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About SoManyTears

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  1. problem solved.topic may be closed.
  2. Hello, I'm trying to add text on the ped.everything is good.text appears but when I approach the ped, the error comes from debug. ERROR :[Resources]\missionsped\client.Lua:199: attempt to perform arithmetic on local 'sy' (a nil value) How can ı solve this problem ? function pedText() local x, y, z = getElementPosition( dealer ) --ped position local x2, y2, z2 = getElementPosition(localPlayer) --player position local yakinlas = getDistanceBetweenPoints3D(x,y,z, x2, y2, z2) if yakinlas < 4 then local x2, y2, z2 = getElementPosition(localPlayer) lcal sx, sy = getScreenFromWorldPosition(x, y, z+0.9, 0.06) local yakinlas = getDistanceBetweenPoints3D(x,y,z, x2, y2, z2) local yaziboyut = 0.9 dxDrawText ( "Drug Dealer" , sx, sy - 30, sx, sy - 30, tocolor(255,255,255), math.min ( 0.3*(150/yakinlas)*1.4,1.3 - (0.5 + math.sin(math.rad(getTickCount())) / 3) / 12) * yaziboyut, "default-bold", "center", "bottom", false, false, false, true ) end end --end addEventHandler("onClientRender", root, pedText)
  3. Hello, I installed an mta server in ubuntu.How do I get back to the mta terminal after shutdown?I am new yet and if anyone knows, can you tell me?I installed screen, but screen -r doesn't work after the shutdown
  4. How can I turn a texture ON and OFF with just one command?Texture needs to be active when they enter the server.This is what confuses me. addEventHandler('onClientResourceStart', resourceRoot, function() shader = dxCreateShader('shader.fx') terrain = dxCreateTexture('img/road.jpg') dxSetShaderValue(shader, 'gTexture', terrain) engineApplyShaderToWorldTexture(shader, 'cj_rubbish1') engineApplyShaderToWorldTexture(shader, 'sf_junction2') engineApplyShaderToWorldTexture(shader, ':Oroad01_law') engineApplyShaderToWorldTexture(shader, 'des_1line256') engineApplyShaderToWorldTexture(shader, 'concretebig4256128') end )
  5. I tried a few more events but failed.I just want the health bar to appear when I "aim" on ped.Now health bar looks without aim with gun! how can ı really do that ?Please help someone? function pedHealthbar() for k, peds in pairs(getElementsByType("ped", root, true)) do if getElementData(peds, "type") == "Secur.ped" then target = getPedTarget(peds) if ( target ) then local recBar = dxDrawRectangle(sX+420, sY-600,150, 12, tocolor(0, 0, 0, 200)) local health = getElementHealth(peds) local lineLength = 144 * (health / 100) local healthBar = dxDrawRectangle(sX+423, sY-597,lineLength, 7, tocolor(46, 139, 87, 210)) dxDrawText("Security", sX+460, sY-627, sX+155, sY-19-(32*7), tocolor(0,0,0, 255), 1.6, font, "left", "top") dxDrawText("Security", sX+461.5, sY-625.5, sX+153.5, sY-17.5-(32*7), tocolor(255, 255, 255, 255), 1.6, font, "left", "top") end end end addEventHandler("onClientRender", root, pedHealthbar)
  6. Hi Forum,ı want to say that ı am new in scripting and now ı am starting to try element datas.ı want to add rank in scoreboard acording to the number of levels.ı know ı cant do the codes below.can someone give me an example how can ı do this ? ı just want to show it on the scoreboard.Thank you from now. exports.scoreboard:addScoreboardColumn('Rank') addEventHandler("onPlayerSpawn",root, function() if getElementData(source,"level") >= 1 then setElementData(source, "Rank", "test") elseif getElementData(source,"level") >= 5 then setElementData(source, "Rank", "test1") elseif getElementData(source,"level") >= 10 then setElementData(source, "Rank", "test2") elseif getElementData(source,"level") >= 15 then setElementData(source, "Rank", "test3") elseif getElementData(source,"level") >= 20 then setElementData(source, "Rank", "test4") elseif getElementData(source,"level") >= 25 then setElementData(source, "Rank", "test5") end end ) addEventHandler("onPlayerSpawn",root, function () local rank = getElementData(source,"level") if rank then setElementData(source,"Rank", rank) end end )