function delItem(itemSlot)
if (itemSlot > -1) then
if activeSide == "craft" then
newMenu = "bag"
else
newMenu = activeSide
end
==LINE:932== triggerServerEvent("deleteItem", localPlayer, localPlayer, localPlayer, elementSource, inventoryItems[newMenu][itemSlot]["ID"])
saveAction()
inventoryItems[newMenu][itemSlot] = nil
if (elementSource == localPlayer) then
playerItems[newMenu][itemSlot] = nil
end
end
end