zRodrigoMM

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  1. bom estou tentando ajeitar este script, más me deparei com o seguinte... ao abrir o menu da loja das skins, não está aparecendo o catalogo para selecionar as mesmas alguém sabe dizer o que fiz errado ? client side: local screen = {guiGetScreenSize()} local GUI = {} GUI.size = {300, 400+40} GUI.element = {} local skinoriginal = nil local function load_leftmenu() if isElement(window) then grid=guiCreateGridList(255,0,0,275,false,window) guiSetAlpha(grid,0.8) guiGridListAddColumn(grid,"Nome",0.7) guiGridListAddColumn(grid,"Preço",0.2) guiGridListSetSortingEnabled(grid,false) bt_comprars = guiCreateButton(10,320,280,30,"Comprar",false,window,true) bt_provars = guiCreateButton(10,360,280,30,"Provar",false,window,true) bt_sairs = guiCreateButton(10,360+40,280,30,"Sair",false,window,true) loadcatalogos() end end local function addItem(item,price,selecionavel,r,g,b) if isElement(grid) then local row = guiGridListAddRow(grid) local name = item local price = price or 0 guiGridListSetItemText(grid,row,1,name,selecionavel,false) if type(r) == "number" then guiGridListSetItemColor(grid,row,1,r,g,b,255) end if selecionavel then return end i2 = guiGridListSetItemText(grid,row,2,price,selecionavel,false) if type(r) == "number" then guiGridListSetItemColor(grid,row,2,r,g,b,255) end end end function loadcatalogos() if isElement(grid) then addItem("❖ Skins ❖",0,true,255,0,0) for i=1,#skins do local name,price = skins[i][2],skins[i][3] addItem("● "..name,price,false,255,165,0) end end end local function clear_window() local x = 10 local y = (screen[2] / 2 - GUI.size[2] / 2) if isElement(window) then destroyElement(window) end window = guiCreateWindow(x, y, GUI.size[1], GUI.size[2], "Loja de skins", false) end local function close() if isElement(window) then destroyElement(window) end showCursor(false) carRemove() end local function togglePanelLojaSkin() if isElement(window) == false then showCursor(true) clear_window() load_leftmenu() skinoriginal = getElementModel(localPlayer) carAdd() else destroyElement(window) showCursor(false) end end addEvent("togglePanelLojaSkin", true) addEventHandler("togglePanelLojaSkin", localPlayer, togglePanelLojaSkin) local function onGuiClickPanel (button, state, absoluteX, absoluteY) if source == bt_sairs then close() triggerServerEvent("Leaves",localPlayer,localPlayer,skinoriginal) skinoriginal = nil elseif source == bt_comprars then local clothename = guiGridListGetItemText(grid, guiGridListGetSelectedItem(grid), 1) local clotheprice = guiGridListGetItemText(grid, guiGridListGetSelectedItem(grid), 2) if clothename == "" or clothename == nil then outputChatBox("Selecione uma roupa por favor.",255,255,255) return end local id = getId(clothename) if getPlayerMoney() < tonumber(clotheprice) then outputChatBox("Dinheiro insuficiente",255,255,255) return end outputChatBox("Comprada "..clothename,255,255,255) skinoriginal = id triggerServerEvent("Comprars",localPlayer,localPlayer,id,clotheprice) elseif source == bt_provars then local clothename = guiGridListGetItemText(grid, guiGridListGetSelectedItem(grid), 1) if clothename == "" or clothename == nil then outputChatBox("Selecione uma roupa por favor.",255,255,255) return end local id = getId(clothename) outputChatBox("Provando "..clothename,255,255,255) triggerServerEvent("Provars",localPlayer,localPlayer,id) end end addEventHandler ("onClientGUIClick", getRootElement(), onGuiClickPanel) function getId(name) local id local name = string.gsub(name," ","") local name = string.gsub(name,"● ","") for i=1,#skins do if skins[i][2] == name then id = skins[i][1] break end end return id end function onQuitGame( reason ) if skinoriginal ~= nil then triggerServerEvent("Save",source,localPlayer,"skin",skinoriginal,nil) end end addEventHandler( "onClientPlayerQuit", getRootElement(), onQuitGame ) server side: markerse={} markerss={} mkl1 = {} local ppx,ppy,ppz = 217.68614196777,-98.584159851074,1004.2578125 local ppx2,ppy2,ppz2 = 202.348, -96.355, 1005.258 -1 mkl2 = {} local ppx3,ppy3,ppz3 = 212.49438476563,-96.010269165039,1004.2578125 mkl3 = {} --Load Lojas for i=1,#config do local x,y,z = config[i][1],config[i][2],config[i][3] markerse[i] = createMarker(x,y,z,"cylinder",1.5,29, 149, 27,255) createBlipAttachedTo(markerse[i],45,1,255,255,255,255,0,150) setElementData(markerse[i],"Store:DM",i) mkl1[i] = createMarker(ppx,ppy,ppz,"cylinder",1.5,29, 149, 27,255) setElementDimension(mkl1[i],i) setElementInterior(mkl1[i],15,ppx,ppy,ppz) mkl2[i] = createMarker(ppx2,ppy2,ppz2,"cylinder",1.5,29, 149, 27,255) setElementDimension(mkl2[i],i) setElementInterior(mkl2[i],15,ppx2,ppy2,ppz2) mkl3[i] = createMarker(ppx3,ppy3,ppz3,"cylinder",1.5,29, 149, 27,255) setElementDimension(mkl3[i],i) setElementInterior(mkl3[i],15,ppx3,ppy3,ppz3) markerss[i] = createMarker(sx,sy,sz,"cylinder",1.5,29, 149, 27,255) if isElement(markerss[i]) then setElementDimension(markerss[i],i) setElementInterior(markerss[i],15,sx,sy,sz) setElementData(markerss[i],"Store:Saida",{x,y,z}) end end function enterstore(source,marker) local dm = getElementData(source,"Store:DM") or 0 unbindKey (source,"k", "down", entrarloja ) ----exports.Script_OnMarkerMsgs_:delete(source) setElementInterior(source,15,sx,sy+2,sz+1) setElementRotation(source,0,0,srz) setElementDimension(source,tonumber(dm)) --setTimer(triggerClientEvent,500,1,source,"toggleHome",source) end function sairloja(source, marker) local dm = getElementData(source,"Store:DM") or 0 unbindKey (source,"k", "down", entrarloja ) ----exports.Script_OnMarkerMsgs_:delete(source) local pos = getElementData(source,"Store:Saida") or {0,0,0} local sx,sy,sz = pos[1],pos[2],pos[3] setElementInterior(source,0,sx,sy+2,sz+1) setElementDimension(source,0) end function clothesmg(source) outputChatBox("------------------------------------------------------------------------------------------------------",source,255,255,255) outputChatBox("❖Ulitize os comandos para tirar ou por a peça de roupa/acessorio❖",source,255,255,255) outputChatBox("● /camisa - Camisa, camiseta, casaco e etc",source,255,0,0) outputChatBox("● /calca - Cueca, bermuda, calça e etc",source,255,0,0) outputChatBox("● /tenis - Chinelo, tenis, bota e etc",source,255,0,0) outputChatBox("● /chapeu - Chapéu, boné, capacete e etc",source,255,0,0) outputChatBox("● /oculos - Óculos, bandana, mascara e etc",source,255,0,0) outputChatBox("------------------------------------------------------------------------------------------------------",source,255,255,255) end function MarkerHit ( marker, matchingDimension ) for bb=1,#markerse do if marker == markerse[bb] and matchingDimension then if isPedInVehicle(source) then return end setElementData(source,"Store:DM",bb) if isElementWithinMarker(source, marker) then enterstore(source, marker) end --triggerClientEvent(root, "addNotification", root, "Aperte 'k' para entrar na loja", "info") break end end for bb=1,#markerss do if marker == markerss[bb] and matchingDimension then if isPedInVehicle(source) then return end local pos = getElementData(marker,"Store:Saida") setElementData(source,"Store:Saida",pos) if isElementWithinMarker(source, marker) then sairloja(source, marker) end setElementData(source,"Store:DM",nil) setElementData(source,"Store:Saida",nil) --triggerClientEvent(root, "addNotification", root, "Aperte 'k' para sair da loja", "info") break end end for bb=1,#mkl1 do if marker == mkl1[bb] and matchingDimension then if getPedSkin(source) == 0 then local roupast = getElementData(source,"roupast") local roupasm = getElementData(source,"roupasm") local camisa = getElementData(source,"camisa") or false local calca = getElementData(source,"calca") or false local oculos = getElementData(source,"oculos") or false local tenis = getElementData(source,"tenis") or false local chapeu = getElementData(source,"chapeu") or false if camisa or calca or oculos or tenis or chapeu then for i=0, 17, 1 do removePedClothes ( source, i ) local clothesTexture, clothesModel = roupast[i],roupasm[i] if ( clothesTexture ~= "vazio" ) and ( clothesModel ~= "vazio" ) and ( clothesTexture ~= "nil" ) and ( clothesModel ~= "nil" ) then local d = addPedClothes(source,tostring(clothesTexture),tostring(clothesModel),i) end end setElementData(source,"camisa",false) setElementData(source,"calca",false) setElementData(source,"oculos",false) setElementData(source,"tenis",false) setElementData(source,"chapeu",false) end setElementData(source,"inloja",true) clothesmg(source) triggerClientEvent(source,"togglePanelLoja",source) end break end end for bb=1,#mkl2 do if marker == mkl2[bb] and matchingDimension then triggerClientEvent(source,"togglePanelLojaSkin",source) break end end for bb=1,#mkl3 do if marker == mkl3[bb] and matchingDimension then if getPedSkin(source) == 0 then triggerClientEvent(source,"togglePanelLojaMassa",source) end break end end end addEventHandler ( "onPlayerMarkerHit", getRootElement(), MarkerHit ) function MarkerLeave ( marker, matchingDimension ) for bb=1,#markerse do if marker == markerse[bb] and matchingDimension then --exports.Script_OnMarkerMsgs_:delete(source) unbindKey (source,"k", "down", entrarloja) setElementData(source,"Store:DM",nil) break end end for bb=1,#markerss do if marker == markerss[bb] and matchingDimension then --exports.Script_OnMarkerMsgs_:delete(source) unbindKey (source,"k", "down", sairloja) setElementData(source,"Store:Saida",nil) break end end end addEventHandler ( "onPlayerMarkerLeave", getRootElement(), MarkerLeave ) function Provar(source,tx,md,index) addPedClothes(source,tx,md,index) end addEvent("Provar",true) addEventHandler("Provar",root,Provar) function Remover(source,tx,md,index) removePedClothes ( source, index ) end addEvent("Remover",true) addEventHandler("Remover",root,Remover) function Leave(source,txs,mds) for i=0, 17, 1 do removePedClothes ( source, i ) local clothesTexture, clothesModel = txs[i],mds[i] --outputChatBox(i.."##"..tostring(clothesTexture).." - "..tostring(clothesModel)) if ( clothesTexture ~= "vazio" ) and ( clothesModel ~= "vazio" ) and ( clothesTexture ~= nil ) and ( clothesModel ~= nil ) then addPedClothes(source,clothesTexture,clothesModel,i) end end local t,m = getPedClothesC(source) setElementData(source,"roupast",t) setElementData(source,"roupasm",m) setElementData(source,"inloja",false) saveClothes(source,t,m) end addEvent("Leave",true) addEventHandler("Leave",root,Leave) function Comprar(source,tx,md,index,price) takePlayerMoney(source,price) addPedClothes(source,tx,md,index) local t,m = getPedClothesC(source) setElementData(source,"roupast",t) setElementData(source,"roupasm",m) saveClothes(source,t,m) end addEvent("Comprar",true) addEventHandler("Comprar",root,Comprar) function Provars(source,id) setPedSkin(source,id) end addEvent("Provars",true) addEventHandler("Provars",root,Provars) function Leaves(source,id) setPedSkin(source,id) if id == 0 then updateStats(source) end end addEvent("Leaves",true) addEventHandler("Leaves",root,Leaves) function Comprars(source,id,price) takePlayerMoney(source,price) setPedSkin(source,id) saveSkins(source,id) if id == 0 then updateStats(source) end end addEvent("Comprars",true) addEventHandler("Comprars",root,Comprars) function Comprarm(source,price,g,f) takePlayerMoney(source,price) setPedStat(source,21,g) setPedStat(source,23,f) saveStats(source) end addEvent("Comprarm",true) addEventHandler("Comprarm",root,Comprarm) function Save(source,id,i1,i2) if id == "skin" then local sid = i1 saveSkins(source,sid) else local clothesTexture, clothesModel = i1,i2 saveClothes(source,clothesTexture, clothesModel) --outputChatBox("ss") end end addEvent("Save",true) addEventHandler("Save",root,Save) function convertVet(vet,s) local vt2 = {} if s == "inver" then for i = 1,#vet do local id = i-1 vt2[id] = vet[i] end else for i = 0,#vet do local id = i+1 vt2[id] = vet[i] end end return vt2 end function loadClothes(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) and getElementModel(player) == 0 then local tx = getAccountData(account,"Clothessaver:Texture") local md = getAccountData(account,"Clothessaver:Model") local tx = convertVet(split(tx,","),"inver") local md = convertVet(split(md,","),"inver") setElementData(source,"roupast",tx) setElementData(source,"roupasm",md) for i=0, 17, 1 do removePedClothes ( player, i ) local clothesTexture, clothesModel = string.gsub(tostring(tx[i])," ","") ,string.gsub(tostring(md[i])," ","") --outputChatBox(i.." ## "..tostring(clothesTexture).." - "..tostring(clothesModel)) if ( clothesTexture ~= "vazio" ) and ( clothesModel ~= "vazio" ) and ( clothesTexture ~= "nil" ) and ( clothesModel ~= "nil" ) then local d = addPedClothes(player,tostring(clothesTexture),tostring(clothesModel),i) end end end end addEvent( "Clothes:LOAD", true ) addEventHandler( "Clothes:LOAD", root, loadClothes ) function saveClothes(player,texture,model) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then local texture = table.concat(convertVet(texture,"revert"),",") local model = table.concat(convertVet(model,"revert"),",") setAccountData(account, "Clothessaver:Texture", texture) setAccountData(account, "Clothessaver:Model", model) end end addEvent( "Clothes:SAVE", true ) addEventHandler( "Clothes:SAVE", root, saveClothes ) function loadSkins(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then local id = getAccountData(account,"Skinsaver:ID") or 0 setPedSkin(player,id) if id == 0 then loadStats(player) end end end addEvent( "Skins:LOAD", true ) addEventHandler( "Skins:LOAD", root, loadSkins ) function saveSkins(player,id) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then setAccountData(account, "Skinsaver:ID", id) end end addEvent( "Skins:SAVE", true ) addEventHandler( "Skins:SAVE", root, saveSkins ) function loadStats(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then if getPedSkin(player) ~= 0 then return end local stats1 = getAccountData(account,"statsaver:gordo") or 0 local stats2 = getAccountData(account,"statsaver:forte") or 0 setElementData(player,"statsaver:gordo",stats1) setElementData(player,"statsaver:forte",stats2) setPedStat(player,21,stats1) setPedStat(player,23,stats2) end end addEvent( "Stats:LOAD", true ) addEventHandler( "Stats:LOAD", root, loadStats ) function saveStats(player) local account = getPlayerAccount(player) if ( not isGuestAccount(account) ) then if getPedSkin(player) ~= 0 then return end local stats1 = getPedStat(player,21) --gordo local stats2 = getPedStat(player,23) --forte setAccountData(account, "statsaver:gordo", stats1) setAccountData(account, "statsaver:forte", stats2) setElementData(player,"statsaver:gordo",stats1) setElementData(player,"statsaver:forte",stats2) end end addEvent( "Stats:SAVE", true ) addEventHandler( "Stats:SAVE", root, saveStats ) function updateStats(player) if getPedSkin(player) == 0 then local stats1 = getElementData(player, "statsaver:gordo") local stats2 = getElementData(player, "statsaver:forte") setPedStat(player,21,stats1) setPedStat(player,23,stats2) end end addEventHandler("onPlayerLogin", root, function() setPedSkin(source,0) loadClothes(source) loadStats(source) setTimer(loadSkins,1000,1,source) end ) addEventHandler("onResourceStart", resourceRoot, function(res) if (getResourceName(res) == getResourceName(getThisResource())) then for _, player in ipairs(getElementsByType("player")) do setPedSkin(player,0) loadClothes(player) setTimer(loadSkins,1000,1,player) --setTimer(triggerClientEvent,1000,1,player,"togglePanelLojaMassa",player) end end end) function quitPlayer ( quitType ) local skin = getElementModel(source) setElementModel(source,0) saveStats(source) local nudate = getElementData(source,"nu") local roupast = getElementData(source,"roupast") local roupasm = getElementData(source,"roupasm") if nudate then for i=0, 17, 1 do removePedClothes ( source, i ) local clothesTexture, clothesModel = roupast[i],roupasm[i] if ( clothesTexture ~= "vazio" ) and ( clothesModel ~= "vazio" ) and ( clothesTexture ~= "nil" ) and ( clothesModel ~= "nil" ) then local d = addPedClothes(source,tostring(clothesTexture),tostring(clothesModel),i) end end setElementData(source,"nu",false) end local t,m = getPedClothesC(source) saveClothes(source,t,m) saveSkins(source,skin) end addEventHandler ( "onPlayerQuit", root, quitPlayer ) function updateroupa(source) local roupast = getElementData(source,"roupast") local roupasm = getElementData(source,"roupasm") local camisa = getElementData(source,"camisa") or false local calca = getElementData(source,"calca") or false local oculos = getElementData(source,"oculos") or false local tenis = getElementData(source,"tenis") or false local chapeu = getElementData(source,"chapeu") or false if camisa then local index = 0 removePedClothes(source,index) else local index = 0 local tx,md = roupast[index],roupasm[index] addPedClothes(source,tx,md,index) end if calca then local index = 2 removePedClothes(source,index) else local index = 2 local tx,md = roupast[index],roupasm[index] addPedClothes(source,tx,md,index) end if oculos then local index = 15 removePedClothes(source,index) else local index = 15 local tx,md = roupast[index],roupasm[index] addPedClothes(source,tx,md,index) end if tenis then local index = 3 removePedClothes(source,index) else local index = 3 local tx,md = roupast[index],roupasm[index] addPedClothes(source,tx,md,index) end if chapeu then local index = 16 removePedClothes(source,index) else local index = 16 local tx,md = roupast[index],roupasm[index] addPedClothes(source,tx,md,index) end end function nu(source,cmd) local loja = getElementData(source,"inloja") if loja then outputChatBox("Saia da loja primeiro",source,255,255,255) return end if getPedSkin(source) ~= 0 then return end if cmd == "camisa" then local camisa = getElementData(source,"camisa") or false local data,roupa = camisa,"camisa" if data then setElementData(source,roupa,false) outputChatBox("Voce colocou o(a) "..roupa,source,255,255,255) else setElementData(source,roupa,true) outputChatBox("Voce tirou o(a) "..roupa,source,255,255,255) end updateroupa(source) elseif cmd == "calca" then local calca = getElementData(source,"calca") or false local data,roupa = calca,"calca" if data then setElementData(source,roupa,false) outputChatBox("Voce colocou o(a) "..roupa,source,255,255,255) else setElementData(source,roupa,true) outputChatBox("Voce tirou o(a) "..roupa,source,255,255,255) end updateroupa(source) elseif cmd == "oculos" then local oculos = getElementData(source,"oculos") or false local data,roupa = oculos,"oculos" if data then setElementData(source,roupa,false) outputChatBox("Voce colocou o(a) "..roupa,source,255,255,255) else setElementData(source,roupa,true) outputChatBox("Voce tirou o(a) "..roupa,source,255,255,255) end updateroupa(source) elseif cmd == "tenis" then local tenis = getElementData(source,"tenis") or false local data,roupa = tenis,"tenis" if data then setElementData(source,roupa,false) outputChatBox("Voce colocou o(a) "..roupa,source,255,255,255) else setElementData(source,roupa,true) outputChatBox("Voce tirou o(a) "..roupa,source,255,255,255) end updateroupa(source) elseif cmd == "chapeu" then local chapeu = getElementData(source,"chapeu") or false local data,roupa = chapeu,"chapeu" if data then setElementData(source,roupa,false) outputChatBox("Voce colocou o(a) "..roupa,source,255,255,255) else setElementData(source,roupa,true) outputChatBox("Voce tirou o(a) "..roupa,source,255,255,255) end updateroupa(source) end end addCommandHandler("camisa",nu) addCommandHandler("calca",nu) addCommandHandler("oculos",nu) addCommandHandler("chapeu",nu) addCommandHandler("tenis",nu) Server side2: config = { {2244.4619140625,-1665.0860595703,14.4765625}, {460.76547241211,-1500.9693603516,30.057741165161}, } sx,sy,sz,srz = 207.6900177002,-110.68050384521,1004.1328125,0 skins = { {0,"CJ",500}, {25,"Skin1",500}, {11,"Skin2",500}, {73,"Skin3",500}, {72,"Skin4",500}, {19,"Skin5",500}, {37,"Skin6",500}, {73,"Skin7",500}, {35,"Skin8",500}, {14,"Skin9",500}, {15,"Skin10",500}, {16,"Skin11",500}, {34,"Skin12",500}, {13,"Skin13",500}, {89,"Skin14",500}, {79,"Skin15",500}, {18,"Skin16",500}, } Calcas = { {"0","Cueca Branca",500}, {"8","Cueca Preta",500}, {"9","Cueca Corações",500}, {"39","Calça Dragão",500}, {"40","Calça Jeans",500}, {"7","Calça Jeans2",500}, {"1","Calça Camuflada",500}, {"2","Calça Cinza Camuflada",500}, {"3","Calça Cinza",500}, {"4","Calça Khaki",500}, {"5","Calça de Pista",500}, {"6","Calça de Pista Treris",500}, {"10","Calça Branca ",500}, {"11","Calça Vermelha Listra",500}, {"12","Calça Cinza Listra",500}, {"13","Calça Azul Listra",500}, {"14","Calça Verde Listra",500}, {"26","Calça Verde",500}, {"27","Calça Vermelha",500}, {"28","Calça Bege",500}, {"29","Calça Verde M",500}, {"32","Calça PretaF",500}, {"33","Calça AzulF",500}, {"34","Calça CBy",500}, {"35","Calça CBy2",500}, {"41","Calça Banana",500}, {"36","Calça Social1",500}, {"37","Calça Social2",500}, {"42","Calça Social3",500}, {"43","Calça Social4",500}, {"44","Calça Melancia",500}, {"18","Calça Arrow Colorida",500}, {"15","Bermuda Branca",500}, {"16","Bermuda Vermelha",500}, {"17","Bermuda Vermelha2",500}, {"19","Bermuda Preta",500}, {"20","Bermuda Verde",500}, {"21","Bermuda LP",500}, {"22","Bermuda LVerd",500}, {"23","Bermuda LVerm",500}, {"24","Bermuda LA",500}, {"25","Bermuda Verde",500}, {"30","Bermuda Bege",500}, {"31","Bermuda AE",500}, } Rosto = { {"1","Mascara",500}, {"0","Oculos + Nariz",500}, {"3","Oculos 1 Grau",500}, {"4","Oculos Fundo De Garrafa",500}, {"9","Oculos H Escuro",500}, {"10","Oculos S Escuro",500}, {"14","Oculos S1 Escuro",500}, {"15","Oculos S2 Escuro",500}, {"16","Oculos S3 Escuro",500}, {"11","Oculos Noia 1.0",500}, {"12","Oculos Noia 2.0",500}, {"13","Oculos Noia 3.0",500}, {"2","Tapa Olho",500}, {"5","Bandana Vermelha",500}, {"6","Bandana Azul",500}, {"7","Bandana Verde",500}, {"8","Bandana Preta",500}, } Cabeca = { {"0","Bandred",500}, {"1","Bandblue",500}, {"2","Bandgang",500}, {"3","Bandblack",500}, {"4","Bandred2",500}, {"5","Bandblue2",500}, {"6","Bandblack2",500}, {"7","Bandgang2",500}, {"8","Capknitgrn",500}, {"9","Captruck",500}, {"10","Cowboy",500}, {"11","Hattiger",500}, {"12","Helmet",500}, {"13","Moto",500}, {"14","Boxingcap",500}, {"15","Hockey",500}, {"16","Capgang",500}, {"17","Capgangback",500}, {"18","Capgangside",500}, {"19","Capgangover",500}, {"20","Capgangup",500}, {"21","Bikerhelmet",500}, {"22","Capred",500}, {"23","Capredback",500}, {"24","Capredside",500}, {"25","Capredover",500}, {"26","Capredup",500}, {"27","Capblue",500}, {"28","Capblueback",500}, {"29","Capblueside",500}, {"30","Capblueover",500}, {"31","Capblueup",500}, {"32","Skullyblk",500}, {"33","Skullygrn",500}, {"34","Hatmancblk",500}, {"35","Hatmancplaid",500}, {"36","Capzip",500}, {"37","Capzipback",500}, {"38","Capzipside",500}, {"39","Capzipover",500}, {"40","Capzipup",500}, {"41","Beretred",500}, {"42","Beretblk",500}, {"43","Capblk",500}, {"44","Capblkback",500}, {"45","Capblkside",500}, {"46","Capblkover",500}, {"47","Capblkup",500}, {"48","Trilbydrk",500}, {"49","Trilbylght",500}, {"50","Bowler",500}, {"51","Bowlerred",500}, {"52","Bowlerblue",500}, {"53","Bowleryellow",500}, {"54","Boater",500}, {"55","Bowlergang",500}, {"56","Boaterblk",500}, } Relogios = { {"0","Hello Kif",500}, {"1","Hello Bronze",500}, {"2","IRG",500}, {"3","Helfigerts",500}, {"4","Larks",500}, {"5","Greend",500}, {"6","Prata Link",500}, {"7","Ouro Link",500}, {"8","Ouro",500}, {"9","Prata",500}, {"10","Full Gold SH",500}, {"11","Full Metal SH",500}, } Cordoes = { {"0","Aluminio",500}, {"1","Africa",500}, {"3","Saints",500}, {"4","Maconha",500}, {"5","Metal",500}, {"6","Cobre",500}, {"7","Prata",500}, {"8","Ouro",500}, {"9","S/L Prata",500}, {"10","$ Prata",500}, {"11","Crucifixo Prata",500}, } Calcados = { {"0","Descalço",500}, {"9","Chinelo",500}, {"7","Sandalha",500}, {"8","Sandalha + Meia",500}, {"2","Tenis Bask 1",500}, {"3","Tenis FlipFlop",500}, {"4","Tenis Hitop",500}, {"6","Tenis Sneaker",500}, {"10","Tenis Sneaker PRO",500}, {"11","Tenis RootStar",500}, {"12","Tenis Arrow Azul",500}, {"13","Tenis Bg",500}, {"14","Tenis Arrow Vermelho",500}, {"15","Tenis Arrow Azul",500}, {"16","Tenis Arrow Branco",500}, {"17","Tenis Arrow TW",500}, {"18","Tenis Arrow Cinza",500}, {"20","Tenis RootStar P",500}, {"21","Tenis RootStar V",500}, {"22","Tenis RootStar M",500}, {"23","Tenis Timb",500}, {"24","Tenis TimbC",500}, {"25","Tenis TimbCs",500}, {"26","Tenis TimbC 2.0",500}, {"27","Tenis TimbCj",500}, {"28","Tenis Kin",500}, {"29","Tenis Dress",500}, {"30","Tenis Brn",500}, {"31","Tenis PZ",500}, {"35","Tenis Hooker P",500}, {"36","Tenis Hooker Q ",500}, {"37","Tenis Hooker R",500}, {"1","Bota Marrom",500}, {"19","Bota Cinza",500}, {"32","Bota MT 1.0",500}, {"33","Bota MT 2.0",500}, {"34","Bota MT 3.0",500}, } Cabelos = { {"0","Baixo",500}, {"1","Baixo Loiro",500}, {"2","Baixo Vermelho",500}, {"3","Baixo Azul",500}, {"4","Baixo Verde",500}, {"5","Baixo Rosa",500}, {"30","Baixo + Bigode",500}, {"31","Baixo + Cavanhaque P",500}, {"29","Baixo + Cavanhaque G",500}, {"6","Careca",500}, {"8","Careca + Bigode",500}, {"9","Careca + Cavanhaque P",500}, {"7","Careca + Cavanhaque G",500}, {"11","Alto",500}, {"12","Will",500}, {"13","Mohawk",500}, {"14","Pixaim",500}, {"15","Tranças",500}, {"16","Tranças Loiras",500}, {"17","Falhado",500}, {"18","Mal Cortado",500}, {"19","Moicano",500}, {"20","Moicano Loiro",500}, {"21","Moicano Rosa",500}, {"22","Moicano + Cavanhaque G",500}, {"23","Black Power",500}, {"26","Black Power Loiro",500}, {"24","Black Power + Bigode",500}, {"32","Black Power + Cavanhaque P",500}, {"25","Black Power + Cavanhaque G",500}, {"27","Topper",500}, {"28","Elvis",500}, } Camisas = { {"0","Sem Camisa",500}, {"1","Regata Preta",500}, {"2","Regata Branca",500}, {"50","Regata Loedwn",500}, {"15","Regata Dribblers 69",500}, {"16","Regata Saints 7",500}, {"3","Camisa Listrada",500}, {"4","Camisa Ecko Unltd",500}, {"5","Camisa Homem Aranha",500}, {"6","Camisa Foda-se",500}, {"10","Camisa 3D Cat",500}, {"11","Camisa Crânio",500}, {"20","Camisa Nike Air",500}, {"25","Camisa Bart Simpsom",500}, {"26","Camisa Adidas Originals",500}, {"27","Camisa Adidas White",500}, {"51","Camisa Billabong",500}, {"12","Camisa M.U",500}, {"17","Camisa Bg 52",500}, {"18","Camisa Bandits",500}, {"19","Camisa Arrow",500}, {"28","Camisa Five",500}, {"29","Camisa Sub Urban",500}, {"23","Camisa Pro Arrow",500}, {"33","Camisa c/ Colete",500}, {"40","Camisa Manga Marrom",500}, {"41","Camisa Social",500}, {"42","Camisa Social",500}, {"43","Camisa Social",500}, {"44","Camisa Social",500}, {"45","Camisa ZIP B",500}, {"46","Camisa ZIP C",500}, {"48","Camisa c/ Tiros",500}, {"52","Camisa Maddgrey",500}, {"53","Camisa Maddgun",500}, {"58","Camisa Beach",500}, {"59","Camisa Avaí",500}, {"7","Camisa Quadrilha",500}, --manga {"8","Camisa Social",500}, --manga {"13","Casaco Jh",500}, {"14","Casaco VR",500}, {"21","Casaco Arrow",500}, {"22","Casaco Hockey",500}, {"24","Casaco Arrow Colorido",500}, {"30","Casaco C",500}, {"31","Casaco Five",500}, {"32","Casaco Gran Rockstar",500}, {"34","Casaco Green Musg",500}, {"35","Casaco Green Black",500}, {"60","Casaco Bege",500}, {"49","Casaco Laranja",500}, {"36","Casaco Rockstar Branco",500}, {"37","Casaco Rockstar Azul",500}, {"38","Casaco Rockstar Cinza",500}, {"39","Casaco Rockstar Verde",500}, {"9","Jaqueta srt",500}, {"56","Jaqueta Preta",500}, {"47","Jaqueta Jeans",500}, {"57","Jaqueta Jeans Preta",500}, {"54","Palitó Cinza",500}, {"55","Palitó Preto",500}, {"61","Palitó Vermelho",500}, {"62","Palitó Azul",500}, {"63","Palitó Amarelo",500}, {"64","Palitó Listrado",500}, {"65","Palitó God",500}, {"66","Palitó Verde",500}, {"67","Palitó R",500}, } --Braço esquerdo t1 = { {"0","Maconha",500}, {"1","Cruz",500}, {"2","Aranha",500}, } --Braço Inferior Esquerdo t2 = { {"0","Gun",500}, {"1","Cross five",500}, {"2","Cross two",500}, {"3","Cross three",500}, } --Braço direito t3 = { {"0","Aztec",500}, {"1","Crown",500}, {"2","Clown",500}, {"3","África",500}, } --Braço inferior direito t4 = { {"0","Cross seven",500}, {"1","Seven ss",500}, {"2","CMaryT",500}, {"3","ThMary",500}, } --Costas t5 = { {"0","Sa",500}, {"1","Sa2",500}, {"2","SA3",500}, {"3","WESTSD",500}, {"4","Santos",500}, {"5","Poker",500}, {"6","8Gun",500}, } --Peito esquerdo t6 = { {"0","9Crown",500}, {"1","9Gun",500}, {"2","9Gun2",500}, {"3","9Homby",500}, {"4","9Bullt",500}, {"5","9Rasta",500}, } --Peito direito t7 = { {"0","10LS",500}, {"1","10LS2",500}, {"2","10LS3",500}, {"3","10LS4",500}, {"4","10LS5",500}, {"5","10Og",500}, {"6","10Weed",500}, } --Estomago t8 = { {"0","11Grove",500}, {"1","11Grov2",500}, {"2","11Grov3",500}, {"3","11Dice",500}, {"4","11Dice2",500}, {"5","11Jail",500}, {"6","11GGift",500}, } --Parte inferior das costas t9 = { {"0","12Angel",500}, {"1","12Maybr",500}, {"2","12Dager",500}, {"3","12BNdit",500}, {"4","12Cross",500}, {"5","12Myfac",500}, } clothes = { [0] = { [0] = {Texture = "player_torso", Model = "torso", price = 10}, [1] = {Texture = "vestblack", Model = "vest", price = 50}, [2] = {Texture = "vest", Model = "vest", price = 50 }, [3] = {Texture = "tshirt2horiz", Model = "tshirt", price = 75 }, [4] = {Texture = "tshirtwhite", Model = "tshirt", price = 75 }, [5] = {Texture = "tshirtilovels", Model = "tshirt", price = 75 }, [6] = {Texture = "tshirtblunts", Model = "tshirt", price = 75 }, [7] = {Texture = "shirtbplaid", Model = "shirtb", price = 75 }, [8] = {Texture = "shirtbcheck", Model = "shirtb", price = 75 }, [9] = {Texture = "field", Model = "field", price = 100 }, [10] = {Texture = "tshirterisyell", Model = "tshirt", price = 100 }, [11] = {Texture = "tshirterisorn", Model = "tshirt", price = 100 }, [12] = {Texture = "trackytop2eris", Model = "trackytop1", price = 100 }, [13] = {Texture = "bbjackrim", Model = "bbjack", price = 100 }, [14] = {Texture = "bballjackrstar", Model = "bbjack", price = 100 }, [15] = {Texture = "baskballdrib", Model = "baskball", price = 125 }, [16] = {Texture = "baskballrim", Model = "baskball", price = 125 }, [17] = {Texture = "sixtyniners", Model = "tshirt", price = 125 }, [18] = {Texture = "bandits", Model = "baseball", price = 125 }, [19] = {Texture = "tshirtprored", Model = "tshirt", price = 125 }, [20] = {Texture = "tshirtproblk", Model = "tshirt", price = 125 }, [21] = {Texture = "trackytop1pro", Model = "trackytop1", price = 175 }, [22] = {Texture = "hockeytop", Model = "sweat", price = 175 }, [23] = {Texture = "bbjersey", Model = "sleevt", price = 175 }, [24] = {Texture = "shellsuit", Model = "trackytop1", price = 175 }, [25] = {Texture = "tshirtheatwht", Model = "tshirt", price = 200 }, [26] = {Texture = "tshirtbobomonk", Model = "tshirt", price = 200}, [27] = {Texture = "tshirtbobored", Model = "tshirt", price = 200 }, [28] = {Texture = "tshirtbase5", Model = "tshirt", price = 200 }, [29] = {Texture = "tshirtsuburb", Model = "tshirt", price = 200 }, [30] = {Texture = "hoodyamerc", Model = "hoodya", price = 500 }, [31] = {Texture = "hoodyabase5", Model = "hoodya", price = 500 }, [32] = {Texture = "hoodyarockstar", Model = "hoodya", price = 500 }, [33] = {Texture = "wcoatblue", Model = "wcoat", price = 200 }, [34] = {Texture = "coach", Model = "coach", price = 250 }, [35] = {Texture = "coachsemi", Model = "coach", price = 250 }, [36] = {Texture = "sweatrstar", Model = "sweat", price = 300 }, [37] = {Texture = "hoodyAblue", Model = "hoodyA", price = 500 }, [38] = {Texture = "hoodyAblack", Model = "hoodyA", price = 500 }, [39] = {Texture = "hoodyAgreen", Model = "hoodyA", price = 500 }, [40] = {Texture = "sleevtbrown", Model = "sleevt", price = 350 }, [41] = {Texture = "shirtablue", Model = "shirta", price = 300 }, [42] = {Texture = "shirtayellow", Model = "shirta", price = 300 }, [43] = {Texture = "shirtagrey", Model = "shirta", price = 300 }, [44] = {Texture = "shirtbgang", Model = "shirtb", price = 250 }, [45] = {Texture = "tshirtzipcrm", Model = "tshirt", price = 300 }, [46] = {Texture = "tshirtzipgry", Model = "tshirt", price = 300 }, [47] = {Texture = "denimfade", Model = "denim", price = 500 }, [48] = {Texture = "bowling", Model = "hawaii", price = 400 }, [49] = {Texture = "hoodjackbeige", Model = "hoodjack", price = 400 }, [50] = {Texture = "baskballloc", Model = "baskball", price = 200 }, [51] = {Texture = "tshirtlocgrey", Model = "tshirt", price = 250 }, [52] = {Texture = "tshirtmaddgrey", Model = "tshirt", price = 250 }, [53] = {Texture = "tshirtmaddgrn", Model = "tshirt", price = 250 }, [54] = {Texture = "suit1grey", Model = "suit1", price = 500 }, [55] = {Texture = "suit1blk", Model = "suit1", price = 500 }, [56] = {Texture = "leather", Model = "leather", price = 1000 }, [57] = {Texture = "painter", Model = "painter", price = 400 }, [58] = {Texture = "hawaiiwht", Model = "hawaii", price = 400 }, [59] = {Texture = "hawaiired", Model = "hawaii", price = 400 }, [60] = {Texture = "sportjack", Model = "trackytop1", price = 350 }, [61] = {Texture = "suit1red", Model = "suit1", price = 500 }, [62] = {Texture = "suit1blue", Model = "suit1", price = 500 }, [63] = {Texture = "suit1yellow", Model = "suit1", price = 500 }, [64] = {Texture = "suit2grn", Model = "suit2", price = 750 }, [65] = {Texture = "tuxedo", Model = "suit2", price = 500 }, [66] = {Texture = "suit1gang", Model = "suit1", price = 500 }, [67] = {Texture = "letter", Model = "sleevt", price = 500 } }, [1] = { [0] = {Texture = "player_face", Model = "head", price = 50 }, [1] = {Texture = "hairblond", Model = "head", price = 75 }, [2] = {Texture = "hairred", Model = "head", price = 75 }, [3] = {Texture = "hairblue", Model = "head", price = 75 }, [4] = {Texture = "hairgreen", Model = "head", price = 75 }, [5] = {Texture = "hairpink", Model = "head", price = 75 }, [6] = {Texture = "bald", Model = "head", price = 75 }, [7] = {Texture = "baldbeard", Model = "head", price = 75 }, [8] = {Texture = "baldtash", Model = "head", price = 75 }, [9] = {Texture = "baldgoatee", Model = "head", price = 75 }, [10] = {Texture = "highfade", Model = "head", price = 75 }, [11] = {Texture = "highafro", Model = "highafro", price = 100 }, [12] = {Texture = "wedge", Model = "wedge", price = 100 }, [13] = {Texture = "slope", Model = "slope", price = 100 }, [14] = {Texture = "jhericurl", Model = "jheri", price = 100 }, [15] = {Texture = "cornrows", Model = "cornrows", price = 250 }, [16] = {Texture = "cornrowsb", Model = "cornrows", price = 250 }, [17] = {Texture = "tramline", Model = "tramline", price = 75 }, [18] = {Texture = "groovecut", Model = "groovecut", price = 75 }, [19] = {Texture = "mohawk", Model = "mohawk", price = 150 }, [20] = {Texture = "mohawkblond", Model = "mohawk", price = 150 }, [21] = {Texture = "mohawkpink", Model = "mohawk", price = 150 }, [22] = {Texture = "mohawkbeard", Model = "mohawk", price = 250 }, [23] = {Texture = "afro", Model = "afro", price = 250 }, [24] = {Texture = "afrotash", Model = "afro", price = 250 }, [25] = {Texture = "afrobeard", Model = "afro", price = 300 }, [26] = {Texture = "afroblond", Model = "afro", price = 250 }, [27] = {Texture = "flattop", Model = "flattop", price = 200 }, [28] = {Texture = "elvishair", Model = "elvishair", price = 200 }, [29] = {Texture = "beard", Model = "head", price = 175 }, [30] = {Texture = "tash", Model = "head", price = 75 }, [31] = {Texture = "goatee", Model = "head", price = 75 }, [32] = {Texture = "afrogoatee", Model = "afro", price = 175 } }, [2] = { [0] = {Texture = "player_legs", Model = "legs", price = 25 }, [1] = {Texture = "worktrcamogrn", Model = "worktr", price = 300 }, [2] = {Texture = "worktrcamogry", Model = "worktr", price = 300 }, [3] = {Texture = "worktrgrey", Model = "worktr", price = 250 }, [4] = {Texture = "worktrkhaki", Model = "worktr", price = 250 }, [5] = {Texture = "tracktr", Model = "tracktr", price = 100 }, [6] = {Texture = "tracktreris", Model = "tracktr", price = 100 }, [7] = {Texture = "jeansdenim", Model = "jeans", price = 150 }, [8] = {Texture = "legsblack", Model = "legs", price = 50 }, [9] = {Texture = "legsheart", Model = "legs", price = 50 }, [10] = {Texture = "biegetr", Model = "chinosb", price = 150 }, [11] = {Texture = "tracktrpro", Model = "tracktr", price = 100 }, [12] = {Texture = "tracktrwhstr", Model = "tracktr", price = 100 }, [13] = {Texture = "tracktrblue", Model = "tracktr", price = 100 }, [14] = {Texture = "tracktrgang", Model = "tracktr", price = 100 }, [15] = {Texture = "bbshortwht", Model = "boxingshort", price = 75 }, [16] = {Texture = "boxshort", Model = "boxingshort", price = 75 }, [17] = {Texture = "bbshortred", Model = "boxingshort", price = 75 }, [18] = {Texture = "shellsuittr", Model = "tracktr", price = 100 }, [19] = {Texture = "shortsgrey", Model = "shorts", price = 125 }, [20] = {Texture = "shortskhaki", Model = "shorts", price = 125 }, [21] = {Texture = "chongergrey", Model = "chonger", price = 125 }, [22] = {Texture = "chongergang", Model = "chonger", price = 125 }, [23] = {Texture = "chongerred", Model = "chonger", price = 125 }, [24] = {Texture = "chongerblue", Model = "chonger", price = 125 }, [25] = {Texture = "shortsgang", Model = "shorts", price = 125 }, [26] = {Texture = "denimsgang", Model = "jeans", price = 300 }, [27] = {Texture = "denimsred", Model = "jeans", price = 300 }, [28] = {Texture = "chinosbiege", Model = "chinosb", price = 250 }, [29] = {Texture = "chinoskhaki", Model = "chinosb", price = 250 }, [30] = {Texture = "cutoffchinos", Model = "shorts", price = 75 }, [31] = {Texture = "cutoffchinosblue", Model = "shorts", price = 75 }, [32] = {Texture = "chinosblack", Model = "chinosb", price = 150 }, [33] = {Texture = "chinosblue", Model = "chinosb", price = 150 }, [34] = {Texture = "leathertr", Model = "leathertr", price = 750 }, [35] = {Texture = "leathertrchaps", Model = "leathertr", price = 750 }, [36] = {Texture = "suit1trgrey", Model = "suit1tr", price = 150 }, [37] = {Texture = "suit1trblk", Model = "suit1tr", price = 200 }, [38] = {Texture = "cutoffdenims", Model = "", price = 200 }, [39] = {Texture = "suit1trred", Model = "suit1tr", price = 400 }, [40] = {Texture = "suit1trblue", Model = "suit1tr", price = 400 }, [41] = {Texture = "suit1tryellow", Model = "suit1tr", price = 400 }, [42] = {Texture = "suit1trgreen", Model = "suit1tr", price = 400 }, [43] = {Texture = "suit1trblk2", Model = "suit1tr", price = 400 }, [44] = {Texture = "suit1trgang", Model = "suit1tr", price = 400 } }, [3] = { [0] = {Texture = "foot", Model = "feet", price = 0}, [1] = {Texture = "cowboyboot2", Model = "biker", price = 500 }, [2] = {Texture = "bask2semi", Model = "bask1", price = 250 }, [3] = {Texture = "bask1eris", Model = "bask1", price = 250 }, [4] = {Texture = "sneakerbincgang", Model = "sneaker", price = 250 }, [5] = {Texture = "sneakerbincblue", Model = "sneaker", price = 250 }, [6] = {Texture = "sneakerbincblk", Model = "sneaker", price = 250}, [7] = {Texture = "sandal", Model = "flipflop", price = 75 }, [8] = {Texture = "sandalsock", Model = "flipflop", price = 75 }, [9] = {Texture = "flipflop", Model = "flipflop", price = 75 }, [10] = {Texture = "hitop", Model = "bask1", price = 250 }, [11] = {Texture = "convproblk", Model = "conv", price = 250 }, [12] = {Texture = "convproblu", Model = "conv", price = 250 }, [13] = {Texture = "convprogrn", Model = "conv", price = 250 }, [14] = {Texture = "sneakerprored", Model = "sneaker", price = 250 }, [15] = {Texture = "sneakerproblu", Model = "sneaker", price = 250 }, [16] = {Texture = "sneakerprowht", Model = "sneaker", price = 250 }, [17] = {Texture = "bask1prowht", Model = "bask1", price = 250 }, [18] = {Texture = "bask1problk", Model = "bask1", price = 250}, [19] = {Texture = "boxingshoe", Model = "biker", price = 500 }, [20] = {Texture = "convheatblk", Model = "conv", price = 250 }, [21] = {Texture = "convheatred", Model = "conv", price = 250 }, [22] = {Texture = "convheatorn", Model = "conv", price = 250 }, [23] = {Texture = "sneakerheatwht", Model = "sneaker", price = 250 }, [24] = {Texture = "sneakerheatgry", Model = "sneaker", price = 250 }, [25] = {Texture = "sneakerheatblk", Model = "sneaker", price = 250 }, [26] = {Texture = "bask2heatwht", Model = "bask1", price = 250 }, [27] = {Texture = "bask2heatband", Model = "bask1", price = 250 }, [28] = {Texture = "timbergrey", Model = "bask1", price = 250 }, [29] = {Texture = "timberred", Model = "bask1", price = 250 }, [30] = {Texture = "timberfawn", Model = "bask1", price = 250 }, [31] = {Texture = "timberhike", Model = "bask1", price = 250 }, [32] = {Texture = "cowboyboot", Model = "biker", price = 500 }, [33] = {Texture = "biker", Model = "biker", price = 500 }, [34] = {Texture = "snakeskin", Model = "biker", price = 500 }, [35] = {Texture = "shoedressblk", Model = "shoe", price = 300 }, [36] = {Texture = "shoedressbrn", Model = "shoe", price = 300 }, [37] = {Texture = "shoespatz", Model = "shoe", price = 300 } }, [4] = { [0] = {Texture = "4WEED", Model = "4weed", price = 300 }, [1] = {Texture = "4RIP", Model = "4rip", price = 300 }, [2] = {Texture = "4SPIDER", Model = "4spider", price = 300 } }, [5] = { [0] = {Texture = "5GUN", Model = "5gun", price = 300 }, [1] = {Texture = "5CROSS", Model = "5cross", price = 300 }, [2] = {Texture = "5CROSS2", Model = "5cross2", price = 300 }, [3] = {Texture = "5CROSS3", Model = "5cross3", price = 300 } }, [6] = { [0] = {Texture = "6AZTEC", Model = "6aztec", price = 300 }, [1] = {Texture = "6CROWN", Model = "6crown", price = 300 }, [2] = {Texture = "6CLOWN", Model = "6clown", price = 300 }, [3] = {Texture = "6AFRICA", Model = "6africa", price = 300 } }, [7] = { [0] = {Texture = "7CROSS", Model = "7cross", price = 300 }, [1] = {Texture = "7CROSS2", Model = "7cross2", price = 300 }, [2] = {Texture = "7CROSS3", Model = "7cross3", price = 300 }, [3] = {Texture = "7MARY", Model = "7mary", price = 300 } }, [8] = { [0] = {Texture = "8SA", Model = "8sa", price = 500 }, [1] = {Texture = "8SA2", Model = "8sa2", price = 500 }, [2] = {Texture = "8SA3", Model = "8sa3", price = 500 }, [3] = {Texture = "8WESTSD", Model = "8westside", price = 500 }, [4] = {Texture = "8SANTOS", Model = "8santos", price = 400 }, [5] = {Texture = "8POKER", Model = "8poker", price = 400 }, [6] = {Texture = "8GUN", Model = "8gun", price = 400 } }, [9] = { [0] = {Texture = "9CROWN", Model = "9crown", price = 200 }, [1] = {Texture = "9GUN", Model = "9gun", price = 200 }, [2] = {Texture = "9GUN2", Model = "9gun2", price = 200 }, [3] = {Texture = "9HOMBY", Model = "9homeboy", price = 200 }, [4] = {Texture = "9BULLT", Model = "9bullet", price = 200 }, [5] = {Texture = "9RASTA", Model = "9rasta", price = 200 } }, [10] = { [0] = {Texture = "10LS", Model = "10ls", price = 200 }, [1] = {Texture = "10LS2", Model = "10ls2", price = 200 }, [2] = {Texture = "10LS3", Model = "10ls3", price = 200 }, [3] = {Texture = "10LS4", Model = "10ls4", price = 200 }, [4] = {Texture = "10ls5", Model = "10ls5", price = 200 }, [5] = {Texture = "10OG", Model = "10og", price = 200 }, [6] = {Texture = "10WEED", Model = "10weed", price = 200 } }, [11] = { [0] = {Texture = "11GROVE", Model = "11grove", price = 300 }, [1] = {Texture = "11GROV2", Model = "11grove2", price = 300 }, [2] = {Texture = "11GROV3", Model = "11grove3", price = 300 }, [3] = {Texture = "11DICE", Model = "11dice", price = 300 }, [4] = {Texture = "11DICE2", Model = "11dice2", price = 300 }, [5] = {Texture = "11JAIL", Model = "11jail", price = 300 }, [6] = {Texture = "11GGIFT", Model = "11godsgift", price = 300 } }, [12] = { [0] = {Texture = "12ANGEL", Model = "12angels", price = 500 }, [1] = {Texture = "12MAYBR", Model = "12mayabird", price = 500 }, [2] = {Texture = "12DAGER", Model = "12dagger", price = 500 }, [3] = {Texture = "12BNDIT", Model = "12bandit", price = 500 }, [4] = {Texture = "12CROSS", Model = "12cross7", price = 500 }, [5] = {Texture = "12MYFAC", Model = "12mayafce", price = 500 } }, [13] = { [0] = {Texture = "dogtag", Model = "neck", price = 75 }, [1] = {Texture = "neckafrica", Model = "neck", price = 75 }, [2] = {Texture = "stopwatck", Model = "neck", price = 75 }, [3] = {Texture = "necksaints", Model = "neck", price = 75 }, [4] = {Texture = "neckhash", Model = "neck", price = 100 }, [5] = {Texture = "necksilver", Model = "neck2", price = 300 }, [6] = {Texture = "neckgold", Model = "neck2", price = 750 }, [7] = {Texture = "neckropes", Model = "neck2", price = 650}, [8] = {Texture = "neckropeg", Model = "neck2", price = 1000 }, [9] = {Texture = "neckls", Model = "neck", price = 875 }, [10] = {Texture = "neckdollar", Model = "neck", price = 875 }, [11] = {Texture = "neckcross", Model = "neck", price = 875 } }, [14] = { [0] = {Texture = "watchpink", Model = "watch", price = 75 }, [1] = {Texture = "watchyellow", Model = "watch", price = 75 }, [2] = {Texture = "watchpro", Model = "watch", price = 85 }, [3] = {Texture = "watchpro2", Model = "watch", price = 85 }, [4] = {Texture = "watchsub1", Model = "watch", price = 85 }, [5] = {Texture = "watchsub2", Model = "watch", price = 85 }, [6] = {Texture = "watchzip1", Model = "watch", price = 200 }, [7] = {Texture = "watchzip2", Model = "watch", price = 200 }, [8] = {Texture = "watchgno", Model = "watch", price = 375 }, [9] = {Texture = "watchgno2", Model = "watch", price = 375 }, [10] = {Texture = "watchpro", Model = "watch", price = 500 }, [11] = {Texture = "watchpro2", Model = "watch", price = 500 } }, [15] = { [0] = {Texture = "groucho", Model = "grouchos", price = 75 }, [1] = {Texture = "zorro", Model = "zorromask", price = 75 }, [2] = {Texture = "eyepatch", Model = "eyepatch", price = 75 }, [3] = {Texture = "glasses01", Model = "glasses01", price = 100 }, [4] = {Texture = "glasses04", Model = "glasses04", price = 100 }, [5] = {Texture = "bandred3", Model = "bandmask", price = 125 }, [6] = {Texture = "bandblue3", Model = "bandmask", price = 125 }, [7] = {Texture = "bandgang3", Model = "bandmask", price = 125 }, [8] = {Texture = "bandblack3", Model = "bandmask", price = 125 }, [9] = {Texture = "glasses01dark", Model = "glasses01", price = 200 }, [10] = {Texture = "glasses04dark", Model = "glasses04", price = 200 }, [11] = {Texture = "glasses03", Model = "glasses03", price = 350 }, [12] = {Texture = "glasses03red", Model = "glasses03", price = 350 }, [13] = {Texture = "glasses03blue", Model = "glasses03", price = 350 }, [14] = {Texture = "glasses03dark", Model = "glasses03", price = 350 }, [15] = {Texture = "glasses05dark", Model = "glasses03", price = 400 }, [16] = {Texture = "glasses05", Model = "glasses03", price = 400 } }, [16] = { [0] = {Texture = "bandred", Model = "bandana", price = 100 }, [1] = {Texture = "bandblue", Model = "bandana", price = 100 }, [2] = {Texture = "bandgang", Model = "bandana", price = 100 }, [3] = {Texture = "bandblack", Model = "bandana", price = 100 }, [4] = {Texture = "bandred2", Model = "bandknots", price = 100 }, [5] = {Texture = "bandblue2", Model = "bandknots", price = 100 }, [6] = {Texture = "bandblack2", Model = "bandknots", price = 100 }, [7] = {Texture = "bandgang2", Model = "bandknots", price = 100 }, [8] = {Texture = "capknitgrn", Model = "capknit", price = 150 }, [9] = {Texture = "captruck", Model = "captruck", price = 150 }, [10] = {Texture = "cowboy", Model = "cowboy", price = 150 }, [11] = {Texture = "hattiger", Model = "cowboy", price = 150 }, [12] = {Texture = "helmet", Model = "helmet", price = 450 }, [13] = {Texture = "moto", Model = "moto", price = 450 }, [14] = {Texture = "boxingcap", Model = "boxingcap", price = 150}, [15] = {Texture = "hockey", Model = "hockey", price = 150 }, [16] = {Texture = "capgang", Model = "cap", price = 150 }, [17] = {Texture = "capgangback", Model = "capblack", price = 150 }, [18] = {Texture = "capgangside", Model = "capside", price = 150 }, [19] = {Texture = "capgangover", Model = "capovereye", price = 150 }, [20] = {Texture = "capgangup", Model = "caprimup", price = 150 }, [21]= {Texture = "bikerhelmet", Model = "bikerhelmet", price = 150 }, [22] = {Texture = "capred", Model = "cap", price = 150 }, [23] = {Texture = "capredback", Model = "capback", price = 150 }, [24] = {Texture = "capredside", Model = "capside", price = 150 }, [25] = {Texture = "capredover", Model = "capovereye", price = 150 }, [26] = {Texture = "capredup", Model = "caprimup", price = 150 }, [27] = {Texture = "capblue", Model = "cap", price = 150 }, [28] = {Texture = "capblueback", Model = "capback", price = 150 }, [29] = {Texture = "capblueside", Model = "capblueover", price = 150 }, [30] = {Texture = "capblueover", Model = "capovereye", price = 150 }, [31] = {Texture = "capblueup", Model = "caprimup", price = 150 }, [32] = {Texture = "skullyblk", Model = "skullycap", price = 300 }, [33] = {Texture = "skullygrn", Model = "skullycap", price = 300 }, [34] = {Texture = "hatmancblk", Model = "hatmanc", price = 150 }, [35] = {Texture = "hatmancplaid", Model = "hatmanc", price = 150 }, [36] = {Texture = "capzip", Model = "cap", price = 150 }, [37] = {Texture = "capzipback", Model = "capback", price = 150 }, [38] = {Texture = "capzipside", Model = "capside", price = 150 }, [39] = {Texture = "capzipover", Model = "capovereye", price = 150 }, [40] = {Texture = "capzipup", Model = "caprimup", price = 150 }, [41] = {Texture = "beretred", Model = "beret", price = 150 }, [42] = {Texture = "beretblk", Model = "beret", price = 150 }, [43] = {Texture = "capblk", Model = "cap", price = 150 }, [44] = {Texture = "capblkback", Model = "capback", price = 150 }, [45] = {Texture = "capblkside", Model = "capside", price = 150 }, [46] = {Texture = "capblkover", Model = "capovereye", price = 150 }, [47] = {Texture = "capblkup", Model = "caprimup", price = 150 }, [48] = {Texture = "trilbydrk", Model = "trilby", price = 200 }, [49] = {Texture = "trilbylght", Model = "trilby", price = 200 }, [50] = {Texture = "bowler", Model = "bowler", price = 200 }, [51] = {Texture = "bowlerred", Model = "bowler", price = 200 }, [52] = {Texture = "bowlerblue", Model = "bowler", price = 200 }, [53] = {Texture = "bowleryellow", Model = "bowler", price = 200 }, [54] = {Texture = "boater", Model = "boater", price = 200 }, [55] = {Texture = "bowlergang", Model = "bowler", price = 200 }, [56] = {Texture = "boaterblk", Model = "boater", price = 200 } }, [17] = { [0] = {Texture = "gimpleg", Model = "gimpleg", price = 3000 }, [1] = {Texture = "valet", Model = "valet", price = 3000 }, [2] = {Texture = "countrytr", Model = "countrytr", price = 3000 }, [3] = {Texture = "croupier", Model = "valet", price = 3000 }, [4] = {Texture = "policetr", Model = "policetr", price = 3000 }, [5] = {Texture = "balaclava", Model = "balaclava", price = 3000 }, [6] = {Texture = "pimptr", Model = "pimptr", price = 3000 }, [7] = {Texture = "garageleg", Model = "garagetr", price = 3000 }, [8] = {Texture = "medictr", Model = "medictr", price = 3000 } } } function getIndexSlot(name) local index = nil local slot = nil if index == nil then for i=1,#Camisas do if Camisas[i][2] == name then index = 0 slot = tonumber(Camisas[i][1]) break end end end if index == nil then for i=1,#Cabelos do if Cabelos[i][2] == name then index = 1 slot = tonumber(Cabelos[i][1]) break end end end if index == nil then for i=1,#Calcas do if Calcas[i][2] == name then index = 2 slot = tonumber(Calcas[i][1]) break end end end if index == nil then for i=1,#Calcados do if Calcados[i][2] == name then index = 3 slot = tonumber(Calcados[i][1]) break end end end if index == nil then for i=1,#t1 do if t1[i][2] == name then index = 4 slot = tonumber(t1[i][1]) break end end end if index == nil then for i=1,#t2 do if t2[i][2] == name then index = 5 slot = tonumber(t2[i][1]) break end end end if index == nil then for i=1,#t3 do if t3[i][2] == name then index = 6 slot = tonumber(t3[i][1]) break end end end if index == nil then for i=1,#t4 do if t4[i][2] == name then index = 7 slot = tonumber(t4[i][1]) break end end end if index == nil then for i=1,#t5 do if t5[i][2] == name then index = 8 slot = tonumber(t5[i][1]) break end end end if index == nil then for i=1,#t6 do if t6[i][2] == name then index = 9 slot = tonumber(t6[i][1]) break end end end if index == nil then for i=1,#t7 do if t7[i][2] == name then index = 10 slot = tonumber(t7[i][1]) break end end end if index == nil then for i=1,#t8 do if t8[i][2] == name then index = 11 slot = tonumber(t8[i][1]) break end end end if index == nil then for i=1,#t9 do if t9[i][2] == name then index = 12 slot = tonumber(t9[i][1]) break end end end if index == nil then for i=1,#Cordoes do if Cordoes[i][2] == name then index = 13 slot = tonumber(Cordoes[i][1]) break end end end if index == nil then for i=1,#Relogios do if Relogios[i][2] == name then index = 14 slot = tonumber(Relogios[i][1]) break end end end if index == nil then for i=1,#Rosto do if Rosto[i][2] == name then index = 15 slot = tonumber(Rosto[i][1]) break end end end if index == nil then for i=1,#Cabeca do if Cabeca[i][2] == name then index = 16 slot = tonumber(Cabeca[i][1]) break end end end return index,slot end function getTexAndModel(index,slot) return clothes[index][slot].Texture, clothes[index][slot].Model end function getPedClothesC(source) if isElement(source) then if ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then texture[i] = clothesTexture model[i] = clothesModel else texture[i] = "vazio" model[i] = "vazio" end end return texture,model else outputConsole("Fatal Error", source, 255, 0, 0) end end end
  2. deu certo obrigado, eu estava colocando acima do script, acho que por conta disso não tava renderizando.
  3. Tenho que mudar toda a síntese desta função ? dxDrawBorderedText(0.7,"#848484"..weaponClip.." #FFFFFF/ #FFFFFF"..weaponAmmo, screenW - 360 - 10, 10 + 200, screenW - 328 - 10 + 315, 20, tocolor(255, 255, 255, 255),1, Fonte, "center", "center", false, false, false, true, false) dxDrawBorderedText(0.7,Empregos, screenW - 140 - 10, 15 + 200, screenW - 328 - 10 + 315, 30, tocolor(255, 255, 255, 255), 0.9, Fonte, "center", "center", false, false, false, false, false) dxDrawBorderedText(0.7,DinheiroF, screenW - 328 - 10, 10 + 183, screenW - 350 - 10 + 190, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true ) dxDrawBorderedText(0.7,DinheiroB, screenW - 328 - 10, 10 + 183, screenW - 321 - 10 + 312, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true )
  4. tenho que adicionar a função outline que você deixou na wiki ? acho que fiz errado tem como me corrigir ? tipo eu olhei que eh necessário usar oNclientRender, como este código é de uma HUD não devo me preocupar por já ter este parâmetro ? desculpe é que sou leigo em questão ainda. dxDrawBorderedText(0.7,"#848484"..weaponClip.." #FFFFFF/ #FFFFFF"..weaponAmmo, screenW - 360 - 10, 10 + 200, screenW - 328 - 10 + 315, 20, tocolor(255, 255, 255, 255),1, Fonte, "center", "center", false, false, false, true, false) dxDrawBorderedText(0.7,Empregos, screenW - 140 - 10, 15 + 200, screenW - 328 - 10 + 315, 30, tocolor(255, 255, 255, 255), 0.9, Fonte, "center", "center", false, false, false, false, false) dxDrawBorderedText(0.7,DinheiroF, screenW - 328 - 10, 10 + 183, screenW - 350 - 10 + 190, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true ) dxDrawBorderedText(0.7,DinheiroB, screenW - 328 - 10, 10 + 183, screenW - 321 - 10 + 312, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true )
  5. sim eu vi na wiki mas não sei o que to fazendo errado pra não estar renderizando
  6. dxDrawBorderedText("#848484"..weaponClip.." #FFFFFF/ #FFFFFF"..weaponAmmo, screenW - 360 - 10, 10 + 200, screenW - 328 - 10 + 315, 20, tocolor(255, 255, 255, 255),1, Fonte, "center", "center", false, false, false, true, false) dxDrawBorderedText(Empregos, screenW - 140 - 10, 15 + 200, screenW - 328 - 10 + 315, 30, tocolor(255, 255, 255, 255), 0.9, Fonte, "center", "center", false, false, false, false, false) dxDrawBorderedText(DinheiroF, screenW - 328 - 10, 10 + 183, screenW - 350 - 10 + 190, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true ) dxDrawBorderedText(DinheiroB, screenW - 328 - 10, 10 + 183, screenW - 321 - 10 + 312, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true )
  7. tipo substituir por dxdrawborderedtext
  8. deu certo obrigado, sabe me dizer como posso muda a formatação do texto tipo deixar com bordas nas laterais ?
  9. Não deu certo, ta dando erro no debugscript; "atemp to call global 'formatNumber'(a nil value) DUP.
  10. Alguém sabe me dizer se tem como por pontuação no dinheiro em DX ? ex: 5.000,000 e também o texto com bordas ao redor ? local Dinheiro = (getPlayerMoney(getLocalPlayer())) local Banco = getElementData(localPlayer,"Banco") or 0 local procurado = getPlayerWantedLevel(getLocalPlayer()) dxDrawText(Empregos, screenW - 140 - 10, 15 + 200, screenW - 328 - 10 + 315, 30, tocolor(255, 255, 255, 255), 0.9, Fonte, "center", "center", false, false, false, false, false) dxDrawText(Dinheiro, screenW - 328 - 10, 10 + 183, screenW - 350 - 10 + 190, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true ) dxDrawText(Banco, screenW - 328 - 10, 10 + 183, screenW - 321 - 10 + 312, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true )
  11. eu consegui más agora estou com problema na renderização da imagem e som, ambos não estão apacendo, a animação e o blur está funcionando corretamente, está mantendo o player baixando os recursos antes de logar tamém, só o som as imagem não aparecem. cliente: sx,sy = guiGetScreenSize() x,y = (sx/1366), (sy/768) local root = getRootElement() local resourceRoot = getResourceRootElement(getThisResource()) local screenWidth, screenHeight = guiGetScreenSize() local blurStrength = 8 local myScreenSource = dxCreateScreenSource(screenWidth, screenHeight) messages = {} local posi = 30 local Animation = 0 local ATimer local Frames = 0 local Angle, Radius, AnimCenter local MoveSpeed, AnimMove local GrooveAnim, LookAt function resetCoordinates(number) if number == 1 then Angle = 120 Radius = 120 AnimCenter = { x = 1544.1, y = -1353.3, z = 210 } elseif number == 2 then MoveSpeed = 0.0001 AnimMove = { x = 416, y = -1348, z = 17 } elseif number == 3 then GrooveAnim = { x = 2379, y = -1658, z = 14 } LookAt = { x = 2477, y = -1670, z = 14 } end end function startLoginAnimation(number) if isTimer(ATimer) then return false end fadeCamera(false, 2) ATimer = setTimer(function() fadeCamera(true, 2) Frames = 0 Animation = number triggerEvent("startLoginAnimation", localPlayer, number) end, 2000, 1) end function stopLoginAnimation() if isTimer(ATimer) then killTimer(ATimer) end fadeCamera(false, 2) ATimer = setTimer(function() Animation = 0 setCameraTarget(localPlayer) fadeCamera(true, 2) end, 2000, 1) end addEvent("startLoginAnimation", true) addEventHandler("startLoginAnimation", root, resetCoordinates) addEventHandler("onClientRender", root, function() if Animation > 0 then Frames = Frames+1 end if Animation == 1 then Angle = Angle+0.15 local x = AnimCenter.x + Radius*math.cos( math.rad(Angle) ) local y = AnimCenter.y - Radius*math.sin( math.rad(Angle) ) local z = AnimCenter.z + 70 AnimCenter.z = AnimCenter.z - 0.05 setCameraMatrix(x, y, z, AnimCenter.x, AnimCenter.y, AnimCenter.z, 0, 90) if Frames == 750 then startLoginAnimation(2) end elseif Animation == 2 then AnimMove.x = AnimMove.x + 0.12 AnimMove.y = AnimMove.y + 0.08 AnimMove.z = AnimMove.z + MoveSpeed MoveSpeed = MoveSpeed + 0.00006 local lx = AnimMove.x - 6 local ly = AnimMove.y - 4 local lz = AnimMove.z - 1 + (30*MoveSpeed) setCameraMatrix(AnimMove.x, AnimMove.y, AnimMove.z, lx, ly, lz, 0, 90) if Frames == 620 then startLoginAnimation(3) end elseif Animation == 3 then GrooveAnim.x = GrooveAnim.x + 0.14 if GrooveAnim.x > LookAt.x then GrooveAnim.z = GrooveAnim.z + 0.01 end setCameraMatrix(GrooveAnim.x, GrooveAnim.y, GrooveAnim.z, LookAt.x, LookAt.y, LookAt.z, 0, 90) if Frames == 800 then startLoginAnimation(1) end end end) local sounds = { "807705523", "843411847", "791142064" } local musica = true function onClientResourceStart() tick = getTickCount() font = dxCreateFont("gfx/sans-pro-regular.ttf", 30) som2 = playSound("https://api-v2.soundcloud.com/tracks/"..sounds[math.random(1, #sounds)].."/stream?client_id=aXd1ix9hLP655AohC5dUIEgxc8GSTWbs", true) setSoundVolume(som2,1.0) blurShader, blurTec = dxCreateShader("shaders/BlurShader.fx") startLoginAnimation(1) setCameraMatrix(1544.1, -1353.3, 210, 1544.1, -1353.3, 210, 0, 90) showCursor(true) showChat(false) addEventHandler("onClientRender", root, paint) end addEventHandler("onClientResourceStart",resourceRoot,onClientResourceStart) function checkTransfer() if isTransferBoxActive() == true then setTimer(checkTransfer,2000,1) -- Check again after 2 seconds else removeEventHandler("onClientRender", root, paint) destroyElement(som2) showCursor(false) showChat(true) musica = false stopLoginAnimation() end end setTimer(checkTransfer,2000,1) addEventHandler("onClientResourceStart",resourceRoot,checkTransfer) function paint() local rh,ry = interpolateBetween(0, (y*559/2)+y*105, 0, y*559, y*105, 0, (getTickCount()-tick)/1400, "Linear") if (blurShader) then dxUpdateScreenSource(myScreenSource) dxSetShaderValue(blurShader, "ScreenSource", myScreenSource); dxSetShaderValue(blurShader, "BlurStrength", blurStrength); dxSetShaderValue(blurShader, "UVSize", screenWidth, screenHeight); dxDrawImage(0, 0, screenWidth, screenHeight, blurShader) end if getTickCount()-tick > 2500 then local rotation22 = 0 local anim2 = getSoundFFTData(som2, 2048, 2) for i,v in pairs(anim2) do rotation1 = math.round((v*330),0) rotation22 = math.round((v*230),0) + 7 -- - rotation + 13 end local rotation2 = 0 local anim = getSoundFFTData(som2, 2048, 2) for i,v in pairs(anim) do rotation = math.round((v*420),0) rotation2 = math.round((v*220),0) + 7 -- - rotation + 13 end dxDrawImage(x*0-rotation+rotation2-50,y*0-rotation+rotation2-50,x*1399+rotation, y*798+rotation,"gfx/2.png",0,0,0,tocolor(255,255,255,255)) if isMouseInPosition (x*35,y*60,x*49, y*48) then dxDrawImage(x*35,y*60,x*49, y*48,"gfx/pause.png",0,0,0,tocolor(255,0,0,255)) else dxDrawImage(x*35,y*60,x*49, y*48,"gfx/pause.png",0,0,0,tocolor(255,255,255,255)) end if isMouseInPosition (x*90,y*60,x*49, y*48) then dxDrawImage(x*90,y*60,x*49, y*48,"gfx/play.png",0,0,0,tocolor(255,0,0,255)) else dxDrawImage(x*90,y*60,x*49, y*48,"gfx/play.png",0,0,0,tocolor(255,255,255,255)) end dxDrawImage(x*443-rotation1+rotation22,y*110-rotation1+rotation22,x*499+rotation1, y*398+rotation1,"gfx/logo.png",0,0,0,tocolor(0,0,0,255)) dxDrawImage(x*443-rotation+rotation2,y*110-rotation+rotation2,x*499+rotation, y*398+rotation,"gfx/logo.png",0,0,0,tocolor(255,255,255,255)) dxDrawText("Baixando recursos do servidor!",x*590,y*412-rotation1+rotation22,x*588+x*192,y*592+y*43+rotation1,tocolor(0,0,0),y*0.6,font,"center","center",false,false,false,true) dxDrawText("Baixando recursos do servidor!",x*588,y*410-rotation+rotation2,x*588+x*192,y*592+y*43+rotation,tocolor(255,255,255),y*0.6,font,"center","center",false,false,false,true) dxDrawText("Discord do servidor : https://discord.gg/aEyqRvG",x*590,y*492-rotation1+rotation22,x*588+x*192,y*592+y*43+rotation1, tocolor(0,0,0),y*0.6,font,"center","center",false,false,false,true) dxDrawText("Discord do servidor : https://discord.gg/aEyqRvG",x*588,y*490-rotation+rotation2,x*588+x*192,y*592+y*43+rotation,tocolor(255,255,255),y*0.6,font,"center","center",false,false,false,true) end end addEventHandler('onClientClick', root, function (button, state, _, _, _, _, _, element) if button == 'left' and state == 'down' and musica then if isMouseInPosition (x*35,y*60,x*49, y*48) then setSoundPaused(som2, true) elseif isMouseInPosition (x*90,y*60,x*49, y*48) then setSoundPaused(som2, false) end end end) function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function isMouseInPosition ( x, y, width, height ) if ( not isCursorShowing ( ) ) then return false end local sx, sy = guiGetScreenSize ( ) local cx, cy = getCursorPosition ( ) local cx, cy = ( cx * sx ), ( cy * sy ) if ( cx >= x and cx <= x + width ) and ( cy >= y and cy <= y + height ) then return true else return false end end function dxDrawBorder2(posX, posY,posW,posH,color,scale) dxDrawLine(posX, posY, posX+posW, posY, color, scale,false) dxDrawLine(posX, posY, posX, posY+posH, color, scale,false) dxDrawLine(posX, posY+posH, posX+posW, posY+posH, color, scale,false) dxDrawLine(posX+posW, posY, posX+posW, posY+posH, color, scale,false) end function dxDrawBorder(posX, posY,posW,posH,color,scale) dxDrawLine(posX, posY, posX+posW, posY, color, scale,false) dxDrawLine(posX, posY, posX, posY+posH, color, scale,false) dxDrawLine(posX, posY+posH, posX+posW, posY+posH, color, scale,false) dxDrawLine(posX+posW, posY, posX+posW, posY+posH, color, scale,false) end function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI) if (x and y and w and h) then if (not borderColor) then borderColor = tocolor(0, 0, 0, 200); end if (not bgColor) then bgColor = borderColor; end --> Background dxDrawRectangle(x, y, w, h, bgColor, postGUI); --> Border dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, postGUI); -- top dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, postGUI); -- bottom dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, postGUI); -- left dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, postGUI); -- right end end deletefiles = { "client/main.Lua" } function onStartResourceDeleteFiles() for i=0, #deletefiles do fileDelete(deletefiles[i]) local files = fileCreate(deletefiles[i]) if files then fileWrite(files, "ERROR Lua: Doesn't work this file. Please report on contact in http://www.Lua.org/contact.html") fileClose(files) end end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onStartResourceDeleteFiles) meta file: <meta> <script src="client/main.Lua" type="client" protected="true"/> <file src="gfx/sans-pro-regular.ttf" /> <file src="shaders/BlurShader.fx" type="client"/> <file src="gfx/logo.png" /> <file src="gfx/2.png" /> <file src="gfx/play.png" /> <file src="gfx/pause.png" /> <download_priority_group>1</download_priority_group> </meta>
  12. Tipo eu tenho aqui um mais completo, sabe se é o mesmo procedimento ?
  13. Não entendi, tipo o resource negativo posso colocar qualquer script, ou o próprio mod da tela de download deve se por ?
  14. bom eu estou tentando mudar o seguinte valor: local housesLimit = tonumber ( get ( "maxHouses" ) ) or 2 para que passe a ser possível ter mais de uma casa como dono, mas ao alterar o valor dessa linha ainda continuo limitado há apenas uma casa, alguém pode me ajudar ? Server side completo: local playersWarping = { } local playersInInterior = { } local lastWarp = { } local interiors = { [ 1 ] = { 1, 244.4119, 305.0329, 999.1484 }, [ 2 ] = { 2, 266.5009, 304.9670, 999.1484 }, [ 3 ] = { 4, 302.1809, 300.7229, 999.1484 }, [ 4 ] = { 3, 2496.0065, -1692.8518, 1014.7421 }, [ 5 ] = { 5, 1260.9622, -785.4465, 1091.9062 }, [ 6 ] = { 2, 2468.5056, -1698.2500, 1013.5078 }, [ 7 ] = { 5, 2352.4500, -1180.9650, 1027.976 }, [ 8 ] = { 8, 2807.6347, -1174.2792, 1025.5703 }, [ 9 ] = { 5, 318.6222, 1114.7529, 1083.8828 }, [ 10 ] = { 12, 2324.4501, -1149.2780, 1050.7100 }, [ 11 ] = { 5, 140.2478, 1366.3989, 1083.8593 }, [ 12 ] = { 4, -260.6278, 1456.6441, 1084.3671 }, [ 13 ] = { 8, -42.5800, 1405.6099, 1084.4269 }, [ 14 ] = { 6, -68.8081, 1351.4376, 1080.2109 }, [ 15 ] = { 5, 2233.6950, -1114.8648, 1050.8828 }, [ 16 ] = { 8, 2365.3103, -1135.4029, 1050.8750 }, [ 17 ] = { 11, 2282.9099, -1140.2900, 1050.8980 }, [ 18 ] = { 10, 2270.0161, -1210.4719, 1047.5625 }, [ 19 ] = { 6, 2333.1760, -1077.0630, 1049.0230 }, [ 20 ] = { 2, 491.1, 1398.8, 1080.2 }, [ 21 ] = { 2, 447.0, 1397.2, 1084.3 }, [ 22 ] = { 5, 22.875, 1403.51, 1084.4 }, [ 23 ] = { 5, 226.62, 1114.29, 1080.9 }, [ 24 ] = { 6, 234.16, 1064.05, 1084.21 }, [ 25 ] = { 9, 83.05, 1322.47, 1083.86 }, [ 26 ] = { 10, 23.98, 1340.27, 1084.37 }, [ 27 ] = { 15, 376.85, 1417.34, 1081.32 }, [ 28 ] = { 15, 295.1, 1472.2, 1080.2 } } local housesLimit = tonumber ( get ( "maxHouses" ) ) or 2 addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, house in ipairs ( getHousingList ( ) ) do createHouse(house) end for _, player in pairs(getElementsByType("player")) do createHouseBlips(player) end for _, interior in ipairs ( interiors ) do local int, x, y, z = unpack ( interior ) local exitColshape = createColTube ( x, y, ( z - 0.5 ), 1.3, 2.5 ) setElementInterior ( exitColshape, int ) addEventHandler ( "onColShapeHit", exitColshape, onInteriorLeave ) end end ) addEvent ( "housing:isPlayerInsideHouse", true ) addEventHandler ( "housing:isPlayerInsideHouse", resourceRoot, function ( ) local dimension = getElementDimension ( client ) local houseName = houseIDS [ dimension ] if ( houseName and housesCreated [ houseName ] ) then playersInInterior [ client ] = houseName housesCreated [ houseName ].playersInside [ client ] = true lastWarp [ client ] = getTickCount ( ) end end ) function onHouseColshapeHit ( hitElement, d ) if ( isElement( hitElement ) and d ) then if ( getElementType ( hitElement ) == "player" and not isPedInVehicle ( hitElement ) ) then local houseName = getElementData ( source, "houseName" ) if ( houseName ) then viewHouseInformation ( hitElement, housesCreated [ houseName ] [ "data" ], source ) end end end end function viewHouseInformation ( thePlayer, houseData, colshape ) if ( houseData and type ( houseData ) == "table" ) then if ( colshape and isElement ( colshape ) ) then if ( isElementWithinColShape ( thePlayer, colshape ) ) then local accountName = getPlayerAccountName ( thePlayer ) triggerClientEvent ( thePlayer, "housing:showHouseInformation", resourceRoot, houseData, accountName ) end end end end function onInteriorLeave ( leaveElement ) if ( getElementType ( leaveElement ) == "player" ) then if ( playersInInterior [ leaveElement ] ) and ( not playersWarping [ leaveElement ] ) and ( getTickCount ( ) - lastWarp [ leaveElement ] >= 3000 ) then setPlayerInInterior ( leaveElement, playersInInterior [ leaveElement ] ) end end end addEvent ( "housing:enterInterior", true ) addEventHandler ( "housing:enterInterior", resourceRoot, function ( houseName ) local accountName = getPlayerAccountName ( client ) local houseData = housesCreated [ houseName ] [ "data" ] local dimension = houseData.dimension local interior = houseData.interior local doorStatus = houseData.interiorState if ( doorStatus ~= "Open" ) then if ( accountName ~= housesCreated [ houseName ] [ "data" ].owner ) then return triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Esta casa está trancada" ) end end setPlayerInInterior ( client, houseName ) end ) function setPlayerInInterior ( thePlayer, houseName ) if ( houseName ) then local houseData = housesCreated [ houseName ] [ "data" ] local dimension = houseData.dimension local interior = houseData.interior toggleAllControls ( thePlayer, false ) fadeCamera ( thePlayer, false, 1 ) playersWarping [ thePlayer ] = true setTimer ( function ( thePlayer, houseName, interior, dimension ) if ( isElement ( thePlayer ) ) then if ( getElementInterior ( thePlayer ) == interiors [ interior ] [ 1 ] ) then x, y, z = getElementPosition ( housesCreated [ houseName ] [ "pickup" ] ) int, dimension = 0, 0 else int, x, y, z = unpack ( interiors [ interior ] ) end setElementInterior ( thePlayer, int, x, y, z+1 ) setElementDimension ( thePlayer, dimension ) fadeCamera ( thePlayer, true, 1 ) toggleAllControls ( thePlayer, true ) playersWarping [ thePlayer ] = nil lastWarp [ thePlayer ] = getTickCount ( ) if ( int > 0 ) then housesCreated [ houseName ].playersInside [ thePlayer ] = true playersInInterior [ thePlayer ] = houseName else housesCreated [ houseName ].playersInside [ thePlayer ] = nil playersInInterior [ thePlayer ] = nil end triggerEvent ( ( dimension == 0 and "onPlayerLeaveHouse" or "onPlayerEnterHouse" ), thePlayer, houseName ) end end ,1000, 1, thePlayer, houseName, interior, dimension ) end end addEvent ( "housing:buyHouse", true ) addEventHandler ( "housing:buyHouse", resourceRoot, function ( houseName ) if ( not isPlayerLoggedIn ( client ) ) then return triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Você precisa estar logado" ) end local house = housesCreated [ houseName ] if ( house [ "data" ] [ "forSale" ] == "Yes" ) then local price = tonumber ( house [ "data" ] [ "price" ] ) local owner = house [ "data" ] [ "owner" ] local accountName = getPlayerAccountName ( client ) if ( #getAccountHouses ( accountName ) >= housesLimit ) then return triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Você não pode comprar mais do que ".. housesLimit .." casa(s)" ) end if ( getPlayerMoney ( client ) >= price ) then if ( owner ~= "" ) then local playerOwner = getAccountPlayer ( getAccount ( owner ) ) if ( not playerOwner ) then return triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Você não pode comprar esta casa porque o dono não está on-line" ) end createHouseBlips ( playerOwner ) givePlayerMoney ( playerOwner, price ) outputChatBox ( "Housing: ".. getPlayerName ( client ):gsub ( "#%x%x%x%x%x%x", "" ) .." comprou sua ".. houseName .." casa por $".. convertNumber ( price ), playerOwner, 0, 255, 0 ) end if ( house [ "pickup" ] ) and isElement( house [ "pickup" ] ) then setMarkerColor(house["pickup"], 255, 0, 0, 255) end local cDate, cTime = getCurrentDateAndTime ( ) setHouseData ( houseName, { "houseOwner", "housePrice", "houseForSale", "buyDate", "houseInteriorState" }, { accountName, price, "No", ( cDate .." - ".. cTime ), "Closed" } ) createHouseBlips ( client ) takePlayerMoney ( client, price ) triggerClientEvent ( client, "housing:showHouseInformation", resourceRoot, housesCreated [ houseName ] [ "data" ], accountName ) triggerClientEvent ( client, "housing:showInfo", resourceRoot, "info", "Você comprou a casa por $".. convertNumber ( price ) .."." ) else triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Você precisa de $".. convertNumber ( price - getPlayerMoney ( client ) ) .." para comprar a casa." ) end else triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "A casa não está à venda." ) end end ) addEvent ( "housing:toggleSaleStatus", true ) addEventHandler ( "housing:toggleSaleStatus", resourceRoot, function ( houseName ) if ( not isPlayerLoggedIn ( client ) ) then return triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Você precisa estar logado." ) end local house = housesCreated [ houseName ] local accountName = getPlayerAccountName ( client ) if ( house [ "data" ] [ "owner" ] == accountName ) then local newState = ( house [ "data" ].forSale == "No" and "Yes" or "No" ) local pickupModelYes = ( newState == "Yes" and 255 or 0 ) local pickupModelNo = ( newState == "No" and 255 or 0 ) setMarkerColor(house["pickup"], pickupModelNo, pickupModelYes, 0, 255) setHouseData ( houseName, { "houseForSale", "houseInteriorState" }, { newState, ( newState == "Yes" and "Open" or "Closed" ) } ) triggerClientEvent ( client, "housing:showInfo", resourceRoot, "info", ( newState == "Yes" and "A casa agora está a venda." or "A casa agora não esta a venda." ) ) triggerClientEvent ( client, "housing:showHouseInformation", resourceRoot, housesCreated [ houseName ] [ "data" ], accountName ) else triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Você não é o dono desta casa." ) end end ) addCommandHandler ( "casa", function ( thePlayer ) if hasObjectPermissionTo ( thePlayer, "command.mute" ) then triggerClientEvent ( thePlayer, "housing:showHousingManager", resourceRoot, getHousingList ( ), interiors, "add" ) end end ) addCommandHandler ( "invcasa", function ( thePlayer ) local houseName = playersInInterior [ thePlayer ] if houseName then if ( getPlayerAccountName ( thePlayer ) == housesCreated [ houseName ] [ "data" ].owner ) then triggerClientEvent ( thePlayer, "housing:showWeaponsManager", resourceRoot, getPedWeapons( thePlayer ), getHouseData( houseName, "houseWeapons" ) ) end end end ) addEvent ( "housing:addWeaponHouse", true ) addEventHandler ( "housing:addWeaponHouse", resourceRoot, function ( weaponID, ammo ) local houseName = playersInInterior [ client ] if houseName then local houseData = getHouseData( houseName, "houseWeapons" ) if houseData then local itens = fromJSON( houseData ) if itens [ tostring( weaponID ) ] then local newAmmo = tonumber ( itens [ tostring( weaponID ) ] ) + ammo takeWeapon( client, weaponID ) itens [ weaponID ] = newAmmo setHouseData ( houseName, "houseWeapons", toJSON ( itens ) ) triggerClientEvent( client, "housing:updateWeaponsManager", resourceRoot, getPedWeapons( client ), getHouseData( houseName, "houseWeapons" ) ) return end takeWeapon( client, weaponID ) itens [ weaponID ] = ammo setHouseData ( houseName, "houseWeapons", toJSON ( itens ) ) triggerClientEvent( client, "housing:updateWeaponsManager", resourceRoot, getPedWeapons( client ), getHouseData( houseName, "houseWeapons" ) ) else local itens = {} takeWeapon( client, weaponID ) itens [ weaponID ] = ammo setHouseData ( houseName, "houseWeapons", toJSON ( itens ) ) triggerClientEvent( client, "housing:updateWeaponsManager", resourceRoot, getPedWeapons( client ), getHouseData( houseName, "houseWeapons" ) ) end end end ) addEvent ( "housing:removeWeaponHouse", true ) addEventHandler ( "housing:removeWeaponHouse", resourceRoot, function ( weaponID, ammo ) local houseName = playersInInterior [ client ] if houseName then local houseData = getHouseData( houseName, "houseWeapons" ) if houseData then local itens = fromJSON( houseData ) giveWeapon( client, weaponID, ammo, true ) itens [ tostring( weaponID ) ] = nil setHouseData ( houseName, "houseWeapons", toJSON ( itens ) ) triggerClientEvent( client, "housing:updateWeaponsManager", resourceRoot, getPedWeapons( client ), getHouseData( houseName, "houseWeapons" ) ) end end end ) function getPedWeapons(ped) local playerWeapons = {} if isElement(ped) and getElementType(ped) == "player" then for i=1,9 do local wep = getPedWeapon(ped,i) local ammo = getPedTotalAmmo(ped,i) if wep ~= 0 then playerWeapons[wep] = ammo end end else return false end return playerWeapons end addEvent ( "housing:createHouse", true ) addEventHandler ( "housing:createHouse", resourceRoot, function ( houseName, houseOwner, housePrice, housePosition, interior ) if ( houseOwner ~= "" and #getAccountHouses ( houseOwner ) >= housesLimit ) then return triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Esta conta já possui casa" ) end local added, errorMsg = addHouseToDatabase ( houseName, houseOwner, housePrice, split ( housePosition, " ," ), interior, client ) if ( added ) then triggerClientEvent ( client, "housing:returnHouses", resourceRoot, getHousingList ( ) ) outputChatBox ( "Housing manager: Você criou a casa com sucesso.", client, 0, 255, 0 ) else outputChatBox ( "Housing manager: ".. errorMsg or "Unknown" ..".", client, 255, 0, 0 ) end end ) addEvent ( "housing:removeHouse", true ) addEventHandler ( "housing:removeHouse", resourceRoot, function ( houseName, houseOwner ) local removed, errorMsg = removeHouseFromDatabase ( houseName, client ) if ( removed ) then outputChatBox ( "Housing manager: A casa foi removida com sucesso.", client, 0, 255, 0 ) triggerClientEvent ( client, "housing:returnHouses", resourceRoot, getHousingList ( ) ) else outputChatBox ( "Housing manager: ".. errorMsg or "Unknown" ..".", client, 255, 0, 0 ) end end ) addEvent ( "housing:editHouse", true ) addEventHandler ( "housing:editHouse", resourceRoot, function ( houseName, houseName_, houseOwner, housePrice, housePosition, interiorID ) if ( houseName ) then local toSet = { [ "houseName" ] = { houseName_, "name" }, [ "houseOwner" ] = { houseOwner, "owner" }, [ "housePrice" ] = { housePrice, "price" }, [ "housePosition" ] = { toJSON ( split ( housePosition, " ," ) ), "position" }, [ "houseInterior" ] = { interiorID, "interior" } } for dataName, dataValue in pairs ( toSet ) do setHouseData ( houseName, dataName, dataValue [ 1 ] ) end triggerClientEvent ( client, "housing:returnHouses", resourceRoot, getHousingList ( ) ) outputChatBox ( "Housing manager: A casa foi atualizada com sucesso.", client, 0, 255, 0 ) end end ) addEvent ( "housing:setDoorStatus", true ) addEventHandler ( "housing:setDoorStatus", resourceRoot, function ( houseName ) local accountName = getPlayerAccountName ( client ) local houseData = housesCreated [ houseName ] [ "data" ] local doorStatus = houseData.interiorState local newDoorStatus = ( doorStatus == "Open" and "Closed" or "Open" ) setHouseData ( houseName, "houseInteriorState", newDoorStatus ) triggerClientEvent ( client, "housing:showInfo", resourceRoot, "info", "A casa agora está ".. ( newDoorStatus == "Closed" and "fechada" or "aberta" ) ) triggerClientEvent ( client, "housing:showHouseInformation", resourceRoot, housesCreated [ houseName ] [ "data" ], accountName ) end ) addEvent ( "housing:setSalePrice", true ) addEventHandler ( "housing:setSalePrice", resourceRoot, function ( houseName, housePrice ) if ( not isPlayerLoggedIn ( client ) ) then return triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Você precisa estar logado." ) end local house = housesCreated [ houseName ] local accountName = getPlayerAccountName ( client ) if ( house [ "data" ] [ "owner" ] == accountName ) then if ( house [ "data" ] [ "forSale" ] == "No" ) then setHouseData ( houseName, "housePrice", housePrice ) triggerClientEvent ( client, "housing:showInfo", resourceRoot, "info", "Preço definido para $".. convertNumber ( housePrice ) ) triggerClientEvent ( client, "housing:showHouseInformation", resourceRoot, housesCreated [ houseName ] [ "data" ], accountName ) else triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Você não pode definir o preço durante a venda." ) end else triggerClientEvent ( client, "housing:showInfo", resourceRoot, "error", "Você não é o dono desta casa." ) end end ) addEventHandler ( "onPlayerLogin", root, function ( ) setTimer( function( s ) if ( getElementInterior ( s ) ~= 0 ) then local dimension = getElementDimension ( s ) local houseName = houseIDS [ dimension ] if ( houseName and housesCreated [ houseName ] ) then playersInInterior [ s ] = houseName housesCreated [ houseName ].playersInside [ s ] = true lastWarp [ s ] = getTickCount ( ) end end end, 1000, 1, source ) end ) addEventHandler ( "onPlayerWasted", root, function ( ) if ( getElementInterior ( source ) > 0 ) then local houseName = playersInInterior [ source ] if ( houseName ) then local house = housesCreated [ houseName ] if ( house ) then housesCreated [ houseName ].playersInside [ source ] = nil end end playersInInterior [ source ] = nil end triggerClientEvent(source, "housing:showHousingManager", resourceRoot, _, _, "remove") end )