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karlis

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Everything posted by karlis

  1. karlis

    3bugs

    1) fixed, and u say i only ned change cmd name in stinger script to avoid that?
  2. karlis

    3bugs

    hi, i got 3 bugs.since i dont want to flood forum i made only 1topic for they, so here they are: 1)2 my friends reported that when they connect my server they geting folowing error: ''Download error: Couldn't resolve host name.'' since server name is just ''mapping'' i cant get the problerm 2)resource ''stinger'' spams messages, i get about 30messages per pressing 3)[15:50:27] WARNING: admin_commands.lua: Bad argument @ 'getPlayerFromName' - Line: 14 [15:50:27] ERROR: ...deathmatch/resources/admin/server/admin_commands.lua:17: attempt to index local 'string' (a nil value)
  3. karlis

    3bugs

    hi, i got 3 bugs.since i dont want to flood forum i made only 1topic for they, so here they are: 1)2 my friends reported that when they connect my server they geting folowing error: ''Download error: Couldn't resolve host name.'' since server name is just ''mapping'' i cant get the problerm 2)resource ''stinger'' spams messages, i get about 30messages per pressing 3)[15:50:27] WARNING: admin_commands.lua: Bad argument @ 'getPlayerFromName' - Line: 14 [15:50:27] ERROR: ...deathmatch/resources/admin/server/admin_commands.lua:17: attempt to index local 'string' (a nil value)
  4. since this idea is very small and its about editor too i decided to put it here: make save/load callbacks and commands usable for server console, it would be very usable to see when map saved or save map thought server console.
  5. many times when i make map and try test it editor_test crashes and loads other map, so i loose my previus map, i know i can jsut save, but map editor should be more user-friendly SUGESSTION:disable mapcycler or whatever it calls(that is changing maps), and before test and after duing every 10adds/moves/clones etc. mapeditor should autosave it as some ''backup_[map name]" map.That way it wouldnt replace when u dont want to, but it would make backups.
  6. big thnx, why didnt i see it o.0 solved!
  7. i see that modules is after "--", that means script don't count they(?), it was also so on default config EDIT:just also cheked that all " are not ' '
  8. i runned superman on deafult config and all worked manytimes, i wasnt the only testor ___________________________________________________ now im 100% sure that error is on mtaserver.conf, but i checked it and default one on notepad++ to find any mistakes, but didnt find any! and i dont think that resource can cause server crash before they are starting to load. might this config is too long for server to read it?
  9. when i running server i got ''error parsing config file'' here is it, what i did wrong?!: Multi-Mapping 1264 22003 5 1 22005 0 0 logs/server.log acl.xml logs/scripts.log 0 0 plz help
  10. are psible to do beta stage? # IPL Export is in alpha stage (No rotations, no model files)
  11. So im trying make spawns for cdm and i need get rotations cords for spawns, and cords and rotations for cameras. What is easiest way to do it? And are posible to make cameras move?
  12. but there is one big problemo: they dont convert rotation! Are other converters aviable too?
  13. But one problem is still unfixed- stability of map editor, some times they crashes and loses all data, but most stupid is that- when i tried to save map mta started not respond and i loosed my map what i maded all day!
  14. are some way to convert singleplayer's .ipl and .ide files to mta maps?
  15. there a problem: my xp dont pass windows validation. i know its my problem, but may is other way to fix bug?
  16. but i tried update 3 times and nothing changs
  17. d3dx9_41.dll not found.i got lastest nightly builds, and lastest 3 builds dont run and shows this eror. what to do?
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