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Kaltsu

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Posts posted by Kaltsu

  1. I read the solution in the faq of the mta wiki, but it also didn't help. The controls were already set to mouse + keyboard. And after I push the windows key, my computer always hangs. After 1-2 minutes Iam in the desktop, but if I switch back to MTA, a message appears with "Can't get the viewsize" and after this another message appears:

    http://ultraupload.de/image/696/43a5.html

    Have you tried updating your DirectX to the latest version?

    http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

    Gettin the latest drivers for your graphic card might also be worth of trying.

  2. I'm not a programmer so I really can't say for sure, but I suppose it wouldn't require that much of work to compile a new version of MTA:VC containing Towncivilian's update + a server browser fix? As I mentioned earlier, an update like this would definitely help to recover the MTA:VC community.

    At the moment it must be extremely hard and tricky for new players to get involved into MTA:VC gaming due to the lack of a working server browser so a working server browser would be the step number 1 in my opinion. Then the volunteer guys could work in peace with the new MTA:VC while others could keep enjoying the old MTA:VC with the minor update.

  3. How about starting off by releasing an updated version of MTA:VC, simply just containing the unofficial update made by Towncivilian and a fix for the server browser? I'm sure this alone would be good for now since new players would be able to find servers to play easily again while oldschoolers would enjoy the new things brought to them by Towncivilian's work. After this the volunteers could possibly start concentrating on a MTA:VC version based on the MTA:SA source...

  4. I'm having a problem with MTA nightly version... I think i'm installing it right. I've downloaded MTA dp 2.3 newest data and nightly version.

    1) Install MTA dp 2.3

    2)Install Nightly version

    3)Install data files (C:/Program Files/MTA San Andreas)

    And when i press on game "stop playing with yourself" appears and nothing happens on task manager gta_sa.exe is running.

    I Tried to make these thing but i doesnt work..

    If you use nVidia GeForce, try turning off nView Desktop Manager before starting MTA.

    Also try deleting GTA San Andreas settings file ("gta_sa.set") in "Documents\GTA San Andreas User Files" folder

    https://forum.multitheftauto.com/viewtopic.php?f=87&t=24459

    Similar thing happend to this guy but i didint find the answer there. So if someone know's something about it please post it here.

    I don't know, but why did you download MTA:SA DP2.3 first? It's not really needed in case you want to run nightly only.

    If you want to have DP2.3 and nightly side by side, then install nightly to another directory (e.g. C:\Program files\MTA San Andreas (nightly)) and DP2.3 to the default one.

    Have you got Windows Vista or 7?

    In that case try running the installer and nightly with admin priviledges (right click on file and choose corresponding option).

    I also recommend downloading and installing:

    - The latest DirectX updates

    - The latest Visual C++ runtimes for 32-bit or 64-bit systems

  5. I'm experiencing exactly the same problem as Copkilla here. The problem appeared when I updated my nightly. Can't remember from which revision to which but recently. Just tried the latest build (r647) and at least that didn't solve the issue.

  6. This is what lucasc190 noted in the Mantis report (http://bugs.mtasa.com/view.php?id=4120).

    I found the function addresses, 0x49dab0 (if ret is written, all traffic lights go blank (including pedestrian walk lights), and 0x156e5bc (if ret is written, the traffic ignore the traffic lights (in the origional game)). Maybe someone can have a look around at these addresses and find the memory addresses that they read from. Or maybe just write ret to 0x49dab0 (to keep them all blank) just for now until they are synced. Maybe if someone finds the memory addresses, a script function can be made that sets them, then someone can make a resource with a timer to set them at specific intervals. (There is no real need to sync them to a player because its much simpler to use a server-side timer)

    I can't really say much about this, since I'm not very experienced in scripting etc. but at least to me this looks like somekind of a step forward... ( :?: )

  7. Hey, everytime i start the nightly build of MTA there will be a error: "De toepassing kan niet worden gestart omdat libcurl.dll niet kan worden gevonden. Het opnieuw installeren van deze toepassing kan dit probleem oplossen."

    I don't know what to do with this error, but i cant start mta, and i have installed everything..

    How about you go here, and read everything again with care:

    http://code.google.com/p/multitheftauto/wiki/NightlyBuilds

    Especially concentrate on the Download the run dependencies -part.

  8. The traffic lights change in turns, depending if they are pointing more towards North/South or more towards West/East. No matter where in the map the light is located, they still change at the same time depending on their direction (tested in Map Editor). So basically there are 2 different sets of traffic lights that would need to be synced.

    Here is the timeline for the loop:

    0:00 - Set 1 turns green / Set 2 stays red

    0:12 - Set 1 turns red / Set 2 turns green

    0:22 - Set 2 turns red / Set 1 stays red

    0:31 - Set 1 turns green / Set 2 stays red

    Total: 31 seconds

    * Set 1 = Pointing towards North/South

    * Set 2 = Pointing towards West/East

    Both of the lights stay red for the last 9 seconds of the loop, because that's the only period in the loop when the pedestrian lights for both sets turn white.

    However, at the moment it seems that the sync of the traffic lights between two players depends on their FPS.

  9. Hey,

    I wanted to replay gtaIII in multiplayer (liberty city). I used to use ASE (all seeing eye), but that program stopped.

    What do you recommend now?

    Hi,

    You can use Game-Monitor.com to find MTA servers for GTA3 and Vice City.

  10. I guess the biggest advantage with a VoIP solution implemented to MTA:SA would be the possibility to limit the voice-chat depending on the player positions.

    For example, the local chat feature of roleplaying servers could be used in voice too if the voice-chat radius could be set. With some 3rd party VoIP solution this is not possible, since I doubt there is any way for any external VOiP software to receive player data from the game server and limit the voice-chat based on that.

    TeamSpeak 3, which is on its way, will have some support for 3rd party plugins but I don't know if even this can be used to retrieve player location data from game and limit the voice-chat radius that way.

  11. By the way, what does MTA:SA currently use?

    Game-Monitor.com

    However, I think (too) that you should really consider limiting your MTA:VC related posts a bit. Of course it's nice to see that there are still active people in MTA:VC but don't think you are alone, there are also other guys around here still who would gladly like to see an update for MTA:VC, guys like Towncivilian and me for example. We've discussed the MTA:VC situation before, we know what we've been told and we know that the best thing to do now is just to wait patiently.

  12. What the hekk is wrong with you guys!
    There is no reason to keep playing on Race because MTA:DM has race too in it (the race resource tho)

    Well i know that but that's what people are really doing! Why do you think new comers that prefer race download race thinking that race is better but in fact its old and outdated. I think that 1.0 should be called 'Multi Theft Auto: San Andreas 1.0' instead of 'Multi Theft Auto: San Andreas DeathMatch1.0'

    I totally agree with this, since it would be a lot better description for the mod in general. Nowadays there are Race, RPG, Freeroam, Deathmatch servers etc. so the word "Deathmatch" doesn't really cover all of them.

  13. Might it not be a good idea that if MTA is desynched due to being minimized, it doesn't send anymore information and thus time-out? It would be kinda annoying if someone could just alt+tab the darn thing so he's desynched... =/

    Hope they figure out a way to keep the game running in the background even when minimized, since the ALT+TAB feature really has demand.

    I guess it should be possible to find some way, since in SA:MP it's working ( :?: ).

  14. if you go, mta mainmenu and f8 type window and enter. that works and then you can minimise the mta window by clicking escape in theserver you are in and scrolling off the mta window. simple as :P:)

    Yeah, simple as that with the cost of desync....

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