Estou com duvida em um script, achei um sistema de desmanche na internet, só que quando terminava de desmanchar o carro eu recebia dinheiro ao invés de dinheiro sujo, porque não vinha dinheiro sujo junto com o mod, então eu tentei colocar no lugar do givePlayerMoney um executeCommandHandler para executar o comando: executeCommandHandler( dar, player, math.random(1000, 50000), Dinheiro Sujo), mas n funcionou, alguém por favor me ajuda? to começando com os scripts lua.
obs> ele funcionava antes de eu tentar mudar!
Script sem nenhuma modificação:
local zones = {
{3030.7453613281, -155.14810180664, 21.885005950928},
}
local zone = {}
local myZone = {}
local elements = {}
local zonetime = {}
local tableZone = {}
addEventHandler('onResourceStart', resourceRoot,
function()
for i=1, #zones do
zone = createColSphere(zones[1], zones[2], zones[3], 10)
addEventHandler('onColShapeHit', zone, enterZone)
addEventHandler('onColShapeLeave', zone, exitZone)
end
end)
local function checkZone (zone)
for i = 1, #zonetime do
if zonetime == zone then
return false
end
end
return true
end
local function getPosZone (zone)
for i = 1, #zonetime do
if zonetime == zone then
return i
end
end
end
setTimer(function()
for i = 1, #zonetime do
if tableZone and not tableZone[zonetime] then tableZone[zonetime] = {['Ocupada'] = true, ['Horas'] = 0, ['Minutos'] = 0, ['Segundos'] = 0} attWithinZone(zonetime) end
if tableZone[zonetime]['Segundos'] <= 0 then
tableZone[zonetime]['Segundos'] = 59
tableZone[zonetime]['Minutos'] = tableZone[zonetime]['Minutos'] - 1
if tableZone[zonetime]['Minutos'] <= 0 then
tableZone[zonetime]['Minutos'] = 59
if tableZone[zonetime]['Horas'] > 0 then
tableZone[zonetime]['Horas'] = tableZone[zonetime]['Horas'] - 1
end
end
end
tableZone[zonetime]['Segundos'] = tableZone[zonetime]['Segundos'] - 1
if tableZone[zonetime]['Segundos'] <= 0 and tableZone[zonetime]['Horas'] == 0 then
table.remove(zonetime, getPosZone (zonetime))
tableZone[zonetime] = nil
end
end
end,
1000, 0)
function attWithinZone (zone)
if tableZone[zone] then
local player = nil
for i=1, #getElementsWithinColShape(zone, "player" ) do
player = getElementsWithinColShape(zone, "player" )
triggerClientEvent(player, 'rzk:load:timezone', resourceRoot, zone, true, tableZone[zone]['Horas'], tableZone[zone]['Minutos'], tableZone[zone]['Segundos'])
end
end
end
addEvent('rzk:ocupezone', true)
addEventHandler('rzk:ocupezone', resourceRoot,
function (player, zone, vehicle)
if isElement(zone) then
if checkZone (zone) then
if not tableZone[zone] then
table.insert(zonetime, zone)
setElementData(vehicle, 'vehicle:desmanche', true)
setElementData(player, 'player:vehicle', vehicle)
else
triggerClientEvent(player, 'cancel:service', resourceRoot)
end
else
triggerClientEvent(player, 'cancel:service', resourceRoot)
end
end
end)
function exitZone (element)
if getElementType (element) == "player" then
triggerClientEvent(element, 'rzk:load:timezone', resourceRoot, source, false)
local vehicle = getPedOccupiedVehicle (element)
if vehicle then
removeEventHandler ( "onVehicleExit", vehicle, exitVehicle)
myZone[element] = nil
end
end
end
function enterZone (element)
if getElementType (element) == "player" then
if tableZone[source] then
triggerClientEvent(element, 'rzk:load:timezone', resourceRoot, source, true, tableZone[source]['Horas'], tableZone[source]['Minutos'], tableZone[source]['Segundos'])
else
triggerClientEvent(element, 'rzk:load:timezone', resourceRoot, source, true)
end
local vehicle = getPedOccupiedVehicle (element)
if vehicle then
addEventHandler ( "onVehicleExit", vehicle, exitVehicle)
end
myZone[element] = source
end
end
local blackListVehicle = {
[401]=true,
}
function exitVehicle (player, seat)
if isElement(source) then
if not tableZone[myZone[player]] then
if not blackListVehicle[getElementModel(source)] then
if seat == 0 then
removeEventHandler ( "onVehicleExit", source, exitVehicle)
triggerClientEvent(player, 'rzk:startprogress', resourceRoot, source, myZone[player])
else
removeEventHandler ( "onVehicleExit", source, exitVehicle)
end
else
exports.Mat_Infos:serverNotification(player, "info", "Esse veiculo não pode ser desmanchado.", 10, 25)
removeEventHandler ( "onVehicleExit", source, exitVehicle)
end
else
exports.Mat_Infos:serverNotification(player, "info", "Aguarde "..tableZone[myZone[player]]['Horas'].." Horas e "..tableZone[myZone[player]]['Minutos'].." Minutos para realizar outro desmanche.", 10, 25)
end
end
myZone[player] = nil
end
addEventHandler ( "onVehicleStartEnter", getRootElement(),
function ( player, seat, jacked )
if (getElementData(source, 'vehicle:desmanche')) then --if the vehicle is one of 4 police cars, and the skin is not a police skin
cancelEvent()
exports.Mat_Infos:serverNotification(player, "info", "Esse veiculo está sendo desmanchado.", 10, 25)
end
end)
addEvent('rzk:action:vehicle', true)
addEventHandler('rzk:action:vehicle', resourceRoot,
function (vehicle, door, action)
if isElement(vehicle) then
local door = tonumber(door)
setVehicleDoorOpenRatio (vehicle, door, action, 2000)
end
end)
addEvent('rzk:remove:component', true)
addEventHandler('rzk:remove:component', resourceRoot,
function (vehicle, component)
if isElement(vehicle) then
local players = getElementsByType("player")
local player = nil
for i = 1, #players do
player = players
triggerClientEvent(player, 'remove:component', resourceRoot, vehicle, component)
end
end
end)
addEvent('rzk:setAnimation', true)
addEventHandler('rzk:setAnimation', resourceRoot,
function (player, anim_1, anim_2)
if isElement(player) then
if anim_1 then
setElementFrozen(player, true)
setPedAnimation(player, anim_1, anim_2)
else
setPedAnimation(player)
setElementFrozen(player, false)
end
end
end)
addEvent('rzk:destroyVehicle', true)
addEventHandler('rzk:destroyVehicle', resourceRoot,
function (player, vehicle)
if isElement(vehicle) then
setElementData(vehicle, 'vehicle:desmanche', nil)
setElementData(player, 'player:vehicle', nil)
destroyElement(vehicle)
givePlayerMoney(player, math.random(1000, 50000))
exports.Mat_Infos:serverNotification(player, "info", "Veiculo desmanchado com sucesso.", 10, 25)
end
end)
addEventHandler ( "onPlayerQuit", root,
function ()
if getElementData(source, 'player:vehicle') then
local vehicle = getElementData(source, 'player:vehicle')
setElementData(vehicle, 'vehicle:desmanche', nil)
local players = getElementsByType("player")
local player = nil
for i = 1, #players do
player = players
triggerClientEvent(player, 'reset:remove:component', resourceRoot, vehicle)
end
setElementData(source, 'player:vehicle', nil)
end
end)