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  1. How to set dxDraw to the back of the screen?
  2. I have a problem with my script and I don't know what the problem is, in the debug I write to me that in line 6,7 there is arg 1 in "nil" and I don't know why what's going on? local screenW, screenH = guiGetScreenSize() function CommuncationMouse() local cursrox, cursory = getCursorPosition() local cursrox = tonumber(cursrox) local cursory = tonumber(cursory) dxDrawImage(cursrox, cursory, screenW * 0.0766, screenH * 0.0593, ":test/guiBackgroundLongsquareLines.png", 0, 0, 0, 255, 0, 0, 255), true) dxDrawImage(cursrox, cursory, screenW * 0.0766, screenH * 0.0593, ":test/guiBackgroundL
  3. Omg i didnt see it, thank you
  4. There is no such function what are you talking about?
  5. So the problem is that there is a function called "animate" https://wiki.multitheftauto.com/wiki/Animate and with this function we can animate the GUI etc ... but there is one problem, because I would like to stop this function at some point and stop animating at some point, there is a way to do that ?
  6. I started scripting with GUI / dxDraw and would like to do some panning or alpha animation. And the question is how this animate works, I know it is shown on the MTA wiki, but I don't quite understand how, If someone would explain it to me, I would be grateful. By the way, I am sending the function I am talking about ... https://wiki.multitheftauto.com/wiki/Animate
  7. My goal is simple, after using GetPedCollisionTarget, I want it to return 3 numbers that correspond to the coordinates of the target that has collision detection, but for this function to return something, you must first aim the weapon. And here is the problem because when the player is aiming, the crosshair is somewhere close but not in the center of the center, and I want to get the coordinates of the target in the center, not somewhere nearby. And here comes the question, is it possible to make GetPedCollisionTarget work but without aiming the weapon? PLEASE HELP
  8. So if i using function "setCameraMatrix" then i can't rotation it. For example i want set camera in one point and turn it 90 degrees in left but i can't pls help! function DropCamera(player, command) local x, y, z = getElementPosition(player) setCameraMatrix(player, x, y, z+1.5, 0, 0, 90, 0, 0) end addCommandHandler("setcamera", DropCamera)
  9. function StandardWep() local x, y, z = getElementPosition(getLocalPlayer()) wep = createWeapon("m4", x+5, y, z) setWeaponFlags(wep, "shoot_if_blocked", false) setWeaponFiringRate(wep, 35) setWeaponProperty(wep, "damage", 25) setWeaponClipAmmo(wep, 35) setWeaponAmmo(wep, 100) end addCommandHandler("OnStandardWep", function(command, state) local s = string.upper(state) if s=="ON" then setWeaponState(wepM16, "firing") elseif s=="false" then setWeaponState(wepM16, "ready") else outputChatBox("There is no such condition of the weapon, you c
  10. Is it possible to change the model for one person so that this person has a different model visible to others? In the sense that I change the model of the M4 weapon and how I hold it, it is visible to others that I have this model, but when they pull out their M4, they do not have this model. It is possible?
  11. I wanted to ask if there is a possibility of the disappearance of the weapon that we are currently holding ... for example, I will enter a function in the script addEventHandler(" onResourceStart ", root, function () giveWeapon (source, 31, 69) end) And the gun I got, I want her to disappear. So how can I do that?
  12. And this will help me get the positions of the NEAREST target I am aiming for?
  13. I have a problem with setElementTarget recently, because I would like to make a script in which when I aim at something, "CreateWeapon" will shoot in that direction, but no matter what I do, it shoots too close or crooked. Anyone got any idea for this?
  14. I am creating a new weapon, M16 I found an old model in GTA SA and wanted to use it, now I am in the phase of creating weapons in the weapon the point is that I have CreateWeapon and shoot as I wanted, but when the M4 created by CreateWeapon is aimed, it is set differently and additionally shoots otherwise, not where it aims, but somewhere above or below it depends on where you are looking By the way, I mention that M16 and CreateWeapon are attached to the bone 25 (12) Okay, never mind, I found the setWeaponTarget function by entering coordinates, but thanks for helping me :D
  15. There is one problem with that when aiming with a gun, then the Bone 25 doesn't work well, because the rifle is positioned differently and the bone 25 doesn't hold well.
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