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Toreno

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Posts posted by Toreno

  1. btw,toreno die pls -_-

    Posts should be in the English language and placed in a suitable section of the forum , 'spam' posts are to be restricted to the BLAST section.
    :)

    anyway how would you be able to get involved in the development of this mod? i mean, working on a multiplayer mod is way more difficult than creating spam.

    and even if you had the requirements, Jax wants to do most things by himself( as he mentioned earlier in this topic) and he already has enough contributors, otherwise he'd inform the community.

    ontopic:

    edit: never mind, just the old link doesn't work. nice job on the magazine by the way :wink:

  2. it was directed towards projects that are started and die out in a month or two without ever releasing anything, and as you well know, there have been dozens of them within the past year or so that have done just that. I don't see what else could possibly be implied.

    yeah many of such projects came and go, but that doesn't mean that they were imitating MTA at all. the only project (in my opinion) that was close to imitating MTA was ViceMultiplayer, when Stanton just started the project( he constantly asked the mta team for help but also 'sort of' said that it would beat mta. later on , the team size grew, and most of them joined GTAC, and a few of them are currently in the SA-MP team, which isn't an imitation).

    i don't understand why ppl don't realise that there is no competition between those projects. until ppl realise, the arguïng will go on.

    i think developers of any multiplayer mod should stay neutral ( which means they shouldn't say thinks like, we're the best or our mod beats mod x ; anything that sounds arrogant and which could cause a flamewar between mods). some fanboys however, will never realise though, but that can be dealt with.

    anyway, i think planetgta should have waited for interviewing you( the team) cause you've just started to focus on deathmatch. and yeah it will be more interesting for the fans as soon as new info/media is going to be revealed.

  3. Its not bad, but I wont call it an Revolution :wink:
    with vehicles and players moving almost as smoothly as you'd expect in single player
    That's far from the reality ;).

    yes i agree with you. and the statement mrbump made last year was way overdue( that MTA would become as popular as Half-Life, last year there were a couple of thousand ppl playing half life online at a certain time).

    currently there are approximately 500(that's a large amount though!) ppl playing, which was also the case in the good old days of MTA 0.3r2. the amount may raise though(for example, later today, or when R2 is released). there are quite a few populated servers, and i think littlewhitey's server is the most popular one :P

  4. MTA San Andreas really gives me that micro machines vibe :P i don't know if R1.5 is just gonna fix some issues that were discovered in R1 or that you will add some new features.

    anyway, why not add some more pickups? like, a pickup that makes your vehicle heavier/slower ( like in the gta3 mission bullion run?) or a sort of teleport pickup that warps you backwards or maybe forwards to give an advantage. a pickup that changes gravity may also be a good idea.

    can't think of any others at the moment, but if anybody likes this idea as well, then think of some other new pickups yourself :P

  5. i've just played MTASA, and i'm actually impressed. ok it may not be a revolution or a world leading multiplayer mod, but it's certainly an improvement in compare to MTA 0.5( ok racing isn't new, but it is sort of new in the multiplayer mod scene).

    the GUI is also a very good addition and very easy to use.

    i expected the map editor to be a good addition and that's really the case. very easy to use and a wide variety of objects( lol i even noticed that there were weapons. ok i've quickly browsed through the list so i may be wrong though)

    after watching those videos, i thougth that the sync would be pretty bad. well i've just played on littlewhitey's server which was located in the netherlands( that's where i actually live) and it doesn't seem that bad at all. ok it's not 100% smooth, but it's certainly better than i expected. sometimes other players's vehicles move a little odd( in all directions) though.

    so the overall score is 7.5 out of 10, good job

    :idea:

  6. yes, posty, but you gotta realise that MTA or Multitheftauto is the world's leading multiplayer modification for the Grand Theft Auto 3 Trilogy :P

    they don't want other mods to get in the middle of the attention, even though these topics aren't meant to diss MTA in any way.

  7. how would you know? just because one project seems buggy and uses delphi, doesn't mean that Delphi is a bad program language for this :?

    if you said VB i'd agree, but with delphi you can do a lot more.

    besides, it doesn't matter, since it isn't related to GTAM itself.

  8. it's also impossible to work on 1 multiplayer mod with so many developers.

    I would imagine that it's perfectly possible. Maybe not the best idea in terms of efficiency, but perfectly possible.

    it might work if all teams used the same methods( no i'm not just talking about the way to inject things into the game); this is certainly not the case.

  9. yea, i wasnt thinking about the mta team unite with the others..

    i was referring to the GTA:T, Rumble, GTA:MP and others of wchich i do not know.

    ... just a thought

    still not possible. different goals, different methods, and it's also impossible to work on 1 multiplayer mod with so many developers.

  10. well with a SDK comes a whole new level of cheating that i think few are acually capable of.

    so dont expect any good cheats for MTA Blue as the few people that could possibly accomplish this have lost interest in the mod a while ago.

    on the other hand, if the MTA versions based on the blue core become as popular as mrbump described( i doubt it, but let's assume that he's right) then some more advanched 'cheaters' will appear. and if they crack the anti-cheat protection, then a lot more cheaters will appear.

  11. BTW I am a tester for SanAnarchy and Black Project(I don't know what is going on with this one though) and they are nowhere near done.

    that's because they have different goals. there are also a lot of other reasons ; but i'm kinda suprised that after all the arguing you still attempt to compare mods with eachother for the wrong reasons.

    btw' date='toreno die pls -_-[/quote']

    that's actually another reason not to do it :lol:

    but i love you too honey, can't wait till the day we get married.

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