Jump to content

hovers

Members
  • Posts

    1
  • Joined

  • Last visited

hovers's Achievements

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

0

Reputation

  1. Hey. I've tried to use this old script released in gamemode back in 2013 on my local server. It is supposed to move character by using key arrows while in animation. Any suggestions how to get it working? Thanks. addEvent("setPedAnimationProgress", true) addEventHandler("setPedAnimationProgress", root, function(anim,progress) if (isElement(source) and isElementStreamedIn(source)) then setPedAnimationProgress(source, anim, progress) end end) addEvent("hasPedBlockingTalkAnimationC", true) addEventHandler("hasPedBlockingTalkAnimationC", getRootElement(), function(plr) if not (plr==getLocalPlayer()) then return end local grupa,animacja = getPedAnimation(plr) -- if not ((not grupa) and (not animacja)) then return end -- if getPlayerName(plr) == "Karer_Brown" then local grupa = grupa or 0 local animacja = animacja or 0 if (grupa==0) and (animacja==0) then triggerServerEvent("pedHasNotBlockingTalkAnimationS", getRootElement(), plr) elseif (grupa=="GANGS") and (animacja=="prtial_gngtlkH") then triggerServerEvent("pedHasNotBlockingTalkAnimationS", getRootElement(), plr) end -- end end) --[[ --poruszanie na animce function drawAnimLines() local x,y,z = getElementPosition(localPlayer) --X dxDrawLine3D(x, y, z, x+1, y, z, tocolor ( 255, 0, 0, 230 ), 2) --prosta dxDrawLine3D(x+0.5, y, z-0.2, x+1, y, z, tocolor ( 255, 0, 0, 230 ), 2) --lewa dxDrawLine3D(x+0.5, y, z+0.2, x+1, y, z, tocolor ( 255, 0, 0, 230 ), 2) --prawa --Y dxDrawLine3D(x, y, z, x, y+1, z, tocolor ( 0, 0, 255, 230 ), 2) --prosta dxDrawLine3D(x, y+0.5, z-0.2, x, y+1, z, tocolor ( 0, 0, 255, 230 ), 2) --lewa dxDrawLine3D(x, y+0.5, z+0.2, x, y+1, z, tocolor ( 0, 0, 255, 230 ), 2) --prawa -- Z dxDrawLine3D(x, y, z, x, y, z+1, tocolor ( 0, 255, 0, 230 ), 2) --prosta dxDrawLine3D(x-0.2, y, z+0.5, x, y, z+1, tocolor ( 0, 255, 0, 230 ), 2) --lewa dxDrawLine3D(x+0.2, y, z+0.5, x, y, z+1, tocolor ( 0, 255, 0, 230 ), 2) --prawa --NA ODWROT --X dxDrawLine3D(x, y, z, x-1, y, z, tocolor ( 255, 0, 0, 230 ), 2) --prosta dxDrawLine3D(x-0.5, y, z+0.2, x-1, y, z, tocolor ( 255, 0, 0, 230 ), 2) --lewa dxDrawLine3D(x-0.5, y, z-0.2, x-1, y, z, tocolor ( 255, 0, 0, 230 ), 2) --prawa -- Y dxDrawLine3D(x, y, z, x, y-1, z, tocolor ( 0, 0, 255, 230 ), 2) --prosta dxDrawLine3D(x, y-0.5, z+0.2, x, y-1, z, tocolor ( 0, 0, 255, 230 ), 2) --lewa dxDrawLine3D(x, y-0.5, z-0.2, x, y-1, z, tocolor ( 0, 0, 255, 230 ), 2) --prawa -- Z dxDrawLine3D(x, y, z, x, y, z-1, tocolor ( 0, 255, 0, 230 ), 2) --prosta dxDrawLine3D(x+0.2, y, z-0.5, x, y, z-1, tocolor ( 0, 255, 0, 230 ), 2) --lewa dxDrawLine3D(x-0.2, y, z-0.5, x, y, z-1, tocolor ( 0, 255, 0, 230 ), 2) --prawa end function onAnimDrawLines() if animMoveState then return end if not getPedAnimation(localPlayer) then return end outputChatBox("Uzyj STRZAŁEK oraz LEWY/PRAWY ALT do przesuwania postaci") addEventHandler("onClientRender", getRootElement(), drawAnimLines) animMoveState = true end function onAnimStopDrawLines() if not animMoveState then return end removeEventHandler("onClientRender", getRootElement(), drawAnimLines) animMoveState = false end addEvent("setElementCollisionsEnabledAnimC", true) addEventHandler("setElementCollisionsEnabledAnimC", root, function(plr, state) setElementCollidableWith(plr, localPlayer, true) end) function onAnimLinesON() setTimer(function() if animMoveState then triggerServerEvent("setElementCollisionsEnabledAnim", localPlayer, false) -- if getElementData(localPlayer, "animStartPos") then -- if getPedAnimation(localPlayer) then -- local x,y,z = unpack(getElementData(localPlayer, "animStartPos")) -- setElementPosition(localPlayer, x,y,z,false) -- end -- end local a,b,c = getElementPosition(localPlayer) setElementData(localPlayer, "animStartPos", {a,b,c}) end end, 500, 1) end function onAnimLinesOFF() triggerServerEvent("setElementCollisionsEnabledAnim", localPlayer, true) end --]] --------------------------------------------------------- function render_lewo() if not getPedAnimation(localPlayer) then return end if ( (isMoving) and ( (getTickCount()-lastAnimMoveTick)>=10 ) and getKeyState("arrow_l") ) or ( (not isMoving) and getKeyState("arrow_l") ) then local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if getDistanceBetweenPoints3D(a-0.1,b,c,d,e,f)>=0.6 then return end isMoving = true lastAnimMoveTick = getTickCount() local x,y,z = getElementPosition(localPlayer) setElementPosition(localPlayer, x-0.01, y, z, false) end end function strzalka_lewo() if isMoving then return end if not getKeyState("arrow_l") then return end if not animMoveState then return end local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if getDistanceBetweenPoints3D(a-0.1,b,c,d,e,f)>=0.6 then return end lastAnimMoveTick = getTickCount() addEventHandler("onClientRender", getRootElement(), render_lewo) end ------------------------------ function render_prawo() if not getPedAnimation(localPlayer) then return end if ( (isMoving) and ( (getTickCount()-lastAnimMoveTick)>=10 ) and getKeyState("arrow_r") ) or ( (not isMoving) and getKeyState("arrow_r") ) then local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if getDistanceBetweenPoints3D(a+0.1,b,c,d,e,f)>=0.6 then return end isMoving = true lastAnimMoveTick = getTickCount() local x,y,z = getElementPosition(localPlayer) setElementPosition(localPlayer, x+0.01, y, z, false) end end function strzalka_prawo() if isMoving then return end if not getKeyState("arrow_r") then return end if not animMoveState then return end local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if getDistanceBetweenPoints3D(a+0.1,b,c,d,e,f)>=0.6 then return end lastAnimMoveTick = getTickCount() addEventHandler("onClientRender", getRootElement(), render_prawo) end ------------------------------ function render_gora() if not getPedAnimation(localPlayer) then return end if ( (isMoving) and ( (getTickCount()-lastAnimMoveTick)>=10 ) and getKeyState("arrow_u") ) or ( (not isMoving) and getKeyState("arrow_u") ) then local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if (getDistanceBetweenPoints3D(a,b+0.1,c,d,e,f)>=0.6) then return end isMoving = true lastAnimMoveTick = getTickCount() local x,y,z = getElementPosition(localPlayer) setElementPosition(localPlayer, x, y+0.01, z, false) -- setElementFrozen(localPlayer, true) end end function strzalka_gora() if isMoving then return end if not getKeyState("arrow_u") then return end if not animMoveState then return end local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if (getDistanceBetweenPoints3D(a,b+0.1,c,d,e,f)>=0.6) then return end lastAnimMoveTick = getTickCount() addEventHandler("onClientRender", getRootElement(), render_gora) end ------------------------------- function render_dol() if not getPedAnimation(localPlayer) then return end if ( (isMoving) and ( (getTickCount()-lastAnimMoveTick)>=10 ) and getKeyState("arrow_d") ) or ( (not isMoving) and getKeyState("arrow_d") ) then local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if (getDistanceBetweenPoints3D(a,b-0.1,c,d,e,f)>=0.6) then return end isMoving = true lastAnimMoveTick = getTickCount() local x,y,z = getElementPosition(localPlayer) setElementPosition(localPlayer, x, y-0.01, z, false) end end function strzalka_dol() if isMoving then return end if not getKeyState("arrow_d") then return end if not animMoveState then return end local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if (getDistanceBetweenPoints3D(a,b-0.1,c,d,e,f)>=0.6) then return end lastAnimMoveTick = getTickCount() addEventHandler("onClientRender", getRootElement(), render_dol) end --------------------------------------- function render_up() if not getPedAnimation(localPlayer) then return end if ( (isMoving) and ( (getTickCount()-lastAnimMoveTick)>=10 ) and getKeyState("lalt") ) or ( (not isMoving) and getKeyState("lalt") ) then local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if (getDistanceBetweenPoints3D(a,b,c-0.1,d,e,f)>=0.6) then return end isMoving = true lastAnimMoveTick = getTickCount() local x,y,z = getElementPosition(localPlayer) setElementPosition(localPlayer, x, y, z+0.01, false) end end function strzalka_up() if isMoving then return end if not getKeyState("lalt") then return end if not animMoveState then return end local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if (getDistanceBetweenPoints3D(a,b,c-0.1,d,e,f)>=0.6) then return end lastAnimMoveTick = getTickCount() addEventHandler("onClientRender", getRootElement(), render_up) end ------------------------------------------------------------------------------------------ function render_down() if not getPedAnimation(localPlayer) then return end if ( (isMoving) and ( (getTickCount()-lastAnimMoveTick)>=10 ) and getKeyState("ralt") ) or ( (not isMoving) and getKeyState("ralt") ) then local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if (getDistanceBetweenPoints3D(a,b,c+0.1,d,e,f)>=0.6) then return end isMoving = true lastAnimMoveTick = getTickCount() local x,y,z = getElementPosition(localPlayer) setElementPosition(localPlayer, x, y, z-0.01, false) end end function strzalka_down() if isMoving then return end if not getKeyState("ralt") then return end if not animMoveState then return end local a,b,c = getElementPosition(localPlayer) local d,e,f = unpack(getElementData(localPlayer, "animStartPos")) if (getDistanceBetweenPoints3D(a,b,c+0.1,d,e,f)>=0.6) then return end lastAnimMoveTick = getTickCount() addEventHandler("onClientRender", getRootElement(), render_down) end ------------------------------- function strzalki_cancel() isMoving = false removeEventHandler("onClientRender", getRootElement(), render_lewo) removeEventHandler("onClientRender", getRootElement(), render_prawo) removeEventHandler("onClientRender", getRootElement(), render_gora) removeEventHandler("onClientRender", getRootElement(), render_dol) removeEventHandler("onClientRender", getRootElement(), render_up) removeEventHandler("onClientRender", getRootElement(), render_down) end --[[ addEventHandler("onClientResourceStart", getRootElement(), function() -- if getPlayerName(localPlayer) ~= "Emi_Farens" then return end bindKey("lshift", "down", onAnimDrawLines) bindKey("lshift", "up", onAnimStopDrawLines) bindKey("lshift", "down", onAnimLinesON) bindKey("arrow_l", "down", strzalka_lewo) bindKey("arrow_l", "up", strzalki_cancel) bindKey("arrow_r", "down", strzalka_prawo) bindKey("arrow_r", "up", strzalki_cancel) bindKey("arrow_u", "down", strzalka_gora) bindKey("arrow_u", "up", strzalki_cancel) bindKey("arrow_d", "down", strzalka_dol) bindKey("arrow_d", "up", strzalki_cancel) bindKey("lalt", "down", strzalka_up) bindKey("lalt", "up", strzalki_cancel) bindKey("ralt", "down", strzalka_down) bindKey("ralt", "up", strzalki_cancel) end) ]]--
×
×
  • Create New...