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=DA=Blunted

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Everything posted by =DA=Blunted

  1. #1 Timeline GTA3 Oct 2001, GTA: VC Oct 2002, GTA : SA Oct 2004 That's an extra year of development, who's to say mutliplayer isn't coded? Yes, if it is they will release an SDK making future projects, such as for exmaple porting VC and LC's maps to the SA engine immensly easier. #2 Manhunt use's GTA:VC's engine as a core #3 Manhunt features swing door hinges & context sensitive lockon's #4 Real time stealth kills could easily be added to SA #5 With an SDK through map loading the concept of GTA WO is very possible In closing an SDK would make the concept of all three cities linking in the newest engine developed by the MTA team in the future a very real and extremely exciting prospect I just hope R* doesn't beat the mod community to the punch with their own massively multiplayer online GTA world. I know if they did i'd play it, new missions monthly new car downloads, offcial engine updates. = ) we can all dream can't we?
  2. #1 Sync the in game clock #2 Asynchronous syncing with hit detection on server side using the clocks timestamps for verification, an example of this in action is "In normal quake3 the server only stores each players current position, however, in Unlagged the server stores your past positions and can look up to a half a second back in time. Every time a player makes a shot with an instant-hit weapon (machine gun, shotgun, railgun, lightning) the server calculates where the player has been in order to find where the player should of been if it wasn't for latency (lag)." instant hit weapons like... mp5's, python's,shotgun's, melee weapons, helicopter fan blades, being run over by a car not to mention the sniper rifle if it ever gets added will need this. this is an excellent solution to the whole hp vs lpb problem that happens everyday, and with time stamping and server side location tables a teleporter could be kicked the instant the server determines him to have "teleported or jet packed" I say kick because I myself have hit a wall at the Malibu club with a freeway and the game teleported me through the wall across the islands to the police department's donut shop. #3 People have been cracking the MTA client obviously, so I propose that on top of the crc checks for the GTA VC and GTA 3 files already in place, that MTA's client performs a CRC check on it's self at launch therefor if it's a cracked client it won't function. Since it'll take the crackers longer to remove this additional CRC check, we the people that don't cheat and play competitively will have maybe a week more weeks of peace before the cheating armageddon begins again.
  3. I like the no pausing idea for stoping cheaters, but if you did that how would I be able to adjust my mouse sensitivity, which requires me to pause the game by using the menu. sure I could set it before I join the game but it reset's it's self to default sometimes on a crash and I dunno about you buddy but I don't play on default mouse sensitivity. here's an idea for team multi capture the briefcase full of drugs (it's the flag)
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