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SOI-Horus

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Everything posted by SOI-Horus

  1. Shh! Remove your topic! Don't suggest them to collect money. But seriously folks, I think that MTA's will stay free as long as they exist (at least I hope so).
  2. If you love MTA and Blue is going to be even better... You have to love it!
  3. No, no, no, don't remove the speedometer. It doesn't harm anyone and it's off by default.
  4. It's easy for you to speak. I also prelove Blue. "I'm not down, I'm feeling Blue."
  5. Hahahah! Nice one! But seriously folks, can't you see that it is just a modified screenshot? The rendered Pacman jumps out of the picture. I'm almost certain that it is a _joke_.
  6. Here in Finland 56k users (who happen to be the minority) don't usually play any online games at all because of the crappy gameplay. I think that 4/5 of Internet connections here in Finland are DSL's. *Proud owner of 1 Mbit/512 kB connection*
  7. I agree with you but the modder should concentrate on one thing - teamplay. I've played CS for about 2-3 years (both on LAN and online) and noticed that teamplay isn't supported in that game. Of course you can make tactics and attack plans when you play with your friends but online it's impossible. People just hunt frags and play lone wolves. That's why I got bored to the game. Suggestion: The number of robbers standing in the airport hangar would increase the speed of bomb plant. This would encourage players to work in team. I don't want that NosGoth's suggested mode will turn into a frag hunt too.
  8. I like your idea too but there's one thing I'd like to point out - gameplay. I think that the bombing runs etc. should be in very large areas that are accessible in many ways. If you have to go to the bank, the cops will be camping in front of the entrance and the mission becomes almost impossible. But, if you move the bomb target to a big open are the camping would be impossible. I'd suggest that the bomb target could be in the middle of the airport (one empty hangar or something) or some place else as long as it's open and wide. Good idea. I hope someone mods it.
  9. Damn I hate these messages that start with the sentence "I don't have time to read all 24 pages so...". Then they suggest things like CTF, tag or manhunt. Jeez, I read all the f*cking pages before posting anything. Luckily some people have brains.
  10. Sorry. Got too excited to remember that.
  11. God I hope they include the "glue" thingie in Blue. It would be so damn cooooool to shoot with an M16 from the back of a pick-up. So Blue team, what is the situation? Is it even possible to make it as a default or at least include it in an add-on?
  12. Although these drive by's could create a genre of "driv3byn00bs", I still like the idea. If only the passengers could shoot through car windows, it would balance the gameplay a bit. Think about car killers driving around and shooting you with an uzi from their side windows...
  13. Okey Aphid, it seems that you have thought about your game mode long enough. It seems really, really playable and if you can also code it, it will be awesome! =D> I hope that your mod will draw positive attention. Can't wait to set up my own gang and earn some money!
  14. Okey, you got me intrested but there are few things that I would change. 1. I think that this could work even if there were no saved stats. If you leave, you will lose your status. Why I prefer this, you ask? Well, because I think that modding an add-on which keeps track of your stats, nicknames and passwords would be quite difficult. Secondly, these online stats would possibly turn the game into a no-life money hunt. Think about a gang who plays at 04:00 killing random server joiners and earning money just to be "the best gang". It will also attract new players if there are no money veterans and poor newbies. 2. I think that after you get a lot of money, you should go to your gang base and discard it. If you die, you spread the money all over your dead body and everybody can collect it. This would prevent insane kamikaze attacks made only for some fresh money. You would also try to stay alive more. OR you could choose to make free-willed donations to your gang. In addition to the percentage of money you lose because of the constant gang affliction, you could go to your base and choose to give 1000$ to your gang so that the gang leader can buy your team M16's. 3. You shouldn't lose money when you die. It would be very frustrating if you had saved a lot of dollars to join a new gang and then you get killed by some other gang thug. Then you'd have to collect money again, again and again... That's it. I hope someone who is into modding embraces your idea too.
  15. Has anyone played Half-Life mod The Specialists? The bullet time works great in that mod but I don't think that it would be a good choice for MTA. Personally I'm against it. Although there could be some funny add-on servers or so...
  16. The idea is good but there are a few limiting factors. Firstly, there should be at least 50 players so that the game would stay intresting. Secondly, I think that playing a civilian would be boring unless you add a number of tasks for them. Who wants just to walk around watching cops chasing robbers? You should be more specific and make up winning and losing factors etc.
  17. Posted the same idea in the mod section but I guess it was ignored or something. Let's see if it gets any attention here. BORDER CROSSING: The Environment: There are two little islands - the starting island where players spawn and the destination island. There is a quite long but narrow water route from the starting island to the destination island and it's bounded with poles that are floating in the water. You can't cross the line that the poles form so you have to stay on the route. There are also big rocks, floating trash etc. on the route so you can't just drive straight to reach the destination island. The Teams: There are two teams - the border crossers and the police. The border crossers have a simple goal: they jump on boats, drive as quickly as they can to the destination island, hop off and cross a line (which is very near the shore). When they cross the escape line they have succesfully crossed the border. The police naturally try to stop this by jumping on boats and shooting the shit out of the illegal border crossers. The Chase: When the game starts the border crossers get little lead to jump on their fast boats (about 220 km/h) and start driving towards their destination. They're armed only with a pistol (or nothing, you decide). Then the police players spawn and run to their police boats. There could be three different police boats: one really large ship that could carry about 10 officers on its deck (speed about 200 km/h), many police boats that have a mounted turret (unlimited ammo but have to be reloaded after 200 shots) so that players can occupy them in pairs (speed about 210 km/h) and many little fast boats that can only be driven by one player and they do not include any guns (speed about 240 km/h). Every cop has a M60 so that they can shoot the crossers on the top of the large police ship I mentioned earlier. There could also be a couple of mounted turrets on the big ship. The Consequences: After the chase (every living crossers has crossed the escape line or everyone of them is dead) the teams will change a bit. The crossers that got killed will spawn as cops and the ones that survived will continue as crossers. I have also an idea in which the number of lost crossers would be removed from the lead the surviving crossers get. The game would start over when none of the crossers reaches the escape line. There should also be a time limit so that no one can just dodge the bullets of the police boats and sail around for an hour. Alternative option: After the chase (no matter how did it end) the crossers will turn to cops and the cops into crossers. This isn't a good choice because I think that there should be more cops than crossers. The Problems: There are a few dilemmas that would have to be solved so that the gameplay is smooth: 1. How fast can the police boats drive so that they are in the shooting range but can't go past them (the little fast boats are an exception)? Especially the big ship is a problem because it shouldn't drive too fast but the cops on board should have a change to fire at the crossers. 2. Who drives the big ship? There can be two problems - everybody wants to drive it or nobody wants to touch it. I think that you couldn't jack any vehicles after somebody has jacked them because otherwise everybody would be jacking everybody and the chase wouldn't work. You could still jack the boat if the first jacker leaves the vehicle. Comments? Better ideas?
  18. Very nice idea indeed! I hope that this encourages other people to make new custom maps too. I also hope that you have the will and the strength to complete your castle.
  19. I don't know a thing about modding but I still have some ideas for them. BORDER CROSSING: The Environment: There are two little islands - the starting island where players spawn and the destination island. There is a quite long but narrow water route from the starting island to the destination island and it's bounded with poles that are floating in the water. You can't cross the line that the poles form so you have to stay on the route. There are also big rocks, floating trash etc. on the route so you can't just drive straight to reach the destination island. The Teams: There are two teams - the border crossers and the police. The border crossers have a simple goal: they jump on boats, drive as quickly as they can to the destination island, hop off and cross a line (which is very near the shore). When they cross the escape line they have succesfully crossed the border. The police naturally try to stop this by jumping on boats and shooting the shit out of the illegal border crossers. The Chase: When the game starts the border crossers get little lead to jump on their fast boats (about 220 km/h) and start driving towards their destination. They're armed only with a pistol (or nothing, you decide). Then the police players spawn and run to their police boats. There could be three different police boats: one really large ship that could carry about 10 officers on its deck (speed about 200 km/h), many police boats that have a mounted turret (unlimited ammo but have to be reloaded after 200 shots) so that players can occupy them in pairs (speed about 210 km/h) and many little fast boats that can only be driven by one player and they do not include any guns (speed about 240 km/h). Every cop has a M60 so that they can shoot the crossers on the top of the large police ship I mentioned earlier. There could also be a couple of mounted turrets on the big ship. The Consequences: After the chase (every living crossers has crossed the escape line or everyone of them is dead) the teams will change a bit. The crossers that got killed will spawn as cops and the ones that survived will continue as crossers. I have also an idea in which the number of lost crossers would be removed from the lead the surviving crossers get. The game would start over when none of the crossers reaches the escape line. There should also be a time limit so that no one can just dodge the bullets of the police boats and sail around for an hour. Alternative option: After the chase (no matter how did it end) the crossers will turn to cops and the cops into crossers. This isn't a good choice because I think that there should be more cops than crossers. The Problems: There are a few dilemmas that would have to be solved so that the gameplay is smooth: 1. How fast can the police boats drive so that they are in the shooting range but can't go past them (the little fast boats are an exception)? Especially the big ship is a problem because it shouldn't drive too fast but the cops on board should have a change to fire at the crossers. 2. Who drives the big ship? There can be two problems - everybody wants to drive it or nobody wants to touch it. I think that you couldn't jack any vehicles after somebody has jacked them because otherwise everybody would be jacking everybody and the chase wouldn't work. You could still jack the boat if the first jacker leaves the vehicle. So what do you think about the idea? [edit]Hmm. Was my suggestion more like a game mode or why is it so quiet?[/edit]
  20. By the way, are you going to put _real_ teamplay options in Blue or do you have to get a mod for that? And that radio "bug" is really annoying but I will be very, very, very happy with Blue even if you don't fix it.
  21. You shouldn't have told us about this Blue core so "early"... Now I can't sleep at night because of you! Seriously folks, all those game modes, teamplay possibilities, boats... And the reduced lag, the more stable core... It's just like a dream! This year I'm not waiting Christmas - I'm waiting Blue!
  22. SOI-Horus

    Teaser

    I Hope this evolution starts in a few days.. I can hardly wait! I also hope that they develop real teamplay options with friendly fire or something. At least you shouldn't get points for killing your own teammates. And boats! What great playing possibilities they offer! And I really, really, really hope that those models can be used by players.. There are tons of them! Keep up the good work... And make that version fast!
  23. MrBump, I tried to make myself clear when saying "my own developing ideas for already invented game modes". I'm not even trying to say I invented it myself - I just modified your idea. By the way, can you adjust health levels in Admin+?
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