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Monument

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  1. Monument

    Sporadic

    hello guys, i want to make Sporadic letters ( A,B,C ) what ever setElementData(localPlayer,"Text","Text") P1,P2,P3,P4,P5 = getElementData(localPlayer,"Text") -- that mean P1 = T , P2 = e , P3 = x
  2. Thank you but i don't know how to make it for a specific team only if Team " 1 " do someting if Team "2" do other someting i said outputchatbox for exmaple only
  3. addEventHandler("onColShapeHit", group, function (thePlayer) local team = getPlayerTeam( thePlayer ); -- Here Bad Arg if getElementType ( thePlayer ) == "player" then CN = getElementData(source, "name") for i = 1, #C do if source == C[i] then if getTeamName(team) == "1" then outputChatBox ("1", getRootElement(), 255, 0, 0, true ) else if getTeamName(team) == "2" then outputChatBox ("2", getRootElement(), 255, 0, 0, true ) end end end end end end end, true) this Function Start when player hit colshape i want when hit colshape Check if Player in Team "1" then outputChatBox "1" i
  4. try use vehicle_fire instead of Vehicle_fire
  5. Monument

    String

    hello I have a value and its source ( Element Data ) And this value comes with String function requires the absence of it
  6. Monument

    Auto Spam

    the script make 10 object right ? for example i want getElementPosition to object number 2 but i can't because the element without name i try to do that Object[i] = createObject(..................) -- i = number from 1 to 10 In the example above getElementPosition(Object[2])
  7. Monument

    Auto Spam

    thx its work good can i make name for it ? maybe object and it number
  8. Monument

    Auto Spam

    Yeah right, that's what I'm trying to do Also with some change of coordinates
  9. Monument

    Auto Spam

    Hello i want to create Objects But in an organized way maybe Creation = 10 X Change = 5 Y Change = 6 when Creation = 10 then Automatically Create 10 Objects When Create 10 Objects The difference between each Object 1 and Object 2 = ' 5 x ' And in Y ' 6 y ' Thanks !
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