLuzes() for _, player in pairs(getElementsByType("player")) do if getElementData(player, "rainbowHeadlights") then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not rainbowHeadlights[player] then rainbowHeadlights[player] = 0 return end local r, g, b = getVehicleHeadLightColor(vehicle) if rainbowHeadlights[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else rainbowHeadlights[player] = 1 end end if rainbowHeadlights[player] == 1 then if g < 250 then g = g + 3 else rainbowHeadlights[player] = 2 end elseif rainbowHeadlights[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else rainbowHeadlights[player] = 3 end elseif rainbowHeadlights[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else rainbowHeadlights[player] = 4 end elseif rainbowHeadlights[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 rainbowHeadlights[player] = 0 end end setVehicleHeadLightColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement(), rainbowLuzes) -- //#Jump Car function jumCar() local veiculo = getPedOccupiedVehicle(getLocalPlayer()) if not veiculo then return end if (isVehicleOnGround(veiculo) == true) then local v1, v2, v3 = getElementVelocity (veiculo) setElementVelocity(veiculo, v1, v2, v3 + 0.25) end end addEvent("jumCar", true) addEventHandler("jumCar", getRootElement(), jumCar) function jumpStart() bindKey("lshift", "down", jumCar) end addEvent("jumpStart", true) addEventHandler("jumpStart", getRootElement(), jumpStart) function jumpStop() unbindKey("lshift", "down", jumCar) end addEvent("jumpStop", true) addEventHandler("jumpStop", getRootElement(), jumpStop) -- //#Mensages mensages = {} messagetick = 0 function servermessages(message, type) table.insert(mensages, {message, type or "confirm", getTickCount(), dxGetTextWidth(message, fontScale*0.06, Font_1) + screenH*0.01, 0, 0, 0}) messagetick = getTickCount() end addEvent("servermessages", true) addEventHandler("servermessages", getRootElement(), servermessages) function renderMensages() local msgd = mensages if #msgd ~= 0 then local startY = screenW*0.5 local i = 1 repeat mData = msgd[i] local drawThis = true if i~= 1 then startY = startY + screenW*0.0425 end if mData[5] == 0 and mData[6] == 0 then mData[5] = - mData[4] - screenH*0.015 mData[6] = startY mData[7] = startY end local tick = getTickCount() - mData[3] local posX, posY, alpha if tick < 1000 then local progress = math.min(tick/1000,1) mData[5] = interpolateBetween(mData[5], 0, 0, 0, 0, 0, progress, "Linear") elseif tick >= 1000 and tick <= 7000 then mData[5] = 0 elseif tick > 7000 then local progress = math.min((tick - 7000)/1000,1) mData[5] = interpolateBetween(mData[5], 0, 0, - mData[4] - mData[4] - screenH*0.015, 0, 0, progress, "Linear") if progress >= 1 then table.remove(msgd, i) drawThis = false messagetick = getTickCount() end end local globalTick = getTickCount() - messagetick if drawThis then mData[7] = startY mData[6] = interpolateBetween(mData[6], 0, 0, mData[7], 0, 0, math.min(globalTick/1000,1), "Linear") posX = mData[5] posY = mData[6] alpha = 255 dxDrawRectangle(posX, posY, mData[4], screenW*0.04, tocolor(0, 0, 0, alpha*0.75), true) local r, g, b = 0, 255, 0 if mData[2] == "warning" then r, g, b = 255, 0, 0 end dxDrawRectangle(posX + mData[4], posY, screenH*0.010, screenW*0.04, tocolor(r, g, b, alpha*0.85), true) dxDrawText(mData[1], posX, posY, posX + mData[4], posY + screenW*0.04, tocolor(255, 255, 255, alpha), fontScale*0.05, Font_1, "center", "center", false, false, true, false, false) end i = i + 1 until i > #msgd mensages = msgd end end addEventHandler("onClientRender", getRootElement(), renderMensages)
  10. É um script que quando o player loga no servidor pela primeira vez, ele ganha a tal quantia de dinheiro! Se pudessem me ajudar ae, agradeço muito dese ja! Com deus ai pessoal.
  11. EU GOSTARIA DE TROCAR A OPÇÃO ''PERDER A CABEÇA''', PELO MODO SUPERMAN ( VOAR COM O PERSONAGEM ) QUERIA UM SUPERMAN SEM SER AQUELES BUGADOS, Q DEPOIS Q DESATIVA O PERSONAGEM FICA BUGADAO SERVER: function showPanel(thePlayer) accountname = getAccountName(getPlayerAccount(thePlayer)) if isObjectInACLGroup("user." .. accountname, aclGetGroup("VIP DIAMANTE")) then triggerClientEvent(thePlayer, "abrirVip", getRootElement()) end end function onResStart() for index, player in ipairs(getElementsByType("player")) do bindKey(player, "o", "down", showPanel) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStart) function onPlayerJoin() bindKey(source, "o", "down", showPanel) end addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoin) function cleanAll(player) for index, player in ipairs(getElementsByType("player")) do unbindKey(player, "o", "down", showPanel) end end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), cleanAll) function skinVip1() setElementModel(source, 0) displayServerMessage(source, "Você Pegou Skin VIP", "confirm") end addEvent("skinVip1", true) addEventHandler("skinVip1", getRootElement(), skinVip1) function skinVip2() setElementModel(source, 123) displayServerMessage(source, "Você Pegou Skin VIP 2", "confirm") end addEvent("skinVip2", true) addEventHandler("skinVip2", getRootElement(), skinVip2) function vidacolete() setPedStat(source, 24, 999) setElementHealth(source, 200) setPedArmor(source, 100) displayServerMessage(source, "Vida 200% e Colete completo", "confirm") end addEvent("vidacolete", true) addEventHandler("vidacolete", getRootElement(), vidacolete) function kitarmas1() giveWeapon(source, 1, 2000) giveWeapon(source, 2, 2000) giveWeapon(source, 10, 2000) giveWeapon(source, 23, 2000) giveWeapon(source, 26, 2000) giveWeapon(source, 28, 2000) giveWeapon(source, 31, 2000) giveWeapon(source, 34, 2000) giveWeapon(source, 37, 2000) giveWeapon(source, 39, 2000) giveWeapon(source, 43, 2000) giveWeapon(source, 46, 2000) displayServerMessage(source, "Você Pegou Kit Armas 1", "confirm") end addEvent("kitarmas1", true) addEventHandler("kitarmas1", getRootElement(), kitarmas1) function kitarmas2() giveWeapon(source, 1, 2000) giveWeapon(source, 6, 2000) giveWeapon(source, 10, 2000) giveWeapon(source, 22, 2000) giveWeapon(source, 25, 2000) giveWeapon(source, 29, 2000) giveWeapon(source, 31, 2000) giveWeapon(source, 34, 2000) giveWeapon(source, 37, 2000) giveWeapon(source, 39, 2000) giveWeapon(source, 43, 2000) giveWeapon(source, 46, 2000) displayServerMessage(source, "Você Pegou Kit Armas 2", "confirm") end addEvent("kitarmas2", true) addEventHandler("kitarmas2", getRootElement(), kitarmas2) function habilidades() setPedStat(source, 69, 1000) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 1000) setPedStat(source, 74, 1000) setPedStat(source, 75, 1000) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) displayServerMessage(source, "Você Pegou Todas Habilidades", "confirm") end addEvent("habilidades", true) addEventHandler("habilidades", getRootElement(), habilidades) function jetpack1() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia do Veiculo Primeiro", "warning") return end givePedJetPack(source) displayServerMessage(source, "Jetpack Ativado", "confirm") end addEvent("jetpack1", true) addEventHandler("jetpack1", getRootElement(), jetpack1) function jetpack2() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia do Veiculo Primeiro", "warning") return end removePedJetPack(source) displayServerMessage(source, "Jetpack Desativado", "warning") end addEvent("jetpack2", true) addEventHandler("jetpack2", getRootElement(), jetpack2) function invisivel1() if getElementAlpha(source) == 255 then setElementAlpha(source, 0) setPlayerNametagShowing(source, false) displayServerMessage(source, "Skin Invisivel Ativado", "confirm") end end addEvent("invisivel1", true) addEventHandler("invisivel1", getRootElement(), invisivel1) function invisivel2() if getElementAlpha(source) == 0 then setElementAlpha(source, 255) setPlayerNametagShowing(source, true) displayServerMessage(source, "Skin Invisivel Desativado", "warning") end end addEvent("invisivel2", true) addEventHandler("invisivel2", getRootElement(), invisivel2) function velocidade1() displayServerMessage(source, "Sua Velocidade Esta Lenta", "confirm") end addEvent("velocidade1", true) addEventHandler("velocidade1", getRootElement(), velocidade1) function velocidade2() displayServerMessage(source, "Sua Velocidade Esta Rapida", "confirm") end addEvent("velocidade2", true) addEventHandler("velocidade2", getRootElement(), velocidade2) function velocidade3() displayServerMessage(source, "Sua Velocidade Esta Normal", "confirm") end addEvent("velocidade3", true) addEventHandler("velocidade3", getRootElement(), velocidade3) function proVeiculo1() if isPedInVehicle(source) then if isVehicleDamageProof(getPedOccupiedVehicle(source)) == false then setVehicleDamageProof(getPedOccupiedVehicle(source), true) displayServerMessage(source, "Proteção Veiculo Ativado", "confirm") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("proVeiculo1", true) addEventHandler("proVeiculo1", getRootElement(), proVeiculo1) function proVeiculo2() if isPedInVehicle(source) then if isVehicleDamageProof(getPedOccupiedVehicle(source)) == true then setVehicleDamageProof(getPedOccupiedVehicle(source), false) displayServerMessage(source, "Proteção Veiculo Desativado", "warning") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("proVeiculo2", true) addEventHandler("proVeiculo2", getRootElement(), proVeiculo2) function veiculoInvisivel1() if isPedInVehicle(source) then if getElementAlpha(getPedOccupiedVehicle(source)) == 255 then setElementAlpha(getPedOccupiedVehicle(source), 0) displayServerMessage(source, "Veiculo Invisivel Ativado", "confirm") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("veiculoInvisivel1", true) addEventHandler("veiculoInvisivel1", getRootElement(), veiculoInvisivel1) function veiculoInvisivel2() if isPedInVehicle(source) then if getElementAlpha(getPedOccupiedVehicle(source)) == 0 then setElementAlpha(getPedOccupiedVehicle(source), 255) displayServerMessage(source, "Veiculo Invisivel Desativado", "warning") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("veiculoInvisivel2", true) addEventHandler("veiculoInvisivel2", getRootElement(), veiculoInvisivel2) function agua1() if isPedInVehicle(source) then triggerClientEvent(source, "aguaTrue", getRootElement()) displayServerMessage(source, "Dirigir Sobre Água Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("agua1", true) addEventHandler("agua1", getRootElement(), agua1) function agua2() if isPedInVehicle(source) then triggerClientEvent(source, "aguaFalse", getRootElement()) displayServerMessage(source, "Dirigir Sobre Água Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("agua2", true) addEventHandler("agua2", getRootElement(), agua2) function fly1() if isPedInVehicle(source) then triggerClientEvent(source, "flyTrue", getRootElement()) displayServerMessage(source, "Voar Com o Carro Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("fly1", true) addEventHandler("fly1", getRootElement(), fly1) function fly2() if isPedInVehicle(source) then triggerClientEvent(source, "flyFalse", getRootElement()) displayServerMessage(source, "Voar Com o Carro Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("fly2", true) addEventHandler("fly2", getRootElement(), fly2) function cabeca1() setPedHeadless(source, true) displayServerMessage(source, "Você Tirou Sua Cabeça", "confirm") end addEvent("cabeca1", true) addEventHandler("cabeca1", getRootElement(), cabeca1) function cabeca2() setPedHeadless(source, false) displayServerMessage(source, "Você Colocou Sua Cabeça", "warning") end addEvent("cabeca2", true) addEventHandler("cabeca2", getRootElement(), cabeca2) function andar1() setPedWalkingStyle(source, 126) displayServerMessage(source, "Estilo Andar 1 Ativado", "confirm") end addEvent("andar1", true) addEventHandler("andar1", getRootElement(), andar1) function andar2() setPedWalkingStyle(source, 122) displayServerMessage(source, "Estilo Andar 2 Ativado", "confirm") end addEvent("andar2", true) addEventHandler("andar2", getRootElement(), andar2) function andar3() setPedWalkingStyle(source, 0) displayServerMessage(source, "Estilo Andar Desativado", "warning") end addEvent("andar3", true) addEventHandler("andar3", getRootElement(), andar3) function jump1() if isPedInVehicle(source) then triggerClientEvent(source, "jumpStart", getRootElement()) displayServerMessage(source, "Pular Com o Veiculo Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("jump1", true) addEventHandler("jump1", getRootElement(), jump1) function jump2() if isPedInVehicle(source) then triggerClientEvent(source, "jumpStop", getRootElement()) displayServerMessage(source, "Pular Com o Veiculo Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("jump2", true) addEventHandler("jump2", getRootElement(), jump2) veiculo = {} function carro() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning") return end if veiculo[source] and isElement(veiculo[source]) then destroyElement(veiculo[source]) end local x, y, z = getElementPosition(source) veiculo[source] = createVehicle(411, x, y, z) warpPedIntoVehicle(source, veiculo[source]) displayServerMessage(source, "Você Pegou Carro VIP", "confirm") end addEvent("carro", true) addEventHandler("carro", getRootElement(), carro) veiculo = {} function moto() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning") return end if veiculo[source] and isElement(veiculo[source]) then destroyElement(veiculo[source]) end local x, y, z = getElementPosition(source) veiculo[source] = createVehicle(522, x, y, z) warpPedIntoVehicle(source, veiculo[source]) displayServerMessage(source, "Você Pegou Moto Vip", "confirm") end addEvent("moto", true) addEventHandler("moto", getRootElement(), moto) -- //#Mensages function displayServerMessage(source, message, type) triggerClientEvent(source, "servermessages", getRootElement(), message, type) end -- //#Status addEvent("callServerAccountName", true) addEventHandler("callServerAccountName", root, function (thePlayer) if thePlayer then local account = getPlayerAccount(thePlayer) if account then if isGuestAccount(account) then setElementData(thePlayer,"account-name", "Não logado") else local accountName = getAccountName(account) setElementData(thePlayer, "account-name", accountName) end end end end ) addEventHandler("onPlayerLogin", root, function() local accountName = getAccountName(getPlayerAccount(source)) setElementData(source, "account-name", accountName) end ) addEventHandler("onPlayerLogout", root, function() setElementData(source, "account-name", "Não logado") end ) function Events() if eventName == "onResourceStart" then for k,v in ipairs(getElementsByType("player")) do setElementData(v, "IP", getPlayerIP(v)) end elseif eventName == "onPlayerJoin" then setElementData(source, "IP", getPlayerIP(source)) end end addEventHandler("onResourceStart", resourceRoot, Events) addEventHandler("onPlayerJoin", root, Events) addEvent("online", true) addEventHandler("online", getRootElement(), function() setElementData(source,"maxPlayers",getMaxPlayers(source)) setElementData(source,"numPlayers",getPlayerCount(source)) end) CLIENT: local screenH, screenW = guiGetScreenSize() local x, y = (screenH/1366), (screenW/768) local Font_1 = dxCreateFont("font/font.ttf", 14) local Font_2 = dxCreateFont("font/font.ttf", 9) local Font_3 = dxCreateFont("font/font.ttf", 13) local Font_4 = dxCreateFont("font/font.ttf", 14) local Font_5 = dxCreateFont("font/font.ttf", 11) local movertexto = 0 cor = {} vip1 = false function dxPainelVip1() dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("VIP DIAMANTE", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) local seconds = getTickCount() / 1000 local angle = math.sin(seconds) * 10 dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -40, tocolor(255, 255, 255, 255), false) dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -40, tocolor(255, 255, 255, 255), false) cor[1] = tocolor(0, 0, 0, 111) cor[2] = tocolor(0, 0, 0, 111) if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false) dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false) dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false) movertexto = movertexto + 0.999*3 local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve") dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Brasil Vida de Playboy", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false) cor[3] = tocolor(0, 0, 0, 111) cor[4] = tocolor(0, 0, 0, 111) cor[5] = tocolor(0, 0, 0, 111) cor[6] = tocolor(0, 0, 0, 111) cor[7] = tocolor(0, 0, 0, 111) cor[8] = tocolor(0, 0, 0, 111) cor[9] = tocolor(0, 0, 0, 111) cor[10] = tocolor(0, 0, 0, 111) cor[11] = tocolor(0, 0, 0, 111) cor[12] = tocolor(0, 0, 0, 111) cor[13] = tocolor(0, 0, 0, 111) cor[14] = tocolor(0, 0, 0, 111) cor[15] = tocolor(0, 0, 0, 111) cor[16] = tocolor(0, 0, 0, 111) cor[17] = tocolor(0, 0, 0, 111) cor[18] = tocolor(0, 0, 0, 111) cor[19] = tocolor(0, 0, 0, 111) cor[20] = tocolor(0, 0, 0, 111) if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*482, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*328, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*388, x*84, y*26) then cor[9] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*388, x*84, y*26) then cor[10] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*544, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*574, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*604, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*451, x*84, y*26) then cor[14] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*451, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*513, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*513, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*574, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*574, x*84, y*26) then cor[19] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*604, x*180, y*26) then cor[20] = tocolor(0, 111, 255, 255) end dxDrawText("Skins", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false) dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false) dxDrawText("Skin VIP 1", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Skin VIP 2", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Armas", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false) dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false) dxDrawRectangle(x*465, y*482, x*180, y*26, cor[7], false) dxDrawText("Kit 1", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Kit 2", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Habilidade", x*465, y*482, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Vida Colete", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*328, x*180, y*26, cor[8], false) dxDrawText("Vida Colete", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Jet Pack", x*720, y*364, x*900, y*385, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*388, x*84, y*26, cor[9], false) dxDrawRectangle(x*816, y*388, x*84, y*26, cor[10], false) dxDrawText("Pegar", x*720, y*388, x*804, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Tirar", x*816, y*388, x*900, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Velocidade do Jogo", x*465, y*518, x*645, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*544, x*180, y*26, cor[11], false) dxDrawRectangle(x*465, y*574, x*180, y*26, cor[12], false) dxDrawRectangle(x*465, y*604, x*180, y*26, cor[13], false) dxDrawText("Lento", x*465, y*544, x*645, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Rapido 3x", x*465, y*574, x*645, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Normal", x*465, y*604, x*645, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Invisibilidade", x*720, y*426, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*451, x*84, y*26, cor[14], false) dxDrawRectangle(x*816, y*451, x*84, y*26, cor[15], false) dxDrawText("Ativar", x*720, y*451, x*804, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*816, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Perder Cabeça", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*513, x*84, y*26, cor[16], false) dxDrawRectangle(x*816, y*513, x*84, y*26, cor[17], false) dxDrawText("Tirar", x*720, y*513, x*804, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Colocar", x*816, y*513, x*900, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Estilo De Andar", x*720, y*549, x*900, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*574, x*84, y*26, cor[18], false) dxDrawRectangle(x*816, y*574, x*84, y*26, cor[19], false) dxDrawRectangle(x*720, y*604, x*180, y*26, cor[20], false) dxDrawText("Stylo 1", x*720, y*574, x*804, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Stylo 2", x*816, y*574, x*900, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Andar Normal", x*720, y*604, x*900, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) cor[19] = tocolor(0, 0, 0, 111) if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false) dxDrawText("Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) end vip2 = false function dxPainelVip2() dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("VIP DIAMANTE", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) local seconds = getTickCount() / 1000 local angle = math.sin(seconds) * 10 dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false) dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false) cor[1] = tocolor(0, 0, 0, 111) cor[2] = tocolor(0, 0, 0, 111) if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false) dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false) dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false) movertexto = movertexto + 0.999*3 local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve") dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Brasil Vida de Playboy", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false) cor[3] = tocolor(0, 0, 0, 111) cor[4] = tocolor(0, 0, 0, 111) cor[5] = tocolor(0, 0, 0, 111) cor[6] = tocolor(0, 0, 0, 111) cor[7] = tocolor(0, 0, 0, 111) cor[8] = tocolor(0, 0, 0, 111) cor[9] = tocolor(0, 0, 0, 111) cor[10] = tocolor(0, 0, 0, 111) cor[11] = tocolor(0, 0, 0, 111) cor[12] = tocolor(0, 0, 0, 111) cor[13] = tocolor(0, 0, 0, 111) cor[14] = tocolor(0, 0, 0, 111) cor[15] = tocolor(0, 0, 0, 111) cor[16] = tocolor(0, 0, 0, 111) cor[17] = tocolor(0, 0, 0, 111) cor[18] = tocolor(0, 0, 0, 111) if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*328, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*358, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*512, x*180, y*26) then cor[9] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*542, x*180, y*26) then cor[10] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*421, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*451, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*512, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*542, x*180, y*26) then cor[14] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*602, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end if cursorPosition(x*561, y*602, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*602, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*602, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end dxDrawText("Veiculos", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false) dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false) dxDrawText("Moto", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Carro", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Indestrutivel", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false) dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false) dxDrawText("Ativar", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Colorido 'Rainbow'", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*328, x*180, y*26, cor[7], false) dxDrawRectangle(x*720, y*358, x*180, y*26, cor[8], false) dxDrawText("Ativar", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*358, x*900, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Invisivel", x*465, y*487, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*512, x*180, y*26, cor[9], false) dxDrawRectangle(x*465, y*542, x*180, y*26, cor[10], false) dxDrawText("Ativar", x*465, y*512, x*645, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*465, y*542, x*645, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Farol Colorido 'Rainbow'", x*720, y*394, x*900, y*415, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*421, x*180, y*26, cor[11], false) dxDrawRectangle(x*720, y*451, x*180, y*26, cor[12], false) dxDrawText("Ativar", x*720, y*421, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Pular 'Jum Car'", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*512, x*180, y*26, cor[13], false) dxDrawRectangle(x*720, y*542, x*180, y*26, cor[14], false) dxDrawText("Ativar", x*720, y*513, x*900, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*543, x*900, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Andar Na Agua", x*465, y*578, x*645, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*602, x*84, y*26, cor[15], false) dxDrawRectangle(x*561, y*602, x*84, y*26, cor[16], false) dxDrawText("Ativar", x*465, y*602, x*549, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*561, y*602, x*645, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Voar", x*720, y*578, x*900, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*602, x*84, y*26, cor[17], false) dxDrawRectangle(x*816, y*602, x*84, y*26, cor[18], false) dxDrawText("Ativar", x*720, y*602, x*804, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*816, y*603, x*900, y*628, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) cor[19] = tocolor(0, 0, 0, 111) if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false) dxDrawText("Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) end vip3 = false function dxPainelVip3() setTimer(function() triggerServerEvent("online",getLocalPlayer()) end, 100, 1, true) local nome = getPlayerName(getLocalPlayer()) local vida = math.floor(getElementHealth(getLocalPlayer())) local colete = math.floor(getPedArmor(getLocalPlayer())) local oxigenio = math.floor(getPedOxygenLevel(getLocalPlayer())) local ip = getElementData(getLocalPlayer(), "IP") local ping = getPlayerPing (getLocalPlayer()) local skin = getElementModel (getLocalPlayer()) local weaponAmmo = getPedTotalAmmo (getLocalPlayer()) local weaponID = getPedWeapon(getLocalPlayer()) local weaponName = getWeaponNameFromID(weaponID) local time = getRealTime() local hours = time.hour local minutes = time.minute local seconds = time.second if (hours >= 0 and hours < 10) then hours = "0"..time.hour end if (minutes >= 0 and minutes < 10) then minutes = "0"..time.minute end if (seconds >= 0 and seconds < 10) then seconds = "0"..time.second end local meses = {"Janeiro", "Fevereiro", "Março", "Abril", "Maio", "Junho", "Julho", "Agosto", "Setembro", "Outubro", "Novembro", "Dezembro"} local dias = {"Domingo", "Segunda-Feira", "Terça-Feira", "Quarta-Feira", "Quinta-Feira", "Sexta-Feira", "Sabado"} local dia = ("%02d"):format(time.monthday) local ano = ("%02d"):format(time.year + 1900) local diaa = dias[time.weekday + 1] local mes = meses[time.month + 1] local num = getElementData (getLocalPlayer(), "numPlayers") local max = getElementData (getLocalPlayer(), "maxPlayers") dxDrawRectangle(x*423, y*32, x*520, y*144, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*34, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Status", x*425, y*34, x*941, y*69, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*69, x*937, y*69, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*169, x*937, y*169, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*75, x*681, y*165, tocolor(255, 255, 255, 255), x*1, false) dxDrawColorText("Nome: "..nome, x*440, y*79, x*655, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Conta: #006FFF"..tostring(getElementData(getLocalPlayer(), "account-name")), x*440, y*93, x*655, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Vida: #006FFF"..vida.."#FFFFFF% | Colete: #006FFF"..colete.."#FFFFFF% | Oxigenio: #006FFF"..oxigenio.."#FFFFFF%", x*440, y*107, x*655, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Ip: #006FFF"..(ip or "N/A"), x*440, y*121, x*655, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) if getElementData(getLocalPlayer(),"FPS") then playerFPS = getElementData(getLocalPlayer(),"FPS") else playerFPS = 0 end dxDrawColorText("PING: #006FFF"..ping.." #FFFFFF|#FFFFFF FPS: #006FFF"..playerFPS, x*440, y*135, x*655, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Skin: #006FFF"..skin, x*440, y*149, x*655, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Arma: #006FFF"..weaponName.." #FFFFFF(#FFFFFFId: #006FFF"..weaponID.."#FFFFFF) (#FFFFFFMunicao: #006FFF"..weaponAmmo.."#FFFFFF)", x*695, y*79, x*910, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Hora: #006FFF"..hours.." #FFFFFF: #006FFF"..minutes.." #FFFFFF: #006FFF"..seconds, x*695, y*93, x*910, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Data: #006FFF"..dia.." #FFFFFF/ #006FFF"..mes.." #FFFFFF/ #006FFF"..ano, x*695, y*107, x*910, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Dia Da Semana: #006FFF"..diaa, x*695, y*121, x*910, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then local veiculo = getVehicleName(veh, getLocalPlayer()) local vehiclehealth = math.floor(getElementHealth(veh)/10) dxDrawColorText("Veiculo: #006FFF"..veiculo.." #FFFFFF| #FFFFFFDanos: #006FFF"..vehiclehealth.."%", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) else dxDrawColorText("Veiculo: #006FFFN#FFFFFF/#006FFFA", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) end dxDrawColorText("Jogadores Online: #006FFF"..tostring(num).." #FFFFFF/ #006FFF"..tostring(max), x*695, y*149, x*910, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) end function clickVip1(button, state) if vip1 == true and vip2 == false and button == "left" and state == "down" then if cursorPosition(x*820, y*247, x*104, y*25) then playSoundFrontEnd(3) vip1 = false vip2 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) end end if vip1 == true and vip3 == false and button == "left" and state == "down" then if cursorPosition(x*630, y*247, x*104, y*25) then playSoundFrontEnd(3) vip3 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end if vip2 == true and vip1 == false and button == "left" and state == "down" then if cursorPosition(x*443, y*247, x*104, y*25) then playSoundFrontEnd(3) vip2 = false vip1 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) end end if vip2 == true and vip3 == false and button == "left" and state == "down" then if cursorPosition(x*630, y*247, x*104, y*25) then playSoundFrontEnd(3) vip3 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end if vip1 and button == "left" and state == "down" then if cursorPosition(x*465, y*328, x*180, y*26) then triggerServerEvent("skinVip1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*358, x*180, y*26) then triggerServerEvent("skinVip2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*328, x*180, y*26) then triggerServerEvent("vidacolete", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*421, x*180, y*26) then triggerServerEvent("kitarmas1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*451, x*180, y*26) then triggerServerEvent("kitarmas2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*481, x*180, y*26) then triggerServerEvent("habilidades", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*388, x*84, y*26) then triggerServerEvent("jetpack1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*388, x*84, y*26) then triggerServerEvent("jetpack2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*451, x*84, y*26) then triggerServerEvent("invisivel1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*574, x*84, y*26) then triggerServerEvent("andar1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*574, x*84, y*26) then triggerServerEvent("andar2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*604, x*180, y*26) then triggerServerEvent("andar3", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*513, x*84, y*26) then triggerServerEvent("cabeca1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*513, x*84, y*26) then triggerServerEvent("cabeca2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*451, x*84, y*26) then triggerServerEvent("invisivel2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*544, x*180, y*26) then triggerServerEvent("velocidade1", getLocalPlayer()) setGameSpeed(0.5) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*574, x*180, y*26) then triggerServerEvent("velocidade2", getLocalPlayer()) setGameSpeed(5) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*604, x*180, y*26) then triggerServerEvent("velocidade3", getLocalPlayer()) setGameSpeed(1) playSoundFrontEnd(1) end end if vip2 and button == "left" and state == "down" then if cursorPosition(x*465, y*358, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("carro", getLocalPlayer()) elseif cursorPosition(x*465, y*328, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("moto", getLocalPlayer()) elseif cursorPosition(x*465, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("agua1", getLocalPlayer()) elseif cursorPosition(x*561, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("agua2", getLocalPlayer()) elseif cursorPosition(x*720, y*512, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("jump1", getLocalPlayer()) elseif cursorPosition(x*720, y*542, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("jump2", getLocalPlayer()) elseif cursorPosition(x*720, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("fly1", getLocalPlayer()) elseif cursorPosition(x*816, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("fly2", getLocalPlayer()) elseif cursorPosition(x*465, y*421, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("proVeiculo1", getLocalPlayer()) elseif cursorPosition(x*465, y*451, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("proVeiculo2", getLocalPlayer()) elseif cursorPosition(x*465, y*512, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("veiculoInvisivel1", getLocalPlayer()) elseif cursorPosition(x*465, y*542, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("veiculoInvisivel2", getLocalPlayer()) elseif cursorPosition(x*720, y*328, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowEnabled", true) servermessages("Rainbow car ativado", "confirm") elseif cursorPosition(x*720, y*358, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowEnabled", false) servermessages("Rainbow car desativado", "warning") elseif cursorPosition(x*720, y*421, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowHeadlights", true) servermessages("Rainbow luzes ativado", "confirm") elseif cursorPosition(x*720, y*451, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowHeadlights", false) servermessages("Rainbow luzes desativado", "warning") end end end addEventHandler("onClientClick", getRootElement(), clickVip1) function abrirVip() if vip1 == false then if not fontScale then fontScale = screenW/40 end showCursor(true) vip1 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip1) else showCursor(false) vip1 = false vip2 = false vip3 = false removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end addEvent("abrirVip", true) addEventHandler("abrirVip", getRootElement(), abrirVip) function fecharVip() if (vip1 and vip2 == true) then removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip3) showCursor(false) vip1 = false vip2 = false vip3 = false end end bindKey("O", "down", fecharVip) addEvent("abrirVip", true) addEventHandler("abrirVip", getRootElement(), fecharVip) function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end -- //#FPS local counter = 0 local starttick local currenttick addEventHandler("onClientRender", getRootElement(), function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(getLocalPlayer(), "FPS", counter) counter = 0 starttick = false end end ) -- //#Texto Cor function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or Font_5 if alignX then if alignX == "center" then ax = ax + (bx - ax - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font))/2 elseif alignX == "right" then ax = bx - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) end end if alignY then if alignY == "center" then ay = ay + (by - ay - dxGetFontHeight(scale, font))/2 elseif alignY == "bottom" then ay = by - dxGetFontHeight(scale, font) end end local clip = false if dxGetTextWidth(str:gsub("#%x%x%x%x%x%x","")) > bx then clip = true end local alpha = string.format("%08X", color):sub(1,2) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 local text = "" local broke = false while s do if cap == "" and col then color = tocolor(getColorFromString("#"..col..alpha)) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) if clip then local text_ = "" for i = 1,string.len(cap) do if dxGetTextWidth(text,scale,font) < bx then text = text..""..string.sub(cap,i,i) text_ = text_..""..string.sub(cap,i,i) else broke = true break end end cap = text_ end dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(getColorFromString("#"..col..alpha)) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str and not broke then cap = str:sub(last) if clip then local text_ = "" for i = 1,string.len(cap) do if dxGetTextWidth(text,scale,font) < bx then text = text..""..string.sub(cap,i,i) text_ = text_..""..string.sub(cap,i,i) else broke = true break end end cap = text_ end dxDrawText(cap, ax, ay, ax + dxGetTextWidth(cap, scale, font), by, color, scale, font) end end -- //#Dirigir Sobre Água function aguaTrue() setWorldSpecialPropertyEnabled("hovercars", true) end addEvent("aguaTrue", true) addEventHandler("aguaTrue", getRootElement(), aguaTrue) function aguaFalse() setWorldSpecialPropertyEnabled("hovercars", false) end addEvent("aguaFalse", true) addEventHandler("aguaFalse", getRootElement(), aguaFalse) -- //#Fly Car function flyTrue() setWorldSpecialPropertyEnabled("aircars", true) end addEvent("flyTrue", true) addEventHandler("flyTrue", getRootElement(), flyTrue) function flyFalse() setWorldSpecialPropertyEnabled("aircars", false) end addEvent("flyFalse", true) addEventHandler("flyFalse", getRootElement(), flyFalse) -- //#Laser [Vip] local dots = {} CMD_LASERCOLOR = "laser" laserWidth = 0.5 dotSize = .05 picklasercolor = 0 colorPickerInitialized = 0 color = {r=255, g=0, b=0, a=255} function onClientStartLaser(res) if res == getThisResource() then setLaserEnabled(getLocalPlayer(), false) setLaserColor(getLocalPlayer(), color.r, color.g, color.b, color.a) if colorPickerInitialized == 0 then initColorPicker() end elseif res == getResourceFromName("colorpicker") then if colorPickerInitialized == 0 then initColorPicker() end end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onClientStartLaser) function onClientStopLaser(res) if res == getThisResource() then setLaserEnabled(getLocalPlayer(), false) end end addEventHandler("onClientResourceStop", getRootElement(), onClientStopLaser) function onElementDataChange(dataName, oldValue) if getElementType(source) == "player" and source == getLocalPlayer() and dataName == "laser.on" then local newValue = getElementData(source, dataName) if oldValue == true and newValue == false then unbindKey("aim_weapon", "both", aimKeyPressed) elseif oldValue == false and newValue == true then bindKey("aim_weapon", "both", aimKeyPressed) end end end addEventHandler("onClientElementDataChange", getLocalPlayer(), onElementDataChange) function renderLaser() for _, player in ipairs(getElementsByType("player")) do if getElementData(player, "laser.on") then drawLaser(player) end end end addEventHandler("onClientRender", getRootElement(), renderLaser) function aimKeyPressed(key, state) if state == "down" then setElementData(getLocalPlayer(), "laser.aim", true, true) elseif state == "up" then setElementData(getLocalPlayer(), "laser.aim", false, true) end end function drawLaser(player) if getElementData(player, "laser.on") then local targetself = getPedTarget(player) if targetself and targetself == player then targetself = true else targetself = false end if getElementData(player, "laser.aim") and isPlayerWeaponValidForLaser(player) == true and targetself == false then local x, y, z = getPedWeaponMuzzlePosition(player) if not x then outputDebugString("getPedWeaponMuzzlePosition failed") x, y, z = getPedTargetStart(player) end local x2, y2, z2 = getPedTargetEnd(player) if not x2 then return end local x3, y3, z3 = getPedTargetCollision(player) local r, g, b, a = getLaserColor(player) if x3 then dxDrawLine3D(x, y, z, x3, y3, z3, tocolor(r, g, b, a), laserWidth) drawLaserDot(player, x3, y3, z3) else dxDrawLine3D(x, y, z, x2, y2, z2, tocolor(r, g, b, a), laserWidth) destroyLaserDot(player) end else destroyLaserDot(player) end else destroyLaserDot(player) end end function drawLaserDot(player, x, y, z) if not dots[player] then dots[player] = createMarker(x, y, z, "corona", .02, getLaserColor(player)) else setElementPosition(dots[player], x, y, z) end end function destroyLaserDot(player) if dots[player] and isElement(dots[player]) then destroyElement(dots[player]) dots[player] = nil end end function setLaserColor(player, r, g, b, a) setElementData(player, "laser.red", r) setElementData(player, "laser.green", g) setElementData(player, "laser.blue", b) setElementData(player, "laser.alpha", a) return true end function getLaserColor(player) r = getElementData(player, "laser.red") g = getElementData(player, "laser.green") b = getElementData(player, "laser.blue") a = getElementData(player, "laser.alpha") return r, g, b, a end function isPlayerWeaponValidForLaser(player) local weapon = getPedWeapon(player) if weapon and weapon > 21 and weapon < 39 and weapon ~= 35 and weapon ~= 36 then return true end return false end function setLaserEnabled(player, state) if not player or isElement(player) == false then return false end if getElementType(player) ~= "player" then return false end if state == nil then return false end if state == true then setElementData(player, "laser.on", true, true) setElementData(player, "laser.aim", false, true) return true elseif state == false then setElementData(player, "laser.on", false, true) setElementData(player, "laser.aim", false, true) return true end return false end function isLaserEnabled(player) if getElementData(player, "laser.on") == true then return true else return false end end function toggleLaserEnabled(cmd) if isLaserEnabled(getLocalPlayer()) == false then setLaserEnabled(getLocalPlayer(), true) end end addEvent("toggleLaserEnabled", true) addEventHandler("toggleLaserEnabled", getRootElement(), toggleLaserEnabled) function toggleLaserDisabled(cmd) if isLaserEnabled(getLocalPlayer()) == true then setLaserEnabled(getLocalPlayer(), false) end end addEvent("toggleLaserDisabled", true) addEventHandler("toggleLaserDisabled", getRootElement(), toggleLaserDisabled) function changeLaserColor(cmd, r, g, b, a) local getVip = getElementData(getLocalPlayer(), "vip:expire") if getVip then if colorPickerInitialized == 1 and getResourceFromName("colorpicker") then color.r, color.g, color.b, color.a = getLaserColor(getLocalPlayer()) picklasercolor = 1 if exports.colorpicker:requestPickColor(true, true, "Escolha o Laser Color", color.r, color.g, color.b, color.a) == false then exports.colorpicker:cancelPickColor() return false end return true else if r and g and b and a then r, g, b, a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) if r and g and b and a then if r < 0 or g < 0 or b < 0 or a < 0 or r > 255 or g > 255 or b > 255 or a > 255 then servermessages("sintaxe: /laser r g b a", "confirm") return false else servermessages("Cor do laser: "..r.." "..g.." "..b.." "..a.."", "confirm") setLaserColor(getLocalPlayer(), r, g, b, a) return true end end end end servermessages("sintaxe: /laser r g b a", "confirm") return false else outputChatBox("#030303[#B30A0AComandos#030303] #FFFFFFVocê não tem acesso ao comandos #00AFF0/laser", 255, 255, 255, true) end end addCommandHandler("laser", changeLaserColor) function initColorPicker() if getResourceFromName("colorpicker") == false then return false end addEventHandler("onClientPickedColor", getLocalPlayer(), function(r, g, b, a) if picklasercolor == 1 then setLaserColor(source, r, g, b, a) end end) addEventHandler("onClientCancelColorPick", getLocalPlayer(), function() if picklasercolor == 1 then setLaserColor(source, color.r, color.g, color.b, color.a) picklasercolor = 0 end end) colorPickerInitialized = 1 return true end -- //#Rainbow Car rainbow = {} function rainbowCar() for _, player in pairs(getElementsByType("player")) do if getElementData(player, "rainbowEnabled") then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not rainbow[player] then rainbow[player] = 0 return end local r, g, b = getVehicleColor(vehicle, true) if rainbow[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else rainbow[player] = 1 end end if rainbow[player] == 1 then if g < 250 then g = g + 3 else rainbow[player] = 2 end elseif rainbow[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else rainbow[player] = 3 end elseif rainbow[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else rainbow[player] = 4 end elseif rainbow[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 rainbow[player] = 0 end end setVehicleColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement(), rainbowCar) -- //#Rainbow Luzes rainbowHeadlights = {} function rainbowLuzes() for _, player in pairs(getElementsByType("player")) do if getElementData(player, "rainbowHeadlights") then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not rainbowHeadlights[player] then rainbowHeadlights[player] = 0 return end local r, g, b = getVehicleHeadLightColor(vehicle) if rainbowHeadlights[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else rainbowHeadlights[player] = 1 end end if rainbowHeadlights[player] == 1 then if g < 250 then g = g + 3 else rainbowHeadlights[player] = 2 end elseif rainbowHeadlights[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else rainbowHeadlights[player] = 3 end elseif rainbowHeadlights[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else rainbowHeadlights[player] = 4 end elseif rainbowHeadlights[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 rainbowHeadlights[player] = 0 end end setVehicleHeadLightColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement(), rainbowLuzes) -- //#Jump Car function jumCar() local veiculo = getPedOccupiedVehicle(getLocalPlayer()) if not veiculo then return end if (isVehicleOnGround(veiculo) == true) then local v1, v2, v3 = getElementVelocity (veiculo) setElementVelocity(veiculo, v1, v2, v3 + 0.25) end end addEvent("jumCar", true) addEventHandler("jumCar", getRootElement(), jumCar) function jumpStart() bindKey("lshift", "down", jumCar) end addEvent("jumpStart", true) addEventHandler("jumpStart", getRootElement(), jumpStart) function jumpStop() unbindKey("lshift", "down", jumCar) end addEvent("jumpStop", true) addEventHandler("jumpStop", getRootElement(), jumpStop) -- //#Mensages mensages = {} messagetick = 0 function servermessages(message, type) table.insert(mensages, {message, type or "confirm", getTickCount(), dxGetTextWidth(message, fontScale*0.06, Font_1) + screenH*0.01, 0, 0, 0}) messagetick = getTickCount() end addEvent("servermessages", true) addEventHandler("servermessages", getRootElement(), servermessages) function renderMensages() local msgd = mensages if #msgd ~= 0 then local startY = screenW*0.5 local i = 1 repeat mData = msgd[i] local drawThis = true if i~= 1 then startY = startY + screenW*0.0425 end if mData[5] == 0 and mData[6] == 0 then mData[5] = - mData[4] - screenH*0.015 mData[6] = startY mData[7] = startY end local tick = getTickCount() - mData[3] local posX, posY, alpha if tick < 1000 then local progress = math.min(tick/1000,1) mData[5] = interpolateBetween(mData[5], 0, 0, 0, 0, 0, progress, "Linear") elseif tick >= 1000 and tick <= 7000 then mData[5] = 0 elseif tick > 7000 then local progress = math.min((tick - 7000)/1000,1) mData[5] = interpolateBetween(mData[5], 0, 0, - mData[4] - mData[4] - screenH*0.015, 0, 0, progress, "Linear") if progress >= 1 then table.remove(msgd, i) drawThis = false messagetick = getTickCount() end end local globalTick = getTickCount() - messagetick if drawThis then mData[7] = startY mData[6] = interpolateBetween(mData[6], 0, 0, mData[7], 0, 0, math.min(globalTick/1000,1), "Linear") posX = mData[5] posY = mData[6] alpha = 255 dxDrawRectangle(posX, posY, mData[4], screenW*0.04, tocolor(0, 0, 0, alpha*0.75), true) local r, g, b = 0, 255, 0 if mData[2] == "warning" then r, g, b = 255, 0, 0 end dxDrawRectangle(posX + mData[4], posY, screenH*0.010, screenW*0.04, tocolor(r, g, b, alpha*0.85), true) dxDrawText(mData[1], posX, posY, posX + mData[4], posY + screenW*0.04, tocolor(255, 255, 255, alpha), fontScale*0.05, Font_1, "center", "center", false, false, true, false, false) end i = i + 1 until i > #msgd mensages = msgd end end addEventHandler("onClientRender", getRootElement(), renderMensages) PFV AJUDEM
  12. Fiz um painel de tag para donos de gangues e corps, ai tem a lista de jogadores, eu queria que aparecesse apenas quem ja esta logado nesta lista de jogadores pfv ajudem, eu queria tambem que a lista atualizasse para quando um player sair ele desaparecer da lista e para quando um player entrar ele aparecer na lista, vou deixar os arquivos abaixo, pfv urgente pessoal Server: PMTAG = aclCreateGroup ( "CmdBOPE" ) PM = aclCreateGroup ( "BOPE" ) function painelbope(thePlayer) login = getAccountName(getPlayerAccount(thePlayer)) if isObjectInACLGroup("user."..login, aclGetGroup("CmdBOPE")) then triggerClientEvent(thePlayer, "bopetag", getRootElement()) else end end addCommandHandler ("painelbope", painelbope) function armasbope (jogador) giveWeapon ( jogador, 4, 9999 ) giveWeapon ( jogador, 23, 100 ) giveWeapon ( jogador, 25, 9999 ) giveWeapon ( jogador, 29, 9999 ) giveWeapon ( jogador, 31, 9999 ) giveWeapon ( jogador, 34, 9999 ) giveWeapon ( jogador, 17, 9999 ) outputChatBox (""..getPlayerName(jogador).."", source, 255,255,255, true) outputChatBox ("", jogador, 255,255,255, true) end addEvent("armasbope",true) addEventHandler ( "armasbope", getRootElement(), armasbope) function skinbope (jogador) setPedSkin ( jogador, 79) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce Deu A Skin para : "..getPlayerName(jogador).."", source, 255,255,255, true) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce Ganhou a Skin ", jogador, 255,255,255, true) end addEvent("skinbope",true) addEventHandler ( "skinbope", getRootElement(), skinbope) veh = {} function vtrbope (jogador) if veh[jogador] and isElement( veh[jogador] ) then destroyElement( veh[jogador] ) veh[jogador] = nil end local x,y,z = getElementPosition(jogador) veh[jogador] = createVehicle(490, x,y,z) warpPedIntoVehicle (jogador,veh[jogador]) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce deu A VTR para : "..getPlayerName(jogador).."", source, 255,255,255, true) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce Ganhou a VTR", jogador, 255,255,255, true) end addEvent("vtrbope",true) addEventHandler ( "vtrbope", getRootElement(), vtrbope) function basebope (jogador) setElementPosition (jogador, 1551.4127197266,-1620.5498046875,13.546875) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce teleportou : "..getPlayerName(jogador).."", source, 255,255,255, true) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce foi teleportado para a base", jogador, 255,255,255, true) end addEvent("basebope",true) addEventHandler ( "basebope", getRootElement(), basebope) function destruirbope (jogador) destroyElement (veh[jogador]) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce Destruiu A VTR"..getPlayerName(jogador).."", source, 255,255,255, true) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEA Sua VTR Foi Destruida", jogador, 255,255,255, true) end addEvent("destruirbope",true) addEventHandler ( "destruirbope", getRootElement(), destruirbope) function addbope (jogador) local gett = getTeamName(getPlayerTeam(jogador)) if isGuestAccount(getPlayerAccount(jogador)) then outputChatBox ("#000000[#00FFFFErro#000000]#BEBEBEEsse Jogador Nao Esta Logado", source, 255,255,255, true) else if gett == false then aclGroupAddObject (aclGetGroup("BOPE"), "user."..getAccountName(getPlayerAccount(jogador))) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce adiciono O Jogador " ..getPlayerName(jogador).." No Grupo Da #00FFFFBOPE", source, 255,255,255, true) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce Ganhou Tag Da #00FFFFBOPE", jogador, 255,255,255, true) else outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEO Jogador Ja Esta Com Tag", source, 255,255,255, true) end end end addEvent ("addbope", true) addEventHandler ("addbope", getRootElement(), addbope) function removebope (jogador) local conta = getAccountName ( getPlayerAccount ( jogador ) ) if isGuestAccount(getPlayerAccount(jogador)) then return outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEO Jogador Nao Esta Logado", source, 255,255,255, true) end if isObjectInACLGroup ("user."..conta, aclGetGroup ( "BOPE" ) ) then aclGroupRemoveObject (aclGetGroup("BOPE"), "user."..getAccountName(getPlayerAccount(jogador))) outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEVoce Removeu o Jogador "..getPlayerName(jogador).." Do Grupo Da #00FFFFBOPE", source, 255,255,255, true) else outputChatBox ("#ffffff♦ - #ffffff「 #FFFF00AVISO #ffffff」#BEBEBEO Jogador Nao Esta Com Tag", source, 255,255,255, true) end end addEvent ("removebope", true) addEventHandler ("removebope", getRootElement(), removebope) Client: local screenW,screenH = guiGetScreenSize() local resW, resH = 1365,767 local x, y = (screenW/resW), (screenH/resH) gridlist = guiCreateGridList(x*529, y*264, x*160, y*260, false) coluna = guiGridListAddColumn(gridlist, "Players", 0.9) guiSetVisible(gridlist, false) painelBOPE = false function bopetag () dxDrawRectangle(x*514, y*171, x*381, y*400, tocolor(0, 0, 0, 225), false) dxDrawRectangle(x*514, y*170, x*341, y*42, tocolor(36, 35, 35, 255), false) dxDrawText("BOPE", x*515, y*171, x*855, y*212, tocolor(241, 0, 0, 255), x*1.0, "bankgothic", "center", "center", false, false, false, false, false) dxDrawText("Selecione o player", x*527, y*244, x*689, y*266, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "bottom", false, false, false, false, false) dxDrawRectangle(x*855, y*170, x*40, y*42, tocolor(0, 0, 0, 255), false) dxDrawText("X", x*855, y*171, x*895, y*212, tocolor(255, 255, 255, 255), x*2.00, "clear", "center", "center", false, false, false, false, false) dxDrawRectangle(x*699, y*266, x*89, y*34, tocolor(36, 35, 35, 255), false) dxDrawText("Armas", x*699, y*266, x*788, y*300, tocolor(241, 0, 0, 255), x*1.30, "pricedown-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*798, y*266, x*89, y*34, tocolor(36, 35, 35, 255), false) dxDrawText("Skin", x*798, y*266, x*887, y*300, tocolor(241, 0, 0, 255), x*1.30, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*699, y*310, x*89, y*34, tocolor(36, 35, 35, 255), false) dxDrawText("VTR", x*689, y*310, x*788, y*344, tocolor(241, 0, 0, 255), x*1.30, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*798, y*310, x*89, y*34, tocolor(36, 35, 35, 255), false) dxDrawText("Base", x*788, y*310, x*887, y*344, tocolor(241, 0, 0, 255), x*1.30, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*699, y*354, x*186, y*34, tocolor(36, 35, 35, 255), false) dxDrawText("Destruir VTR", x*699, y*354, x*885, y*388, tocolor(241, 0, 0, 255), x*1.30, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*699, y*446, x*186, y*34, tocolor(36, 35, 35, 255), false) dxDrawText("Adicionar TAG", x*699, y*446, x*885, y*480, tocolor(241, 0, 0, 255), x*1.30, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(x*699, y*490, x*186, y*34, tocolor(36, 35, 35, 255), false) dxDrawText("Remover TAG", x*699, y*490, x*885, y*524, tocolor(241, 0, 0, 255), x*1.30, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("2018 @Copyright - Criado por :#Horus", x*524, y*548, x*885, y*565, tocolor(255, 255, 255, 255), x*1.00, "default", "center", "top", false, false, false, false, false) end function abrir () if painelBOPE == false then addEventHandler ("onClientRender", root, bopetag) painelBOPE = true showCursor (true) guiSetVisible(gridlist, true) else if painelBOPE == true then removeEventHandler ("onClientRender", root, bopetag) guiSetVisible(gridlist, false) painelBOPE = false showCursor (false) end end end addEvent ("bopetag",true) addEventHandler ("bopetag",root,abrir) function X () if painelBOPE == true then if ( isCursorOnElement (x*855, y*170, x*40, y*42) ) then removeEventHandler("onClientRender", root, bopetag) guiSetVisible(gridlist, false) showCursor (false) painelBOPE = false end end end addEventHandler ("onClientClick", root, X) function Actualizar() guiGridListClear(gridlist) for index, player in ipairs(getElementsByType("player")) do FILA = guiGridListAddRow(gridlist) guiGridListSetItemText ( gridlist, FILA, coluna, (string.gsub ( getPlayerName(player), '#%x%x%x%x%x%x', '' ) or getPlayerName(player)), false, false) guiGridListSetItemData ( gridlist, FILA, coluna, getPlayerName(player)) end end addEventHandler("onClientPlayerJoin", getRootElement(), Actualizar) addEventHandler("onClientPlayerQuit", getRootElement(), Actualizar) addEventHandler("onClientPlayerChangeNick", getRootElement(), Actualizar) addEventHandler ("onClientResourceStart",getRootElement(), Actualizar) function pegarnick () if source == gridlist then local nomeplayer = guiGridListGetItemData(gridlist, guiGridListGetSelectedItem(gridlist), 1) local jogadorx = getPlayerFromName(nomeplayer) jogador = jogadorx end end addEventHandler ("onClientResourceStart", getRootElement(), pegarnick) addEventHandler ("onClientGUIClick", gridlist, pegarnick, false) addEventHandler("onClientPlayerJoin", getRootElement(), pegarnick) addEventHandler("onClientPlayerQuit", getRootElement(), pegarnick) addEventHandler("onClientPlayerChangeNick", getRootElement(), pegarnick) function armasbope (_,state) if painelBOPE == true then if state == "down" then if isCursorOnElement (x*699, y*266, x*89, y*34) then triggerServerEvent ("armasbope", getLocalPlayer(), jogador) end end end end addEventHandler ("onClientClick", root, armasbope) function skinbope (_,state) if painelBOPE == true then if state == "down" then if isCursorOnElement (x*798, y*266, x*89, y*34) then triggerServerEvent ("skinbope", getLocalPlayer(), jogador) end end end end addEventHandler ("onClientClick", root, skinbope) function vtrbope (_,state) if painelBOPE == true then if state == "down" then if isCursorOnElement (x*699, y*310, x*89, y*34) then triggerServerEvent ("vtrbope", getLocalPlayer(), jogador) end end end end addEventHandler ("onClientClick", root, vtrbope) function basebope (_,state) if painelBOPE == true then if state == "down" then if isCursorOnElement (x*798, y*310, x*89, y*34) then triggerServerEvent ("basebope", getLocalPlayer(), jogador) end end end end addEventHandler ("onClientClick", root, basebope) function destruirbope (_,state) if painelBOPE == true then if state == "down" then if isCursorOnElement (x*699, y*354, x*186, y*34) then triggerServerEvent ("destruirbope", getLocalPlayer(), jogador) end end end end addEventHandler ("onClientClick", root, destruirbope) function addbope (_,state) if painelBOPE == true then if state == "down" then if isCursorOnElement (x*699, y*446, x*186, y*34) then triggerServerEvent ("addbope", getLocalPlayer(), jogador) end end end end addEventHandler ("onClientClick", root, addbope) function removebope (_,state) if painelBOPE == true then if state == "down" then if isCursorOnElement (x*699, y*490, x*186, y*34) then triggerServerEvent ("removebope", getLocalPlayer(), jogador) end end end end addEventHandler ("onClientClick", root, removebope) function isCursorOnElement(x,y,w,h) local mx,my = getCursorPosition () local fullx,fully = guiGetScreenSize() cursorx,cursory = mx*fullx,my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end Gente, vcs estariam me ajudando muito... namoral msm,,, trabalhei nisso a dias!
  13. Baixei um transferidor de dinheiro, mais ele mostra apenas o nome dos players que já estavam no servidor , preciso reinicia-lo toda hora pra aparecer o nome dos jogadores que entraram recentemente!!!!!! Pfv ajudem
  14. Basicamente um script que tem em quase todo servidor, parece que pra quem tem Pc fraco, digita /pcfraco e ele diminui os gráficos ou algo do tipo, e /pcfoda faz o oposto, em alguns servidores o comando e diferente ( /lag )
  15. Entre e divirta-se com seus amigos no servidor Nova Vida RPG. No servidor você pode entrar para corporações, gangues e clãns para travar confrontos épicos e ficar rico. Ou se preferir pode comprar vips falando com a staff. IP : mtasa://142.44.149.163:22053 Discord: https://discord.gg/6NZRFzE
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