Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Nurupo last won the day on April 15

Nurupo had the most liked content!

Community Reputation

5 Neutral

About Nurupo

  • Rank


  • Gang
    Grove Street
  • Location
  • Occupation
  • Interests
    Making Game Mods

Recent Profile Visitors

240 profile views
  1. SAMP MAP LOADER This resources adds the ability to load your favourite SA-MP maps into the MTA-SA! Screens Even works on this kinds of crazy map Resource Structure sampobj - provides the core functionality to load the samp.img, cols & texture materials. sampmap - SAMP Maploader, loads the map files either from specific format or SA-MP Texture-Studio file. Usage places the sampobj and sampmap into your mta-resrouces folder in sampmap resources, find a file nammed sampmap.lua , it already contains a example map made by s
  2. You can use cutom dx related functions to create the chatbox, i think the samp chat font has a bit shadow on it
  3. Hello, I'm wordering if it possbile to implment LCS/VCS/VC/LC liked Vehicle Light tails effect into MTA:SA, Something looks like this: Any idea? Thanks btw
  4. Hello, I'm trying to implement the GTA VC Trails effect into MTA:SA. I try to use the hlsl code from skygfx (a popular mod for restore ps2 effect to GTA: SA PC) and load it in MTASA which fails to compile. the official WIKI says MTA:SA use HLSL shader which is identical to the skygfx. Anyone have idea for how to convert it into MTA-SA? Thanks vcTrails.hlsl (From SKYGFX) : float4 main(uniform sampler2D Diffuse : register(s0), uniform float4 RGB1 : register(c0), uniform float4 RGB2 : register(c1), in float2 Tex0 : TEXCOORD0) : COLOR0 {
  • Create New...