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Henryh

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About Henryh

  • Birthday 12/09/2001

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. To be clear, there are two versions of GTATools, the one for a previous Blender version, and one with a updated API for 2.79. I had this issue way back too, but i learned how to properly edit GTA SA animations this way: When you're done doing a pose for the animation, add the pose to the timeline via the Key "i" , you can either add it as "Rotation", "BBone Shape" or "Available" (Available only appears if you're doing a pose on top of a existing frame, which will not cause any errors as well) adding a pose with any other option from that menu that isnt the three i mentioned makes the error appear. Be careful, if you get animation bugs in-game like; CJ with no mouth and eyebrows and/or other skins having their belly messed up, you need to add start and end frames to the Jaw, Eyelids, Toes and Belly because their timeline of frames are separate from the rest of the bones, they have their own timeline. You dont need to pose them, just select the bones i told you and add their frames to their timeline via one of the three methods i mentioned and you're good to go. If you still have any questions, dont hesistate to ask. PS: Delete a keyframe you added with other options that were not added with "Available", "BBone shape" or "Rotation" or else you'll still get the error 252, you can select all bones via pose mode and copy paste the pose so you wont have to redo it from scratch. PS(2): You can also view GTA Vice City animations with GTATools and export them to GTA SA. Here's a picture with my own custom pose in-game.
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