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sandun

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. local isLocalPlayerAnimating = false addEventHandler("onClientResourceStart", resourceRoot, function() triggerServerEvent ( "onCustomAnimationSyncRequest", resourceRoot, localPlayer ) end ) local function ReplacePedBlockAnimations ( player, ifpIndex ) local customIfpBlockName = globalLoadedIfps [ ifpIndex ].blockName for _, animationName in pairs ( globalPedAnimationBlock.animations ) do -- make sure that we don't replace a partial animation if not globalPedAnimationBlock.partialAnimations [ animationName ] then engineReplaceAnimation ( player, "ped", animationName, customIfpBlockName, animationName ) end end end local frnP3IFP = engineLoadIFP("bd_fire.ifp","bdfire") local parkourIFP = engineLoadIFP("parkour.ifp","parkourAnims") local dancingIFP = engineLoadIFP("dancing.ifp","dancing") local pedIFP = engineLoadIFP("ped.ifp","biganim") bindKey("num_2","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "biganim", "dance6" ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "biganim", "dance6" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) bindKey("num_3","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "dancing", "dance3" ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "dancing", "dance3" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) bindKey("num_4","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "dancing", "dance4" ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "dancing", "dance4" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) bindKey("num_5","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "dancing", "dance5" ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "dancing", "dance5" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) bindKey("num_6","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "bdfire", "dance1" ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "bdfire", "dance1" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) bindKey("num_7","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "parkourAnims", "BckHndSpingBTuck" ) if not isTimer(resetAnim6) then resetAnim6 = setTimer(setPedAnimation,3530,1,localPlayer,false) end triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "parkourAnims", "BckHndSpingBTuck" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) bindKey("num_8","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "bdfire", "dance2" ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "bdfire", "dance2" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) --[[bindKey("num_8","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "parkourAnims", "BckHndSping" ) if not isTimer(resetAnim7) then setTimer(setPedAnimation,3400,1,localPlayer,false) end triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "parkourAnims", "BckHndSping" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) bindKey("num_9","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "parkourAnims", "CartWheel" ) if not isTimer(resetAnim8) then setTimer(setPedAnimation,2930,1,localPlayer,false) end triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "parkourAnims", "CartWheel" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) bindKey("num_div","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "parkourAnims", "FrntHndSpring" ) if not isTimer(resetAnim9) then setTimer(setPedAnimation,2860,1,localPlayer,false) end triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "parkourAnims", "FrntHndSpring" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end ) bindKey("nam_mul","down", function () if isLocalPlayerAnimating == false then setPedAnimation ( localPlayer, "parkourAnims", "HandPlant" ) if not isTimer(resetAnim9) then setTimer(setPedAnimation,3600,1,localPlayer,false) end triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, "parkourAnims", "HandPlant" ) isLocalPlayerAnimating = true elseif isLocalPlayerAnimating == true then setPedAnimation ( localPlayer, false ) triggerServerEvent ( "onCustomAnimationSet", resourceRoot, localPlayer, false, false ) end end )]]-- addEvent ("onClientCustomAnimationSyncRequest", true ) addEventHandler ("onClientCustomAnimationSyncRequest", root, function ( playerAnimations ) for player, anims in pairs ( playerAnimations ) do if isElement ( player ) then if anims.current then setPedAnimation ( player, anims.current[1], anims.current[2] ) end if anims.replacedPedBlock then ReplacePedBlockAnimations ( player, anims.replacedPedBlock ) end end end end ) addEvent ("onClientCustomAnimationSet", true ) addEventHandler ("onClientCustomAnimationSet", root, function ( blockName, animationName ) if source == localPlayer then return end if blockName == false then setPedAnimation ( source, false ) return end setPedAnimation ( source, blockName, animationName ) end ) setTimer ( function () if isLocalPlayerAnimating then if not getPedAnimation (localPlayer) then isLocalPlayerAnimating = false triggerServerEvent ( "onCustomAnimationStop", resourceRoot, localPlayer ) end end end, 100, 0 )
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