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jbeta

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Posts posted by jbeta

  1. An 'interiors' resource was scripted which enables access to all interiors that can be accessed through SP, but it wasn't included in this release. Will poke the author to get it ready.

  2. This is an outdated function from a level system which was replaced with the current Access Control List system. Like all other deprecated functions, it was removed (hence setClientLevel is nil), just seems it wasn't removed from the documentation, which I will do now.

    So, for player levels, you should be looking at ACL functions instead.

  3. The DM map editor will support "Editor Definition Format" files, XML documents that allow gamemode scripters to define the basic elements and settings required for a map to be compatible with their mode. So, mappers will be able to create maps with no scripting knowledge, provided the author has created one of these files.

    In particular,

    -pickup placement (gun, health, ammo etc)

    Pickups are considered a basic type that will be available on any kind of map.

    - gravity edit

    - set time to be permanent, so it doesnt go up like normal game time.

    They are supported as standard map settings, so yes.

    - team ratio. so the teams are even can u set it so that there is a ratio forced with teams.

    This could be specified as a gamemode setting by the gamemode author.

    -checkpoint creator (capture the hill + movement of that hill)

    -objective creator (capture the flag, dm, tdm, assault etc)

    -team creator / skin chooser

    -spawn weapon chooser

    Again, these can all be specified in the EDF file.

    - object mover (set direction, distance, speed and if it repeats that, timer)

    - other (like water = death by sharks) / RC plane attack player (and area where that happens )

    - scoring ( choose how many points things are worth)

    - special items like nuclear bomb given randomly to a person every 10 minutes lets say.

    - boundaries

    - weather and time mixer, (choose the times that it changes to and how often, same with weather)

    - with the if u land in water area, can it be set that its in a certain area only, like a special area, not the WHOLE ocean for example.

    All of these, however, you would need to script yourself, unless the author provides this degree of map customizability. But it's most likely that no one will, as it is way easier to implement these in a script file packed in the same resource as the map, which contains map-specific code.

  4. Being a Spanish player myself I often find it annoying not to be able to put common special characters in the chat window, sometimes making words ununderstandable unless explained in yet another sentence. :P I'm sure there are languages that rely even more on these characters.

    I did a quick search and found nothing on this matter (but I may be wrong). Is it possible to implement these characters on the game chat? If so, I'd really appreciate seeing that in future versions of MTA.

    Good luck and keep up the good work! :D

  5. I'd like to point out that there seem to be two [MT] clans. There's a Spanish clan with the same tag. I just wouldn't want them to be accidentally banned from any servers since they don't cheat.

    I won't post their roster there :P , just keep that in mind please :?

    Cya all.

  6. Different colour names would be cool and would use less space in screen...in my humble opinion... on the other hand it could be useful for teamplay

    By the way, i hope names and radar blips can be turned off in spearhead admin (or whatever, lol) to play stealth gamemodes. Or sometimes it could be needed to turn health display off...

  7. I think it would be nice having auto slo-mo enabled when a lot of people are all together somewhere and theres a shootout... btw i'm curious, would it be possible to code an Administrator view, like a flyin camera, that showed up in ppls screen like an orb or something? would b funny... "I absolutely control u..." heh :lol:

  8. Your "ninja" gamemode idea would need extra work, i don't know if its so easy creating a new weapon from scratch (a grappling hook sounds difficult).

    You'd have to prevent radar blips from being displayed too...

    Sea and plane wars look nice, though...

    There are LOTS of good ideas, i'm sure this post will soon be filled with some interesting suggestions... i have to post some of my old ideas, that could not be done before :)

  9. Hi all, i was wondering about... if boats will be on this release (amazing job btw, i'm really impressed) does that mean players will be able to stand in a moving vehicle (which someone else's driving) and not just slide out of it like it happens now?

    I'd be great not only for boats, but for cars and trucks too, so you could carry a "sentinel" on your car (even when it will be not so practical if u make drive-by shootings possible) :D

    Thanks for your effort, MTA Team, and good job :wink:

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