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RAF3345

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. you can do for me ? I do not know how to do this
  2. I have a script to call administrators by phone, but for the administrator to accept he needs to type / ac (call number) I would like to change this command to bind, "Q" to accept and "E" to stop refusing Some charitable soul to help me? local staffCall = {} local staffCount = 0 addEvent( "SendMsgToTeamstaff", true ) addEventHandler( "SendMsgToTeamstaff", root, function ( ) --if isTimer(timer) then return end --timer = setTimer(function() end, 10000, 1) local pX,pY,pZ = getElementPosition(source) for k,v in ipairs(getElementsByType("player")) do vX,vY,vZ = getElementPosition(v) local dist = getDistanceBetweenPoints3D(pX,pY,pZ,vX,vY,vZ) if dist <= 5 then if v ~= source then if getPedWeapon(v) > 0 then outputChatBox("#D24D57[btc~Items] #ffffffAlguem armado está proximo de você então não pode fazer chamada!", source, 255, 255, 255, true) return end end end end if getElementData(source, "call:staff") then outputChatBox("#dc143c[BRPMTA - ERRO]:#ffffff Você já tem uma chamada em andamento aguarde 1 minuto para fazer novamente.", source, 255, 255, 255, true) return end outputChatBox("#bebebeVocê chamou o staff, aguarde.", source, 255, 255, 255, true) exports.btc_hud:dm(" "..getPlayerName(source).." Você chamou o staff, aguarde.", source, 255, 200, 0) staffCount = staffCount + 1 staffCall[staffCount] = source setElementData(source, "call:staff", staffCount) setTimer ( setElementData, 600, 1, source, "call:staff", false) tirarchamadostaffCall = setTimer(function() staffCall[staffCount] = nil end, 25000, 1 ) local x, y, z = getElementPosition(source) setElementData(source, "call:staffposx", x) setElementData(source, "call:staffposy", y) setElementData(source, "call:staffposz", z) for theKey,player in ipairs (getElementsByType("player")) do if getElementData(player, "char:adminduty") == 1 then outputChatBox("#bebebe"..getPlayerName(source).." chamou o staff utilize /ac " .. staffCount .. " para aceitar o pedido", player, 255, 255, 255, true) displayServerMessage(player, ""..getPlayerName(source).." chamou o staff utilize /ac " .. staffCount .. " para aceitar o pedido", "warning") end end end ) ChamadasS = {} function aceitarstaff(thePlayer, commandName, acceptID) if getElementData(thePlayer, "char:adminduty") == 1 then if (acceptID) then local acceptID = tonumber(acceptID) if staffCall[acceptID] then exports.btc_hud:dm("Você aceitou o chamado " .. acceptID .. "", thePlayer, 255, 200, 0) exports.btc_hud:dm("O staff "..getPlayerName(thePlayer).." aceitou sua chamada", staffCall[acceptID], 255, 200, 0) --if isTimer(chamadostaffCall) then -- killTimer(chamadostaffCall) --end if isTimer(tirarchamadostaffCall) then killTimer(tirarchamadostaffCall) end for theKey,player in ipairs (getElementsByType("player")) do if getElementData(player, "char:adminduty") == 1 then outputChatBox(" ", player, 255, 255, 255, true) outputChatBox("#dc143c[BRPMTA - CHAMADA] #bebebeStaff "..getPlayerName(thePlayer).." aceitou o chamado " .. staffCount .. "", player, 255, 255, 255, true) outputChatBox(" ", player, 255, 255, 255, true) --setChamada (thePlayer) end end setChamada (thePlayer) local x, y, z = getElementData(staffCall[acceptID], "call:staffposx"), getElementData(staffCall[acceptID], "call:staffposy"), getElementData(staffCall[acceptID], "call:staffposz") setElementPosition(thePlayer, x, y, z) setElementData(thePlayer, "call:staff", nil) --triggerClientEvent(thePlayer, "createstaffMarker", thePlayer, thePlayer, acceptID, staffCall[acceptID], x, y, z) staffCall[acceptID] = nil --staffCount = staffCount - 1 else outputChatBox("#dc143c[BRPMTA - ERRO]:#ffffff Não existe essa chamada ou a chamada já foi aceita.", thePlayer, 255, 255, 255, true) end end end end addCommandHandler("ac", aceitarstaff)
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