Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

1 Neutral

About Nicolas3D

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. the time that the model appears because I have to arrive very close to load
  2. thank you very much for your explanation helped me to understand and learn a little thank you very much for your explanation helped me to understand and learn a little 3 There would be no way to change the 3D switching time with the lod
  3. ERROR: test.lua:2: attempt to call global 'engineLoadDFF' (a nil value There was even a lod but it is original to the game, and even if it moves me away, it does not disappear
  4. the basics I can understand but it's starting to complicate in some parts my area is 3D but I want to evolve to script
  5. I didn’t understand, I could show you an example I don’t know much about scripta
  6. I had used this code for the lods but I believe it doesn’t fit or I did it wrong https://wiki.multitheftauto.com/wiki/EngineReplaceModel_notes txdLOD = engineLoadTXD( "garageLOD.txd" ) engineImportTXD( txdLOD, modelIdLOD ) dffLOD = engineLoadDFF( "LODDFF/5164.dff", 0 ) engineReplaceModel( dffLOD, 5164 ) objLOD = createObject( 5164, 2839.0313,-2371,9531,7.29688, 0, 0, 270, true ) setLowLODElement(3724, 5164) engineSetModelLODDistance (5164,5000)
  7. tks for map is better to use serverside or clientside
  8. Tks, I will have to use the .map, so the script will not be necessary, but I was in doubt how to put the lod in the .map in case I created a lod, how do I load it
  9. Hello I'm editing the map and I can't use the create object function, is there any special function when the object is modified? What is better to use for the .map or .lua player? what is the difference between server and client? function loadMapObjects() createObject ( 3724, 2838.0313, -2371.9531, 7.29688, 0, 0, 270 ) end addEventHandler("onResourceStart", resourceRoot, loadMapObjects) txd = engineLoadTXD("TXD/3724.txd") engineImportTXD (txd, 3724) dff = engineLoadDFF("DFF/3724.dff") engineReplaceModel (dff, 3724) col = engineLoadCOL("COL/37
  10. Do you know how to tell me if it is possible to make the ped gain muscle, put on weight, and other functions he has in GTA This function works with players
  11. Is there any way to make the mood random? That has rain, sun, storm and etc
  12. is there a script that allows the player to change the look of the ped, such as haircut, clothes and etc? And is there any way to do something GTA V style online with customizing the ped?
  13. Ok, thanks, I will purchase the max, I saw that in Zmodeler it also does not allow
  • Create New...