# ServerName
# Required: Yes and MUST have a length of atleast 3
# Purpose: Defines the name in which the Server will be known as. Useful for ASE support and the upcoming Listing Server
# Notes:
# None
ServerName "[NYM] New York Mafia Official 0.3"
# GameIPAddress
# Required: No. Will set to default if no explicit specification.
# Purpose: Defines which IP address GAME server will listen on.
# Notes:
# Must be in IP address form. Comment this line out for default.
#GameIPAddress "********"
# AdminIPAddress
# Required: No. Will set to default if no explicit specification.
# Purpose: Defines which IP address ADMIN server will listen on.
# Notes:
# Must be in IP address form. Comment this line out for default.
#AdminIPAddress "*******"
# ServerPort
# Required: Yes and MUST be greater than 0
# Purpose: Defines the port in which the Server will listen on for incoming connections.
# Notes:
# This port must not be used by any other process and MUST be opened for UDP traffic on your firewall
ServerPort ****
# MaxPlayers
# Required: Yes and MUST be between 1 and 32
# Purpose: Defines the maximum amount of players allowed to connect to the Server and play in the game.
# Notes:
# Although we are using updated netcode, the Server is designed to to scale depending on the amount of Client's that our connected.
# So, this means that the less Client's that are connected to your Server, the less bandwidth your Server will use and vice versa.
# I advise starting off at a lower number, such as 8 or 16 (or lower), and monitoring your bandwidth to determine whether it is within an
# acceptable range and then adjusting accordingly. We DO NOT accept bills for going over your monthly bandwidth usage
MaxPlayers 14
# Game
# Required: Yes and MUST be set to 2 (for now)
# Purpose: Defines the Game that the Server will be running (and in turn all Client's will be forced to use for this Server)
# Notes:
# 1 - GTA3 (not supported in this version)
# 2 - GTA:VC
Game 2
# MOTDEnabled
# Required: No
# Purpose: Tells the server whether or not it should send a Message of the Day to the clients when they connect.
MOTDEnabled 1
# ASE
# Required: No
# Purpose: Defines whether or not we should attempt to register the Server with ASE (All Seeing Eye ... Server Browser)
# Notes:
# ASE will attempt to connect and issue commands through ServerPort + 123 (or, in unavailable, +124, +125, etc ...)
# 0 - disabled
# 1 - enabled
ASE 1
# LogFile
# Required: No
# Purpose: Forces the Server to log certain activities to the file / path specified
# Notes:
# If you do not wish to enable logging within the Server, comment out the following line.
LogFile "mtaserver.log"
# DoNotOutputChatToLog
# Required: No (this value is 0 if this is not specified)
# Purpose: Defines whether or not the Server should display/log chat text
# Notes:
# 0 - disabled, display/log the chat text
# 1 - enabled, do not display/log the chat text
DoNotOutputChatToLog 0
# StatLogging
# Required: No (0 is disabled)
# Purpose: Enables the statistics-mode logging for use with MTA-Stats
# Notes:
# If you want to generate a statistics page for your game, enable this setting and run the MTA-Stats
# program to create a PHP statistics page.
# 0 - disabled
# 1 - enabled (statistics enabled)
StatLogging 0
# ServerPasswordEnabled
# Required: No
# Purpose: Defines that a password is required for Client's to connect to your Server
# Notes:
# Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind.
# 0 - disabled
# 1 - enabled
ServerPasswordEnabled 0
# ServerPassword
# Required: Yes (if ServerPasswordEnabled == 1)
# Purpose: Defines the password that will be required for Client's to connect to your Server
# Notes:
# Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind.
# AdminServer
# Required: No
# Purpose: Defines whether or not the Server should listen for connections from the MTA Remote Admin
# Notes:
# 0 - disabled
# 1 - enabled
AdminServer 0
# AdminPort
# Required: No (default port is 4003 if this is not specified)
# Purpose: Defines the port in which the Server will listen on for communication with the MTA Remote Admin
# Notes:
# This port must not be used by any other process and MUST be opened for UDP traffic on your firewall
AdminPort
# AdminPassword
# Required: Yes (if AdminServer == 1)
# Purpose: Defines the password that will be required for the MTA Remote Admin to connect to your Server
# Notes:
# Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind.
AdminPassword "*****"
# AdminAllowShutdown
# Required: No
# Purpose: Defines whether or not the MTA Remote Admin should have the power to shut down the Server
# Notes:
# 0 - disabled
# 1 - enabled
AdminAllowShutdown 0
AdminAllowShutdown 0
# ChatFloodMaxCount
# Required: No (default count is 2 if this is not specified)
# Purpose: Defines the maximum amount of chat lines/sec to accept before action is taken against the Player.
# Notes:
# You will have to play around with this number to see how it works best for you. The value must be at
# least 1 and the lower the number, the less tolerance the Server will have for chat flooders.
# The recommended values are 2 or 3.
ChatFloodMaxCount 3
# BanOnChatFlood
# Required: No (default value is 0)
# Purpose: Defines whether or not the Player's IP should be banned if they are suspected of chat flooding
# Notes:
# Although this is a useful feature, you will have to remember that not all Player's suspected of chat flooding
# are in fact attempting to chat flood the Server. By default, the Server will disconnect those who are
# suspected, which in 99% of the cases should be fine. Only enable this if you feel your Server is under attack.
#
# 0 - disabled
# 1 - enabled
BanOnChatFlood 0
#
# Advanced Server Settings
#
# Only change these if you know what you are doing and know the limits of the MTA Server and your Connection
#
# ServerSendLimitEnabled
# Required: No
# Purpose: Defines whether or not the Server should limit how much data is sent (will result in packet drops if the limit is exceeded)
# Notes:
# Gameplay will be sacrificed if this is enabled and packets are dropped. It is NOT recommended that you use this.
# This should only be used in emergency purposes and if you enable all these advanced settings I suggest setting the values very high.
# 0 - disabled
# 1 - enabled
#ServerSendLimitEnabled 1
# ServerSendLimit
# Required: Yes (if ServerSendLimitEnabled == 1)
# Purpose: Defines the actual send limit, in bytes, that will be enforced. If this limit is increased packets will be dropped.
# Notes:
# This value is the total bytes / second that will be allowed. It is reset to 0 every second and is counted on each send.
#ServerSendLimit 200000
# ServerSendLimitMaxAllowed
# Required: Yes (if ServerSendLimitEnabled == 1)
# Purpose: Defines the maximum amount of bytes to be sent / second that will be allowed before the Server shuts itself down.
# Notes:
# None
#ServerSendLimitMaxAllowed 250000
# ServerSendLimitLogDropped
# Required: No
# Purpose: Defines whether or not the dropped packet notification's should be logged.
# Notes:
# 0 - disabled
# 1 - enabled
#ServerSendLimitLogDropped 1
#The follwing setting enables you to specify a file to store the banlist
#The standard file is banned.lst
BannedFile "banned.lst"
# Purpose: Defines the actual send limit, in bytes, that will be enforced. If this limit is increased packets will be dropped.
# Notes:
# This value is the total bytes / second that will be allowed. It is reset to 0 every second and is counted on each send.
#ServerSendLimit 200000
# ServerSendLimitMaxAllowed
# Required: Yes (if ServerSendLimitEnabled == 1)
# Purpose: Defines the maximum amount of bytes to be sent / second that will be allowed before the Server shuts itself down.
# Notes:
# None
#ServerSendLimitMaxAllowed 250000
# ServerSendLimitLogDropped
# Required: No
# Purpose: Defines whether or not the dropped packet notification's should be logged.
# Notes:
# 0 - disabled
# 1 - enabled
#ServerSendLimitLogDropped 1
That should be it. Another question is there a way to set a certain config thing to make it so everyone playing gets full resources from my server comp so it runs flawless? Thanks.