Jump to content

Yamamoto

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Yamamoto

  • Rank
    Vic

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. como creas la dicha zona con un colShape ? si es así deberías usar onColShapeLeave y takeWeapon
  2. which way is more efficient for a trigger triggerClientEvent(root, "....", root) or for k, player in ipairs(getElementsByType("player")) do triggerClientEvent(player, "....", player) end
  3. Is it possible to combine these two shaders so that a black and white blur comes out? texture texture0; float factor; sampler Sampler0 = sampler_state { Texture = (texture0); AddressU = MIRROR; AddressV = MIRROR; }; struct PSInput { float2 TexCoord : TEXCOORD0; }; float4 PixelShader_Background(PSInput PS) : COLOR0 { float4 sum = tex2D(Sampler0, PS.TexCoord); for (float i = 1; i < 3; i++) { sum += tex2D(Sampler0, float2(PS.TexCoord.x, PS.TexCoord.y + (i * factor))); sum += tex2D(Sampler0, float2(PS.TexCoord.x, PS.TexCoor
×
×
  • Create New...