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  1. I have this code (client-side) which gets the nearest element but the problem was something I don't want. I mean the element it gets is not the nearest but the second nearest element. Example: Me (localPlayer) Player 1 (v) Player 2 (v) the camera target will be element Player 2 not element player 1 which what I want. function exampleCode() for ik, v in ipairs (getElementsByType("player")) do if v ~= localPlayer then x, y, z = getElementPosition(localPlayer) xv, yv, zv = getElementPosition(v) distance = getDistanceBetweenPoints3D(x, y, z, x
  2. Is there any way to know if a vehicle is skidding/sliding or not? Because I tried to look at mtasa wiki there's no such thing.. I'll use it for detecting if player is drifting or not. Thanks in advance.
  3. Hello I'm working on something but every time I click the selected grid list it doesn't refresh the content. Btw I'm using a table. storeList = { {food = 22, water = 15000, bp = 12}, {food = 23, water = 20000, bp = 12}, {food = 24, water = 35000, bp = 12}, } function refreshInfoListt() for k, v in ipairs(storeList) do if guiGridListGetItemText(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 1) then guiSetText(GUIEditor.label[2], "Info List: \n\Food: "..v["food"].."\nWater: "..v["water"].."\nBattle Points: "..v["bP"]) end end end add
  4. Hello can anyone help me here I want to make this work for the staff that are in "username"and permission is "true" in my MySQL Column For example: Column Name staffUser: value (iNote) Column Name hasPermission: value (true) Srry forgot to paste my code! function voidFunction(plr) local query = exports.mysql:query("SELECT * FROM staff") for k,v in ipairs (query) do memberName = v.staff_name outputChatBox(memberName..", please don't misuse this power!", plr, 255, 255, 255) end end addCommandHandler("void", voidFunction)
  5. Is it possible to get the player name who restart/start/stop a specific resource? Cuz I'm using this to catch player name but It returns me some error which is "getPlayerName expected player, got nil" but I already added a player. Sorry if I have done something wrong and this is my first time in Lua. addEventHandler("onResourceStart",root, function (resource, thePlayer) if getResourceInfo(resource,"type") ~= "map" then outputChatBox(getResourceName(resource).." started by "..getPlayerName(thePlayer)) end end )
  6. I use this on meta so I can call it by server or client <export function="getPlayerAccountID" type="client" /> <export function="getPlayerAccountID" type="server" />
  7. I tried using this exports but it won't work function getPlayerAccountID (player) local thePlayer = player or localPlayer if ( isElement(thePlayer)) then local ac = getPlayerAccount(thePlayer) local userID = getAccountID(ac) if (userID) then return tonumber(userID) else return false end else return false end end I tried executing this exports in-game by using run code "srun exports.ServerExports: getPlayerAccountID(p)" and it doesn't work with error "stack overflow" & "tail call" ps: firstly I executed this before executing the command
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