
MrJax
Past MTA Contributors-
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Rank
Hard-@ss
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Location
Far far away!
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Occupation
Builder
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It's good to see that the community is growing
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Problema no meu MTA alguem me ajuda?
MrJax replied to Zero.o's topic in Ajudas relacionadas ao MTA:SA (Cliente/Servidor)
Você modify algum arquivo? -
Cuidado com o capslook.
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[Informações] Podem me dar um empurrão?
MrJax replied to Ichigo_Kurosaki's topic in Programação em Lua
Devo ressaltar que antes de postar, pesquise! Afinal de contas o forum é um forum, e não um chatpage. -
Ouch i felt that! You must be havin a giggle if you think I have scripts from 4 years ago! Funny how people still want it, it must of been good. Nice to know you're still alive Oli, cmon down to Bristol sometime!
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Bump! We're still here
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I dont have an amazing computer and MTA takes about as long as single-player to load for me (ignoring any wait for connecting to a server or downloading files), it doesn't do much on startup apart from read a few xml files ( configs ), it could take a while if these files are unusually large.
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The server that updates the changelog is down at the moment, we also use it for nightly builds, so its slowed down our testing a lot too We're expecting it back up soon though, then hopefully a release soon after.
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There's a few little bugs in this, but I like it, it's original for GTA too function showTextIcon() local playerx,playery,playerz = getElementPosition ( getLocalPlayer() ) ... When you're drawing things in a 3d world, you need to use the camera position as the origin, not the player's position. You also need an 'isElementOnScreen' check in there somewhere.
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I prefer the race gamemode in deathmatch to the race mod itself, there're a few bugs and not many maps have been converted yet, but its just a script.. It can easily be improved by us or the community, people seem to forget that, or are too impatient to hold back their criticism.
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Up the bet
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You can make a nice (and sync'd) parachute script already.. You can attach a parachute and change the speed that the player, vehicle or object falls at, in many different ways. However, we havn't exported many special player-animation functions yet (as they aren't neccesary for a first release), so you won't be able to entirely replicate the script used in single player.
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25/12/2007