Jump to content

Kaltsu

Members
  • Posts

    110
  • Joined

  • Last visited

Everything posted by Kaltsu

  1. Yeah, it would be nice to get realistic damage to people who are in vehicles.
  2. I've been using the admin panel regularly this week. As we are running a RPG server, you might guess that I've been busy using the admin panel against deathmatchers. There fore I decided to list here some of my ideas to make the admin panel better. Enter key support for pop-ups For example, when you are about to kick somebody, the pop-up asks you for the reason. Make it possible to accept the kick with Enter key. Scroll through player list with arrow keys Ability to scroll through player list with up/down arrows. This would make it faster and more accurate to find some specific player in the list. Hotkeys When you have selected some player in the player list, make a possibility to take straight actions against him by pressing some key. For example K to kick him. Better mouse sensitivity At the moment the admin panel usage seems to be a bit slow, perhaps because of the slow mouse sensitivity. Please implement a mouse sensivity setting to make mouse fast enough. Better ban list Add a "Reason" field to the ban list. Admin chat command Make a special command to reply to the admin chat directly from chat window, for example with /a. I don't know if this kind of system is already scriptable. Select multiple players Ability to select multiple players to get kicked for example, by using Shift and Ctrl keys. I must say, that the admin panel looks awesome, but it's a bit slow to use. Like if somebody attacks me, I rarely manage to freeze him until I'm dead already. I think the mouse is somehow slower than normally and that is causing most of the slowness. If I get any more ideas regarding to the admin panel, I'll post them in this topic. EDIT: I just noticed that Esc pauses the game in every situation, so I removed it from the first suggestion.
  3. I've noticed a small bug with passengers entering the car (this bug could be for drivers too, haven't tested). When somebody is getting as passenger into your car, he starts to make the door opening animation and so on. But at some point he just gets "teleported" inside and doesn't finish the animation (the door is left open etc.). I am not 100% sure, but looks like your passenger has to hold the G button during the whole time while he is getting into the car, otherwise the animation won't be completed perfectly to other players and causes desync.
  4. Well, in my opinion it could be made as a server side option so those who don't want it on, could disable it.
  5. Synchronized traffic lights would be just something awesome. Of course I understand, that they wouldn't get that much attention on deathmatch servers. But when it comes to roleplaying servers, they would really improve the quality of gaming there. Does this idea get any support?
  6. There could be more visible lines in the chat window. Would improve the chat readability if the server is crowded.
  7. Hi everyone, Ok, I think some of you might find this topic as a ridiculous one, but I would like to draw the developers' attention to the name of their multiplayer mod. Okay, so as far as I know, the official name of the SA multiplayer mod is MTA:SA Deathmatch. Well, there's nothing wrong if you plan to host a pure deathmatch server. But as many of you probably know, the popularity of RPG servers have increased radically during the past year or so. Well, there are dozens of RPG servers running based on the SA:MP multiplayer mod and I think the same will be for MTA:SA. Generally deathmatching is strictly forbidden on RPG servers. Therefore the name MTA:SA Deathmatch would be misleading and confusing. Therefore I would like to request renaming to mod to just simply MTA:SA (without the Deatmatch). The previously released Race version could be called MTA:SA Race as it is now. This is just one suggestion. Please let us hear yours! Thank you!
  8. Talking about RPG servers... I'm sure that there will be alot of RPG servers in MTA:SA also, but the name MTA:SA Deathmatch is a abit misleading, when it comes to roleplay.
  9. Hi, Any updates regarding to this "unofficial update"? It really does sound promising and it would be nice to get some small refresh for the old MTA:VC client.
  10. Kaltsu

    Future of MTA:VC?

    Hello everyone, First of all, I would like to say that I am writing this topic just because of curiosity. I don't want to sound demanding and definitely don't want to make anybody angry or anything like that. Alright, now as the MTA:SA DM is getting closer to the final release, I would like to request some information about the possible updates for the MTA:VC multiplayer mod. I guess it is clear that the developers probably want to take a rest after getting the final MTA:SA version released. Now, many of you probably already think about the question, why develop something for an old game like Grand Theft Auto: Vice City? Well, the truth is that there are still many people playing Vice City. Maybe they like it more than other GTA versions or maybe their systems are capable for running only older games, such as Vice City. Well who knows, people have their reasons... A long time ago the MTA team announced a new upcoming version of MTA:VC, which was to be built on the new Blue platform. You can still find some information about that version here: http://www.mtablue.info/. Of course the Blue core has been rewritten since those times, so the result is probably even better today. Anyway, is the current Blue core version anyhow compatible with Vice City? Have you got any plans of making a new, Blue based MTA:VC release at some point in the future? Thank you in advance!
  11. Hi Towncivilian, Seems that you've made some outstanding work! Keep it going to the same direction !
  12. Hello guys, I was just wondering that has there been any plans made about a future Blue based MTA:VC version? I am playing RPG on MTA:VC 0.5 at the moment, and personally like Vice City maybe even more than SA, though SA offers many nice features for RPG. MTA 0.5 still has many problems, so a new version would be very welcome. I have heard rumours that there will be a new MTA:VC version after MTA:SA DM. But anyway it would be really nice to have a new MTA:VC version someday also, because there still are many people playing it nowadays. Keep up the good work!
  13. Kaltsu

    mta crash

    You propably have the wrong VC version selected in MTA:VC options. Go to MTA's "Options" tab and try changing the VC version.
  14. I like this idea. It would be great if 2 people switched to same radio station and would hear the same songs. I guess now the radio stations start playing from some specific point when you start the game.
  15. I believe they are, since they are already synced in MTA:VC 0.5.
  16. I guess it can, since it's disabled in SA-MP... I suggest to make the feature a server side option. Then anybody won't get advantage and it's more realistic anyway.
  17. Yeah good idea paul527. This was actually one thing I was missing in MTA too. I hope this style is gonna be in some future MTA versions
  18. Look guys, you are saying that syncing traffic lights would be useless. Didn't you read my first post? I said that it would be really good addition for RPG servers, on which you mostly have to play like in real life. Maybe you don't play on RPG servers, but does it then mean that traffic lights would be useless, if you wouldn't use them? Synced waves, fishes, birds aren't so important in my opinion...
  19. Hello, I would like to suggest somekind of VoIP feature for MTA. These kind of features you can find in several games like Counter-Strike and Operation Flashpoint for example. So you could be able to talk to other players via MTA and you would propably be able to select the group that can hear your voice (all players, team members). I know that there are already programs, that can be used to do the same thing like Ventrilo and TeamSpeak. The only problem with these is that only some players of the server will join it and some don't even know what therse programs are / how to get them.
  20. Sounds great ! I hope that will be possible...
  21. In my opinion those aren't so important. I mean, that the traffic lights you meet almost all the time you drive. Birds, fishes waves not so much... I've heard that there will be some SDK from R* that could help in adding peds and stuff to MTA? Is that true and is there any estimates when this SDK will come out?
  22. Yeah I was hoping the traffic lights to be synced too, since they would add a whole new dimension to RPG servers.
  23. I guess that would be enough, like just get some people inside the plane so they can travel with you. No need to walk in the plane etc. I was thinking like if somebody sets up an airline on some RPG server, so he could transport people to different places with those jet planes.
  24. I was just curious to ask that will MTA:SA DM have synced traffic lights? I don't know about deathmatching servers, but for RPG servers it would be an awesome feature and could improve the quality of RPG alot. Actually, I already asked the same question at SA-MP forums and seems that they will not make traffic lights synced (at least for the next version). But I would like to know what MTA guys think about the idea?
  25. If MTA:SA DM will have good sync, it would be possible yes. But now we also have to remember that good sync isn't always enough, because of lag. If somebody is lagging badly of even just lags a little once in a while, it might ruin the whole boat trip, since the passenger will always find himself in water....
×
×
  • Create New...