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About jyrno42

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  1. The smaller example of the possibilities can be seen in the following video: It basically allows scripters to create modules which update the textures of objects in their server. The video showed an early version of my module which only had a couple of functions. Now, on to the GD part. http://www.libgd.org/Main_Page The GD adds more on-the-fly possibilities to the texture updating part. For example i could make this:
  2. Texturizer Version: 0.91 Texturizer is a module which provides TXD libary writing and GD functions to MTASA server. It's available Windows only, however since the build system is CMake it should be pretty simple to use it on another platforms. I also added a small resource to clean up after lazy scripters. The resource also provides a testing base for future updates. Download: WIN32 Dll, vs2008 Installation: See wikipedia (http://wiki.mtasa.com/wiki/Modules/Texturizer). Functions: bool/int createTxdContainer( void ); bool txdContainerAddImage( int container, string name, strin
  3. GD libary offers various functions to deal with images so you could indeed use various background images and even drawing or etc. So to answer your question, yes, any image can be used to create the ad... But since i haven't ported all the functions the module only has the following ones... bool/int createTxdContainer( void ) bool txdContainerAddImage( int container, string name, string filePath[, bool compress, string alphaname] ) bool saveTxdContainer( int container, string fName ) bool/userdata imageCreateTrueColor( int w, int h ) bool/userdata imageCreateFromPng( string File )
  4. And which Qt element is it? I tried both QSlider and QScrollbar, none of those doesn't provide the scrollbar. The scrollbar is not even in the Supported widgets list, so i don't have any idea about the "QT thing that makes it". BTW: I'm not referring to a QScrollArea(guiCreateScrollPane).
  5. Nice, but what about the scrollbars(GuiCreateScrollBar)?
  6. Something i'm making for Phoenix. It consists of a module which can create a texture archive from png sources with lua, and two scripts, one of them is just a container for images and the other does the work. The module is a compilation of TexureWriter and helper classes by me & JorX and gd libary for the image creation part. I also used a libary called squish to compress the textures in archive to DXT1. Anyways heres the video of what i already have...
  7. ORANGE FTW! Jyrno42 - Orange42 PS: I should really clean out those peels of oranges on my table...
  8. Win 7 32bit professional, work like a charm, only windowed mode has some problems but doesn't it for everyone? Also, users in my community have more problems on vista, hence the quite popular expression there: "Join the 7 club, and you'll have no problems."
  9. Yeah, got it working also, but which character set or special symbols do i have to use to use some in outputChatBox?
  10. The first part of the sentence can't be true, can it? Cause for me the characters "öäüõ" don't work.
  11. After Googleing like a madman i found that GLIBCXX_3.4.9, is not provided for Centos yet, the last version was 3.4.8 which i had installed, therefor yum didn't update it. I searched and found a solution for it from: http://www.eurocardsharing.com/335925-post3.html Now the server is working.
  12. Well, I've been tying to get the precompiled package to work, but it fails with the following error: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by /home/mtasa/mta_linux-1.0.3/xmll.so) ERROR: Loading XML library (xmll.so) failed! Any ideas? /usr/lib/libstdc++.so.6 does exist. and is updated to latest version. I'm thinking of building it myself, but that seems to out of scope for me, as i've never used GIT and the tutorial for building is for debian. Thanks in advance, Jyrno42
  13. Thanks, 50p. After some hair pulling I got it working with skin 13. But not with 7.
  14. I wanted to test out the custom skin texture feature and i have a problem. My testing script has two scripts. server.lua -- A copy from wiki, just for testing. function joinHandler() local x = 1959.55 local y = -1714.46 local z = 10 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("Welcome to My Server", source) setPedSkin ( source, 7 ) end addEventHandler("onPlayerJoin", getRootElement(), joinHandler) client.lua function modStuff() local txd_7 = engineLoadTXD ( ":HELL/7.txd" ) engineImportTXD ( txd_7, 7 ) outputChatBox("IMODS")
  15. Thanks for your help. I wonder why i didnt think about that before.
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