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jbeta

Past MTA Contributors
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Everything posted by jbeta

  1. jbeta

    setElementAlpha bug

    It is a known issue, apparently not documented - ped/vehicle alpha affects all elements sharing the same model.
  2. There is no string.delete, but you could just use string.sub to get the two substrings around the part you want to remove, and concatenate them to get your new string. To handle all commands in a single handler, you would use the onConsole event. Hope any of these help.
  3. For now, you can only set it while creating the vehicle, not after it is created, so there is no set function.
  4. jbeta

    Interiors

    An 'interiors' resource was scripted which enables access to all interiors that can be accessed through SP, but it wasn't included in this release. Will poke the author to get it ready.
  5. Only weapon skill stats, if I remember correctly.
  6. jbeta

    setClientLevel

    This is an outdated function from a level system which was replaced with the current Access Control List system. Like all other deprecated functions, it was removed (hence setClientLevel is nil), just seems it wasn't removed from the documentation, which I will do now. So, for player levels, you should be looking at ACL functions instead.
  7. Yes, you do need to clean up. A player can be removed as an index of your table by assigning nil to its value.
  8. Setting up a server: http://development.mtasa.com/index.php? ... ver_Manual As for gamemodes, you don't need a compiler, just a resource containing your Lua source. I suggest reading these: http://development.mtasa.com/index.php? ... troduction http://development.mtasa.com/index.php? ... _Gamemodes
  9. A system similar to the race map center will be provided for DM resources, yes.
  10. Currently, the way the scoreboard resource populates rows overrides sorting. Consider it a missing feature, noted down for a future release anyway.
  11. The DM map editor will support "Editor Definition Format" files, XML documents that allow gamemode scripters to define the basic elements and settings required for a map to be compatible with their mode. So, mappers will be able to create maps with no scripting knowledge, provided the author has created one of these files. In particular, Pickups are considered a basic type that will be available on any kind of map. They are supported as standard map settings, so yes. This could be specified as a gamemode setting by the gamemode author. Again, these can all be specified in the EDF
  12. Being a Spanish player myself I often find it annoying not to be able to put common special characters in the chat window, sometimes making words ununderstandable unless explained in yet another sentence. I'm sure there are languages that rely even more on these characters. I did a quick search and found nothing on this matter (but I may be wrong). Is it possible to implement these characters on the game chat? If so, I'd really appreciate seeing that in future versions of MTA. Good luck and keep up the good work!
  13. Don't know if it will be of any use, but I did it anyways: http://mtalr.cjb.net/blue_es.htm There's another one in german, so I thought, y not, lol. If the MTA team is going to make Blue multilanguage and/or needs some faq or manual in Spanish, I'll be willing to help, just contact me and I'll work on it. Cya!
  14. "Wait and See" I don't think they ever confirmed anything like that EDIT: well, it's true that it was said animations were as good as they are in SP...
  15. I'd like to point out that there seem to be two [MT] clans. There's a Spanish clan with the same tag. I just wouldn't want them to be accidentally banned from any servers since they don't cheat. I won't post their roster there , just keep that in mind please Cya all.
  16. Different colour names would be cool and would use less space in screen...in my humble opinion... on the other hand it could be useful for teamplay By the way, i hope names and radar blips can be turned off in spearhead admin (or whatever, lol) to play stealth gamemodes. Or sometimes it could be needed to turn health display off...
  17. I think it would be nice having auto slo-mo enabled when a lot of people are all together somewhere and theres a shootout... btw i'm curious, would it be possible to code an Administrator view, like a flyin camera, that showed up in ppls screen like an orb or something? would b funny... "I absolutely control u..." heh
  18. Isn't there always a disadvantage with that slo-mo thing? I cannot think a way of doing it without desyncing players/modifying EVERYONE's speed... nice idea but...
  19. But would it be possible to slow down the falling speed?
  20. Lol, what about parachutes? Would be a nice idea... dunno if possible tho
  21. Your "ninja" gamemode idea would need extra work, i don't know if its so easy creating a new weapon from scratch (a grappling hook sounds difficult). You'd have to prevent radar blips from being displayed too... Sea and plane wars look nice, though... There are LOTS of good ideas, i'm sure this post will soon be filled with some interesting suggestions... i have to post some of my old ideas, that could not be done before
  22. Yeah, and i wonder if they've removed the auto-y axis aim...would make it kinda difficult... but well wtf only half of what they've said would be amazing
  23. Hi all, i was wondering about... if boats will be on this release (amazing job btw, i'm really impressed) does that mean players will be able to stand in a moving vehicle (which someone else's driving) and not just slide out of it like it happens now? I'd be great not only for boats, but for cars and trucks too, so you could carry a "sentinel" on your car (even when it will be not so practical if u make drive-by shootings possible) Thanks for your effort, MTA Team, and good job
  24. Should have thought of that, true.
  25. Hi all... Would it be possible to make an admin option which turned the radar blips on and off, so u could make stealth games for example? PD: Good work with 0.4, and it'll be even better when that patch is released
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