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cyberzada

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Posts posted by cyberzada

  1. 2 minutes ago, Tut said:

    In their video it's a vehicle collision, not a world object collision. We allow the former and block the latter.

    If you are wanting an option to allow world object collisions a good place to get started is https://github.com/multitheftauto

    If it's going through objects, wouldn't that be a mod on object collisions?

  2. Hello, I want to know if it's possible for mta to support mods in collision files (.col) inside gta3.img like in this video:

    https://www.youtube.com/watch?v=dRTEB6UWKoE&ab_channel=SerXus

    I'm trying to use my modified gta3.img on my server but the collisions are not modified, I tested it with peds and it worked. Here is the mtaserver.conf configuration:

     <allow_gta3_img_mods>peds</allow_gta3_img_mods>

    I also want to know if there is any value I can put inside the <allow_gta3_img_mods>peds</allow_gta3_img_mods> that makes it allow the collision files to work

  3. Hello, I need help, yesterday I modified the mtaserver.conf and now my server won't open I want to know how I can fix the file.
     Here is the file:
    <config>
        
        <!-- This parameter specifies the name the server will be visible as in the ingame server browser 
             and on Game-Monitor. It is a required parameter. -->
        <servername>STEALTH DO CYBER 24H/servername>
        
        <!-- This parameter specifies the contact email addresses for the owner(s) of this server.
             The email addresses will not be publicly available, and only used by MTA administrators
             to contact the server owner.
             Note: Missing or incorrect owner_email_address can affect visibility in the master server list.
             Values: Comma separated list of email addresses -->
        <owner_email_address></owner_email_address>
        
        <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
             needed for professional servers and should be left at the default value otherwise.
             This parameter specifies the IP to use for servers that have multiple IP addresses. If set
             to auto, it will automatically detect and use the server's standard local IP address.
             Values: auto or x.x.x.x ; default value: auto -->
        <!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
        <serverip>auto</serverip>
        <!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->
        
        <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
             connections; default value: 22003. It is a required parameter. -->
        <serverport>22003</serverport>
        
        <!-- This parameter specifies the number of maximum player slots available on the server; default
             value: 32. It is a required parameter. -->
        <maxplayers>2048</maxplayers>
        
        <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
             connections. It can be set to the same value as <serverport>. It is a required parameter
             if <httpserver> is set to 1. -->
        <httpport>22005</httpport>
        
        <!-- If set, this parameter specifies the external URL from which clients will be able to download
             needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
             are switched to the internal http server. -->
        <httpdownloadurl></httpdownloadurl>
        
        <!-- This parameter limits the number of http connections each client can make. Depending on the type
             of http server that is used, a lower figure may reduce download timeouts.
             Available range: 1 to 8. -->
        <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
        
        <!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
             Available range: 1 to 100. default value: 20 -->
        <httpdosthreshold>20</httpdosthreshold>
        
        <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
             e.g. 88.11.22.33,101.2.3.4 -->
        <http_dos_exclude></http_dos_exclude>
        
        <!-- By default, the server will block the use of locally customized gta3.img player skins
             This setting can be used to allow such mods. Not recommended for competitive servers.
             Values: none, peds ; default value: none -->
        <allow_gta3_img_mods>none</allow_gta3_img_mods>
        
        <!-- By default, the server will block the use of customized GTA:SA data files. -->
        <!-- To allow specific client files, add one or more of the following: -->
        <!-- <client_file name="data/carmods.dat" verify="0"/> -->
        
        <!-- Comma separated list of disabled anti-cheats.
             For details see https://wiki.multitheftauto.com/wiki/Anti-cheat_guide
             e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
        <disableac></disableac>
        
        <!-- Comma separated list of enabled special detections.
             A special detection is a type of anti-cheat for usually harmless game modifications and blocking certain software.
             Competitive servers may wish to enable certain special detections, but most servers should leave this setting on its default.
             For details and SD codes, see https://wiki.multitheftauto.com/wiki/Anti-cheat_guide
             Available values: special detection (SD) codes ; (e.g. To enable special detection #15 use: 15) -->
        <enablesd></enablesd>
        
        <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
             disconnection, clients will be given an opportunity to download an update.
             If left blank, this setting is disabled and there are no restrictions on who can connect.
             Version numbers are described here: https://wiki.multitheftauto.com/wiki/GetPlayerVersion
             and look like this: 1.1.0-9.03100.0 
             Note that this setting only determines if the client should be prompted to update. The actual
             build number they receive will be the highest available. See: https://nightly.multitheftauto.com/ver  -->
        <minclientversion>1.5.7-9.20621.0</minclientversion>
        
        <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
             Keeping <minclientversion> updated can help reduce cheating.
             Note: The instant setting (2) is only recommended for competitive servers.
             Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1.  -->
        <minclientversion_auto_update>1</minclientversion_auto_update>
        
        <!-- Recommended client version. When connecting, if clients have a lower version, they will be given
             the option to download an update. If left blank, this setting is disabled.
             Note that this setting only determines if the client should be prompted to update. The actual
             build number they receive will be the highest available. See: https://nightly.multitheftauto.com/ver  -->
        <recommendedclientversion></recommendedclientversion>
        
        <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
             be visible in the ingame server browser. An additional UDP port needs to be available for this to
             work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
             will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
        <ase>1</ase>
        
        <!-- This parameter allows you to disable LAN broadcasting. -->
        <donotbroadcastlan>0</donotbroadcastlan>
        
        <!-- If set, players will have to provide a password specified below, before they can connect to the
             server. If left blank, server doesn't require a password from them. -->
        <password></password>
        
        <!-- This parameter reduces the server's bandwidth usage by using various optimizations.
             Values: none, medium or maximum ; default value: medium -->
        <bandwidth_reduction>medium</bandwidth_reduction>
        
        <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
             network packets being sent. More information on how each settings works is available here:
             https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
        <!-- Player sync interval. Default: 100 -->
        <player_sync_interval>100</player_sync_interval>
        <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
        <lightweight_sync_interval>1500</lightweight_sync_interval>
        <!-- Camera sync interval. Default: 500 -->
        <camera_sync_interval>500</camera_sync_interval>
        <!-- Ped sync interval. Default: 400 -->
        <ped_sync_interval>400</ped_sync_interval>
        <!-- Unoccupied_vehicle sync interval. Default: 400 -->
        <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval>
        <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
        <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval>
        <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
        <keysync_analog_sync_interval>100</keysync_analog_sync_interval>
        
        <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
             Values: 0 - disabled , 1 - enabled ; default value: 1. -->
        <bullet_sync>1</bullet_sync>
        
        <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
             some of the latency induced location disparency by predicting where the remote vehicles will probably be.
             Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
             should be considered experimental.
             Available range: 0 to 100.  Default - 0 -->
        <vehext_percent>0</vehext_percent>
        
        <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
             compensate for.
             Only relevant if <vehext_percent> is greater than zero.
             Available range: 50 to 500.  Default - 150 -->
        <vehext_ping_limit>150</vehext_ping_limit>
        
        <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
             Due to the impact this may have on shot lag compensation, it should be considered experimental.
             Values: 0 - disabled , 1 - enabled ; default value: 0. -->
        <latency_reduction>0</latency_reduction>
        
        <!-- Specifies the location and file name of this servers unique private key.
             This is used to prevent private files saved on the client from being read by other servers.
             More infomation about client private files can be found here: https://wiki.multitheftauto.com/wiki/Filepath
             Keep a backup of this file in a safe place. Default value: server-id.keys-->
        <idfile>server-id.keys</idfile>
        
        <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
        <logfile>logs/server.log</logfile>
        
        <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
             If left blank, this file is not used -->
        <authfile>logs/server_auth.log</authfile>
        
        <!-- Specifies the location and name of the file used to log database queries.
             The server command 'debugdb' sets the amount of logging. -->
        <dbfile>logs/db.log</dbfile>
        
        <!-- Specifies the location and name of the file used to log loadstring function calls.
             If left blank or not set, no logging is done. -->
        <!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
        
        <!-- This parameter specifies the location and name of the Access Control List settings file. If left
             blank, server will use acl.xml file, located in the same folder as this configuration file. -->
        <acl>acl.xml</acl>
        
        <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
        <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
        
        <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
        <scriptdebugloglevel>0</scriptdebugloglevel>
        
        <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
        <htmldebuglevel>0</htmldebuglevel>
        
        <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
        <filter_duplicate_log_lines>1</filter_duplicate_log_lines>
        
        <!-- Specifies the frame rate limit that will be applied to connecting clients.
             Available range: 25 to 100. Default: 36. -->
        <fpslimit>100</fpslimit>
        
        <!-- This parameter specifies whether or not to enable player voice chat in-game
             Values: 0 - disabled , 1 - enabled -->
        <voice>0</voice>
        
        <!-- This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective.
             Higher settings use more bandwidth and increase the sampling quality of voice chat
             Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1 -->
        <voice_samplerate>1</voice_samplerate>
        
        <!-- This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective.
             Higher settings use more bandwidth and increase the the overall quality of voice chat
             Available range: 0 to 10.  Default - 4 -->
        <voice_quality>4</voice_quality>
        
        <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. 
             If not set, MTA handles this automatically.  Use with care. -->
        <!-- <voice_bitrate>24600</voice_bitrate> -->
        
        <!-- This parameter specifies the path to use for a basic backup of some server files.
             Note that basic backups are only made during server startup. Default value: backups -->
        <backup_path>backups</backup_path>
        
        <!-- This parameter specifies the number of days between each basic backup.
             Backups are only made during server startup, so the actual interval may be much longer.
             Setting backup_interval to 0 will disable backups
             Available range: 0 to 30.  Default - 3 -->
        <backup_interval>3</backup_interval>
        
        <!-- This parameter specifies the maximum number of backup copies to keep.
             Setting backup_copies to 0 will disable backups
             Available range: 0 to 100.  Default - 5 -->
        <backup_copies>5</backup_copies>
        
        <!-- This parameter specifies when the internal sqlite databases should be defragmented.
             http://www.sqlite.org/lang_vacuum.html
             Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always.  Default - 1 -->
        <compact_internal_databases>1</compact_internal_databases>
        
        <!-- This parameter specifies whether server crash dump files should be sent to MTA HQ.
             Values: 0 - Off, 1 - On. Default - 1 -->
        <crash_dump_upload>1</crash_dump_upload>
        
        <!-- This parameter lists the ACL groups that are protected by serial authorization.
             Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via
             the authserial command.
             For more info see: https://mtasa.com/authserial
             Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list.
             Values: Comma separated list of ACL groups.  Default - Admin -->
        <auth_serial_groups>Admin</auth_serial_groups>
        
        <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface.
             Protected account login attempts to the http interface will only succeed if the IP address matches one
             recently used by the account holder in-game
             For more info see: https://mtasa.com/authserialhttp
             Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list.
             Values: 0 - Off, 1 - Enabled.  Default - 1 -->
        <auth_serial_http>1</auth_serial_http>
        
        <!-- This parameter specifies which IP addresses should always pass auth_serial_http checks.
             Values: Comma separated list of IP addresses -->
        <auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions>
        
        <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
             The extra measures are:
               - Script files cannot be accessed with fileOpen()
               - meta.xml is read only
             *NOTE* This only protects resources which use dbConnect with mysql
             Values: 0 - Off, 1 - Enabled.  Default - 1 -->
        <database_credentials_protection>1</database_credentials_protection>
        
        <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
             parameter(s). Optional parameter. -->
        <!-- <module src="sample_win32.dll"/> -->
        <!-- <module src="sample_linux.so"/> -->
        
        <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
             To specify several resources, add more <resource> parameter(s). -->
        
        <resource src="admin" startup="1" protected="0" />
        <resource src="defaultstats" startup="1" protected="0" />
        <resource src="helpmanager" startup="1" protected="0" />
        <resource src="joinquit" startup="1" protected="0" />
        <resource src="mapcycler" startup="1" protected="0" />
        <resource src="mapmanager" startup="1" protected="0" />
        <resource src="parachute" startup="1" protected="0" />
        <resource src="performancebrowser" startup="1" protected="0" />
        <resource src="ipb" startup="1" protected="0" />
        <resource src="reload" startup="1" protected="0" />
        <resource src="resourcebrowser" startup="1" protected="1" default="true" />
        <resource src="resourcemanager" startup="1" protected="1" />
        <resource src="scoreboard" startup="1" protected="0" />
        <resource src="spawnmanager" startup="1" protected="0" />
        <resource src="voice" startup="1" protected="0" />
        <resource src="votemanager" startup="1" protected="0" />
        <resource src="webadmin" startup="1" protected="0" />
    	<resource src="cbug" startup="1" protected="0" />
    	<resource src="no-recoil" startup="1" protected="0" />
    
    
    
        <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
        <resource src="play" startup="1" protected="0" />
        
    
    </config>

     

  4. I have a suggestion, the MTA could allow the use of unicode symbols in the name, it would be much more diversified, not just letters and numbers.

    See, I have an example of the discord which in this case allows the use of symbols:

    spacer.png

  5.  

    Could someone tell me how I use setWeaponProperty to make the gun fire faster?

     

    because I was watching some videos and saw that the gta v guns were firing fast, and I'm trying to make a realistic server

     

  6. 1 hour ago, The_GTA said:

    There is no "error" in your script. But could there be any other resource that forces "vehicle_name" to be shown?

    thanks for helping. I found the script that was forcing the vehicle_name, it was the skate mod on my server.

  7. Could someone tell me the error? the car's name keeps appearing in the hud

    Client:

    --Feito por Nexus Modding. Não remova os créditos.
    
    local components = { "vehicle_name", "area_name", "radio" }
    
    addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
    function ()
    	for _, component in ipairs( components ) do
    		setPlayerHudComponentVisible( component, false )
    	end
    end)

    Server:

    --Feito por Nexus Modding. Não remova os créditos.
    
    addEventHandler ( "onPlayerJoin", root, 
        function ()
            setPlayerHudComponentVisible ( source, "vehicle_name", false )
            setPlayerHudComponentVisible ( source, "area_name", false )
    		setPlayerHudComponentVisible ( source, "radio", false )
        end
    )

    note: the radio and location are functioning normally except the vehicle name

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