Jump to content

redditing

Members
  • Content Count

    111
  • Joined

  • Last visited

Community Reputation

7 Neutral

About redditing

  • Rank
    Sucka

Recent Profile Visitors

461 profile views
  1. In total, I have two questions, but on the same topic: - Is it possible to add an object instead of replacing it with another? - If not, what objects are not used by GTA / MTA San Andreas?
  2. I know what you mean and it doesn't work, the weapon texture has no alpha and will always be white texture
  3. It will be just white texture
  4. How can I set alpha weapon to 0 value, if weapon is not element?
  5. I would like to ask if there is a way to make a second weapon, for example to have two M4s, but to shoot differently, e.g. to have a different one with a rate of fire and the other one to deal more hp. Is there a way to do something like this?
  6. And I would also like to know why setElementData is dangerous and can it be replaced somehow with e.g. a table?
  7. I would like to know about two things: 1. Are the server-side and client-side timers dangerous and why? 2. Is it possible to do the function GetTickCount () timer?
  8. For example, I want to know how I can color an object a different color, e.g. stone red or smoke green, I would also like to add lines for cars that do not have type 2 color, e.g. infernus or super gt, and maybe some animations
  9. So I wanted to ask if someone would explain to me how to make my own shaders, I immediately say that I know there is an MTA page with examples but I don't understand anything of them so I prefer someone to explain it to me and what it is and how to create although the easiest script with shaders
  10. Is there a way to check for collisions where the player is looking without aiming the gun as if the getWorldFromScreenPosition and GetPedTargetCollision functions were combined?
  11. Ok thx. Do you know how you can send elementData from the server to the client?
  12. I have one question about client objects, if I use the "TriggerClientEvent" function on the server side script, whether the object that was saved on the client side and will be set with the triggerClientEvent function on the server side, will every player see it and will work in the same way as normally I would call it in the server side script "createObject (object, x, y, z)"? For example, such -- client addEvent("createObject", true) addEventHandler("createObject", root, function(object, x, y, z) createObject(x, y, z) end ) -- server triggerClientEvent(root, "createObject", root
  13. Forgive me for that font, I was just typing on my phone and the font was always changing on my phone, but thanks to you I was able to fix it, Thanks!
  14. imagine that you have two drawn dxdraws, and they overlap, only one of them is on the front and is all visible but covers the back part of the other dxdraw so my question is how to make dxdraw the first to the back and the second to the front of the screen
×
×
  • Create New...