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Neffax

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  1. 3andna server kaydreb +90 players and comunity discord + 10000 members ou m7tajin scrtipters team li bgha mrhba our server Ds : https://discord.gg/eliteeg
  2. Neffax

    voice problem

    I have problm with voice script, the icon voice doesn't visible to localplayer, and i need how to make it when a player is talking that only the closest players can hear it SETTINGS_REFRESH = 2000 -- Interval in which team channels are refreshed, in MS. bShowChatIcons = true voicePlayers = {} globalMuted = {} local range = 5 --- addEventHandler ( "onClientPlayerVoiceStart", root, if (source and isElement(source) and getElementType(source) == "player") and localPlayer ~= source then local sX, sY, sZ = getElementPosition(localPlayer) local rX, rY, rZ = getElementPosition(source) local distance = getDistanceBetweenPoints3D(sX, sY, sZ, rX, rY, rZ) if distance <= range then voicePlayers[source] = true else cancelEvent()--This was the :~ end end end ) addEventHandler ( "onClientPlayerVoiceStop", root, function() voicePlayers[source] = nil end ) addEventHandler ( "onClientPlayerQuit", root, function() voicePlayers[source] = nil end ) --- function checkValidPlayer ( player ) if not isElement(player) or getElementType(player) ~= "player" then outputDebugString ( "is/setPlayerVoiceMuted: Bad 'player' argument", 2 ) return false end return true end --- setTimer ( function() bShowChatIcons = getElementData ( resourceRoot, "show_chat_icon", show_chat_icon ) end, SETTINGS_REFRESH, 0 )
  3. addEvent("fadeCameraOnSpawn", true) addEventHandler("fadeCameraOnSpawn", getLocalPlayer(), function() start = getTickCount() end ) local bRespawn = nil function showRespawnButton(victimDropItem) local width, height = 201,54 local scrWidth, scrHeight = guiGetScreenSize() local x = scrWidth/2 - (width/2) local y = scrHeight/1.1 - (height/2) bRespawn = guiCreateButton(x, y, width, height,"Respawn",false) guiSetFont(bRespawn,"sa-header") addEventHandler("onClientGUIClick", bRespawn, function () if bRespawn then destroyElement(bRespawn) bRespawn = nil showCursor(false) guiSetInputEnabled(false) end triggerServerEvent("es-system:acceptDeath", getLocalPlayer(), getLocalPlayer(), victimDropItem) showCursor(false) end, false) end addEvent("es-system:showRespawnButton", true) addEventHandler("es-system:showRespawnButton", getLocalPlayer(),showRespawnButton) function closeRespawnButton() if bRespawn then destroyElement(bRespawn) bRespawn = nil showCursor(false) guiSetInputEnabled(false) end end addEvent("es-system:closeRespawnButton", true) addEventHandler("es-system:closeRespawnButton", getLocalPlayer(),closeRespawnButton)
  4. local g_screenX,g_screenY = guiGetScreenSize() local BONE_ID = 8 local WORLD_OFFSET = 0.4 local ICON_PATH = "images/voice.png" local ICON_WIDTH = 0.35*g_screenX -- local ICON_HEIGHT = 0.213333333333*g_screenY -- local iconHalfWidth = ICON_WIDTH/2 -- local iconHalfHeight = ICON_HEIGHT/2 local ICON_DIMENSIONS = 16 local ICON_LINE = 20 local ICON_TEXT_SHADOW = tocolor ( 236, 209, 28, 255 ) --Draw the voice image addEventHandler ( "onClientRender", root, function() local index = 0 if not bShowChatIcons then return end for player in pairs(voicePlayers) do local color = tocolor(236, 209, 28, 255) dxDrawVoiceLabel ( player, index, color ) index = index + 1 while true do --is he streamed in? if not isElementStreamedIn(player) then break end --is he on screen? if not isElementOnScreen(player) then break end local headX,headY,headZ = getPedBonePosition(player,BONE_ID) headZ = headZ + WORLD_OFFSET --is the head position on screen? local absX,absY = getScreenFromWorldPosition ( headX,headY,headZ ) if not absX or not absY then break end local camX,camY,camZ = getCameraMatrix() --is there anything obstructing the icon? if not isLineOfSightClear ( camX, camY, camZ, headX, headY, headZ, true, false, false, true, false, true, false, player ) then break end dxDrawVoice ( absX, absY, color, getDistanceBetweenPoints3D(camX, camY, camZ, headX, headY, headZ) ) break end end end ) function dxDrawVoice ( posX, posY, color, distance ) distance = 1/distance dxDrawImage ( posX - iconHalfWidth*distance, posY - iconHalfWidth*distance, ICON_WIDTH*distance, ICON_WIDTH*distance, ICON_PATH, 0, 0, 0, color, false ) end function dxDrawVoiceLabel ( player, index, color ) local sx, sy = guiGetScreenSize () local scale = sy / 800 local spacing = ( ICON_LINE * scale ) local px, py = sx - 200, sy * 0.7 + spacing * index local icon = ICON_DIMENSIONS * scale dxDrawImage ( px, py, icon, icon, ICON_PATH, 0, 0, 0, color, false ) px = px + spacing -- shadows dxDrawText ( getPlayerName ( player ), px + 1, py + 1, px, py, ICON_TEXT_SHADOW, scale ) -- text dxDrawText ( getPlayerName ( player ), px, py, px, py, color, scale ) end
  5. @Burak5312 doesn't work ๖ۣۜζ͜͡RapGod can you give me ur discrod to show you the screen
  6. Client Side local transport_points = { --{x,y,z} {-2403.8276367188,-2182.9929199219,32.2890}, {2345.8913574219,2774.1667480469,9.8203125}, {1495.2940673828,769.93530273438,9.8203125}, {220.42324829102,7.6310353279114,1.578125}, } local screenW,screenH = guiGetScreenSize() local window = guiCreateWindow(screenW*0.4083, screenH*0.3194, screenW*0.1833, screenH*0.3620, "نقل السيارات", false) guiWindowSetSizable(window,false) guiWindowSetMovable(window,false) guiSetVisible(window,false) local memo = guiCreateMemo(screenW*0.0052, screenH*0.0259, screenW*0.1729, screenH*0.1722, "المهمة هي توصيل السيارات إلى وجهتها ، أرباح 1.500 دولار", false, window) guiMemoSetReadOnly(memo, true) local button = { guiCreateButton(screenW*0.0526, screenH*0.2379, screenW*0.0786, screenH*0.0435, "ابدأ", false, window), guiCreateButton(screenW*0.0526, screenH*0.2907, screenW*0.0786, screenH*0.0435, "أغلق", false, window), } addEvent("show_gui",true) local function show_gui(marker) job_marker = marker guiSetVisible(window,true) showCursor(true) end addEventHandler("show_gui",resourceRoot,show_gui) local function button_click() if source == button[1] then guiSetVisible(window,false) showCursor(false) triggerServerEvent("job_started",resourceRoot,job_marker) job_marker = nil elseif source == button[2] then guiSetVisible(window,false) showCursor(false) end end addEventHandler("onClientGUIClick",resourceRoot,button_click) addEvent("transport_started",true) local function transport_started() local random = math.random(#transport_points) checkpoint = createMarker(transport_points[random][1],transport_points[random][2],transport_points[random][3],"checkpoint",4,0,0,200,200) blip = createBlipAttachedTo(checkpoint,41) end addEventHandler("transport_started",resourceRoot,transport_started) local function unload_vehicles(plr,md) if plr ~= localPlayer or not md then return end if source ~= checkpoint then return end local veh = getPedOccupiedVehicle(plr) triggerServerEvent("unload_vehicles",resourceRoot,veh) destroyElement(checkpoint) destroyElement(blip) checkpoint = nil blip = nil end addEventHandler("onClientMarkerHit",resourceRoot,unload_vehicles) addEvent("remove_checkpoint",true) local function remove_checkpoint() if checkpoint then destroyElement(checkpoint) destroyElement(blip) checkpoint = nil blip = nil end end addEventHandler("remove_checkpoint",resourceRoot,remove_checkpoint) addEvent("set_component",true) local function set_component(veh) setVehicleAdjustableProperty(veh,2500) end addEventHandler("set_component",resourceRoot,set_component) Server Side local packer_job = { ls = { start_job_marker = {2798.003,-2393.987,12.956}, spawn_vehicle_position = {2779.835,-2400.775,14.241, 0,0,90}, get_vehicles_marker = {2791.269,-2417.781,12.632}, }, } for i,v in pairs(packer_job) do local job_marker = createMarker(v.start_job_marker[1],v.start_job_marker[2],v.start_job_marker[3],"cylinder",1.5,10,10,200,255) local colsphere = createColSphere(v.spawn_vehicle_position[1],v.spawn_vehicle_position[2],v.spawn_vehicle_position[3],7) createBlipAttachedTo(job_marker,58,2, 255, 0, 0, 255, 0, 500) setElementData(job_marker,"spawn",v.spawn_vehicle_position) setElementData(job_marker,"start_job",true) setElementData(job_marker,"colsphere",colsphere) local vehicle_marker = createMarker(v.get_vehicles_marker[1],v.get_vehicles_marker[2],v.get_vehicles_marker[3],"cylinder",5,200,200,200,200) setElementData(vehicle_marker,"get_vehicles",true) end -- pozycje pojazdów na packerze local transport_vehicles_positions = { {0,-2,0.5,0,0,0}, {0,1,2.2,1,0,0}, {0,-5,2.1,1.2,0,0}, } local transport_vehicles_models = {429,541,415,480,562,565,411,559,560,506,451,558,555,477} local function load_vehicles(vehicle,x,y,z,rx,ry,rz) for i,v in pairs(transport_vehicles_positions) do local model = math.random(1,#transport_vehicles_models) local veh = createVehicle(transport_vehicles_models[model],x,y,z,rx,ry,rz) attachElements(veh,vehicle,v[1],v[2],v[3],v[4],v[5],v[6]) setElementCollisionsEnabled(veh,false) end end local function hit_marker(el,md) if getElementType(el) ~= "player" or not md then return end if getElementData(source,"start_job") then if getPedOccupiedVehicle(el) then return end triggerClientEvent(el,"show_gui",resourceRoot,source) elseif getElementData(source,"get_vehicles") then if not getElementData(el,"packer_job") then return end local veh = getPedOccupiedVehicle(el) if veh then if getElementData(veh,"loaded") or getElementModel(veh) ~= 443 then return end setElementFrozen(veh,true) toggleControl(el,"enter_exit",false) setTimer(function(plr,veh) local x,y,z = getElementPosition(veh) local rx,ry,rz = getElementRotation(veh) load_vehicles(veh,x,y,z,rx,ry,rz) setElementFrozen(veh,false) setElementData(veh,"loaded",true) toggleControl(plr,"enter_exit",true) triggerClientEvent(plr,"transport_started",resourceRoot) end,5000,1,el,veh) end end end addEventHandler("onMarkerHit",resourceRoot,hit_marker) addEvent("job_started",true) local function job_started(marker) local colsphere = getElementData(marker,"colsphere") if #getElementsWithinColShape(colsphere,"vehicle") > 0 then outputChatBox("بعض المركبات تعوق الرحلة.",client,255,255,255,true) return end local spawn = getElementData(marker,"spawn") local veh = createVehicle(443,spawn[1],spawn[2],spawn[3],spawn[4],spawn[5],spawn[6]) warpPedIntoVehicle(client,veh) toggleControl(client,"special_control_down",false) toggleControl(client,"special_control_up",false) setElementData(client,"packer_job",true) triggerClientEvent("set_component",resourceRoot,veh) end addEventHandler("job_started",resourceRoot,job_started) local function end_job(veh) local cars = getAttachedElements(veh) for i,v in pairs(cars) do destroyElement(v) end destroyElement(veh) end addEvent("unload_vehicles",true) local function unload_vehicles(veh) setElementFrozen(veh,true) toggleControl(client,"enter_exit",false) setTimer(function(plr,veh) local cars = getAttachedElements(veh) for i,v in pairs(cars) do destroyElement(v) end setElementData(veh,"loaded",false) exports.global:giveMoney(plr,1500) outputChatBox("قدت السيارات وحصلت على 1.500 دولار , يمكنك الرجوع واخذ مهمه جديده",plr,255,255,255,true) setElementFrozen(veh,false) toggleControl(plr,"enter_exit",true) end,5000,1) end addEventHandler("unload_vehicles",resourceRoot,unload_vehicles) local function vehicle_exit(plr,seat) if seat == 0 then setElementData(plr,"packer_job",false) end_job(source) triggerClientEvent(plr,"remove_checkpoint",resourceRoot) toggleControl(plr,"special_control_down",true) toggleControl(plr,"special_control_up",true) end end addEventHandler("onVehicleExit",resourceRoot,vehicle_exit) local function player_quit() if getElementData(source,"packer_job") then local veh = getPedOccupiedVehicle(source) end_job(veh) end end addEventHandler("onPlayerQuit",root,player_quit) local function cancel_enter(plr,seat) if seat == 0 then cancelEvent() end end addEventHandler("onVehicleStartEnter",resourceRoot,cancel_enter)
  7. (in this script, i wanna make a gym sale like the one in gta sa ) server Side : local mark1 = createMarker (2229.80322, -1721.16260, 14.06020, "arrow", 1, 255, 0, 0, 50) local mark2 = createMarker (772.22845, -5.51261, 1001.3833, "arrow", 1, 255, 0, 0, 50) local mark3 = createMarker (770.36554, 5.59896, 999.8, "cylinder", 1, 255, 0, 100 ) local obg2 = createObject (3071, 772.01453, 5.57546, 999.98021, 0, 100, 100) local obg = createObject (3071, 772.01453, 4.7546, 999.98021, 0, 100, 100) function inter(hitElement, matchingDimension) setElementInterior (hitElement, 5, 768.0793, 5.8606, 1000.7160) setElementDimension (hitElement, 46) setElementInterior (mark2, 5) setElementDimension (mark2, 46) setElementInterior (mark3, 5) setElementDimension (mark3, 46) setElementDimension (obg, 46) setElementInterior (obg, 5) setElementDimension (obg2, 46) setElementInterior (obg2, 5) end addEventHandler ("onMarkerHit", mark1, inter) function exiit (hitElement, matchingDimension) setElementInterior (hitElement, 0, 2230.84985, -1723.47961, 13.55957) setElementDimension (hitElement, 0) end addEventHandler ("onMarkerHit", mark2, exiit) function object1 (hitElement, matchingDimension) setPedAnimation (hitElement, "freeweights", "gym_free_pickup", -1, false, false, false, false) setTimer (function () exports.pAttach:attach(obg, hitElement, "right-hand", 0, -0.15, 0, 90, 0, 0) exports.pAttach:attach(obg2, hitElement, "left-hand", 0, -0.15, 0, 90, 0, 0) end, 4000, 1 ) triggerClientEvent (root, "gymm", source) end addEventHandler ("onMarkerHit", mark3, object1) Client Side : function aa() local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", root, function() dxDrawLine((screenW * 0.8828) - 1, (screenH * 0.4248) - 1, (screenW * 0.8828) - 1, screenH * 0.4375, tocolor(0, 0, 0, 255), 1, true) dxDrawLine(screenW * 0.9797, (screenH * 0.4248) - 1, (screenW * 0.8828) - 1, (screenH * 0.4248) - 1, tocolor(0, 0, 0, 255), 1, true) dxDrawLine((screenW * 0.8828) - 1, screenH * 0.4375, screenW * 0.9797, screenH * 0.4375, tocolor(0, 0, 0, 255), 1, true) dxDrawLine(screenW * 0.9797, screenH * 0.4375, screenW * 0.9797, (screenH * 0.4248) - 1, tocolor(0, 0, 0, 255), 1, true) dxDrawRectangle(screenW * 0.8828, screenH * 0.4248, screenW * 0.0969, screenH * 0.0127, tocolor(70, 80, 93, 192), true) dxDrawText("POWER", (screenW * 0.7555) - 1, (screenH * 0.4150) - 1, (screenW * 0.8750) - 1, (screenH * 0.4473) - 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, true, false) dxDrawText("POWER", (screenW * 0.7555) + 1, (screenH * 0.4150) - 1, (screenW * 0.8750) + 1, (screenH * 0.4473) - 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, true, false) dxDrawText("POWER", (screenW * 0.7555) - 1, (screenH * 0.4150) + 1, (screenW * 0.8750) - 1, (screenH * 0.4473) + 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, true, false) dxDrawText("POWER", (screenW * 0.7555) + 1, (screenH * 0.4150) + 1, (screenW * 0.8750) + 1, (screenH * 0.4473) + 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, true, true, false) dxDrawText("POWER", screenW * 0.7555, screenH * 0.4150, screenW * 0.8750, screenH * 0.4473, tocolor(13, 148, 131, 192), 1.00, "bankgothic", "center", "center", false, false, true, true, false) dxDrawText("REPS", (screenW * 0.7758) - 1, (screenH * 0.4756) - 1, (screenW * 0.8828) - 1, (screenH * 0.5078) - 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "left", "top", false, false, true, true, false) dxDrawText("REPS", (screenW * 0.7758) + 1, (screenH * 0.4756) - 1, (screenW * 0.8828) + 1, (screenH * 0.5078) - 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "left", "top", false, false, true, true, false) dxDrawText("REPS", (screenW * 0.7758) - 1, (screenH * 0.4756) + 1, (screenW * 0.8828) - 1, (screenH * 0.5078) + 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "left", "top", false, false, true, true, false) dxDrawText("REPS", (screenW * 0.7758) + 1, (screenH * 0.4756) + 1, (screenW * 0.8828) + 1, (screenH * 0.5078) + 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "left", "top", false, false, true, true, false) dxDrawText("REPS", screenW * 0.7758, screenH * 0.4756, screenW * 0.8828, screenH * 0.5078, tocolor(40, 120, 80, 192), 1.00, "bankgothic", "left", "top", false, false, true, true, false) end ) end addEvent ("gymm", true) addEventHandler ("gymm", root, aa)
  8. that's the full code, I just started but when I faced dimension problem I couldn't finish it. local mark = createMarker (-2409.56738, -598.22534, 130.64844, "cylinder", 3, 0, 255, 0, 155) function enter (hitElement, matchingDimension) if (getElementType (hitElement)) == "player" then outputChatBox("you are in the Marker") end if (matchingDimension) then outputChatBox ("please enter the marker", 255, 255, 0) setElementDimension (mark, 44) end local interio = setElementInterior (hitElement, 3, -2027.9200, -105.1830, 1035.1720) outputChatBox ("you're dimension is "..getElementDimension (hitElement)) setElementDimension (interio, 44) end addEventHandler ("onMarkerHit", mark, enter)
  9. yes, i created ped befor but he dosnt visible to me so tha't let me thinking to make the interior dimension to see the ped...
  10. doesn't work cuz i need dimension only inside the interior (srry for my english )
  11. no, iwant change interior dimension from 0 to 44 like this if (matchingDimension) then outputChatBox ("please enter the marker", 255, 255, 0) setElementDimension (mark, 44) end local interio = setElementInterior (hitElement, 3, -2027.9200, -105.1830, 1035.1720) outputChatBox ("you're dimension is "..getElementDimension (hitElement))
  12. local mark = createMarker (-2409.56738, -598.22534, 130.64844, "cylinder", 3, 0, 255, 0, 155) function enter (hitElement, matchingDimension) if (getElementType (hitElement)) == "player" then outputChatBox("you are in the Marker") end if (matchingDimension) then outputChatBox ("please enter the marker", 255, 255, 0) setElementDimension (mark, 44) end local interio = setElementInterior (hitElement, 3, -2027.9200, -105.1830, 1035.1720) outputChatBox ("you're dimension is "..getElementDimension (hitElement)) end addEventHandler ("onMarkerHit", mark, enter)
  13. I think the coordinates are correct, but I don't know where the error is!!?
  14. local function on_exit_hit (hitElement, matchingDimension) if getElementType (hitElement) ~= "player" then outputChatBox (getPlayerName (hitElement).." ".."Join The Marker") return end end local function on_enter_hit (hitElement, matchingDimension) if getElementType (hitElement) ~= "player" then outputChatBox (getPlayerName (hitElement).." ".."Join The Marker") return end setElementInterior ( hitElement, 207.5430, -109.0040, 1005.1330 ) end local function stp () local enter = createMarker ( 1154.11340, -1772.66272, 17.59375, "arrow", 2, 255, 0, 0, 155 ) local exit = createMarker ( -2029.67358, -118.98129, 1035.17188, "arrow", 2, 255, 0, 0, 155 ) addEventHandler ("onMarkerHit", enter, on_enter_hit) addEventHandler ("onMarkerHit", exit, on_exit_hit) end addEventHandler ("onResourceStart", resourceRoot, stp)
  15. function walk () setPedAnimation (localPlayer, "ped", "walk_gang1") end addCommandHandler ("walk_gang", walk) error = Bad Argument @ 'setPedAnimation' [Expected element at argument 1, got string 'player' ]
  16. Bad argument @ 'createPed' [Expected vector3 at argument 2, got nil ] Bad argument @ 'createEffect' [Expected vector3 at argument 2, got nil ]
  17. cuz I want to make blood come out of the ped when i shoot him
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