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Showing results for tags 'animation'.
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rablashelye = createMarker ( 252.3,-54.6,0.9, "cylinder", 1, 255, 255, 255, 170 ) function beleallas(thePlayer) outputChatBox("test",thePlayer,r,g,b,true) setPedAnimation ( thePlayer, "DANCING", "dnce_m_b") end addEventHandler( "onMarkerHit", rablashelye, beleallas ) setTimer( function(thePlayer) setPedAnimation(thePlayer,false) end,1000,0)
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Hello everyone, Well i just started learning that how to mod objects and animate them. So, i started with a simple thing and i thought to share it with you guys. It will help me to improve myself as you all will help me to know positive and negative points. If you like the video then please hit like and subscribe Here is the link:-
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Hola,quiero saber si la animación cuando el jugador muere se puede aplicar a un script,y si es asi como hacerlo,un saludo.
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i need someone to explain me how does interpolateBetween work and how can it be applied and on what please and thank you. i want to make a script that shows credits like in the movies where credits go from the bottom to the top crossing the screen. like that or can someone tell me if its possible PLEASE AND THANK YOU image
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- interpolatebetween
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Hello guys! You may know that the cop peds in GTA SA singleplayer hold the pistol (Colt45) in a different way than gang members and the player himself. So I searched a little bit and found this: https://bugs.multitheftauto.com/view.php?id=7345 However, I don't know how soon this will be implemented. My question is, is there any way right now of making the player hold ONE 9mm pistol with TWO hands, like a singleplayer cop? I already tried some things (setWeaponProperty() and setPedAnimation()) but None of these really worked (setWeaponProperty() makes the player shoot the pistol in the air and setPedAnimation() makes the cop colt Animation, but AFTER the shot). Could anyone help me? I'm pretty down because I need just THIS Feature for a RPG script and I don't think that the suggestion I posted above will be implemented in near future... Regards DeValdi