Jump to content

manojl

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by manojl

  1. Boa noite, estou tentando fazer um menu de dialogo em DX, porem quando clico na primeira opção pra ir pra proxima fala, pula direto pra ultima... Gostaria de saber oq estou fazendo de errado para corrigir... OBG Não esta completo porque estive tentando resolver esse problema OBG COD local szx,szy = guiGetScreenSize() local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 9) local dxfont1_fonte = dxCreateFont("font/fonte.ttf", 18) local dxfont2_fonte = dxCreateFont("font/fonte.ttf", 12) local tx, ty, tz = 1383.2821044922, -1299.0447998047, 13.548862457275 local sz = tz-1.9 local marker = createMarker (tx, ty, sz, "cylinder", 5, 241, 155, 0, 0) local screenW, screenH = guiGetScreenSize() --local inutil = createMarker (2029.20374, -1408.89844, 14.59219, "cylinder", 3, 241, 155, 0, alpha) local stats = 0 cores = {} function dxMenu1 () -- Menu inicial -- cores -- cores[1] = tocolor(0,255,127,181) -- Botao 1 cores[2] = tocolor(0,128,0,222) -- Cor verde escuro cores[3] = tocolor(0,255,127,181) -- Botao 2 cores[4] = tocolor(178,34,34, 181) -- Botao 3 (exit) cores[5] = tocolor(255, 0, 0, 200) -- Botao 3 passado -- Mudar cores dos botoes if cursorPosition(screenW * 0.5532, screenH * 0.8216, screenW * 0.1162, screenH * 0.0378) then cores[1] = cores[2] end if cursorPosition(screenW * 0.5532, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378) then cores[3] = cores[2] end if cursorPosition(screenW * 0.3232, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378) then cores[4] = cores[5] end -- MENU DX-- -- dxDrawImage(screenW * 0.3441, screenH * 0.3971, screenW * 0.1051, screenH * 0.2474, "graphic/armor.png", 0, 0, 0, tocolor(255, 255, 255, 228), false) dxDrawRectangle(screenW * 0.3132, screenH * 0.6816, screenW * 0.3662, screenH * 0.2474, tocolor(0, 0, 0, 212), false) dxDrawRectangle(screenW * 0.3132, screenH * 0.6797, screenW * 0.3662, screenH * 0.0339, tocolor(0, 0, 0, 181), false) dxDrawText("TITULO", screenW * 0.3338, screenH * 0.6849, screenW * 0.5265, screenH * 0.7070, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawText("Ola!", screenW * 0.3306, screenH * 0.7620, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.3232, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378, cores[4], false) dxDrawText("SAIR", screenW * 0.3432, screenH * 0.8816, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "center", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.5532, screenH * 0.8216, screenW * 0.1162, screenH * 0.0378, cores[1], false) dxDrawText("ARMAS", screenW * 0.8132, screenH * 0.8320, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "center", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.5532, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378, cores[3], false) dxDrawText("RECICLAGEM", screenW * 0.8132, screenH * 0.8820, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "center", "top", false, false, false, false, false) end function dxMenu2 () -- FALA 2 -- cores -- cores[1] = tocolor(0,255,127,181) -- Botao 1 cores[2] = tocolor(0,128,0,222) -- Cor verde escuro cores[3] = tocolor(0,255,127,181) -- Botao 2 cores[4] = tocolor(178,34,34, 181) -- Botao 3 (exit) cores[5] = tocolor(255, 0, 0, 200) -- Botao 3 passado -- Mudar cores dos botoes if cursorPosition(screenW * 0.5532, screenH * 0.8216, screenW * 0.1162, screenH * 0.0378) then cores[1] = cores[2] end if cursorPosition(screenW * 0.5532, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378) then cores[3] = cores[2] end if cursorPosition(screenW * 0.3232, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378) then cores[4] = cores[5] end -- MENU DX-- -- dxDrawImage(screenW * 0.3441, screenH * 0.3971, screenW * 0.1051, screenH * 0.2474, "graphic/armor.png", 0, 0, 0, tocolor(255, 255, 255, 228), false) dxDrawRectangle(screenW * 0.3132, screenH * 0.6816, screenW * 0.3662, screenH * 0.2474, tocolor(0, 0, 0, 212), false) dxDrawRectangle(screenW * 0.3132, screenH * 0.6797, screenW * 0.3662, screenH * 0.0339, tocolor(0, 0, 0, 181), false) dxDrawText("TITULO", screenW * 0.3338, screenH * 0.6849, screenW * 0.5265, screenH * 0.7070, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawText("", screenW * 0.3306, screenH * 0.8020, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.5532, screenH * 0.8216, screenW * 0.1162, screenH * 0.0378, cores[1], false) dxDrawText("CIVIL", screenW * 0.8132, screenH * 0.8320, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "center", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.5532, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378, cores[3], false) dxDrawText("MILITAR", screenW * 0.8132, screenH * 0.8820, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "center", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.3232, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378, cores[4], false) dxDrawText("VOLTAR", screenW * 0.3432, screenH * 0.8816, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "center", "top", false, false, false, false, false) end function dxMenu3 () -- FALA 3 -- cores -- cores[1] = tocolor(0,255,127,181) -- Botao 1 cores[2] = tocolor(0,128,0,222) -- Cor verde escuro cores[3] = tocolor(0,255,127,181) -- Botao 2 cores[4] = tocolor(178,34,34, 181) -- Botao 3 (exit) cores[5] = tocolor(255, 0, 0, 200) -- Botao 3 passado -- Mudar cores dos botoes if cursorPosition(screenW * 0.5532, screenH * 0.8216, screenW * 0.1162, screenH * 0.0378) then cores[1] = cores[2] end if cursorPosition(screenW * 0.5532, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378) then cores[3] = cores[2] end if cursorPosition(screenW * 0.3232, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378) then cores[4] = cores[5] end -- MENU DX-- -- dxDrawImage(screenW * 0.3441, screenH * 0.3971, screenW * 0.1051, screenH * 0.2474, "graphic/armor.png", 0, 0, 0, tocolor(255, 255, 255, 228), false) dxDrawRectangle(screenW * 0.3132, screenH * 0.6816, screenW * 0.3662, screenH * 0.2474, tocolor(0, 0, 0, 212), false) dxDrawRectangle(screenW * 0.3132, screenH * 0.6797, screenW * 0.3662, screenH * 0.0339, tocolor(0, 0, 0, 181), false) dxDrawText("titulo", screenW * 0.3338, screenH * 0.6849, screenW * 0.5265, screenH * 0.7070, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawText("", screenW * 0.3306, screenH * 0.8020, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.5532, screenH * 0.8216, screenW * 0.1162, screenH * 0.0378, cores[1], false) dxDrawText("CIVIL", screenW * 0.8132, screenH * 0.8320, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "center", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.5532, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378, cores[3], false) dxDrawText("MILITAR", screenW * 0.8132, screenH * 0.8820, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "center", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.3232, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378, cores[4], false) dxDrawText("VOLTAR", screenW * 0.3432, screenH * 0.8816, screenW * 0.4132, screenH * 0.3841, tocolor(255, 255, 255, 222), 1.00, dxfont0_fonte, "center", "top", false, false, false, false, false) end -- Abrir Menu -- function abrirpainelMenu1 () if stats == 0 then addEventHandler ("onClientRender", root, dxMenu1) showCursor (true) stats = stats+1 end end addEvent ("opendxMenu1", true) addEventHandler ("opendxMenu1", root, abrirpainelMenu1) --[[ -- MENU 1 -- ]]-- -- Botao 1 -- function BMenu1_1 (_,state) if stats == 1 then if (state == "down") then if (isCursorOnElement(screenW * 0.5532, screenH * 0.8216, screenW * 0.1162, screenH * 0.0378)) then stats = stats+1 removeEventHandler("onClientRender", root, dxMenu1) addEventHandler ("onClientRender", root, dxMenu2) end end end end addEventHandler ("onClientClick", root, BMenu1_1) -- Botao 3 -- function BMenu1_3 (_,state) if stats == 1 then if state == "down" then if isCursorOnElement(screenW * 0.3232, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378) then removeEventHandler("onClientRender", root, dxMenu1) showCursor (false) stats = stats-1 end end end end addEventHandler ("onClientClick", root, BMenu1_3) --[[ -- MENU 2 -- ]]-- -- Botao 1 -- function BMenu2_1 (_,state) if stats == 2 then if (state == "down") then if (isCursorOnElement(screenW * 0.5532, screenH * 0.8216, screenW * 0.1162, screenH * 0.0378)) then stats = stats+1 removeEventHandler("onClientRender", root, dxMenu2) addEventHandler ("onClientRender", root, dxMenu3) end end end end addEventHandler ("onClientClick", root, BMenu2_1) -- Botao 3 -- function BMenu2_3 (_,state) if stats == 2 then if (state == "down") then if (isCursorOnElement(screenW * 0.3232, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378)) then removeEventHandler("onClientRender", root, dxMenu2) stats = stats-1 addEventHandler ("onClientRender", root, dxMenu1) end end end end addEventHandler ("onClientClick", root, BMenu2_3) --[[ -- MENU 3 -- ]]-- -- Botao 3 -- function BMenu3_3 (_,state) if stats == 3 then if (state == "down") then if (isCursorOnElement(screenW * 0.3232, screenH * 0.8716, screenW * 0.1162, screenH * 0.0378)) then removeEventHandler("onClientRender", root, dxMenu3) stats = stats-1 addEventHandler ("onClientRender", root, dxMenu2) end end end end addEventHandler ("onClientClick", root, BMenu3_3) local x,y = guiGetScreenSize() function isCursorOnElement(x,y,w,h) local mx,my = getCursorPosition () local fullx,fully = guiGetScreenSize() cursorx,cursory = mx*fullx,my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end addEventHandler ( "onClientRender", root, function ( ) vx, vy, vz = getElementPosition(marker) scX, scY = getScreenFromWorldPosition(vx, vy, vz+3.5) cx,cy,cz,clx,cly,clz,crz,cfov = getCameraMatrix() dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz+3.5) if scX then largura, altura = 212, 240 Tx = scX-(1000/dist)*szx/800/largura*cfov Ty = scY-(100/dist)*szy/600/altura*cfov Tw = (1000/dist)*szx/400/largura*cfov Th = (1000/dist)*szy/400/altura*cfov if dist < 80.0 then if (isLineOfSightClear(cx, cy, cz, vx, vy, vz+1.5, true, false, false)) then if not isElementWithinMarker(localPlayer, marker) then dxDrawImage ( Tx, Ty, Tw, Th, "graphic/sale.png",0,0,0,tocolor(255,255,255,math.abs(math.sin(getTickCount()/700))*255)) end end end end end)
×
×
  • Create New...