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Minwar

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Everything posted by Minwar

  1. As far as I can get from the replies of you two above, I don't have any modifications to my personal handling.cfg on the GTA that I use to play MTA, and the normal GTA SA handlings seems fine on my server before I run hedit resource. The elegy acts normal, doesn't slide so much without NoS, and the cheetah maintains its grip at high speeds and doesn't begin sliding. Im using the loaddefault on start thing, which loads up a full handling.cfg, as I want the handlings to be server wide, its a stock handling.cfg with elegy and cheetah etc having the same lines as they do on normal, with only around 4 cars with modified handlings, but the cheetah which usually doesn't loose its grip in corners starts sliding, it feels different, along with elegy managing to pull off very big drifts without NoS or handbreak comparing to normal when it doesn't loose grip without nos unless you basically use the handbreak, so its grip is also very different. Also my modified handlings that I put in act differently than I remembered them to on SA:MP. So as far as I can understand from you Remi-X this is a known issue and is being fixed?
  2. Hey, I really like this, since I am a fan of custom handlings for drifting etc, but I have a few weird issues/concerns I'm hoping maybe you could clear up for me? One thing that's happening is with the Elegy's handling.. I dont know why, but when I start up the server (without hedit) the elegy handles normally, as it would in SP I think, but then as soon as I start hedit it changes the elegy's handling and im using a handling.cfg, and yeah, I checked the elegy line and it was the same as my stock GTA SA's handling.cfg, so I really am puzzled as to why the Elegy's handling is changing substantially.. Im not 100% sure if it's just the Elegy's handling or if it's the other cars too, I can't really tell, but sometimes I feel other car's have changed a bit too. The other problem is, I used to play SA:MP, and I used handlings, and the handlings I used on SA:MP handled very differently than they do on MTA, I dunno if this is because SA:MP's handling physics or w/e is different or if its hedit.. The weird part is I also tried another resource called "ModLoader" and there aswell the handlings act differently than they do on hedit, so I'm really puzzled as to which one is actually accurate.. hedit, ModLoader.. (Neither act as they used to on SA:MP though), but they both act differently. If you want, I can show you the handling differences ingame etc. Hope you can shed some light on this weird issue. Hehe. Thanks in advance.
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