TechG9

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About TechG9

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  1. hey evryone, i have some objects in .col, .dff and .txd files, and i like to add them to the editor with new ids. on simple terms, i want to add new object to the editor. someone know what file i need to edit?
  2. hey evryone, im hosting a MTA server, and i need the linux command that starts the server console. tnx for the help =)
  3. TechG9

    [Area] Egypt Area.

    So wrong forum ! anisotropic filtering can fix this prob... oooups ! This option do not exist on samp ... sad ! Im didn't present it in the samp forum becuse mta mappers way better then samp mappers. and btw, the fact that im mapping to samp don't mean that im playing samp, most of the time im playing MTA. i just want some commentry from ppl here
  4. TechG9

    [Area] Egypt Area.

    Lol, im mapping for samp, so what?! and the fence is a bug in my video card.
  5. Hey evryone, I Mapped a Egypt are for our server, Hope you will enjoy it =)
  6. http://community.multitheftauto.com/ind ... ls&id=2167 this is the zip file...
  7. I check what you said... and evrything fine. all the name is correct, the 'meta.xml' file is fine, therefore the lua file and the skin files. I really don't know what cause the problem. So if someone can upload a correct .zip file with all the whiten code, and the skin file. I tried like evrything that you say, and still it won't work... I uploaded the skin in one of my replayes in the topic here.. Tnx Again =)
  8. yes, not work for me
  9. WARNING:Infernus\vehicle.lua:4:Bad 'txd' poiner @ 'engineimportTXD'(1)
  10. the output in my server chatbox says that only the DFF Files loading. "DFF load sucessful" "DFF replace sucessful"
  11. Either that... http://www.2shared.com/file/SSF4yf7v/InfernuSkin.html this is a download link to the skin... if someone can look on it...
  12. someone please? maybe it's becuse im trying to do that not on a .map file?
  13. Don't work still don't load me the txd file this is my meta.xml file code <meta> <info author="MAR" type="script" version="3.6.0" /> <include resource="helpmanager" /> <script src="server.lua" type="server" /> <script src="winner_s.lua" type="server" /> <script src="rollspin_s.lua" type="server" /> <script src="voteghost_s.lua" type="server" /> <script src="money_c.lua" type="client" /> <script src="panel_c.lua" type="client" /> <script src="ach_c.lua" type="client" /> <script src="voteghost_c.lua" type="client" /> [size=6][b] <file src="data/infernus.txd" /> <file src="data/infernus.dff" /> <script src="vehicle.lua" type="client" /> [/b][/size] <config src="help.xml" type="client" /> <file src="sounds/achievement.mp3" /> <file src="images/colors.png" /> <file src="images/logo.png" /> <file src="images/unlocked.png" /> - <!-- ***************************************************** All these settings are adjustable in the Admin Panel: 1. start admin 2. press 'p' 3. select Resources tab 4. double click on 'race_starter_pack' ***************************************************** --> - <settings> <setting name="*ShowWinMessages" value="true" friendlyname="Win Messages" accept="true,false" group="General Settings" desc="Toggle the win message settings." /> <setting name="*MoneyForDD" value="2500" friendlyname="DD/DM Money" accept="*" group="Race/DD Wins" desc="Determines the amount the player takes on surviving" /> <setting name="*MoneyForTheFirst" value="2500" friendlyname="First Place Reward" accept="*" group="Race/DD Wins" desc="Determines the amount the player takes on finishing first" /> <setting name="*MoneyForTheSecond" value="1500" friendlyname="Second Place Reward" accept="*" group="Race/DD Wins" desc="Determines the amount the player takes on finishing second" /> <setting name="*MoneyForTheThird" value="800" friendlyname="Third Place Reward" accept="*" group="Race/DD Wins" desc="Determines the amount the player takes on finishing third" /> <setting name="*MoneyFor>Third" value="400" friendlyname="Race Completion Reward" accept="*" group="Race/DD Wins" desc="Determines the amount the player takes on finishing the race with position greater than third!" /> <setting name="*g_vote" value="true" friendlyname="Ghostmode Voting" accept="true,false" group="Ghostmode Voting" desc="Turn the ghostmode voting at the start of the map off / on" /> <setting name="*locktime" value="15" friendlyname="Roll/Spin Locktime" accept="true,false" group="Roll / Spin" desc="The locktime between each roll/spin." /> <setting name="*filterword" value="DD" friendlyname="Ghostmode Filter Word" accept="*" group="Ghostmode Voting" desc="Changes the filtering word to what you choose, this allows the vote NOT to begin on the maps with the word you chose." /> <setting name="*defaultvehiclecolor" value="0" friendlyname="Default Vehicle Color" accept="0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,61,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126" group="General Settings" desc="Set the default color for vehicles. Note, this will affect ONLY new coming players. See the colorlist in the userpanel to now each color's number." /> <setting name="*defaultnamecolor" value="#FFFFFF" friendlyname="Message color" accept="*" group="General Settings" examples="#FF0000,#776655" desc="Color of the player's name. Please enter a correct value to avoid the resource from crashing.Note, this will affect ONLY new coming players." /> <setting name="*defaultchatcolor" value="#FFFFFF" friendlyname="Message color" accept="*" group="General Settings" examples="#FF0000,#776655" desc="Color of player's messages. Please enter a correct value to avoid the resource from crashing.Note, this will affect ONLY new coming players." /> <setting name="*Achievments" value="true" friendlyname="Achievments" accept="true,false" group="Add-ons" desc="Enable achievments or disable it." /> <setting name="*NitorsPrice" value="5000" friendlyname="Shop Nitro Price" accept="*" group="Shop" desc="Nitro price in the shop." /> <setting name="*RepairPrice" value="10000" friendlyname="Shop Repair Price" accept="*" group="Shop" desc="Repair price in the shop." /> <setting name="*FlipPrice" value="5000" friendlyname="Shop Flip Price" accept="*" group="Shop" desc="Flip price in the shop." /> <setting name="*GhostmodePrice" value="30000" friendlyname="Shop Ghostmode Price" accept="*" group="Shop" desc="Ghostmode price in the shop." /> <setting name="*BarrelPrice" value="20000" friendlyname="Shop Barrel Price" accept="*" group="Shop" desc="Barrel price in the shop." /> <setting name="*HayPrice" value="15000" friendlyname="Shop Hay Price" accept="*" group="Shop" desc="Hay price in the shop." /> <setting name="*BlowAPlayerPrice" value="70000" friendlyname="Shop 'Blow a Player' Price" accept="*" group="Shop" desc="'Blow a Player' price in the shop." /> <setting name="*GModePrice" value="200000" friendlyname="Shop Godmode Price" accept="*" group="Shop" desc="Godmode price in the shop." /> <setting name="*MortarStrikePrice" value="100000" friendlyname="Shop Mortar Strike Price" accept="*" group="Shop" desc="Mortar Strike price in the shop." /> <setting name="*ChangeTimePrice" value="500" friendlyname="Shop 'Change Time' Price" accept="*" group="Shop" desc="'Change Time' price in the shop." /> <setting name="*InvisibilityPrice" value="50000" friendlyname="Shop Invisibility Price" accept="*" group="Shop" desc="Invisibility price in the shop." /> </settings> </meta>
  14. addEventHandler('onClientResourceStart', resourceRoot, function() txd = engineLoadTXD ( "data/infernus.txd" ) engineImportTXD ( txd, 411 ) dff = engineLoadDFF ( "data/infernus.dff", 411 ) engineReplaceModel ( dff, 411 ) end ) this is my .lua code, its still not works