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MrJax

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Everything posted by MrJax

  1. I'm not certain how we do this yet, havn't been here or looked at the code, but the old blue info was based on VC(DX8), im guessing its a little different in SA(DX9) and i dont think they were sync'd(sent to clients through a resource system) before.
  2. We fully control the way it works, so we'll probably leave it up to scripts eventually.
  3. I'm not sure how those textures are loaded, but it would probably be similar to modding the whole skin, which is not only possible to support, but pretty easy. We can do it without breaking GTA's EULA by telling the game to load MTA's files, instead of its own. That way you don't need to edit any official game file.
  4. Your site isn't exactly easy on the eye, I'd change the theme if I wanted people to read through it ..good luck with your clan though
  5. MrJax

    The "Wait"?

    The more it gets worked on, the better it will be when its released, it doesn't make itself.
  6. They still take up memory on the server, names and variables for each, very small, but it would cause memory problems after a few million
  7. I'd say the same, if the word 'good' was changed to 'perfect'.
  8. These tutorials are more showing you how to logically do things instead of how the system actually works, you'll be able to look the hundreds of pages of information we have on it once its complete, but for now; An event-handler is what it says on the tin, it just tells MTA to call a function you've made with the pre-defined arguments-list when a certain event occurs. Arguments for addEventHandler: the first is the event you want to redirect, the second is to do with our very in-depth element system, which you can ignore for now, and the final is the function you want to redirect the particular event too. I imagine most of it will seem complicated at first glance, there wasn't so many functions/events when i first looked at it so i gradually picked everything up as it was being written. The best way to learn about it all is to just wait 'til it's released, then you can try things out at the same time.
  9. It would be possible for us to make a single-player mod for MTA, which would just start the game normally, but also give access to a lot of features that aren't specific to multiplayer, including scripting, but I think we'll just be improving deathmatch for a while.
  10. Yeah thats right, GTA can only support so many being loaded at a time, so you can have thousands, but no more than around 250 within a certain distance, although im fairly sure the game can support upto 350.
  11. Oh right, so you mean just use our engine and functions to build your own mod from scratch? Well we use our own core to build mods like race and deathmatch, then all the scripting stuff has just been chucked inside the deathmatch mod, to be interfaced with maps. You will have quite a lot of flexibility to make your own game-modes, but it'll be within the regular deathmatch environment (eg: you'll have to connect to a server and start a map), this could change one day though
  12. MrJax

    Sailing

    There is wind, make the weather stormy then float with a hydra
  13. What is the sandbox thing, for people that havn't played BF2, like me
  14. MrJax

    a question

    You will be able to change resolution/controls in MTA, I'm hoping eventually we can give direct access to all of single players options.
  15. MrJax

    0.999... = 1

    0.3333.. is not equal to 1/3 You can't represent 1/3 in a plain number, its infinite. It just makes it easier to ignore the fact that they're different.
  16. MrJax

    Lua

    There's hundreds of functions you can use to "mimic" a lot of things, especially like shooting rockets out of SAM sites, but there isn't any control over them yet, but there may be before the first or a future release though, so its pretty pointless asking that sort of question now.
  17. That "fix" doesn't seem logical looking at it, that part checks its not a district or a city, but its a place. I'd suggest making sure admin+ is on and you have all the correct files you need to use the script, suprised that this is still being used
  18. MrJax

    Whats next?

    The MTA features from SA would be carried along to VC, but not the actual game stuff. It'd be nice to have it, because I think the fighting in VC is a lot better than SA, faster, easier to move, dodge, jump, shoot, etc.. and i'm sure many others agree, especially people who've been playing mtavc for years.
  19. It might not even be possible, depends on whats making it incompatible at the moment, then it could also be something really easy to fix.
  20. MrJax

    Whats next?

    Sometimes you can even accidently create a worse bug than before, but most of the time that isn't true. I'd love to see Blue working with other games, VC especially, but it depends on how the devs feel when we have a nice version for SA.
  21. I don't think a video is going to cure the ever increasing loss of players, but I hope the release of deathmatch will, which isn't that far away. Its time to release it when it's finished, not a second before or after.
  22. MrJax

    Whats next?

    MTA is becoming something better, something where you can have your way all the time, there's no winners or losers, there's nothing stopping people from creating the kind of gameplay that was there before. The only real difference is that it would be a server-wide instead of a global(game-wide) gameplay, but after playing it for almost 3 years I know most players stick to their favourite server anyway I agree that most of their games are well-made, especially compared to most of the crap that's made today, but of course they do it purely for money, the better they make it the more people will pay for it. Have you even heard of LC/VC(/SA?) stories? If releasing 90% of the same code over and over isn't purely a money making scheme, I don't know what is
  23. external*? If you take a peek around your SA folder, you'll see that a lot of things are defined in external files, things like garage doors can be manipulated fairly easily through Blue, just depends when we get around to it
  24. They're loaded differently, they can't be used yet, but could be added before release.
  25. MrJax

    ][)oo]\[ - SiX86

    I can't quite follow what you're saying, but it kind of sounds like its moaning, aimed at the MTA team (which is why i'm replying ) There's always a limit for certain objects, but it's been knocked up pretty high in MTASA, thanks to 'streaming', so it's possible to have thousands of vehicles and/or objects. Releasing without the map editor is pretty much the last resort, which could happen, most of the team are inactive/busy right now, never-the-less we're trying to get it done. It's not just for making maps, theres a lot more to it, it's a large part of the gameplay. You shouldn't be thinking that the map editor is the only thing left to do either, theres quite a lot of things to do/fix in deathmatch too, but it is a fairly small amount relative to how much has already been done. You'll soon find out what has taken so long, but until then you need to be patient. Has multiplayer for GTA4 been confirmed yet? I'm not up to date with it, last time i checked there were advertisements for networking jobs for rockstar (were those even for GTA4 or did someone assume it?) and they hadn't said if/when it will be released for PC. If it does have multiplayer, will it have the type of multiplayer we all want? Will it really match up to the fun people have had and possibly will have in MTA?
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