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ciclano

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About ciclano

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  1. ciclano

    [HELP] Voice

    Hello, I'm having problems with my voice ;/. Unfortunately for some time it started to get really bad, the voices are breaking too much do not come out clean. How to find out the cause of this?
  2. Can external connections from my server to the mta server give players time out? My players at some point take time out from the server for no reason, my dedicated is online and without problems, I can execute commands on the MTA console but for players who are in it is time out as if the server had gone down. I took a look at the logs and the only reason I found this was the protection of the dedicated bar ips.
  3. ciclano

    Lag issues

    How can I know what exactly is causing the high CPU usage? Regarding the commands, I have logs of everything that is typed. I took a look at them and there's nothing weird Apparently the MTA is not using all the cores I have.
  4. ciclano

    Lag issues

    Apparently the higher the Logic Thread CPU the longer the delay, but I'm not sure. https://prnt.sc/vi5u61 I don't know if this is normal, but the MTA processes on my VPS are many.
  5. ciclano

    Lag issues

    Thank you very much for the tips, I managed to solve the problem of this script. But the delay on the server still continued, it is not something that always happens but when it happens it lasts several minutes. Is there any way I can find out what is causing this or if it can be my vps? There is nothing high about IPB https://prnt.sc/vi5h1s https://prnt.sc/vi5jwn
  6. ciclano

    Lag issues

    This now to request the groups, I put a general delay. If one player opens the other, he will only be able to open it 8 seconds later. I removed the functions of loading groups when a player logs in. And I removed elementData by saving everything in tables. But still the use is a little high, the problem is that the use is not constant but when I have many players online between 250-300 it gets to use 70% of the IPB and falls, but it keeps going up all the time. Another problem that may be causing lag (https://prnt.sc/vi3p2s) whenever a group is modified all players on the
  7. ciclano

    Lag issues

    Because the server has 200 online, it had 300 executions EDIT: It is worth remembering that the 300 executions include not only requesting the groups but also changes in the members and the group in general. I will go for a while to perform these executions, for example, if a player pressed a button to load the groups, the others must wait 5 seconds to load the groups. This should already help, but I believe the problem will remain. In addition to this requestGroups function, I have other functions that perform executions when a player is removed from a group, or the
  8. ciclano

    Lag issues

    In a period of 5 minutes he had several executions of the function of picking up the groups. Really what is causing me problems is the way these groups are managed. The big question is how can I re-do this, the function that was most performed is the "requestGroups" ( https://prnt.sc/vi33zp ), it basically sends a request to the server by the groups and it returns with the list of groups ( https://prnt.sc/vi34cz ) that are loaded as soon as the script is started. In addition, it also updates the player's groups ( https://prnt.sc/vi34ra ), sending the groups he is part of to the client an
  9. ciclano

    Lag issues

    Is there a way for me to pull just that script which is causing more lag? I believe that the big problem is not this sending of data, because it is not always that they are using the script.
  10. ciclano

    Lag issues

    Already, but how would I do to pull the group information from the client, if they are saved only on the server. Does the amount of data sent to the client have any difference in the use of the script?
  11. ciclano

    Lag issues

    I do it like this, the big question is that it is a group system so whenever someone leaves a group, they log into the server and etc. the server needs to update the group data. So, in addition, he saves the groups in a table, so whenever someone logs in he performs the function of saving the list of groups in the table. At the end of the day he needs to do this but it ends up causing self-use in IPB since the server has a lot of players, every time someone updates a group and someone enters the server. The issue of sending groups to the client-side is necessary since I use sh
  12. ciclano

    Lag issues

    I am studying about, but there is little wiki. Also, is there no other solution for me to save this data without running triggerServerEvent and triggerClientEvent at all times? Edit: Something that works on both client-side and server-side
  13. ciclano

    Lag issues

    The voice problem was solved, it was one of the problems that was causing this delay on my server. Now there is only one script, and the same I believe that there are not many ways to solve it. I will explain how it works, it is a group system it saves information about groups and their players in a table. The problem is that I have many players and many groups, which ends up causing the execution of "triggerClientEvent" and "triggerServerEvent" at all times, these executions are most often sending data from the group to some table. Is there another way to do this? I see that scripts
  14. ciclano

    Lag issues

    The problem is that if I disable the voices of all players, they will become active. Which ends up causing a general problem If it is the voice, what solution for that?Is there a function in the performancebrowser that I can be sure is the problem?
  15. ciclano

    Lag issues

    Currently I have been suffering with lag problems, delay to open panels, voice cutting. The only things that are used a lot in the performancebrowser is the voice, which is constantly and a group script that I use but it is a matter of seconds and back to normal. Is voice causing this problem of voice locking and the delay to open panels, send messages and others? netstat:
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