MrJax

Past MTA Contributors
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About MrJax

  • Rank
    Hard-@ss

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  • Location
    Far far away!
  • Occupation
    Builder

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  1. It's good to see that the community is growing
  2. Devo ressaltar que antes de postar, pesquise! Afinal de contas o forum é um forum, e não um chatpage.
  3. Ouch i felt that! You must be havin a giggle if you think I have scripts from 4 years ago! Funny how people still want it, it must of been good. Nice to know you're still alive Oli, cmon down to Bristol sometime!
  4. MrJax

    Loading

    I dont have an amazing computer and MTA takes about as long as single-player to load for me (ignoring any wait for connecting to a server or downloading files), it doesn't do much on startup apart from read a few xml files ( configs ), it could take a while if these files are unusually large.
  5. The server that updates the changelog is down at the moment, we also use it for nightly builds, so its slowed down our testing a lot too We're expecting it back up soon though, then hopefully a release soon after.
  6. There's a few little bugs in this, but I like it, it's original for GTA too function showTextIcon() local playerx,playery,playerz = getElementPosition ( getLocalPlayer() ) ... When you're drawing things in a 3d world, you need to use the camera position as the origin, not the player's position. You also need an 'isElementOnScreen' check in there somewhere.
  7. I prefer the race gamemode in deathmatch to the race mod itself, there're a few bugs and not many maps have been converted yet, but its just a script.. It can easily be improved by us or the community, people seem to forget that, or are too impatient to hold back their criticism.
  8. MrJax

    Parachutes

    You can make a nice (and sync'd) parachute script already.. You can attach a parachute and change the speed that the player, vehicle or object falls at, in many different ways. However, we havn't exported many special player-animation functions yet (as they aren't neccesary for a first release), so you won't be able to entirely replicate the script used in single player.