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Carlitos

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  1. Hey. I just wanted to also share the same. On my server and 3 other servers of people I know suffered from the same thing. Several of the players received a ban for no reason, some even received a permanent ban, but for some reason a few minutes later that permanent ban disappeared. I think the MTA team should look into this.
  2. I've seen that many of us have been having the same problem with the ENBSeries, mainly a bug that surfaced recently (which didn't exist before), that doesn't allow the enb to change the sky. In this image I leave an example, it happened to me with the DX3.0 and DX2.0 equally, in both when it is night, the skies are still maintained as if it were noon. The whole environment changes except the sky and some environmental effects, for example, when it rains everything gets grayer, now only the drops fall but it's still sunny. It is very annoying when you want to take photos, and many of us would like it to work correctly again as before the 1.5.9 update. I want to clarify that it is not the fault of any script or the server, it is clearly a problem of the MTA programming, since the ENB worked correctly before. Also, in the original game the ENB works as it should. Example: https://ibb.co/N1mZWmt
  3. Hello, I have a problem with this function. I want that when a button is pressed, the corresponding piece will disappear. (works) The problem is that this can only be seen by oneself, since doing a test with a friend, he saw my vehicle normally. I don't know what's wrong, but I'm sure others can see it, as the wiki example works for all players. (By the way, I don't know if I'm using the right topic, it's my first time posting.) This is part of my code, clientside only. function sacarColinF() -- This function disappears the component local theVehicle = getPedOccupiedVehicle(localPlayer) if (theVehicle) then setVehicleComponentVisible(theVehicle, "colin" , false) end end addEventHandler("onClientGUIClick", sacarColin, sacarColinF) function ponerColinF() -- This function returns the visibility to the previous component local theVehicle = getPedOccupiedVehicle(localPlayer) if (theVehicle) then setVehicleComponentVisible(theVehicle, "colin" , true) end end addEventHandler("onClientGUIClick", ponerColin, ponerColinF) I don't know if 'localPlayer' has something to do with it, but changing it to 'source' or 'thePlayer' causes the script to not work correctly.
  4. (No sé cuál es el tema adecuado para mi pregunta ya que soy nuevo en el foro. Si estoy usando el tema equivocado, avísenme) Necesito ayuda con el tema de crear un vehículo. Quiero hacer que, al crear un nuevo vehículo, solo se genere uno y no dos como viene por defecto. Quisiera saber qué es lo que debo configurar o hacer para que solo se genere un auto a la vez.
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