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#!_A7M8D

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#!_A7M8D last won the day on June 20 2020

#!_A7M8D had the most liked content!

About #!_A7M8D

  • Birthday July 27

Details

  • Gang
    MTA
  • Location
    Egypt
  • Occupation
    CJ
  • Interests
    Coding

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  1. Awesome design Good Job !
  2. Hello @thund3rbird23 , Can you show us video and we will try to know how they did they they may be using a custom object for the engine Cheers !
  3. #!_A7M8D

    Minimap

    Hello you need to edit and customize the script manually Cheers !
  4. Hello You only need createObject destroyElement Cheers!
  5. Hello in your server you will find script named "traffic" this script create vehicles in the world but original game's peds cant be done because syncing client with server will cost too much ram from player pc and server from the server Cheers !
  6. Hello i think that GTA SA Plates consits of two part ( inner , outer ) You can use dxDrawText and create your custom plate Cheers
  7. Hello Change setElementModel(player, skin) To setElementModel(client, skin) Cheers!
  8. السلام عليكم اللعبة لم تعد مثل زمان من ناحية عدد المبرمجين و أصحاب السيرفرات السيرفرات الكبيرة فقط لسا شغالة و فيها عدد لكن زمان كان عدد المبرمجين و الي يتعلمو برمجة كبير جدا بالتوفيق ومرحبا بك مجددا
  9. #!_A7M8D

    resources limit

    Hello the answer is no but more mods will consume more resources Disk space , processor , ram of your server Cheers !
  10. Hello link not working Cheers !
  11. Hello , i think because gta sa is limited world so engine is a part of the vehicle you can get more parts position https://wiki.multitheftauto.com/wiki/GetVehicleComponentPosition https://wiki.multitheftauto.com/wiki/Vehicle_Components Cheers!
  12. @MoOoOdE مرحبا اسم السكربت الأصلي : votemanager تقدر تطفيه
  13. مرحبا شرح التحميل السريع https://wiki.multitheftauto.com/wiki/Installing_and_Configuring_Nginx_as_an_External_Web_Server اذا لم تكن صاحب الاستضافة يمكنك التواصل مع الدعم الفني لتشغيل التحميل السريع
  14. Hello function deanimated( ammo, attacker, weapon, bodypart ) if (attacker) then if (getElementType ( attacker ) == "player") and (getElementType ( source ) == "ped") then if (getElementData (source, "zombie") == true) then local oldZcount = getElementData ( attacker, "Zombie kills" ) if oldZcount ~= false then setElementData ( attacker, "Zombie kills", oldZcount+1 ) triggerEvent ( "onZombieWasted", source, attacker, weapon, bodypart ) else setElementData ( attacker, "Zombie kills", 1 ) triggerEvent ( "onZombieWasted", source, attacker, weapon, bodypart ) end end end end end addEventHandler("onPedWasted", root, deanimated) if you want to use convertNumber use it when showing the data not with setElementData. Cheers!
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